| Bubble Bobble | |
|---|---|
![]() Promotional USA flyer for the original arcade iteration of Bubble Bobble |
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| Developer(s) | Taito |
| Publisher(s) | Taito and Romstar |
| Designer(s) | Fukio Mitsuji |
| Platform(s) | Arcade |
| Release date(s) | 1986 |
| Genre(s) | Platform game |
| Mode(s) | Up to 2 players simultaneously |
| Input methods | Joystick (2-way); 2 buttons |
| Cabinet | Upright |
Bubble Bobble (バブルボブル Baburu Boburu) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles [2]. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun) and Bob (Bobblun) (ボブルン Boburun), is an action-platformer game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spinoffs.
Contents |
In the game, each player controls one of two lizards. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games.
The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.
Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.
Contact with an enemy is deadly, resulting in the loss of a life.
The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).
The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.
In 1996 Taito announced that they lost the original source code [4]. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.
The Original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[5]
At the end of 2006 a new port for mobile phones in Europe and Japan was released.
In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.
Recently, a homebrew version for the TI-83 graphing calculator was released.
On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.
Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[6]
Bubble Bobble inspired many sequels, including:
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| Bubble Bobble | |
|---|---|
| Developer(s) | Taito |
| Publisher(s) | Taito and Romstar |
| Designer(s) | Fukio Mitsuji |
| Platform(s) | Arcade |
| Release date(s) | 1986 |
| Genre(s) | Platform game |
| Mode(s) | One player or 2 players simultaneously |
| Cabinet | Upright |
| Display | Raster, standard resolution 256×224 (horizontal), 256 colors |
Bubble Bobble (バブルボブル Baburu Boburu) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles [2]. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun) and Bob (Bobblun) (ボブルン Boburun), is an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs.
Contents |
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games.
The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.
Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.
After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, but disappear once a player's life is lost.
Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) is deadly, resulting in the loss of a life.
The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).
| This section is in a list format that may be better presented using prose. You can help by converting this section to prose, if appropriate. Editing help is available. (April 2010) |
The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.
In 1996 Taito announced that they lost the original source code [4]. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.
The original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[5]
In 2002, a homebrew version for the TI-83 graphing calculator was released.[6]
In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.
At the end of 2006 a new port for mobile phones in Europe and Japan was released.
On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.
Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[7]
Bubble Bobble inspired many sequels, including:
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| Bubble Bobble | |
|---|---|
![]() |
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| Developer(s) | Taito |
| Publisher(s) | Taito, Romstar |
| Designer(s) | Fukio Mitsuji |
| Release date(s) |
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| Genre(s) | Platform |
| System(s) | Arcade, Sega Master System, FM Towns, Game Boy, Game Gear, MS-DOS, Commodore 64, Amiga, Apple II, MSX, Atari ST, Sharp X68000, BBC Micro, FM Towns, ZX Spectrum, Amstrad CPC, Mobile, GameTap, Wii Virtual Console |
| Mode(s) | Up to 2 players simultaneously |
| Rating(s) | |
| Series | Bubble Bobble |
Bubble Bobble is an arcade game by Taito, first released in 1986. It was ported soon for numerous home computers and game consoles. The game features two Bubble Dragons, Bub (Japanese "Bubblun"), who is green with yellow spikes/horns and Bob (Japanese "Bobblun"), who is blue with cyan spikes/horns. Together, they journey through the Cave of Monsters to rescue their girlfriends. They move over a system of platforms, busting and pushing bubbles, avoiding enemies and collecting a variety of power-ups.
On the original Game Boy version of Bubble Bobble, and Classic Bubble Bobble for the Game Boy Color, there is a storyline in which only Bub is involved in the gameplay.
In this uncommon storyline, Bob (as a human) has an unknown sickness, so Bub has to pass through the hundred levels to defeat Super Drunk and get the Moon Water. There is no mention of the "Cave of Monsters" in this version.
In Classic Bubble Bobble, Bob (as a bubble dragon) has the unknown sickness. Bub has to go through a number of levels (lesser than the arcade or Game Boy, etc. versions) and defeat the Darkness Drunk in order to gain the Moon Water. Again, there is no mention of a "Cave of Monsters".
| Bubble Bobble | |
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| Developer(s) | Taito |
| Publisher(s) | Taito Arcade (JP) NES Romstar Arcade (NA) |
| Release date | Arcade: 1986 NES: December 1988 (NA) October 26, 1990 (EU) 1990 (AU) |
| Genre | 2D platformer |
| Mode(s) | Single player 2 player Cooperative |
| Age rating(s) | N/A NES PEGI: 3[1] Wii VET: 3[2] Game Boy Advance OFLC AU: G Arcade[3] N-Gage[4] USK: All[5] Arcade PlayStation Saturn ESRB: E[6] PC Wii PlayStation Saturn |
| Platform(s) | Arcade Nintendo Entertainment System Sega Master System Wii[1] Game Boy Advance[2] N-Gage[4] PlayStation[6] Saturn[6] |
| Media | Cartridge NES Game Boy Advance CD PlayStation |
| Input | NES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Bubble Bobble is an arcade game developed by Taito. The game was later ported to many consoles, home computers and handhelds.
Contents |
The game feature two dinosaurs, Bub and Bob, which had to rescue their girlfriends kidnapped by a monster.
Bub (or also Bob, if playing two-player) would encapsulate the monsters in bubbles and pop them, destroying the monster and leaving behind food or other items, worth points in multiples of 100.
There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dragon. The dragons' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dragons. They may but not always calm down when one of the dragons dies. When in Super Mode, most enemies get swapped with a counterpart, e.g. PulPuls replace Monstas and viceversa.
There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. Roughly, in order of appearance in the Normal version of the game, they are:
Grumple Gromit (Japanese "Super Drunk") is the end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts.The dragons' main weapon is their ability to blow bubbles. After being blown, they shoot forward for a short distance, then float upwards slowly. It is possible to jump on bubbles to reach otherwise inaccessible areas. An enemy hit by a forward-shooting (not floating) bubble will be trapped in it. The bubble can then be popped, killing the enemy and turning it into an item that can be collected for bonus points. If left floating, it will become angry and escape the bubble after a while.
In some levels, there are special bubbles that appear by themselves:
Power-ups include:
A relatively unknown and obscure part of Bubble Bobble gameplay has always been the way the various bonuses appear. While most of them may appear completely random, the game actually keeps a series of internal (and unseen) counters about events such as number of jumps, jumps over bubbles, bubble bursts, bubbles blown etc. during a round or in the whole game, maximum number of monsters blown in a certain round etc. and these events are actually used to determine which bonuses will appear, and to a certain extent when they will appear.
Some known events and the effect they have on bonuses are:
The number of distinct EXTEND bubbles that will appear on a round depend on the maximum number of monsters killed during the round, or on a previous round if said previous round didn't have "openings" for EXTEND bubbles to fly in, or was completed before they could appear. In general, killing N+1 monsters will make N distinct EXTEND bubbles appear. Since the game actually can have only 7 monsters per round, killing 7 monsters in a single bubble cluster will make all 6 EXTEND letters appear.
In Taito's PC port, however, killing N monsters will cause the N-th letter of the word to appear - making the N extremely hard to get because there's only few levels where you can easily pop five enemies simultaneously. This is probably a bug.
Another known event-triggered event is the appearance of candy cane bonuses: if a player rides a bubble more than 20 times, then a candy cane will surely appear in that round.
Other bonuses can be made to appear in similar manners, and there is at least one internet page listing some of the events and their effects [2].
For a special bonus on the NES version, a player must enter the password HIJID, select 2 player continue, and finish round FO (last level) with both players alive. After the entire ending has run and the player is prompted to press start, the player will receive a reward. The reward is a sound test for the whole game.
![]() Arcade Flyer |
![]() NES Boxart |
![]() NES European Boxart |
![]() NES Australian Boxart |
Adam Dawes' article on Bubble Bobble
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