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Bloody Roar franchise
Bloody Roar Hyper Beast Duel Logo.jpg
Genre(s) Fighting
Developer(s) Eighting/Raizing
Eighting
Hudson Soft
Publisher(s) Virgin Interactive
SCEA
Hudson Soft
Activision
Konami
Platform(s) Arcade, PlayStation, PlayStation 2, GameCube, Xbox
First release Beastorizer
1997
Latest release Bloody Roar 4
2003

Bloody Roar (ブラッディロア Buraddi Roa?) is a series of fighting games created by Hudson Soft, and developed together with Eighting. The series has been published by multiple companies, including, Virgin Interactive, Activision and Konami.

Hudson Soft later became a subsidiary of Konami.

Contents

Information

The series began as an Arcade game in 1997 under the name Beastorizer. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (The name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mind-set of a wolf) . The game would appear under the name "Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. There are three Bloody Roar sequels, plus a game based on a sidestory set between 3 and 4 on the Nintendo GameCube which was later ported to the Xbox.

The following is a complete list of the games in the series:

Title Year Platforms
Beastorizer/Bloody Roar/Bloody Roar: Hyper Beast Duel 1997 Arcade, PlayStation
Bloody Roar 2 1999 Arcade, PlayStation
Bloody Roar 3 2001 Arcade, PlayStation 2
Bloody Roar: Primal Fury 2002 GameCube
Bloody Roar: Extreme 2002 Xbox
Bloody Roar 4 2003 PlayStation 2

Gameplay

Bloody Roar has kept somewhat the same controls over the series. A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (Introduced for some characters in Bloody Roar 4) and a rave button (An early version of the hyper beast in Bloody Roar 1 only)

The gameplay experience of Bloody Roar is a combination of classic and current style side scrolling fighting games. such as Tekken, Soul Calibur, Guilty Gear and Street Fighter. Although some of the characters have remained almost identical through all 4 games others have changed completely. For example Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games evolution over time and generations.

Characters in Bloody Roar have command moves and standard moves. Standard moves are the combination style moves from more simplistic games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of the eight directions at the same time. Command moves are special moves that require a rolling technique and inputting certain commands with the directional pad, like Street Fighter. Each character has around 14 "suggested" combination techniques listed in the manual, most of these can be varied into many different ways, allowing nearly 40 - 70 combination techniques with each character. Every character also comes with at least 8 command moves, which can be incorporated into cancel points in these standard moves or combos. These cancel points from character to character can be around 20 - 40 in each character's combo palette. These cancel points, when utilized with command moves, can then be canceled once more, allowing the player to begin a new strategy with adequate timing. As well as this, the combat system has 3 types of dodging techniques, a heavy and light block that spans over 3 parts of the body, instead of the typical 2 in most fighting games, and "scratch" techniques, which can break guards from dead angles and a series of command counters, throws and vanishing attacks. Bloody Roar 4, the latest game in the series, may be the most complex of the series, with the largest fighter roster of 17 characters, and the ability to earn more moves by earning experience in "Career mode". However, since the Bloody Roar games have a steep difficulty curve and tend to lack any tutorials, this depth is largely unknown, and the games have drawn criticism as "button mashers".

Characters

The following is a complete list of available characters in each game.

Bloody Roar 1 2 3 4 PF EX
Alice YesY YesY YesY YesY YesY YesY
Bakuryū YesY YesY YesY YesY YesY YesY
Busuzima NoN YesY YesY YesY YesY YesY
Cronos NoN NoN NoN NoN YesY YesY
Gadou YesY YesY YesY YesY YesY YesY
Ganesha NoN NoN NoN NoN YesY YesY
Greg YesY NoN NoN NoN NoN NoN
Fox YesY NoN NoN NoN NoN NoN
Jenny NoN YesY YesY YesY YesY YesY
Kōryū NoN YesY YesY YesY YesY YesY
Long YesY YesY YesY YesY YesY YesY
Mitsuko YesY NoN NoN NoN NoN NoN
Nagi NoN NoN NoN YesY NoN NoN
Reiji NoN NoN NoN YesY NoN NoN
Ryōho and Mana NoN NoN NoN YesY NoN NoN
Shenlong NoN YesY YesY YesY YesY YesY
Shina NoN YesY YesY YesY YesY YesY
Stun NoN YesY YesY YesY YesY YesY
Uranus NoN NoN YesY YesY YesY YesY
Uriko YesY YesY YesY YesY YesY YesY
Xion NoN NoN YesY YesY YesY YesY
Yūgo YesY YesY YesY YesY YesY YesY

Other media

Bloody Roar was adapted into a manga drawn by Maruyama Tomowo. It was originally published in Monthly Shōnen Jump. A few themes were used from the games but the scenarios and characters in Maruyama's version were completely new, though a few of his characters looked a lot like the original game characters. The main stars of the manga were a loner wolf zoanthrope, Fang, and a rabbit girl named Mashiro. Their adventures had them fighting out of control beast men and trying to stop an evil creature being released by the gathering of talismans. The manga was released in two volumes during 2001.

In the first three games, artwork by artist Naochika Morishita, also known as CARAMEL MAMA, was used for concept artwork and in game cut scenes.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Bloody Roar
Box artwork for Bloody Roar.
Developer(s) Eighting
Publisher(s) Virgin Interactive, SCEA
Release date(s) 1997
PlayStation
 March, 1998
Genre(s) Fighting
System(s) Arcade,PlayStation
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Teen
Followed by Bloody Roar II
Series Bloody Roar
This is the first game in the Bloody Roar series. For other games in the series see the Bloody Roar category.
Bloody Roar marquee

Bloody Roar is a brawler video game developed by Eighting/Raizing in 1997. It started out as an arcade game under the name Beastorizer.

This is the first game in the series, which later produced four sequels on multiple platforms.

Bloody Roar's control system is a simple combination of the traditional fighting game set up: a button used for 'punch' and a button used for 'kick'. A combination between the two creates different attack moves, while combining both together triggers a unique 'throw' move. Its originality comes with the use of the 'beast' button. Under the life bar is a beast gauge. When filled up, pressing the beast button transforms the player's character into its powerful and more agile animal form. The beast button can be used after that as a part of the attack arsenal. Also, within beast form, the rave button becomes available – this is the early version of the 'hyper beast' form which would appear later in the series.

Table of Contents

Bloody Roar/Table of Contents


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Bloody Roar is a brawler video game developed by Eighting/Raizing in 1997. It started out as an arcade game under the name Beastorizer. Bloody Roar's control system was a simple combination of the traditional fighting game set up. A button used for 'punch' and a button used for 'kick'. A combination between the two could create different attack moves while combining both together would trigger a unique 'throw' move. Its originality came with the use of the 'beast' button. Under the life bar, was a beast gauge. When filled up, pressing the beast button would transform the played character into their powerful and more agile animal form. The beast button could be used after that as a part of the attack arsenal. Attacks on the beast form would deduct from the beast gauge, though would still do some damage to the life bar on a decreased level. The beast transformation would end when the beast gauge was completely depleted. Also, within beast form, the rave button became available - this is the early version of the 'hyper beast' form which would appear later in the series. The rave button eliminated recovery time between combos and gave the characters ten times the speed, though this was at the cost of the beast bar. When it ran out, one hit could break the beast transformation. Battles would last for two rounds (three, culminating in a 'Final Round' if both characters scored a win in each of the first two rounds) and end with a 'K.O.' when the life bar was completely emptied.

This is the first game in the series, which later produced four sequels on multiple platforms.

Bloody Roar

Developer(s) Eighting/Raizing
Publisher(s) Virgin Interactive, SCEA, Hudson Soft
Release date October 31, 1997 (NA)
November 6, 1997 (JP)
March, 1998 (EU)
Genre 3D Fighter
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: T
Platform(s) Playstation
Media 1 × Playstation CD
Credits | Soundtrack | Codes | Walkthrough



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