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Bungie, LLC
Type Private; former subsidiary of Microsoft
Predecessor Bungie Software Products Corporation
Founded Chicago, Illinois, U.S. (April 5, 1997 (1997-04-05))
Founder(s) Jason Jones, Alex Seropian
Headquarters Kirkland, Washington, U.S.
Key people Harold Ryan
Jason Jones
Martin O'Donnell
Joseph Staten
Industry Interactive entertainment
Products Marathon series
Myth series
Oni
Halo series
Employees 163 (June 2009)[1]
Divisions Bungie West (Dissolved)
Website bungie.net
.Bungie is an American video game developer currently based in Washington State.^ Washington State's World cultures project collects a few creation and death naratives in their Native American Anthology Reader .
  • Myths and Legends - frames 10 January 2010 3:29 UTC home.comcast.net [Source type: FILTERED WITH BAYES]

.The company was founded in May 1991 by University of Chicago undergraduate students Alex Seropian, who later brought in programmer Jason Jones.^ After their adventure, Jason brought back Medea , a sorceress, who tricked Pelias' daughters into killing their own father.

^ (This may prove connections with the Marathon, because, since we are unclear as to the time discrepancy between the two game universes, the Marathon may have existed earlier, and been found, derelict by the Covenant.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

.Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, producing the popular Marathon and Myth series; a West Coast studio produced the video game console title Oni.^ The question of the origin of the marks and characteristics of various animals and plants has also produced a class of myths in which the marks are said to survive from some memorable adventure, or the plants and animals to be metamorphosed human beings.

^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ But this leads to the question, why didn't we hear of Cortana at all during the Marathon series?
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

.Microsoft acquired Bungie in 2000, and their then-current project, first-person shooter Halo: Combat Evolved, was repurposed into a launch title for Microsoft's new Xbox game console.^ Bungie Studios are bungie.net Halo © Bungie Studios, 1999-2006 Intellectual © halo.bungie.org, 2000-2010 .
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

Halo went on to become the Xbox's "killer app", selling millions of copies and spawning a billion dollar franchise.
On October 5, 2007, Bungie announced that it had split with Microsoft and become a privately held independent company, Bungie LLC. The studio continues producing products for Xbox 360 but is free to develop for other companies and their platforms. The company is currently based in Kirkland, Washington.
Among Bungie's side projects are Bungie.net, the company's official website, which includes forums as well as statistics-tracking and integration with Halo 2, Halo 3, and Halo 3: ODST. Bungie also sells company-related merchandise and runs other projects including an official Bungie podcast and online publications about game topics. The company is well-known for its informal and dedicated workplace culture, and is currently working on multiple projects, including Halo: Reach and an unknown new IP.

Contents

History

Founding

In the early 1990s, Alex Seropian was pursuing a mathematics degree with an emphasis in computer science at the University of Chicago. Seropian was interested in programming and his first game was a Pong clone called Gnop! (Pong spelled backwards). The game was free, although a few players paid Seropian $15 for the source code. .After debating whether to get a job or start a game company, Seropian decided on the latter, founding Bungie in May 1991 to self-publish his video game, Operation Desert Storm.^ Denkriston asks, "Is it possible that sometime in the future, Bungie may work on another Marathon game?"
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ (This may prove connections with the Marathon, because, since we are unclear as to the time discrepancy between the two game universes, the Marathon may have existed earlier, and been found, derelict by the Covenant.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

[2] .Seropian culled funding from friends and family, assembling the game boxes and writing the disks himself.^ The god ordered him to write a history and bury it in Sippara, and told him to build and provision a vessel (5 stadia by 2 stadia) for himself, his friends and relations, and all kinds of animals.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[3]
The origin of the name "Bungie" is the subject of conflicting answers. .Many in the company treat it as a closely guarded secret,[2] and while a bonus disc provided in the Halo 3 Legendary Edition states the name is "the punchline to a dirty joke", the explanation has been used before by Bungie for other questions as explanations for other company secrets.^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ When dealing with the question of how Halo and Marathon are related, most people just take Bungie's official statement at face value, or realize that Halo takes place before the Marathon story actually ends.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ Many people have suggested that the logo can be found in other places within Halo, as well, though often it turns out to be a stretch of the idea.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

[4] .According to the Marathon Scrapbook Seropian "agonized over what he would name his company, finally settling on 'Bungie' because 'it sounded fun.'"^ I would like to point out something interesting found in the text of the final screen of Marathon 2: Durandal.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ According to the Roman sources, Aeneas migrated to Italy, and settled near Rome, but according to some sources, he actually founded Rome, naming after a woman, named Rhome.

[5]
Operation Desert Storm sold 2,500 copies, and Seropian began looking for another game to publish. The programmer met Jason Jones in an artificial intelligence course at the University. Jones recalled that he believed "I didn't really know [Alex] in the class. I think he actually thought I was a dick because I had a fancy computer." Jones did, however, have a nearly-completed game called Minotaur.[2] .Seropian and Jones partnered to release the role-playing game as Minotaur: The Labyrinths of Crete in 1992. The game relied on a then-uncommon internet modems and AppleTalk connections for play and only sold around 2,500 copies,[6] but it developed a devoted following.^ While geared for use in role-playing games (Torg, Shadowrun), Japanese Legendary Lives by Gen-ichi Nishio, contains legitimate descriptions of legendary creatures.
  • Myths and Legends - frames 10 January 2010 3:29 UTC home.comcast.net [Source type: FILTERED WITH BAYES]

^ As they played games around the fire, a Snake Indian climbed up the rope, darted through the fire, and escaped down the rope again before the Moon Indians could react.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

.The team focused on the Macintosh platform, not Windows-based personal computers, because the Mac market was more open and Jones had been raised on the platform.^ I have to pay more for my insulin (because I pay cash) than an insured person or THE INSURANCE CO. I'm sorry but I think that is an issue!
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

While Jones was responsible for many of the creative and technical aspects, Seropian was a businessman and marketer.[3] ."What I liked about [Seropian] was that he never wasted any money," Jones recalled, and at the time there was no money to waste—the two assembled Minotaur boxes by hand in Seropian's apartment.^ There is no good reason why the US couldn't adopt a system like Canada's whereby each state sets up its own health corporation.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ Pygmy: Chameleon heard a strange noise, like water running, in a tree, but at that time there was no water in the world.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ It was soo good and there was like no cheese on it.
  • Myth - CLOSED - Financial District - San Francisco, CA 2 February 2010 16:24 UTC www.yelp.com [Source type: General]

[2]
.Bungie's next project was a 3D adventure game, Pathways into Darkness, released in 1993. Jones did all the coding, with his friend Colin Brendt creating the game's art.^ Upon being released into the ocean, the fish told Manu that soon all terrestrial objects would be dissolved in the time of the purification.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ Pathways into Darkness makes it clear the the W'rkncacnter simply cannot be killed.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

[7] The game was a moderate hit, and attracted attention and money to the company. .Soon after Bungie moved from a one-bedroom apartment to a studio in Chicago's South Side;[7] Bungie composer Martin O'Donnell remembered that the studio, a former girl's school next to a crack house, "smelled like a frat house after a really long weekend" and reminded staff of a locale from the Silent Hill horror video games.^ YES. And really good figs taste like heaven rather than a fruit laxative like the ones at Albertsons do.
  • Myth - CLOSED - Financial District - San Francisco, CA 2 February 2010 16:24 UTC www.yelp.com [Source type: General]

[8]

Marathon, Myth, and Oni

.Bungie's next project began as a loose sequel to Pathways into Darkness, but evolved into a futuristic first person shooter called Marathon.^ Pathways into Darkness makes it clear the the W'rkncacnter simply cannot be killed.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ Manu performed a great act of austere fervor to clear his uncertainty and then began calling things into existence.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ Loucheux (Dindjie) (a Tinneh tribe, Alaska): A man called the Mariner ( Etroetchokren ) was the first person to build a canoe.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[9] .The first game's success led to a sequel, Marathon 2: Durandal, which was later the first game Bungie ported to Windows 95.^ Let's take a look at the first Cortana letter, mailed originally to the Marathon story page, and thus viewable in the context of that game's story.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ The Marathon supposedly launched in 2209 and I assume (never having played the game) that Durandal was on it.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

.The series introduced several elements, including cooperative mode, which made their way to later Bungie games.^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

[9]
Bungie's success gave rise to a large third-party developer community as well as a short-lived newsletter published through BBS. .Following the success of Marathon, Bungie released the Myth series of games, which stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles.^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ Denkriston asks, "Is it possible that sometime in the future, Bungie may work on another Marathon game?"
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ With the release of Halo, many Bungie fans noticed the connections between the Halo and Marathon Universes.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

.The Myth games won several awards and spawned a large and active online community.^ When Heracles took part in the Olympic Games and won all the events, each of the powerful gods awarded the hero a gift.

.Myth: The Fallen Lords was the first Bungie game to be released simultaneously for both Mac and Windows platforms.^ Long before Halo, Bungie had released a trilogy of games, the Marathon series.
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

^ In one myth, the Olympic Games were actually first established in Olympus, by Zeus.

[10] In 1997, Bungie established Bungie West, a studio in California.[11] Bungie West's first and only game would be Oni, an action title for the Mac, PC and PlayStation 2.[11]

Halo and buyout

.In 1999, Bungie announced its next product, Halo, as a first-person action game for Windows and Macintosh.^ Bungie Studios are bungie.net Halo © Bungie Studios, 1999-2006 Intellectual © halo.bungie.org, 2000-2010 .
  • Halo Story Page | Ancillary | Marathon Connections 31 January 2010 12:21 UTC halostory.bungie.org [Source type: Original source]

[12] Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).[12]
.On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios.^ The second view is more interesting, for why else would part of her name aphros mean "foam"?

Halo would be developed as an exclusive title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jones stated that "I don't remember the details exactly, it was all a blur. .We'd been talking to people for years and years—before we even published Marathon, Activision made a serious offer.^ One study pegged the number of people who were uninsured for the entire year at 31 million, while another put it even lower, at 21 million.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ These people couldn't talk, so he similarly made brains for them from the soil.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ They multiplied slowly so that many thousands of years passed before people were again as numerous as they were before the flood.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

But the chance to work on Xbox—the chance to work with a company that took the games seriously. .Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."^ What seems patently obvious in the posts from those who are in favor of government intervention is that someone else should pay for what they want.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ "What seems patently obvious in the posts from those who are in favor of government intervention is that someone else should pay for what they want.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

[13] .Martin O'Donnell, who had joined Bungie as an employee only ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit.^ They saw nothing but a floating log and, landing on it, heard the children inside, who were saying to each other that they had only three days of provisions left.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[8] .Around the same time, it was discovered that Asian versions of Myth II could entirely erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped,[9][3] which cost Bungie nearly one million dollars.^ Indra is also referred to as a ram in the Veda, and in one myth this ram could fly, like the Greek ram of the fleece of gold .

^ One study pegged the number of people who were uninsured for the entire year at 31 million, while another put it even lower, at 21 million.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ America that they are going to cover 46 million Americans with their nationalized plan and cut costs at the same time.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

[3] O'Donnell stated in a Bungie podcast that this recall created some financial uncertainty, although accepting the offer was not something "Bungie had to do."[8] Seropian and Jones had refused to accept Microsoft's offer until the entire studio agreed to the buyout.[3]
.As a result of the buyout, the rights to Myth and Oni were transferred to Take-Two Interactive as part of the three-way deal between Microsoft, Bungie and Take-Two; most of the original Oni developers were able to continue working on Oni until its release in 2001.[14] Halo: Combat Evolved, meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies,[15] and becoming the Xbox's flagship franchise.^ To discuss these myths as far as they can be considered apart from divine and explanatory tales would demand more space than we have at our disposal.

^ Some statues depicted her with more than two breasts, suggesting that she was goddess of fertility and sexuality, like at Ephesus (see Artemis of Ephesus ).

^ Read this article The American Spectator : The Myth of the 46 Million Now my question for you is how is what you are doing any different than what Sean Hannity is doing.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

[16]
Halo's success led to Bungie creating two sequels. .Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry.^ In 2007, 17.6 million of the uninsured had annual incomes of more than $50,000 and 9.1 million earned more than $75,000.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

[17] Halo 3, the final installment in the Halo trilogy, was released on September 25, 2007 and surpassed Halo 2's records, making $170 million in its first twenty-four hours of release[18] and becoming the most pre-ordered game in history.[19]

Independent company

.On October 1, 2007, a mere six days after the release of Halo 3, Microsoft and Bungie announced that Bungie was splitting off from its parent and becoming a privately-held Limited Liability Company named Bungie LLC.[20] As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both Halo and future projects, with the Halo intellectual property belonging to Microsoft.^ The two goddesses fused into a single goddess, known as Pallas Athene, which we know of today, retaining the attributes and functions of both goddesses.

^ The other heads were more deadly: when the head was cut off, two heads would grow in its place.

[21]
While Bungie planned on revealing a new game at E3 2008, Bungie studio head Harold Ryan announced that the unveiling was canceled.[22] Bungie announced the project originally meant for E3 in October, a prequel and expansion to Halo 3 titled Halo 3: ODST. Bungie and Microsoft revealed the company was developing another Halo-related game, Halo: Reach, for release in 2010.[23] Reach will be Bungie's last game in the Halo franchise.[24]
.Bungie is currently expanding, though they have not committed to details about new projects and ship dates.^ When the lions came, they were curious about the new stump and sent a snake to check it out.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[25] The company has grown from roughly 120 employees in May 2008[26] to 165 in June 2009, outgrowing the studio Microsoft developed. .Ryan has helped to redesign a former multiplex in Bellevue into new Bungie offices, with the 80,000 square feet replacing the 41,000 square feet they currently occupy.^ The people fled to a high hill, but the flood rose, and when it touched their feet, they turned into black swans.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ Kabadi (New Guinea): Lohero and his brother were angry with their neighbors, so they put a human bone into a small stream.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[1] .Bungie is currently looking for a publisher for their new IP, which they have not yet revealed.^ After awhile, he placed reindeer on the new island, but they completed a circuit of the island quickly, so he concluded it wasn't yet large enough.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[24]

Bungie.net

Bungie.net, as of August 2009, showing a heatmap of a Halo 3 multiplayer level.
.Bungie.net serves as the main official portal for interaction between company staff and the community surrounding Bungie's games.^ Main Page Community Portal Recent Changes Suggestion Box Random Page Help search .

.The "News" area of the site contains information about events in the community, project news, and weekly postings called "Bungie Weekly Updates". Bungie.net also features forums where users can interact.^ Detailed information about all U.S. cities, counties, and zip codes on our site:… Pingback .
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ Detailed information about all U.S. cities, counties, and zip codes on our site:… njknmk .
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ The article contains a critical description of the difficulty with which missionaries obtain information about the prior creeds .

When Bungie was bought by Microsoft, the site was originally seen as in competition with Microsoft's own Xbox.com site, but community management eventually won out as the bigger concern.[27] The website also contains screenshots, several gaming forums, and a media player.[28]
Bungie.net profiles can link to player's Xbox Live accounts and display their Bungie game achievements and statistics. Detailed information about each game of Halo 2,"Halo 3", and "Halo 3:ODST" played is recorded, and can be viewed using the "My Stats" area of the website.[29] This information includes statistics on each player in the game,[29] and a map of the game level showing where kills occurred, called "Heatmaps".[30]
.While Bungie had long provided places for fans to congregate and talk about games, as well as releasing new information and screenshots over Bungie.net, they had historically made less effort and been less successful at providing access to the inside workings of Bungie and its staff.^ After the water receded, they came down, made new homes, and became the ancestors of all the animal people today.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ There was no place they could go except for the rock Aragaladi, but Aragaladi was not a real rock; Snake had made it rise up for them.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ According to one myth, two snakes were attacking one another, but when Hermes separated the snakes with his staff, they made peace.

As part of a move to become more familiar in the game industry, Bungie recruited recognized and respected voices from the fan community, including writer Luke Smith. The developer hosts a podcast where staff members are interviewed in a round-table, informal atmosphere.[31]

Culture

Martin O'Donnell described Bungie's workplace culture as "a slightly irreverent attitude, and not corporate, bureaucratic or business-focused";[32] artist Shi Kai Wang noted that when he walked into Bungie for an interview, "I realized that I was the one who was over-dressed, [and] I knew this was the place I wanted to work."[33] Frank O'Connor comically noted that at a Gamestop conference, the Bungie team was told to wear business casual, to which O'Connor replied "We [Bungie] don't do business casual."[29]
.This informal, creative culture was one of the reasons Microsoft was interested in acquiring Bungie,[34] although Jordan Weisman said that Microsoft came close to destroying the company's development culture, as it had with FASA Studio.^ One day, a group of ragged Indians came and warned the proud inhabitants that the city would be destroyed by earthquake, flood, and fire.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[35] Studio head Harold Ryan emphasized that even when Bungie was bought by Microsoft, the team was still independent:
.One of the first things [Microsoft] tried after acquiring Bungie, after first attempting to fully assimilate them, was to move Bungie into a standard Microsoft building with the rest of the game group.^ Toltec (Mexico): One of the Tezcatlipocas (sons of the original dual god) transformed himself into the Sun and created the first humans to show up his brothers.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ In one myth, the Olympic Games were actually first established in Olympus, by Zeus.

^ Omauwä (one of the first beings) and his brother Yoawä found her and copulated with her; then Omauwä changed the girl's vagina into a mouth with teeth.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

.But unlike the rest of the teams they’d brought in previously, Bungie didn’t move into Microsoft corporate offices – we tore all of the walls out of that section of the building and sat in a big open environment.^ The next out, in order, were Han, Dai, and last of all Jino (which literally means "last squeeze"); they became ancestors of their people.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ He cut open the trunk, and water came out in a great flood that spread all over the earth.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ The raven showed people where they could dig for a little water and how chewing on cedar brought water into their mouths.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

Luckily Alex and Jason [Seropian and Jones, Bungie’s founders] were pretty steadfast at the time about staying somewhat separate and isolated.[32]
Microsoft eventually moved the studio to Kirkland, Washington, where the company has stayed since.[32] Despite the move, financial analyst Roger Ehrenberg declared the Bungie-Microsoft marriage "doomed to fail" due to these fundamental differences.[36] .Bungie also pointed out that they were tired of new intellectual property being cast aside to work on the Halo franchise.^ When the lions came, they were curious about the new stump and sent a snake to check it out.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ When the lions came out of the water, they were suspicious of the new stump until one broke off a piece and saw it was rotten.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ They carried their property and provisions and used stones tied to straps as anchors to prevent being swept out to sea.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[32] Edge described the typical Bungie employee as "simultaneously irreverent and passionately loyal; fiercely self-critical; full of excitement at the company’s achievements, no matter how obscure; [and] recruited from its devoted fanbase."[27]
.The Bungie workplace is highly informal, with new and old staff willing to challenge each other on topics, such as fundamental game elements.^ The negative element of this discussion is totally dominated by you, your name calling and your total disregard for the fact that other people might have knowledge on the topic, also .
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

Staff are able to publicly criticize their own games and each other.[27][37] Fostering studio cooperation and competition, Bungie holds events such as the "Bungie Pentathlon", in which staff square off in teams playing games such as Halo, Pictionary, Dance Dance Revolution, and Rock Band.[37] Bungie also faces off against professional eSports teams and other game studios in Halo during "Humpdays", with the results of the multiplayer matches being posted on Bungie.net.[38]
Bungie's staff and fans, known as the "Underground Army", have banded together for charity and other causes. .After Hurricane Katrina, Bungie was one of several game companies to announce their intention to help those affected by the hurricane, with Bungie donating the proceeds of special t-shirts to the American Red Cross;[39][40][41] after the 2010 Haiti earthquake, Bungie sold "Be a Hero" t-shirts and donated money to the Red Cross for every Halo 3 or ODST player on Xbox Live who wore a special heart-shaped emblem.^ Some 56 percent of Americans who could benefit are taking statins, which reduce cholesterol and protect against heart disease.
  • The American Spectator : The Myth of the 46 Million 2 February 2010 16:24 UTC spectator.org [Source type: FILTERED WITH BAYES]

^ When the soul departed, only those who had lived a righteous life could enjoy their final resting place in Elysium as their reward.

^ Spotted Bear announced that, since the people were no longer destroying the world, that buffalo would save those who were left.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[42] Other charity work Bungie has done included auctioning off a painting of "Mister Chief" by Frank O'Connor,[43] a Halo 2 soda machine from Bungie's offices,[44] and collaborating with Child's Play auctions.[45] .Bungie also responded to a story about a gamer who lost all the personalization on his Xbox 360 when Microsoft repaired his console by sending the gamer an autographed Master Chief helmet and other memorabilia.^ Fables of type 50 about lions and other powerful animals who are tricked into punishing a physically weaker (but very clever) animal's enemies.
  • Folktexts: A library of folktales, folklore, fairy tales, and mythology, page 1 10 January 2010 3:29 UTC www.pitt.edu [Source type: FILTERED WITH BAYES]

^ Stories about mortals who enter into contracts with the demonic powers.
  • Folktexts: A library of folktales, folklore, fairy tales, and mythology, page 1 10 January 2010 3:29 UTC www.pitt.edu [Source type: FILTERED WITH BAYES]

^ The bird's husband shot the monster, who in revenge swallowed up all the water to keep others from having it.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

[46]

Offshoot companies

.Many of Bungie's employees have left the company to form their own studios.^ Savage man also believes that many of his own tribe-fellows have the power of assuming the shapes of animals, and that the souls of his dead kinsfolk revert to animal forms.

Double Aught was a short-lived company composed of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series.[9] .Wideload Games, creator of Stubbs the Zombie in "Rebel Without a Pulse", is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie.^ It wiped out all traces of the previous world and covered all the earth except two islands.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ Finally, they came to rest on a small piece of land, and Spider Woman unsealed their reeds and pulled them out by the tops of their heads.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

^ The children went to sleep, and when they awoke, one of the boys opened a hole, and they came out, the waters having had receded.
  • Flood Stories from Around the World 2 February 2010 16:24 UTC www.talkorigins.org [Source type: Original source]

Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer),[47] and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3), the team of nine included former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie). It collaborated with Bungie in releasing the last two maps for Halo 2.[48]

References

  1. ^ a b Dudley, Brian (2009-06-29). "Developers at Bungie ready to spring new heroes in the 'Halo' universe". The Seattle Times. http://seattletimes.nwsource.com/html/businesstechnology/2009395945_brier29.html. Retrieved 2009-06-30. 
  2. ^ a b c d Staff. "History of Bungie; Primordial Soup: Gnop!". Bungie.net. http://www.bungie.net/inside/history.aspx?link=HistoryOfBungie_p1. Retrieved 2007-10-08. 
  3. ^ a b c d e "Bungie". Icons. G4TV. 2004-12-09. No. 318.
  4. ^ Staff (1996-10-15). "The Bungie Newsletter Vol. I Issue 1". Marathon.Bungie.Org. http://marathon.bungie.org/story/bungienewsletter.html. Retrieved 2008-03-01. 
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  8. ^ a b c O'Connor, Frank; Luke Smith (2007-12-12). "Official Bungie Podcast 12/12/2007: With Martin O'Donnell". Bungie.net. http://www.bungie.net/Inside/content.aspx?link=bungiepodcasttime. Retrieved 2008-02-28. 
  9. ^ a b c d Staff. "History of Bungie; Primordial Soup: Marathon". Bungie.net. http://www.bungie.net/inside/history.aspx?link=juggernougat. Retrieved 2007-10-08. 
  10. ^ Staff. "History of Bungie; Primordial Soup: Juggernougat". Bungie.net. http://www.bungie.net/inside/history.aspx?link=Myth. Retrieved 2010-03-04. 
  11. ^ a b Bungie (2007-03-06). "Promordial Soup: The Juggernaut and Oni". Bungie.net. http://www.bungie.net/inside/history.aspx?link=oni. Retrieved 2007-10-08. 
  12. ^ a b Lopez, Vincent (1999-07-21). "Heavenly Halo Announced from Bungie". IGN. http://pc.ign.com/articles/068/068975p1.html. Retrieved August 31, 2006. 
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  15. ^ Asher Moses (2007-08-30). "Prepare for all-out war". The Sydney Morning Herald. http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html. Retrieved 2008-02-02. 
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  17. ^ Thorsen, Tor (2004-11-10). "Microsoft raises estimated first-day Halo 2 sales to $125 million-plus". GameSpot. http://www.gamespot.com/news/2004/11/10/news_6112915.html. Retrieved 2006-03-15. 
  18. ^ Terdiman, Daniel (2007-09-26). "Microsoft: 'Halo 3' nets biggest day in entertainment history". CNET. http://www.news.com/8301-10784_3-9785731-7.html. Retrieved 2008-03-06. 
  19. ^ Microsoft (2007-10-04). "Halo 3 Records more than $300 Million in First-Week Sales". Xbox.com. Microsoft. http://www.xbox.com/en-US/games/h/halo3/news/20071004-oneweeksales.htm. Retrieved 2008-02-29. 
  20. ^ O'Connor, Frank (2007-10-05). "Bungie Studios Becomes Privately Held Independent Company". Bungie.net. http://www.bungie.net/News/content.aspx?type=news&cid=12835. Retrieved 2008-02-12. 
  21. ^ O'Connor, Frank (2007-10-05). "Bungie Weekly What's Update". Bungie.net. http://www.bungie.net/News/content.aspx?type=topnews&cid=12834. Retrieved 2008-03-06. 
  22. ^ Snow, Blake (2008-07-15). "Bungie cancels announcement of surprise E3 game". GamePro. http://www.gamepro.com/news.cfm?article_id=202648. Retrieved 2008-07-16. 
  23. ^ Sinclair, Brendan (2009-06-01). "Halo Reach arrives 2010". Gamespot. http://e3.gamespot.com/story/6210617/halo-reach-arrives-2010. Retrieved 2009-06-01. 
  24. ^ a b Nutt, Christian (2009-07-24). "Reports: Halo: Reach Bungie's Last Halo Game, More". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=24578. Retrieved 2009-07-25. 
  25. ^ Dudley, Brier (2009-06-29). "Bungie chief on ODST, Halo 4, Natal and being ex-Microsoft". The Seattle Times. http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2009397250_bungie_chief_on_odst_halo_4_na.html. Retrieved 2009-06-30. 
  26. ^ Smith, Luke (2008-05-16). "Bungie Weekly Update: 16 May 2008". Bungie.net. http://www.bungie.net/News/content.aspx?type=topnews&cid=13795. Retrieved 2008-05-21. 
  27. ^ a b c Staff (2007-01-01). "Inside Bungie". Edge. Archived from the original on 2008-07-10. http://209.85.215.104/search?q=cache:q_-bJR55t78J:www.edge-online.co.uk/archives/2007/01/inside_bungie.php+inside+bungie+edge&hl=en&ct=clnk&cd=1&gl=us&client=safari. Retrieved 2008-03-10. 
  28. ^ O'Connor, Frank (2007-03-19). "Welcome to the Future of Bungie.net". Bungie.net. http://www.bungie.net/News/content.aspx?type=topnews&link=bungienetrelaunch. Retrieved 2008-03-12. 
  29. ^ a b c Jerrard, Brian; O’Connor, Frank; O'Donnell, Marty; Smith, Luke; Staten, Joseph; &c. (2007-08-20) (MP3). Official Bungie Podcast: Pre-Halo 3. Bungie Studios. http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_092007.mp3. Retrieved 2008-03-14. 
  30. ^ Bramwell, Tom (2007-11-12). "Bungie intros Halo 3 Heatmaps". Eurogamer. http://www.eurogamer.net/article.php?article_id=87360. Retrieved 2008-03-10. 
  31. ^ Robertson, Andy (2007-10-23). "Shaping Your Community: What Films Did, Games Must Do". Gamasutra. pp. 2–3. http://www.gamasutra.com/view/feature/1986/shaping_your_community_what_films_.php?page=2. Retrieved 2009-02-08. 
  32. ^ a b c d Fear, Ed (2007-11-08). "Single Player". DevelopMagazine. http://www.developmag.com/interviews/95/Single-Player. Retrieved 2008-03-06. 
  33. ^ Leigh, Violet. "Shi Kai Wang, Bungie Artist". Xbox.com. Microsoft. http://www.xbox.com/en-US/games/h/halo/themakers2.htm. Retrieved 2008-02-01. 
  34. ^ Bungie (2000-05-11). "Bungie-Microsoft FAQ". Halo.Bungie.Org. http://halo.bungie.org/misc/msacquisitionfaq/Bungie. Retrieved 2008-03-03. 
  35. ^ Brice, Kath (2009-08-26). "Microsoft "destroyed development culture" at FASA - Weisman". GamesIndustry.biz. http://www.gamesindustry.biz/articles/microsoft-destroyed-development-culture-weisman. Retrieved 2009-08-27. 
  36. ^ Ehrenberg, Roger (2007-10-09). "Microsoft/Bungie Divorce Was Inevitable". SeekingAlpha. http://seekingalpha.com/article/49310-microsoft-bungie-divorce-was-inevitable. Retrieved 2008-03-10. 
  37. ^ a b Allen, Christian; Jarrard, Brian; O’Connor, Frank; Smith, Luke. (2008-02-04) (MP3). Official Bungie Podcast: With Christian Allen. Bungie Studios. http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_020408.mp3. Retrieved 2008-03-06. 
  38. ^ Smith, Luke (2007-11-01). "Humpday Challenge: Geezer Gamers". Bungie.net. http://www.bungie.net/News/content.aspx?type=topnews&cid=12924. Retrieved 2008-03-11. 
  39. ^ Caldwell, Patrick (2006-07-07). "Halo 2 headset price cut for charity". Gamespot. http://www.gamespot.com/xbox/action/halo2/news.html?sid=6153681. Retrieved 2008-03-12. 
  40. ^ Klepek, Patrick (2005-09-01). "Bungie Aiding Flood Victims". 1UP.com. http://www.1up.com/do/newsStory?cId=3143372. Retrieved 2008-03-12. 
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  42. ^ Osborne, Eric (2010-01-15). "Be a Hero!". Bungie.net. http://www.bungie.net/News/content.aspx?type=topnews&link=BeAHero. Retrieved 2010-02-21. 
  43. ^ Webster, Andrew (2008-02-14). "Bungie Studios Auctioning off painting for Charity". Arstechnica. http://arstechnica.com/journals/thumbs.ars/2008/02/14/bungie-studios-auctioning-off-painting-for-charity. Retrieved 2008-03-15. 
  44. ^ Smith, Luke (2008-03-20). "That is One Charitable Soda Machine". Bungie.net. http://www.bungie.net/News/content.aspx?type=news&cid=13391. Retrieved 2008-03-25. 
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External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Bungie Studios article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Bungie Studios
Bungie Studios's company logo.
Founded 1991
Located Kirkland, Washington, USA
Website http://bungie.net/

Bungie Studios first started on the Apple Macintosh. They had a few early underground games and became popular with Macintosh users with Marathon. Unknown to most Xbox and PC users, Marathon was Macintosh-only until Aleph One was released, allowing Windows users to play Marathon on their PC. (Previously, only the second game in the trilogy was ported to PC. Now you can play them all.)

Bungie became really popular with the Xbox crowd after Microsoft bought them out while they were working on Halo for the Macintosh. Later Halo was ported to PC and Macintosh by Gearbox Software (PC and Mac code) and Aspyr Media (Mac porter).

Subcategories

This category has only the following subcategory.

M

Pages in category "Bungie Studios"

The following 7 pages are in this category, out of 7 total.

H

H cont.

  • Halo 3: ODST
  • Halo: Combat Evolved

M

M cont.

  • Myth II: Soulblighter

O


Gaming

Up to date as of February 01, 2010
(Redirected to Bungie Studios article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Bungie Studios
Type Private
Founded 1991
Headquarters Kirkland, Washington, USA
Products
Parent Company Microsoft Game Studios since 2000
Website http://bungie.net

A formerly Mac-centric developer that was a subdivision of Microsoft, but is independent as of 2007, though Microsoft maintains a controlling interest.[1]

History

  • Marathon stuff
  • Halo stuff
  • Halo 3: ODST and Halo Reach

The team

Game lineup

  • Knop
  • Oni
  • Myth: The Fallen Lords
  • Myth II: Soulblighter
  • Myth III: The Wolf Age
  • Pathways Into Darkness
  • Marathon
  • Marathon 2: Durandal
  • Marathon: Infinity
  • Halo: Combat Evolved
  • Halo 2
  • Halo 3
  • Halo 3: ODST
  • Halo: Reach

References

  1. Microsoft to make 'Halo 3' developer independent

External links

Developer stub
This video game developer-related article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

This article uses material from the "Bungie Studios" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Citable sentences

Up to date as of December 15, 2010

Here are sentences from other pages on Mythology, which are similar to those in the above article.








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