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Updated live from Wikipedia, last check: May 30, 2012 06:42 UTC (45 seconds ago)
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From Wikipedia, the free encyclopedia

Bump 'n' Jump
Arcade flyer of Bump 'n' Jump.
Arcade flyer of Bump 'n' Jump.
Developer(s) Data East
Publisher(s) Data East, Bally Midway
Platform(s) Arcade
Release date(s) 1982
Genre(s) Driving game
Mode(s) 2 players, alternating turns
Input methods 8-way joystick, 1 button
Cabinet Upright, cocktail
CPU 1x 6502 @ 750 kHz
Sound 2x AY-3-8910 Namco WSG @ 1.5 MHz MHz
Display Raster, 240 x 256 pixels (Vertical), 16 colors

Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー ?), is a 1982 Japanese arcade game created by Data East Corporation for its DECO Cassette System. The game was also published by Bally Midway.

In Bump 'n' Jump, the girlfriend of the protagonist has been kidnapped by the Black Army Corps, and he must race to save her. The goal in is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers.

Contents

Gameplay

Screenshot of the NES port (known in Japan as Buggy Popper).
Screenshot of the C64 version. The player controls the purple car in the centre.

Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game.

The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can be jumped upon only to destroy them, and will sometimes drop obstacles that will destroy the player. At the end of each level players receive bonus points for the remaining gasoline in their car, and the number of enemy vehicles crashed. Going from one level to another is characterised by a change of seasons. Apart from the change of scenery, the winter scenario also features the additional challenge of slippery roads. Players get points for bumping other cars and causing the other cars to crash, but one bonus isn't apparent: If the player completes a level without bumping another car, the player receives a huge point bonus. The C64 version uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for soundtrack.

Ports

Ports of the game have also been released on Atari 2600 and Intellivision in 1983, the ColecoVision and Commodore 64 in 1984, and the for the Nintendo Entertainment System (published by Vic Tokai) in 1988. The NES version was released in Japan as Buggy Popper (バギー・ポッパー ?).

Highest score

Marco Donadio of Italy scored a world record 2,429,540 points playing Bump 'n' Jump on October 5, 1984.[1]

External links

Notes

  1. ^ "Twin Galaxies' Bump 'n' Jump High Score Rankings". Retrieved 27 December 2009. http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=973&vi=676.  

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Bump 'n' Jump article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Bump 'n' Jump
Box artwork for Bump 'n' Jump.
Developer(s) Data East
Publisher(s) Data East
Japanese title バーニンラバー (Burnin' Rubber)
Release date(s)
Genre(s) Racing
System(s) Arcade, Atari 2600, ColecoVision, Intellivision, NES
Players 1-2
Bump 'n' Jump marquee

Bump 'n' Jump is a game developed by Data East, and was first released in the arcade in 1982 (licensed to Bally/Midway). The game was released as Burnin' Rubber worldwide. The game has been ported to the Atari 2600 and Intellivision in 1983, and the ColecoVision 1984. Unofficial conversions of the game have also appeared on the Commodore 64. The goal in this game is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers. Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear.

The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can be jumped upon only to destroy them, and will sometimes drop obstacles that will destroy the player. At the end of each level players receive bonus points for the remaining gasoline in their car, and the number of enemy vehicles crashed. If, however, the player completes a level without bumping another car, the player receives a huge point bonus. Going from one level to another is characterized by a change of seasons. Apart from the change of scenery, the winter scenario also features the additional challenge of slippery roads.

In 1986, an updated (or arranged) version of the game was developed for the Famicom and titled Buggy Popper. The basic story behind this game is that the players' girlfriend has been kidnapped, and you must race to her rescue. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game. It was later published for the Nintendo Entertainment System by Vic Tokai in 1988.

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