Broken Metal is a turn based multiplayer browser game. The focus of
the game is shipwrighting, but has other features including combat
and trade. The game's home page is
http://www.brokenmetal.net
Broken Metal: The Online Strategy
Game
Set up in 2003 by a small group of americans this online
game began to grow in 2004 with many new players joining the fun.
There is an ongoing and a reset game. The reset games runs for 3
months, usually this is where the head programmer often tests ideas
for the ongoing game. Turns are gained every 3 minutes...480 turns
a day, depending on a players 'prestige'.
Broken Metal is an
in-depth, turn based, online strategy game that uses diplomacy,
strategic thinking and forward thinking, which can all be a part of
playing the game.
Any single player's task is to build up to 4
ships, this can be from scratch or you can scavenge dead ones and
make them your own. If you look carefully through the Help and
Strategy forums you will come across some rules of thumb for ship
building. There are many different ships you can build whilst
playing, but there are four main types. To have the best chance of
growing efficiently joining a fleet is recommended! The use and
application of numbers in this game will give those who study
mathematics a challenge to work out formulas that will enable
players to build fast, efficient. This is a great futuristic turn
based strategy game that covers every imaginable aspect of flying a
ship in outer space. It is a great game to play whether you spend a
few minutes every day or a few hours every day battling lonely
rogues for the parts they stole from you the day before, flying
from planet to planet trying to get the parts needed to get rid of
a ship that has been tailing you for a week or just building an
invincible space station that supplies everybody in the
galaxy.
Ongoing
The ongoing, and main part of Broken
Metal is where the majority of players enjoy the game. Players may
build four ships and be allowed to do so indefinitely, fleets
remains the safest option for a new player. New features are
periodically introduced with a team of administrators working
alongside other game staff to keep Broken Metal running and safe
for all users. The main way of communicating with other players in
the game is through the
boards there are
the general chat, dreams, fleets, help, strategy and FAQ forums.
With the supporting events and role-play forums, accessible by all
users and guests. Registration with the boards is separate to that
of the game and players are encouraged to corroborate game
usernames with board names.
Reset
The reset game (or
round) lasts for 3 months, during which time players grow and build
ships that are able to destroy others' before the end of the reset
round. Currently reset is undergoing major changes, to add
diversity to encourage players to think of strategies for growth
and to stimulate players who can learn from reset and apply their
new found knowledge to their ongoing game.
Gameplay
Once a
single user has created an account they may construct four ships,
each ship may be built in one of 3 starting systems in the
Perlaxuis Galaxy (in which the game is situated), these systems are
Levithyon, Tyran and Lexxias. Each system has a different
distribution of planets, the 'home planets' upon which each player
may start in any of the systems mentioned sell all of the basic
parts needed to build a ship and be able to take off. These items
are: Hull Capacity, Energy Capictors, Energy Generators, Scanners,
Life Support Systems, Engines, Scanners and 2 different types of
crew - Pilots and Merchants.
Rankings
There are many
rankings that a player may look at to see how they are growing,
improving.
Networth
Networth is measured in Kilocredits,
there are modifiers in the calculation aswell. Many players regard
networth as a representation of how good their ship is. Research
increases the ships NW by very small amounts, as the efficiency of
a component can count for more of that component with standard
efficiency.
Prestige
Prestige is believed to represent
how good the player is as a whole. Prestige is gained every turn,
travelling gains the most prestige, therefore the faster a ship the
more prestige a player can gain in the same amount of turns.
Research and also gains a good amount of prestige.
Distance
Travelled
Distance travelled is measured in elians, and speed
elians per turn. Distance travelled may represent how fast a ship
is and how much research has been put into it's engines. The faster
ships may be sought after by pirates! It is difficult to move up
the distance travelled rankings as fast as it is in the Prestige
and Networth rankings.
Turns Efficiency
Turns efficiency
is the amount of turns used - the amount of turns lost, turns are
lost when a player doesnt log in for a few days and their turns
'max out'. Player prestige can affect the number of turns stored on
a ship. The more active the player - the higher the Turns
Efficiency.
Kills
This is the total amount of ships
killed by a ship, also listed are the names of the vanquished.
Kills are gained by destroying a ship, usually a ship will be
destroyed when certain components are shot off the ship. If
multiple players are shooting at a ship, the ship that fires the
finishing shot may be assigned the kill.
Many players kill
smaller ships to gain kills and progress through the rankings.
Shooting can also give a player alot of prestige per
turn.
Broken Metal Creator
A user called "Neque" created
broken Metal in 2003, when some of the now veteran players joined.
Since then Neque has maintained the site and made numerous
modifications to the 300,000 lines of java, css and html code.
Changes are made when 'bugs' occur in game. These changes,
developments and completly new additions are posted in the News
section of the boards or the Bugs section, where the creator
confirms that a bug is fixed.
History
Membership
Membership is free for all in both ongoing and reset. However,
members and visitors to the site may donate through paypal.
There
are 8,220 accounts in the game, and 2,500 on the boards.