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Bubble Bobble
Bubble Bobble flyer
Promotional USA flyer for the original arcade iteration of Bubble Bobble
Developer(s) Taito
Publisher(s) Taito and Romstar
Designer(s) Fukio Mitsuji
Platform(s) Arcade
Release date(s) 1986
Genre(s) Platform game
Mode(s) Up to 2 players simultaneously
Input methods Joystick (2-way); 2 buttons
Cabinet Upright

Bubble Bobble (バブルボブル Baburu Boburu?) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles [2]. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun?) and Bob (Bobblun) (ボブルン Boburun?), is an action-platformer game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spinoffs.

Contents

Game mechanics

In the game, each player controls one of two lizards. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.

Contact with an enemy is deadly, resulting in the loss of a life.

The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).

Ports

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.

In 1996 Taito announced that they lost the original source code [4]. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.

The Original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[5]

At the end of 2006 a new port for mobile phones in Europe and Japan was released.

In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.

Recently, a homebrew version for the TI-83 graphing calculator was released.

On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.

Reception

Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[6]

Legacy

Bubble Bobble inspired many sequels, including:

References

External links


Bubble Bobble
Developer(s) Taito
Publisher(s) Taito and Romstar
Designer(s) Fukio Mitsuji
Platform(s) Arcade
Release date(s) 1986
Genre(s) Platform game
Mode(s) One player or 2 players simultaneously
Cabinet Upright
Display Raster, standard resolution 256×224 (horizontal), 256 colors

Bubble Bobble (バブルボブル Baburu Boburu?) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles [2]. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun?) and Bob (Bobblun) (ボブルン Boburun?), is an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs.

Contents

Game mechanics

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump from one platform to that above, or to the side, in a similar way to most platform games.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

Enemies turn "angry" – becoming pink-colored and moving faster – if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.

After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, but disappear once a player's life is lost.

Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) is deadly, resulting in the loss of a life.

The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).

Ports

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.

In 1996 Taito announced that they lost the original source code [4]. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.

The original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[5]

In 2002, a homebrew version for the TI-83 graphing calculator was released.[6]

In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.

At the end of 2006 a new port for mobile phones in Europe and Japan was released.

On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.

Reception

Mean Machines gave the Game Boy port of the game a score of 91%, noting that while some changes had been made the game played identical to the original arcade port and "provides much addiction and challenge".[7]

Legacy

Bubble Bobble inspired many sequels, including:

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Bubble Bobble
Box artwork for Bubble Bobble.
Developer(s) Taito
Publisher(s) Taito, Romstar
Designer(s) Fukio Mitsuji
Release date(s)
Arcade
Sharp X68000
Commodore Amiga, Apple II
Commodore 64/128, MSX
Atari ST
Sega Master System
MS-DOS
Game Boy
Sega Game Gear
Wii Virtual Console
Genre(s) Platform
System(s) Arcade, Sega Master System, FM Towns, Game Boy, Game Gear, MS-DOS, Commodore 64, Amiga, Apple II, MSX, Atari ST, Sharp X68000, BBC Micro, FM Towns, ZX Spectrum, Amstrad CPC, Mobile, GameTap, Wii Virtual Console
Mode(s) Up to 2 players simultaneously
Rating(s)
PEGI: Ages 3+
OFLC: General
ESRB: Everyone
CERO: All ages
Series Bubble Bobble
This is the first game in the Bubble Bobble series. For other games in the series see the Bubble Bobble category.
For the NES and Famicom Disk System version, see Bubble Bobble (NES).

Bubble Bobble is an arcade game by Taito, first released in 1986. It was ported soon for numerous home computers and game consoles. The game features two Bubble Dragons, Bub (Japanese "Bubblun"), who is green with yellow spikes/horns and Bob (Japanese "Bobblun"), who is blue with cyan spikes/horns. Together, they journey through the Cave of Monsters to rescue their girlfriends. They move over a system of platforms, busting and pushing bubbles, avoiding enemies and collecting a variety of power-ups.

Moon Water storyline

On the original Game Boy version of Bubble Bobble, and Classic Bubble Bobble for the Game Boy Color, there is a storyline in which only Bub is involved in the gameplay.

In this uncommon storyline, Bob (as a human) has an unknown sickness, so Bub has to pass through the hundred levels to defeat Super Drunk and get the Moon Water. There is no mention of the "Cave of Monsters" in this version.

In Classic Bubble Bobble, Bob (as a bubble dragon) has the unknown sickness. Bub has to go through a number of levels (lesser than the arcade or Game Boy, etc. versions) and defeat the Darkness Drunk in order to gain the Moon Water. Again, there is no mention of a "Cave of Monsters".

Table of Contents

  • Levels 51-60
  • Levels 61-70
  • Levels 71-80
  • Levels 81-90
  • Levels 91-100
Appendices

Gaming

Up to date as of January 31, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Bubble Bobble

Developer(s) Taito
Publisher(s) Taito
Arcade (JP)
NES
Romstar
Arcade (NA)
Release date Arcade:
1986
NES:
December 1988 (NA)
October 26, 1990 (EU)
1990 (AU)
Genre 2D platformer
Mode(s) Single player
2 player Cooperative
Age rating(s) N/A
NES
PEGI: 3[1]
Wii
VET: 3[2]
Game Boy Advance
OFLC AU: G
Arcade[3]
N-Gage[4]
USK: All[5]
Arcade
PlayStation
Saturn
ESRB: E[6]
PC
Wii
PlayStation
Saturn
Platform(s) Arcade
Nintendo Entertainment System
Sega Master System
Wii[1]
Game Boy Advance[2]
N-Gage[4]
PlayStation[6]
Saturn[6]
Media Cartridge
NES
Game Boy Advance
CD
PlayStation
Input NES Controller
Credits | Soundtrack | Codes | Walkthrough


Bubble Bobble is an arcade game developed by Taito. The game was later ported to many consoles, home computers and handhelds.

Contents

Story

The game feature two dinosaurs, Bub and Bob, which had to rescue their girlfriends kidnapped by a monster.

Gameplay

Bub (or also Bob, if playing two-player) would encapsulate the monsters in bubbles and pop them, destroying the monster and leaving behind food or other items, worth points in multiples of 100.

Monsters

There are a variety of enemies that move about in different patterns. Contact with an enemy (or the missiles fired by some) will kill a dragon. The dragons' job is to complete the level by killing all enemies in it. If this is not achieved within a time limit, the message "Hurry up!" will flash across the screen. When this happens, enemies become "angry" (making them red and move faster thus making them more dangerous). Approximately ten seconds later, one or two Skel enemies appear on screen. Enemies also become "angry" if they escape from a bubble that is not burst quickly enough by one of the dragons. They may but not always calm down when one of the dragons dies. When in Super Mode, most enemies get swapped with a counterpart, e.g. PulPuls replace Monstas and viceversa.

There are 8 kinds of normal enemies, plus the final boss and two kinds of invincible monsters that appear after the "Hurry up!" limit, each with their own names. Roughly, in order of appearance in the Normal version of the game, they are:

  • Image:Benzo.gif Bubble Buster (Japanese "Zen-Chan"): A box-shaped, clockwork walking monster with a medium moving speed and good jumping abilities. He's the first monster that appears in the game at stage 1. Interestingly, this monster also appears in the graphic tiles of the ROM of the arcade game Chack'n Pop, along with the Stoner and Beluga, but doesn't actually appear inside the game. Super Mode counterpart: Incendo.
  • Image:Ghost_(Bubble_Bobble)_(modified).gif Stoner (Japanese "Mighta"): A walking monster with red eyes who wears a white robe, much like a ghost. Has a medium moving speed, good jumping abilities and is able to shoot. First appearing in this game at stage 6, this monster actually first appeared in Taito's 1983 game Chack'n Pop. Super Mode counterpart: Willy Whistle.
  • Image:Blubba.gif Beluga (Japanese "Monsta"): A flying blue/dark purple monster shaped roughly like a small whale. It flies fast but can only bounce off walls to change direction. First appearing in this game at stage 10, this monster actually first appeared in Chack'n Pop. Super Mode counterpart: Hullaballoon.
  • Image:Boaboa.gif Hullaballoon (Japanese "Pulpul"): A pink flying monster looking like a toy bear with a small rotor on his head. Flies around slowly but with greater control than the Beluga, and creeps in very small openings that other monsters and players cannot pass through, thus making it very dangerous in some rounds. It makes its debut at stage 20. (Super Mode counterpart of Beluga)
  • Image:Mushroom.gif Coiley (Japanese "Banebou"): A mushroom shaped-monster which can only move by making short jumps, having a single powerful spring instead of legs. It makes its first appearance at stage 30, and is the only monster who stays the same in Super Mode (he is not swapped with any other monster).
  • Image:Incendo.gif Incendo (Japanese "Hidegons", singular): A fast walking monster with shooting abilities, but poor jumping. Unlike the Stoner, he doesn't have to stop walking in order to shoot fireballs. He makes his first appearance at stage 40. (Super Mode counterpart of Bubble Buster)
  • Image:Drunk.gif Willy Whistle (Japanese "Drunk"): A fast moving monster with good jumping capabilities, and able to throw a bottle which rebounds off walls and is re-caught by the thrower. He first appears at stage 50. The final boss is modelled after them, but is instead called Grumple Gromit or Super Drunk. (Super Mode counterpart of Stoner)
  • Image:Invader.gif Super Socket (Japanese "Invader"): A robotic-looking monster, which behaves similarly to the enemies from the computer game, Space Invaders. Can only move left or right, and falls if it reaches the end of a platform. Shoots lasers downwards. It first appears at stage 60, but does not appear at all in the Super version of the game. (Incendo takes its place in Super Mode.)
  • Image:Baron_(Bubble_Bobble)_(modified).gif Baron von Blubba (Japanese "Skel-Monsta"): It is the invincible monster that appears after the time limit for a round has expired (this limit can be as low as 1 or 2 seconds on some rounds, but there are two rounds with no time limit: round 94 and round 100). It looks similar to a white Monsta, but can only move vertically or horizontally at timed intervals. It can pass through walls, ceilings and floors, and speeds up until either the level is completed or a player is killed. In two-player mode, two Skels appear, each homing in on a particular player, although either player can be killed by touching either of the Skels. A Skel can also be dismissed by touching a player who has just been killed and is still flickering, and thus invincible. Another way to get rid of Skel is to pick up the flashing heart powerup (the only one which remains on the screen after the "Hurry up!" warning.
  • Image:Rascol.gif Rubblen (Japanese "Rascal") appears in the secret diamond-filled rounds, which can be accessed by special bonuses that appear on rounds 20, 30 and 40 under certain conditions (explained in later section). Losing one's last life inside such a secret room will cause the maximum round reached to be "Round 102", "Round 103" or "Round 104" depending upon in which secret room death occurred, and the first new game started after that will teleport players to the first secret round straight from round 1, but will also cause secret rounds to appear earlier, at stages 10, 20 and 30, and the special 20-stage skip bonus on stage 40 instead of stage 50.
  • Grumple Gromit (Japanese "Super Drunk") is the end-game boss that appears in level 100. It is large, bounces off walls, and fires arcs of bottles. The level contains a magic potion that allows the players to breathe lightning bubbles. It becomes trapped in a bubble only after being struck by many lightning bolts.

Secret Levels

Weapons and bonuses

The dragons' main weapon is their ability to blow bubbles. After being blown, they shoot forward for a short distance, then float upwards slowly. It is possible to jump on bubbles to reach otherwise inaccessible areas. An enemy hit by a forward-shooting (not floating) bubble will be trapped in it. The bubble can then be popped, killing the enemy and turning it into an item that can be collected for bonus points. If left floating, it will become angry and escape the bubble after a while.

In some levels, there are special bubbles that appear by themselves:

  • Bubbles with letters that yield an extra life and the ability to skip the current level when one collects a complete set - all six letters spell 'EXTEND'. Extend bubbles appear when one has popped several enemies at the same time. They will only appear on levels which have holes in the top or bottom of the screen.
  • Water-filled bubbles that can be popped to release a stream of water that flows down and drowns enemies, turning them into 7000-point blue diamonds.
  • Bubbles containing lightning bolts that, when the bubble is popped, shoot sideways (even through walls) and kill any enemies they hit, turning them into 8000-point yellow diamonds. The lightning goes in the opposite of the direction that the dragon that popped it was facing.
  • Bubbles containing flames that, when the bubble is popped, drop downwards setting any surface they touch on fire for a short time, killing any monsters that touch the flame and turning them into 9000-point red diamonds.
  • A very rare red bubble with a pulsating yellow spark, which when popped awards 100,000 points and gives the player which popped it the ability to breathe fireballs for the six consecutive rounds. This bubble appears randomly with a 1/4096 chance [1].

Power-ups include:

  • Red Shoes that enable faster walking and jumping.
  • A blue bubblegum which increases the travelling and forming speed of bubbles.
  • A purple bubblegum which increases the shooting range of bubbles.
  • A yellow bubblegum that increases the rate at which bubbles can be blown.
  • A yellow lamp which gives all three bubble-related bonuses.
  • A red cross which gives the player who takes it the ability to breathe flames until the end of the current round.
  • A yellow cross which causes several lighting bolts to cross the screen, killing any monster they hit, including bubbled ones.
  • A blue cross which kills all monsters by flooding the round with water. This takes some 3 or 4 seconds to complete though, and players are still vulnerable.
  • A red lamp which instantly kills all monsters, turning them into 9000-point red diamonds.
  • A purple bomb, which instantly kills all monsters, turning them into 10,000-point dark blue diamonds. You can't blow any bubbles after the explosion.
  • A red trophy, gives you all the basic power-ups.
  • A purple trophy, a smart bomb that kills all enemies and turns them into diamonds.
  • A blue trophy, gives you extra points when you run along the ground.
  • A blue umbrella, advance three rooms.
  • A yellow umbrella, advance five rooms.
  • A purple umbrella, advance seven rooms.
  • A diamond necklace, releases a ball that flies around the screen and turns enemies into diamonds.
  • A red ring, gives you 100 points for every bubble blown.
  • A silver ring, creates a stream of stars that kill all enemies.
  • A blue ring, gets you points while running around.
  • A purple ring, gives you 500 points every time you jump.
  • A book, smart bomb that kills all enemies and turns them into diamonds - "Throw the book at them!"
  • A glowing heart, enemies freeze and you can run into them.
  • A candy cane that gives large bonus fruits at the end of the round that are 10000 to 30000 points depending on the color of the candy cane.
  • A treasure chest, similar to candy canes except diamonds fall.
  • A clock/watch, stops level timer and changes screen color.
  • A bell, activates alarm that will warn the player that a secret weapon is about to appear.
  • A skull, turns the enemies fast and nasty.
  • A potion, fills the screen with various items, collect all of these for a 100,000 point bonus

Bonuses and Events

A relatively unknown and obscure part of Bubble Bobble gameplay has always been the way the various bonuses appear. While most of them may appear completely random, the game actually keeps a series of internal (and unseen) counters about events such as number of jumps, jumps over bubbles, bubble bursts, bubbles blown etc. during a round or in the whole game, maximum number of monsters blown in a certain round etc. and these events are actually used to determine which bonuses will appear, and to a certain extent when they will appear.

Some known events and the effect they have on bonuses are:

The number of distinct EXTEND bubbles that will appear on a round depend on the maximum number of monsters killed during the round, or on a previous round if said previous round didn't have "openings" for EXTEND bubbles to fly in, or was completed before they could appear. In general, killing N+1 monsters will make N distinct EXTEND bubbles appear. Since the game actually can have only 7 monsters per round, killing 7 monsters in a single bubble cluster will make all 6 EXTEND letters appear.

In Taito's PC port, however, killing N monsters will cause the N-th letter of the word to appear - making the N extremely hard to get because there's only few levels where you can easily pop five enemies simultaneously. This is probably a bug.

Another known event-triggered event is the appearance of candy cane bonuses: if a player rides a bubble more than 20 times, then a candy cane will surely appear in that round.

Other bonuses can be made to appear in similar manners, and there is at least one internet page listing some of the events and their effects [2].

For a special bonus on the NES version, a player must enter the password HIJID, select 2 player continue, and finish round FO (last level) with both players alive. After the entire ending has run and the player is prompted to press start, the player will receive a reward. The reward is a sound test for the whole game.

Gallery

External links

Adam Dawes' article on Bubble Bobble

References

  1. 1.0 1.1 MobyGames
  2. 2.0 2.1 VET
  3. OFLC AU Arcade
  4. 4.0 4.1 OFLC AU N-Gage
  5. USK
  6. 6.0 6.1 6.2 ESRB



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