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Breath of Fire
BOF1boxartt.jpg
Breath of Fire North American box art
Developer(s) Capcom
Publisher(s) Capcom SFC GBA
Squaresoft SNES
Designer(s) Game Design
Yoshinori Takenaka
Yoshinori Kawano
Makoto Ikehara
Producer
Tokuro Fujiwara
Artist(s) Keiji Inafune (character design/illustrations)
Composer(s) Yasuaki Fujita
Mari Yamaguchi
Minae Fuji
Yōko Shimomura
Series Breath of Fire
Platform(s) Super NES, Game Boy Advance
Release date(s) Super NES
JP April 3, 1993
NA October 10, 1994
Game Boy Advance
JP July 6, 2001
NA December 13, 2001
EU December 14, 2001
Genre(s) Role-playing game
Mode(s) Single-player
Rating(s) Game Boy Advance
ESRB: E (Everyone)
Media 24-megabit Cartridge (SNES)
64 megabit cartridge (GBA)

Breath of Fire, also known as Breath of Fire: The Dragon Warrior (ブレスオブファイア 竜の戦士 Buresu obu Faia Ryū no Senshi ?) in Japan[1][2] is the first entry in the Breath of Fire series of console role-playing games. Developed by Capcom in 1993 for the Super Famicom, it was licensed a year later by Squaresoft (now Square Enix) for release in North America. Capcom independently released a Game Boy Advance port of the game in 2001.

Breath of Fire takes place in the years following a great civil war between the Light and Dark Dragon clans. The protagonist is Ryu, a young Light Dragon who awakens one night to find his home set on fire by Dark Dragons. After his sister is captured in the attack, Ryu sets off to rescue her. In the process, he joins a race to uncover seven mystical keys, before the Dark Dragons can use them to unlock the goddess of destruction, Tyr.

Contents

Gameplay

Navigation on a town's field map

Breath of Fire consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen.[3] The overworld is a scaled-down, simplified version of the game's fictional world, which the player uses to navigate between various locations. With a few plot-driven exceptions, enemies are randomly encountered while traveling though field maps or on the overworld. As the player commands the lead character to move, the other members of the traveling follow in a line behind him/her. The order of the group line can be changed at any time, allowing another character to take the lead. Most playable characters display a unique field skill outside of battle, which can only be accessed by placing them at the front. Some areas cannot be entered unless a certain character has joined; for example, the party cannot walk through forests unless Bo is at the head of the group.[4]

The color palette of field maps changes depending on the time of day. Whenever the traveling party appears on the overworld screen, the sun rises and sets with each passing minute of real time. Non-player characters can be found milling about inside towns at daytime, whereas they will retire to their homes at night and early morning. In certain instances, the player must wait until nightfall before they can enter a given town.

The game's story develops as the player visits towns and dungeons. Townspeople offer helpful information, and some residents own item or equipment shops. Since the player's inventory space is limited, most item shops double as banks which offer to hold spare items or GP (the game's currency). Dungeons primarily appear in the form of castles, caves, and towers. Towers consist of several floors, often composed of puzzles or mazes, further complicating the party's task of reaching the top.[5]

The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, and the configuration of the gameplay. It is also used to track experience points and levels.

Fishing and hunting play a small role in Breath of Fire's gameplay.[4] By outfitting Ryu with a rod and bait, the player can fish at designated spots on the overworld, often nabbing rare equipment in the process. Birds, Wild Boar, and deer randomly appear on the overworld. If Bo is leading the group, he can hunt animals by firing arrows at them.[6] Once struck, the animal will change into an item (Meat) which can be then picked up. Certain types of meat restore Health Points (HP), while others refill Ability Points (AP).

Combat

A battle in Breath of Fire. Both Ryu and Karn are exhibiting their transformation spells.

During its turn-based fight sequences, Breath of Fire switches to a 3/4 perspective. Up to four characters may participate in a battle, though each can be swapped out for another party member if the player so chooses. The battle screen is a detailed representation of whatever area the party is currently in, such as a desert or grassland. Although characters are miniaturized on maps, in combat their sprites are normal-sized and more realistic.

A maximum of four characters may participate in battles, although each can be swapped out for another party member at any time. Each character acts in an order dependent on their individual statistics. Players are rewarded for winning battles with experience points and GP. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. Each party member has the option to attack, cast a magic spell, use a restorative item, or escape the fight by running away. The party can also be placed under automatic control, causing them to attack without the player's input.[3]

The Hit Points and Ability Points of each party member is visible via a heads-up display at the bottom of the screen. Enemies' HP remains unseen, though a life bar measuring an enemy's health will appear whenever a foe takes damage. An identical display appears during boss battles, but in this case, the life bar is misleading; the bar very often will drop to zero, only to see the boss acquire a second wind and continue to attack without any visible HP.[5]

At the beginning of the game, Ryu is powerless except for his sword-fighting skill. He can awaken his innate powers by visiting small, isolated shrines on the overworld known as Dragon Temples. After accepting a challenge from the monk inside, Ryu is separated from the rest of his party and pitted in a one-on-one battle against a monster. If he wins, Ryu earns the ability to morph into various dragons during battles.[5] Whenever this occurs Ryu's sprite is replaced with a dragon, and the strength of his attacks and his defence increases.

Karn is another character who can change forms. Hidden throughout the game are four members of an ancient clan who claim to be Karn's blood relatives. Each clansman enables Karn to change into powerful mutant creatures by "Fusing" together with Bo, Ox, and Gobi. Although this removes the fused characters from the party roster, it also grants Karn a boost in HP and overall strength.[5] Unlike Ryu, Karn stays in his fused state outside of battle, and will remain so until the player commands him to revert.

Plot

Setting

Breath of Fire takes place in an unnamed medieval world. In addition to ordinary humans, it is populated by various "clans" of anthropomorphic animals. The Dragon Clan—a race of humans who are able to transform into dragons—differ from the others in that their members appear (for the most part) to be human. The back-story of the game is summarized during its prologue: Thousands of years ago, a goddess named Myria (also known as "Tyr" and "Maria" in some English translations) sowed discord amongst the Dragon Clan by offering to grant any wish. Feuding over the goddess' favor eventually split the Clan into two feuding sides, the Light Dragons and the Dark Dragons, who engaged in a war.[5] Myria encouraged the fighting and watched the war escalate. Just as the world was on the brink of destruction, the "Goddess War" ended when a heroic Light Dragon imprisoned Myria and sealed her away using six keys.[7] Each key has a unique magical property which effects the surrounding landscape; the Light Key is hidden in the port town of Auria, providing boundless prosperity for its residents. Alternatively, the Dark Key resides near the slums of Bleak, accounting for that town's perpetual darkness.

The Wing Clan is a monarchy of winged people who resemble angels. When members of this clan mature into adults, they are able to transform into birds. During the Goddess War, the Wing Clan refused to participate in the fighting and fled into the mountains. Perhaps as a result, they have a profound distaste for conflict and avoid interactions with other clans.[8]

The Manillo are a species of bipedal fish who can breathe on land. They make their home in Prima, a city beneath the ocean. A clan of traders, the Manillo boast that they will one day control the world's commerce; they are also notorious for their greed. Their trade territory is any place that touches the sea.[8] Manillo feature prominently in several Breath of Fire games as merchants and bankers.

Story

Original SNES designs of the main playable characters in Breath of Fire

The Dark Dragons continue to hunt their longtime enemies, the Light Dragons, and have driven them into isolation. Unbeknownst to the Dark Dragons, the Light Dragon Clan sealed away its dragon powers long ago.[3] The game's protagonist, Ryu, is living peacefully in a village of Light Dragons survivors. Ryu was orphaned when he was young and was raised by his sister, Sara, a priestess who can summon powerful magic. One night he dreams of a dragon that warns him of impending danger; he awakens to find his village has been set ablaze. Sara uses her magic to draw the Dark Dragons away from Ryu and the other villagers, but is taken prisoner.

The Dark Dragon Emperor, Zog, has announced that it is the birthright of the Dark Dragons to conquer the planet.[9] Zog intends to release Tyr by assembling the six Goddess keys. Ryu leaves the village and embarks on a quest to collect the keys before Zog can.

Characters

Breath of Fire features eight permanent playable characters, including Ryu, a member of the Light Dragon family whose sister has been captured by the Dark Dragons; Nina, Princess of Winlan, who joins Ryu after he helps saves her father's life; Bo, a wolfish hunter who shares a common enemy with Ryu; Karn, a crafty thief who can pick any lock and disarm any trap; Gobi, a Manillo who was expelled from his clan because he was considered too greedy even for his kind; Ox, a blacksmith who was forced to labor on a secret weapon;[10] Bleu, an immortal sorceress with the lower body of a snake; and Mogu, a mole-like creature who is trapped inside his own nightmare as the result of a magician's spell.[11]

All of the main characters hold a grudge toward the Dark Dragons in general and their Emperor, Zog, in particular. Other antagonists include Zog's top lieutenant, Jade, who overpowers Ryu's sister during the game's opening. Jade's henchmen are his Four Devas, each of whom oppose Ryu and his team: Cort, a mad scientist; Cerl, a half-breed magic user who resents her past mistreatment by humans; Mote, a wizard who has the power to terrorize people in their dreams; and Goda, an armored goliath.

Development

Localization

The North American release of Breath of Fire is the product of a joint venture between Capcom and Squaresoft. At that time, Capcom had not yet attempted to localize a game which relied so heavily on text. In addition, the company had already begun work on Breath of Fire II. The task of localizing Breath of Fire was therefore handed over to Squaresoft, a company with more experience at translating Japanese role-playing games to English.[5] Squaresoft released Breath of Fire in lieu of Final Fantasy V, which was not ported to American video game consoles until 1999 with Final Fantasy Anthology.

The game was translated in English primarily by Ted Woolsey. Ironically, Breath of Fire's lackluster translation is an oft-cited criticism of the game.[5] The English port also saw several name alterations, though some of these—in the case of the main characters—were necessitated by technical restrictions of only four letters per name (e.g. "Giliam" is shortened to "Bo"). Similarly, the names of inventory items are limited to five letters (LtKey, F.Stn, WtrJr, etc).[6]

For the English localization, Karn's appearance was altered to give him caucasian skin and brown hair. This was also edited in re-release on Game Boy Advance.

Easter eggs

Breath of Fire contains easter egg references to Street Fighter and Ghosts 'n Goblins, two other Capcom properties. In Bleak, a thief inside one of the houses will offer to perform a magic trick for 100 GP. If the player responds twice with "No" and then once with "Yes", the result is a brief cameo appearance by Chun-Li, a heroine from the Street Fighter series of fighting games.[12] Also included within the game is a reference to Arthur, the javelin-tossing protagonist from Ghosts 'n Goblins. Arthur's portrait can be seen hanging in several house interiors throughout the game.[5]

Reception and legacy

The game received moderately positive reviews. Both GamePro and Nintendo Power gave it a 4/5 rating.[2] Overall, Breath of Fire has earned an 80% universal approval rating from critics on GameRankings.[13] Reviewers have complained about the linear nature of the story and the limited number of sidequests, which reduce replay value.[6] In 2006, the game was ranked number 161 in Nintendo Power's top 200 games of all time.[14]

Re-release

Breath of Fire North American box art, depicting (clockwise from upper left) Nina, Ryu, Bo, and Ox

Breath of Fire was ported and re-released by Capcom in Japan on July 6, in North America on December 13, and in Europe on December 14, 2001 for the Nintendo Game Boy Advance. It includes additional illustrated cutscenes, new character portraits, and adjustments to the game's overall difficulty.[3][5] The menu icons that appear during battle sequences were replaced by a text-driven interface, similar to that of Breath of Fire II. The ability to "dash" by holding the B button was also included.[6] As an added feature, players can utilize a link cable and swap items from their inventories.[3] The re-release met with generally positive reviews; the game currently has a GameRankings score of 76% and a Metacritic score of 79 out of 100.[15][16] GameSpot and IGN both praised it for being a smooth conversion of the original game, though reviewers have noted that the sound quality is lacking.[4][5] Famitsu magazine has tracked the game as having sold 63,407 copies in Japan as of December 24, 2001.[17]

References

  1. ^ "株式会社カプコン: ゲーム". http://tomcat.capcom.co.jp/search/userseekrelease.php?seektitle=%83u%83%8C%83X+%83I%83u+%83t%83%40%83C%83A&page=3,.  
  2. ^ a b Breath of Fire. MobyGames. Retrieved on 2008-04-08.
  3. ^ a b c d e Breath of Fire. RPGFan. Retrieved on April 29, 2008.
  4. ^ a b c Torres, Ricardo. (2002) Breath of Fire for Game Boy Advance Review. GameSpot. Retrieved on 2008-03-20.
  5. ^ a b c d e f g h i j DeRienzo, David. Breath of Fire. GameSpy. Retrieved on 2008-02-24.
  6. ^ a b c d Harris, Craig. (2001) A Super NES classic heads to the Game Boy Advance. IGN. Retrieved on 2008-03-20.
  7. ^ Prologue: When the Dragon Family was at the peak of its power, a goddess of desire appeared. The goddess, Tyr, granted wishes. The Dragons fought each other for her power. Tyr encouraged the fighting and watched the war between the Dragons escalate. When the world was at the brink of destruction, a warrior stepped forward. The warrior battled Tyr with his 7 companions and locked her up using 6 keys. These "Goddess Keys" were scattered throughout the world and hidden away. Capcom. Breath of Fire. (Square Soft). Super Nintendo Entertainment System. (1994)
  8. ^ a b Capcom (1994). Breath of Fire instruction manual
  9. ^ Male villager: I head that Zog, the Dark Dragon King, vowed to conquer the world. And his first target is the Light Dragons! Capcom. Breath of Fire. (Square Soft). Super Nintendo Entertainment System. (1994)
  10. ^ Ox: I was running from them because I had to give you a message. I am one of the Metal Smiths. Our trade's been handed down for years. The Dragons, knowing that we are skilled, forced us to make a secret weapon. We tried to fight, but they captured our families. Capcom. Breath of Fire. (Square Soft). Super Nintendo Entertainment System. (1994)
  11. ^ Anne: My brother, Mogu, was brave and fought hard, but Mote was too strong. Mote's spell has trapped Mogu in the World of Dreams. Please help him! Capcom. Breath of Fire. (Square Soft). Super Nintendo Entertainment System. (1994)
  12. ^ Breath of Fire Secrets and Glitches (Game Boy Advance). Softpedia. Retrieved on 2008-03-21.
  13. ^ Breath of Fire Reviews. GameRankings. Retrieved on 2008-03-20.
  14. ^ "NP Top 200". Nintendo Power (200): 58–66. February 2006.  
  15. ^ "Breath of Fire Reviews". GameRankings.com. http://www.gamerankings.com/gba/472722-breath-of-fire/index.html. Retrieved 2009-02-10.  
  16. ^ "Breath of Fire (gba: 2001): Reviews". Metacritic.com. http://www.metacritic.com/games/platforms/gba/breathoffire?q=breath%20of%20fire. Retrieved 2009-02-10.  
  17. ^ "GID 619 - Breath of Fire - GBA - Garaph". Garaph.info. http://garaph.info/softwareindividual.php?gameid=619. Retrieved 2009-02-10.  

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Breath of Fire is a RPG series produced by Capcom.

Contents

Breath of Fire III

St. Eva priest

  • Bleu, you think that St.Eva is stupid don't you? You think that someone as pretty and beautiful as you can think whatever they want. I think so too.

Rei

  • Doesn't that just beat all?

Breath of Fire IV

Fou-Lu

  • I would call thou foolish, but thou art mortal. Thou cannot go against thy nature.
  • They, the mortals are ignorant and pride animals. They doth lie to one another, injure themselves and their fellows, and they kill each other all around for sport. Their folly is immeasurable.
  • Mortals... They... Who pass...

Scias

  • (quoting the Pabu-Pabu) "What will be, will be."

Ershin

Incorrect, Ershin is not odd

External Links

Wikipedia
Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Breath of Fire
Box artwork for Breath of Fire.
Developer(s) Capcom
Publisher(s)
SNES
Game Boy Advance
Release date(s)
SNES
 August, 1994
Game Boy Advance
Genre(s) RPG
System(s) SNES, Game Boy Advance
Players 1
Rating(s)
ESRB: Everyone
Followed by Breath of Fire II
Series Breath of Fire
This is the first game in the Breath of Fire series. For other games in the series see the Breath of Fire category.

Breath of Fire, also known as Breath of Fire: The Dragon Warrior (ブレスオブファイア 竜の戦士 Buresu obu Faia Ryū no Senshi ?) in Japan is the first entry in the Breath of Fire series of console RPGs. Developed by Capcom in 1993 for the Super Famicom, it was licensed a year later by Squaresoft (now Square Enix) for release in North America. Capcom independently released a Game Boy Advance port of the game in 2001.

Breath of Fire takes place in the years following a great civil war between the Dragon clans. The Light Dragons are dwindling, reduced to hiding in small villages. The protagonist is Ryu, a young Light Dragon who awakens one night to find his home set on fire by Dark Dragons. After his sister is captured in the attack, Ryu sets off to rescue her. In the process, he joins a race to uncover seven mystical keys, before the Dark Dragons can use them to unlock a goddess of destruction.

Table of Contents

Walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Breath of Fire

Developer(s) Capcom
Publisher(s) Capcom (Japan)
Squaresoft (NA)
Release date December 1994
Genre RPG
Mode(s)
Age rating(s)
Platform(s) SNES
Credits | Soundtrack | Codes | Walkthrough


Breath of Fire is the first game in the Breath of Fire series

Story

There are several Dragon Families. At their peak, a goddess of Desire appeared and granted them wishes. She encouraged them to fight amongst each other and the war between the dragons escalated. She was locked up by a warrior and his 7 companions with the Goddess Keys which were scattered throughout the world. The Light Dragon family was able to balance the power. However, the Light Dragons eventually renounced the Dragons and lost their abilities.

The game starts with Ryu (the protagonist of the game) being given a message by a dragon in his sleep, warning him to escape the burning second story of his house. It is revealed that under the rule of the Emperor Zog, the Dark Dragon family gathered the goddess keys, and attacked the village of the Light Dragons where Ryu lives. They did this, not realizing that the Light Dragons had renounced the dragons and were now in no position to oppose the Dark Dragon family. Sara turns the villagers into stone for their protection, and surrenders herself to the Dark Dragons. She fights off her captors, and duels with Jade until it becomes clear that she can't defeat him.

And so the story begins...

Stub
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Breath of Fire series
Breath of Fire | Breath of Fire II | Breath of Fire III | Breath of Fire IV | Breath of Fire: Dragon Quarter
Recurring characters
Ryu | Nina | Deis | Myria

This article uses material from the "Breath of Fire" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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