|Designer(s)||Paul Wedgwood (game director)
Neil Alphonso (level design)
|Engine||id Tech 4 (modified)|
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
|Release date(s)||Q4 2010|
|Genre(s)||First person, 8v8-player Cooperative multiplayer action|
|Mode(s)||Single Player, Cooperative and Multiplayer|
|Input methods||Gamepad, Keyboard and Mouse|
Brink is an upcoming first-person shooter video game developed by Splash Damage set to release in Q4 2010. It offers team-based multiplayer missions with authored narratives, persistent player characters and an approachable nature. It is also developer Splash Damage's first original title as past titles were part of franchises.
In Brink, two sides, "Resistance" and "Security", fight in the outskirts of a utopian city known as The Ark, a floating city surrounded by the waters of a flooded Earth. The Ark was designed as a prototype of a perfect city, with renewable resources and no pollution, large enough to support 5,000 residents. Its population has grown to 50,000 however, leading it to the brink (hence the name of the game) of a civil war.
Brink is a first-person shooter which features the SMART (Smooth Movement Across Random Terrain) Freerunning System. In a similar manner to Mirror’s Edge, SMART lets players maneuver around environments in dynamic and unique ways all based on player position and immediate need. It has a story mode which can be played cooperatively online in missions with up to 8 players. Players can create custom characters with additional rewards bought with experience points. When joining a game, the player replaces an AI fighter.
Players are offered objectives that will award them with experience points if completed. When one player selects a particularly important objective, other team members are offered complementary objectives.
Unfortunately, we could not find any sentences from other sites similar to those above.