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Burnout 2: Point of Impact
Burnout 2 - Point of Impact.jpg
Official UK cover art
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Engine RenderWare
Aspect ratio 480p (EDTV), 480i (SDTV)
Platform(s) PlayStation 2, Xbox, Nintendo GameCube
Release date(s) PlayStation 2
NA September 30, 2002
PAL October 11, 2002
JP April 1, 2004
GameCube
NA April 9, 2003
PAL May 9, 2003
Xbox
NA May 1, 2003
PAL May 9, 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s) ELSPA: 11+
ESRB: E
OFLC: M15+
PEGI: 3+
Media DVD, Nintendo optical disc

Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003 and was the last Burnout game made for an Nintendo home console. It was then released on the Xbox in late April of the same year in a special edition developer's cut, with improved features.[1]

Contents

Gameplay

The basic gameplay of Burnout 2 is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.

Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles. There is also a police mode where one must wreck a bad guy's car to arrest him, unlocking the car.

The Xbox version is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live in a Burnout game.[1] The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Release controversy

To promote the game, Acclaim offered to reimburse once any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was canceled.[2]

References

External links

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Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Burnout 2: Point of Impact
Box artwork for Burnout 2: Point of Impact.
Developer(s) Criterion Games
Publisher(s) Acclaim
Engine RenderWare
Release date(s)
Genre(s) Racing
System(s) GameCube, PlayStation 2, Xbox
Rating(s)
ELSPA: Ages 11+
ESRB: Everyone
Preceded by Burnout
Followed by Burnout 3: Takedown
Series Burnout

Burnout 2: Point of Impact builds on the unique arcade racing game Burnout by enhancing the quality in every aspect. The jumps, the boost and the unique features that's exclusive for the three consoles. Adding to the lap races is the sprint races and the cop races which you'll knock a car ten times to make it crash before the time is up or the sprint race is over. This is the final Burnout game for GameCube with its additional Crash courses made especially for this console. The Xbox goes further with online play and its achievements.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Burnout 2: Point of Impact

Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Engine RenderWare
Release date PlayStation 2:
September 30, 2002 (NA)
October 11, 2002 (EU)
April 1, 2004 (JP)
GameCube:
April 9, 2003 (NA)
May 9, 2003 (EU)
Xbox:
May 1, 2003 (NA)
May 9, 2003 (EU)
Genre Racing game
Mode(s) Single-player, Multiplayer
Age rating(s) PEGI: 3+, CERO: 12+, ELSPA: 11+, ESRB: E, USK: 6+, OFLCA:M
Platform(s) PlayStation 2, Xbox, Nintendo GameCube
Media DVD, Nintendo optical disc
Credits | Soundtrack | Codes | Walkthrough

Burnout 2: Point of Impact is the sequel to Burnout. The game is created by Criterion Games and published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the GameCube in early April 2003 and then the Xbox in late April of the same year in a special edition developer's cut, with improved features.

The game takes place in the United States, and includes real-world cities, landscapes, and roadways from the USA: the only difference are the track names.

Contents

Gameplay

The basic gameplay of Burnout 2 is simple: race circuits around a track, either alone, against the A.I. or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, skidding around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air.

Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game includes a "crash" mode, in which the player(s) earn points by causing damage to other vehicles

Different versions

The Xbox version of Burnout 2 is subtitled the Developer's Cut, featuring 21 new car skins. It also features an Xbox Live online leaderboard, which was the first use of Xbox Live on a Burnout game. The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Reception

Publication Score
GameSpot Xbox: 8.6 / 10 [1]
GCN: 8.5 / 10 [2]
PS2: 8.3 / 10 [3]
IGN PS2: 9.0 / 10 [4]
Xbox: 8.6 / 10 [5]
GCN: 8.5 / 10 [6]
GameSpy PS2: 4.5 / 5 [7][8][9]
GameRankings GCN: 88.8% (43 reviews)[10]
Xbox: 88.6% (49 reviews)[11]
PS2: 88.3% (65 reviews)[12]
MetaCritic GCN: 89% (24 reviews)[13]
Xbox: 88% (23 reviews)[14]
PS2: 86% (31 reviews)[15]

References

  1. Xbox review at Gamespot.
  2. GameCube review at Gamespot.
  3. PlayStation 2 review at Gamespot.
  4. PlayStation 2 review at IGN.
  5. Xbox review at IGN.
  6. GameCube review at IGN.
  7. PlayStation 2 review at GameSpy.
  8. GameCube review at GameSpy.
  9. Xbox review at GameSpy.
  10. Aggregate score for GameCube at Game Rankings.
  11. Aggregate score for Xbox at Game Rankings.
  12. Aggregate score for PlayStation 2 at Game Rankings.
  13. Aggregate score for GameCube at Metacritic.
  14. Aggregate score for Xbox at Metacritic.
  15. Aggregate score for PlayStation 2 at Metacritic.

External links

  • Burnout 2: Point of Impact at Mobygames.com
  • IGN Gamespace
  • Operation Burnout Fan Site

Burnout Series
Games:
BurnoutBurnout 2: Point of Impact • Burnout 3: Takedown • Burnout RevengeBurnout Legends • Burnout Dominator • Burnout Paradise
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This article uses material from the "Burnout 2: Point of Impact" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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