The Full Wiki



More info on Brian Jacks Uchi Mata

Brian Jacks Uchi Mata: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

Updated live from Wikipedia, last check: May 30, 2012 11:15 UTC (55 seconds ago)

From Wikipedia, the free encyclopedia

Brian Jacks Uchi Mata
Developer(s) Andy Walker, Paul Hodgson
Publisher(s) Martech
Platform(s) Commodore 64, Amstrad CPC, ZX Spectrum
Release date(s) 1986
Genre(s) Sports, Fighting
Mode(s) One or two players, Simultaneous
Media Floppy disk, Cassette
Input methods Joystick

Brian Jacks Uchi Mata (or just Uchi Mata) is a Judo fighting game released for various home computers, sold on the name of British Olympic judoka Brian Jacks. It is notable for its control scheme that allowed users to perform various fighting techniques. A similar control scheme would be used a year later in Capcom's arcade game Street Fighter. Another feature that would later appear in Street Fighter was the inclusion of hidden moves: moves that were not included in the instruction manual that players would have to find on their own.[1] Unlike most other martial arts games the approach is more important than the actual kick/shove/punch etc., since the player must first grab the opponent and subsequently do an up/down/left/right combo (about ten different to chose from) on the joystick before anything happens. The most powerful move is called uchi mata and if performed correctly it will knock out the opponent no matter how much strength he may have left. A nice little detail here is that the opponent's eyes (really just two black dots, and only one since the game is a side scroller) close/disappear when he lands on his back after a knock out-move, as if to say 'he's gone'. Punching is not allowed, yet there's one available punch in the game, and if executed the player is immediately disqualified. There are 6-7 opponents per level and you can continue play working your way up the 'Dan' ratings.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Brian Jacks Uchi Mata
Box artwork for Brian Jacks Uchi Mata.
Developer(s) Andy Walker, Paul Hodgson
Publisher(s) Martech
Release date(s)
Genre(s) Fighting
System(s) Commodore 64, Amstrad CPC, ZX Spectrum
Mode(s) Single player, Multiplayer
Media Floppy disk, Cassette
Input Joystick

Brian Jacks Uchi Mata (also known as just Uchi Mata) is a Judo fighting game released for various home computers, sold on the name of British Olympic judoka Brian Jacks. It is notable for its control scheme that allowed users to perform various fighting techniques. A similar control scheme would be used a year later in Capcom's arcade game Street Fighter. Another feature that would later appear in Street Fighter was the inclusion of hidden moves: moves that were not included in the instruction manual that players would have to find on their own.

Unlike most other martial arts games, the approach is more important than the actual kick/shove/punch etc., since the player must first grab the opponent and subsequently do an up/down/left/right combo (about ten different to chose from) on the joystick before anything happens. The most powerful move is called uchi mata, and if performed correctly it will knock out the opponent no matter how much strength he may have left. A nice little detail here is that the opponent's eyes close/disappear when he lands on his back after a knock out-move. Punching is not allowed, yet there's one available punch in the game, and if executed the player is immediately disqualified. There are 6-7 opponents per level and you can continue play working your way up the "Dan" ratings.

Table of Contents

Getting Started
Walkthrough
Appendices







Got something to say? Make a comment.
Your name
Your email address
Message
Please enter the solution to case below
70+12=