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From Wikipedia, the free encyclopedia

Boktai is a video game series developed by Konami for the Game Boy Advance and Nintendo DS handheld consoles. The title is an abbreviation of the series' full Japanese title Bokura no Taiyō (ボクらの太陽) or Our Sun. They are recognized for using a solar sensor that is a key element of gameplay. The Boktai games are produced by Hideo Kojima, creator of the Metal Gear series, who also came up with the initial game design and concept.



There are currently four games in the series. Of these games, the first two and fourth titles were released outside Japan, while the third game was never localized.

Boktai: The Sun Is in Your Hand

The first game uses a major attachment onto the game's cartridge, a solar sensor. This has major effects in gameplay, and is a key element needed to progress. The amount of ultra-violet rays that the sensor detects is displayed on the bottom right-hand corner of the screen. The sunlight is measured in blocks, with a maximum of eight blocks.

The main character, Django, fights with a solar-powered gun known as Gun Del Sol (Solar Gun), which uses batteries which store energy, displayed at the bottom right-hand corner. This is solar energy collected via the sensor or various methods in gameplay. This energy can be stored in solar stations which the player can withdraw and use when sunlight is not available. The solar energy in a solar station is limited to how much the player has collected. The system of storage also uses the amount of energy in a battery. Also, solar energy can be stored in the solar bank to gain interest and pay debt. The solar bank can store the same amount of energy as the solar stations.

Using stealth and Django's solar gun, the player can purify enemies known as boks, or undead. These enemies are found in various dungeons located in Istrakan, the City of Death, throughout the game.

Boktai has a built in clock, which enables the game to adjust to different times of the day. This also affects gameplay, because the environment changes with the clock, and different enemies may be active or dormant.

Boktai 2: Solar Boy Django

The second game continues to use a solar sensor and a built in clock, but this time the amount the sensor can detect was increased to ten blocks. Unlike the first game, Boktai 2 is more of an Action RPG than a stealth game. Nevertheless, keeping the same qualities in Boktai, Hideo Kojima expanded characters and maps, enemies and weapons. A new feature, Solar Forging, allows the player to forge two weapons together to create a new, stronger weapon, sometimes with special abilities. The player may unexpectedly end up with a very special weapon, known as a 'R-Rank' weapon.

During gameplay, the storyline temporarily shifts the player character to Sabata, who is Django's older brother.

Boktai 3: Sabata's Counterattack

The third game in the series, released only in Japan, also uses the solar sensor, but it has changed its gameplay mechanics slightly. The main weapon is still the Gun Del Sol, but instead of attaching different frames, lenses, batteries, and grenades, only lenses and frames are changed; plus, hammers and spears have been removed from the game, using swords instead. It also does without the overworld map seen in Boktai and Boktai 2, replacing it with a stage-select theme. Also, the Casket Cycle was introduced; this requires the player to go through a race-like event when first going to a dungeon, and also allows for Casket Cycle races between players over link mode. Shin Bokura no Taiyō also features a "Crossover Battle 2" with Rockman.EXE 6 (the Japanese version of Mega Man Battle Network 6).

Lunar Knights

After skipping the third game, Kojima Productions decided to localize the next game, Bokura no Taiyō: Django & Sabata (or Boktai DS) as an unrelated product. The main characters, Django and Sabata, were renamed Aaron and Lucian respectively. According to producer Kensuke Yoshitomi, this was done to distance the fourth game from the earlier Boktai games, due to the lack of a solar sensor.[1]

Related media


Solar Boy Django is a manga by Makoto Hijoka loosely based on the Boktai storyline. It does not follow the plot of the games directly, although it does include many of the characters, such as the Count and Sabata. An English version of the manga is currently available from a Singapore manga production company. In 2007, Elex Media Komputindo licensed the manga for the Indonesian market with the title Jango the Solar Boy.


  1. ^ " Previews: Lunar Knights - Just don't call it Boktai DS.". "Yoshitomi: I've had quite a large say in the rebranding of Boktai as Lunar Knights -- we want to tell users in North America and Europe that this is something new, something totally fresh, and there's no sun sensor. This is a good way to do it, to let everyone know this is a different world with so many new features it almost doesn't feel like a sequel at all."  

External links


Up to date as of February 01, 2010
(Redirected to Boktai: The Sun is in Your Hand article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Boktai: The Sun is in Your Hand
Boktai: The Sun is in Your Hand box art
Developer(s) KCEJ
Publisher(s) Konami
Designer(s) Hideo Kojima
Release date September 16, 2003 (NA)
Genre Action/Adventure
Mode(s) Single player, some linked-play features
Age rating(s) ESRB: E
Platform(s) Game Boy Advance
Media Cartridge
Credits | Soundtrack | Codes | Walkthrough

Boktai: The Sun is in Your Hand was released for the Game Boy Advance by Konami in 2003. The brainchild of Hideo Kojima, father of Metal Gear, Boktai is similarly a stealth-action game where the player is better off running behind or tricking the enemy than trying to win everything with a firefight. The key difference is that instead of a secret agent, the main character of Boktai, Django, is the son of a vampire hunter who uses the power of the sun to banish evil from a scorched land.

Boktai 2: Solar Boy Django is its sequel.

Solar power

The most noticable thing about Boktai is that the cartridge itself has a transparent case and a large, bulbous protrusion from the top (or bottom, if it's plugged into an SP model). This is not a cancerous tumor, but the housing for Boktai's solar sensor. The sensor registers sunlight, and can tell the difference between natural light and most artificial light. Boktai is designed to be played outside.

The solar sensor charges Django's main weapon, the Gun Del Sol, which uses solar energy to, er, purify zombies and ghosts and the like. Treasure chests scattered around the game world allow the pickup of gun parts to change the alignment (like ice power and fire power), beam style (slow but powerful shots, rapid-fire, a solid beam, et cetera), and other features of the gun.


Unlike Metal Gear, Boktai is conceptually split up into level-like dungeons (though the dungeons are themselves connected by an MG-like overworld map). The dungeons are filled with both enemy encounters and puzzles; however, the encounters themselves are puzzle-like in the endeavor to kill as much as possible without dying. Each dungeon has a boss, an immortal servant of evil who must be purified to avenge the death of Django's father and save the world and everything. Boktai uses an interesting mechanic for boss fights - after a traditional battle with the boss monster, where he or she or it unleashes special moves and generally tries to knock the crap out of Django, the immortal is sealed into a coffin, which must then be dragged via a chain over the shoulder back out of the dungeon, usually using special escape routes set up by puzzles.

Once outside, the coffin is placed on a circle of purification-schmurification (a "piledriver") summoned by Otenko, a sun sprite accompanying Django for this express purpose, in the front lawn of each dungeon. Using the power of the sun, Django activates some radar dish structures that concentrate solar power, which proceed to pummel the coffin into submission. This is actually a second fight - the immortal's spirit will attempt to fight back through the coffin, trying to immobilize Django or deactivate the dishes, as if it manages to deactivate them all the coffin will try to worm its way out of certain doom. Succeed in keeping the dishes active for a while and the immortal is no more and you win.

Obviously solar power is a large part of the game, as it fuels Django's ability to kill things, albeit the complication that most of those things are already dead. It also serves to light up windows in indoor areas, which can be used to solve puzzles and set enemy traps. However, another large part of the gameplay is the time of day, and in fact the time of year. When starting the game the player is prompted for the time, date, and nearest physical location. Intelligent algorithms within the game use this information to create realistic day-and-night times, usually accurate within minutes to real-life dawn and dusk. Playing at night-time is a different experience than during the day, as zombies will be more active when it's dark out. Therefore the advantage of the sun is not only in its power to make enemies defeatable (though most rooms in the game can be solved without using a bit of sun power, immortal encounters require it to fuel the piledriver), but also in that the game is easier in daylight hours. Even the phases of the moon play a role in some in-game events.

This of course leads to the shortcoming that, in order to experience the full game, you need to get outside. This is discouraging to most video game players, especially those who recognize the name Hideo Kojima. The game also suffered from an extremely weird advertising campaign. However, its clever innovativeness makes it a fun and unique GBA experience, provided you have the sunlight to back it up.

This article uses material from the "Boktai: The Sun is in Your Hand" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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