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Bomb Jack
Bombjack.png
Developer(s) Tehkan
Publisher(s) Tehkan
Platform(s) Arcade
Release date(s) 1984
Genre(s) Platform game
Mode(s) Single player, 2-player alternating
Cabinet Upright/Table-Top
Display Standard resolution raster

Bomb Jack (ボンジャック ?) is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin. There was also Bomb Jack II, a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems.

Contents

Plot and gameplay

The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.

Bomb Jack's arcade version

Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.

The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.

Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the "B" which increases the score multiplier (up to 5x), the "E" which gives an extra life, and the rare "S" which awards a free game.

Ports

Bomb Jack was ported to various home computer systems from 1985 to 1992. A Java ME version was published on 2003.

Background musics

Bomb Jack's Round 1 music is the ending song from the Japanese animated cartoon series Spoon Obasan (Mrs. Pepper Pot), sung by Mari Iijima. Round 2 was set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan. When the game was re-released on the Tecmo Classic Arcade compilation for XBOX, the music from Mighty Bomb Jack for the NES was used, due to the music licensing issues.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Bomb Jack
Box artwork for Bomb Jack.
Developer(s) Tehkan
Publisher(s) Tehkan
Japanese title ボンジャック
Release date(s)
Atari 8-bit
Genre(s) Action
System(s) Amstrad CPC, Arcade, Atari 8-bit, Atari ST, Commodore 64/128, Commodore Amiga, Game Boy, Mobile, MSX, Sega SG-1000, Sinclair ZX Spectrum
Players 1-2
Followed by Mighty Bomb Jack
Bomb Jack marquee

Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin. There was also Bomb Jack II, a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems. The game has also inspired a number of recent conversions, including to the Mobile platform in 2003, the 8-bit MSX2 computer in 2004, and the XL/XE consoles of the Atari 8-bit family in 2008.

The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Hollywood and the New York City skyline, which appear as stage backdrops). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.

Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.

Some of the background music of the game are licensed from popular sources. The music of Round 1 is the ending song from the Japanese animated cartoon series "Spoon Obasan", sung by Mari Iijima. The music of Round 2 is set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan.

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