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Burnout Paradise
Burnout Paradise Boxart 2.png
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Designer(s) Alex Ward (Creative director)
Engine RenderWare
Version 1.90 (PS3 & Xbox 360)
1.1.0.0 (PC)
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) Retail

PS3, Xbox 360
NA January 22, 2008
EU January 25, 2008[1]
Download
PS3
INT September 25, 2008
Ultimate Box
PC
NA February 5, 2009[2]
EU February 6, 2009[2]
PS3, Xbox 360
EU February 5, 2009[2]

Genre(s) Racing, Sandbox
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: E10+
PEGI: 3+ (original rating)
7+ (re-rating)
OFLC: M
Media Blu-ray Disc, DVD, Download
System requirements See PC release
Input methods USB Steering Wheel, Dual Analogue Gamepad, Keyboard, Mouse

Burnout Paradise (formerly known as Burnout 5) by Criterion Games is the seventh game in the Burnout video game series. It was released in January 2008 for PlayStation 3 and Xbox 360 and on February 5, 2009 on Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand in August 2009. It has an open world set in the fictional Paradise City. The song "Paradise City" by Guns N' Roses is the game's title music and also featured on the in-game soundtrack.

Contents

Gameplay

According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series.[3] He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up". The game is set in an open-world environment.[4] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. Records are now be kept on players' drivers licenses and there as well as statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, "Crash Mode", now called "Showtime", can now be initiated at any time and place in the game.[5] While racing players may take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features multiple customisable game modes, [6][5] such as determining whether or not there is traffic in an online event, selecting race routes, and including/excluding cars based on their boost types.

The damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash.[7] If the player's car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, or winds up outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars will compress and deform around objects they crash into.

Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up"[8] or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's Boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[9]

Multiplayer

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-Pad and the Easy Drive menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the hosting player can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 using a PS3-compatible webcam, and Xbox 360 using Xbox Live Vision.[10] When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's hard drive.[11]

Updates and expansion packs

Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. The first major update, codenamed "Bogart", fixed several glitches and was scheduled to be released on April 24, 2008.[12] However, it was made available to Xbox 360 users on April 18, 2008 and to PlayStation 3 users on April 24, 2008.

The "Cagney" update was released on schedule on July 10, 2008 for PlayStation 3 and on August 4, 2008 for the Xbox 360. The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players simultaneously competing for the highest stunt score within 2 minutes (or as long as a player is still chaining stunts). Road Rage features two teams; one must race to a checkpoint while the others tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start with all players gathering at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. "Gagney" also brought custom soundtracks and 1080i support to the PlayStation 3 version.[13]

Although initially excluded, Paradise was updated to add time-of-day as well as motorcycles.

On April 23, 2008 it was announced that motorbikes and night-day cycles would appear in the Bikes Pack (originally codenamed the "Davis" update), along with tailored locations, challenges and game modes.[14] Criterion Games announced on August 5, 2008 that the update would also feature a new dynamic weather system, two starter bikes in the player's junkyard, 70 new bike-only challenges, and special "Midnight Rides" challenges that appear only at night.[15] The Bikes pack was released on September 18, 2008 on both the PlayStation 3 and Xbox 360.

On September 25, 2008 another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements. However when the update was released they stated that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[16] On February 5, 2009, Criterion released the free 1.6 update, which includes the addition of an in-game browser for the PC and PlayStation 3 versions, allowing users to access the Criterion Games Network. An in-game store was also added to all versions allowing users to purchase content from within the game.[17]

Paid content

In addition to the free updates, Criterion is releasing several optional, premium packs that add content like new cars, areas and modes. The first update was announced as the "Burnout Party Pack" and launched on February 5, 2009 in North America and the United Kingdom.[18] It focuses on single-console multiplayer gameplay, offering a Freeburn Challenge-like setting but for people playing on the same console, passing the controller around to complete challenges. The challenges are split into 'Speed', 'Stunt' and 'Skill' with up to 8 rounds and up to 8 players playing at once. Criterion in addition also announced the combo pack "Burnout Paradise - The Ultimate Box" that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained "a mountain of new refinements".[19]

On November 7, 2008 Criterion announced the first premium content pack called "Legendary Cars". The pack features four cars inspired by famous vehicles from film and television.[20] The Jansen P12 88 Special (based on the DeLorean from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger is (based on The General Lee from the TV series The Dukes of Hazzard).[21] The Legendary Cars pack was released on February 19, 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[22]

On March 5, 2009, Criterion announced the release of the "Toy Cars" pack. It features a collection of new vehicles designed with a "toy car" aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offering all toy cars and also the Nakamura Firehawk; a toy motorcycle, the others splitting the content into two parts, without the Firehawk.[23]

On March 12, 2009, the "Boost Specials" pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a 'locked' boost; the car continues to boost until it is brought to a stop, either performing a 180-degree turn, slowing down with the handbrake or by crashing. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, allowing the player to willingly switch between the three different boost types at the touch of a button.[24]

On February 6, 2009, via the Criterion Games Network, Criterion announced the "Cops & Robbers" pack, which was released April 30, 2009 for PlayStation 3 and Xbox 360.[25] The content does not involve AI Police cars patrolling the streets but instead borrows from the Cops and Robbers modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[26] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[27]

Originally announced as the "Eastwood" pack coming in "Fall 2008",[28] the expansion known as "Big Surf Island" was released June 11, 2009.[29] Design for the island was guided by the principle of "If you can see it, you can drive it".[30][31] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, including the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded for completing all 500 freeburn challenges.[32] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also been added along with a new 'Big Surf Island License' to obtain.[33]

Release and Marketing

A demo featuring a Hunter Cavalry, a Nakamura Ikusa GT[34] (only available in the Japanese version of the demo, but also available in the full game), a stunt run, a race, a time trial activity, 4 player online capability, and 9 online challenges (three each for 2, 3, and 4 players) was made available on December 13, 2007 for both PlayStation 3 via PlayStation Store and Xbox 360 via Xbox Live Marketplace.[35][36] On January 4 through January 14, Criterion raised the maximum number of players for the online Freeburn in the Paradise demo to 8 players (which has since returned to 4 players). With it, a total of 13 new Freeburn challenges were made available for players to attempt – 3 challenges in 5, 6 and 7 player sessions, and 4 new challenges for those playing in 8 player sessions.[37]

On the 25 September 2008, Criterion announced that Burnout Paradise would be made available for download on the PlayStation Store.[38] Upon installation and first execution, all updates would also be downloaded and installed, allowing the player to have the latest version of Burnout Paradise.

The Criterion Games Network is a free service which allows users to access a range of information including gameplay statistics for themselves and their friends. Initially only accessible from within the PlayStation 3 and PC versions of Burnout Paradise, the service was extended and made available from any web browser via the Criterion Games website to any user who has played the PS3, PC or Xbox 360 versions of the game. To access the web browser version, users must log-in with an EA account linked to an Xbox Live, Games for Windows Live or PlayStation Network ID. From the Criterion Games Network users can access news about the game and view information about themselves and their friends including gameplay statistics, online rank and which downloadable content packs have been installed.[39]

Burnout Paradise features in-game advertising for a number of brands.(Burger King, JL Audio, Gillette and CompUSA) From October 6, 2008, in-game billboards featured ads for the then United States Democratic Presidential Candidate Barack Obama. Electronic Arts confirmed that the Obama campaign paid for the advertisements, marking the first time that a United States presidential candidate has bought in-game advertising.[40] The Obama campaign ran only on the Xbox 360 version of the game.

PC release

Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion are making use of high-end graphics cards and have introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. When using three 4:3 monitors allow the player to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the whole map and 2 cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game.[41]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 88/100[42]
Metacritic 88/100[43]
Review scores
Publication Score
1UP.com A-
Eurogamer 8/10
Game Informer 8.5/10
GamePro 5/5 stars
GameTrailers 8.8/10
IGN 8.8/10
Official PlayStation Magazine (US) 5/5 stars
Official Xbox Magazine 9/10
PSM3 89/100
X-Play 4/5 stars
Awards
Entity Award
IGN Best Racing/Driving Game (2008)
GameSpot Best downloadable content (2008)
Best driving game (2008)
GameSpy Best driving game (PS3, 2008)
Best driving game (Xbox 360, 2008)
Spike Best driving game (2008)

Burnout Paradise was well received, earning (among other things) the Editor's Choice in GameSpot. Metacritic has the game calculated at 88 out of 100 for the Xbox 360 release[43] and 87 for the PS3.[44] Game Rankings calculated an 88% for the Xbox 360[42] and an 88% for the PS3 version.[45] While, on the whole, the game was received well some reviewers suggested that veterans and newcomers to the game may find the large open world "daunting" at first. Another issue raised by reviewers is that there was no option to restart a race or event. Instead one had to either fail the event, or cancel the race by pulling over and stopping for a few seconds, and then return to the specific place on the map to try that particular race or event again (the latter method not being explained at any point in the game or the manual, only in a trailer for the game). Criterion responded to this criticism by stating that they don't feel that this is a problem and that adding a "retry" option would introduce loading screens, which they "hate with a passion".[46] Despite this, the option to restart an event was later added to the game via a free software update.[17] Hyper's Daniel Wilks commends the game for its "great sense of speed and things that go boom". However, he criticised it for "unreplayable races, no waypoints and frustrating backtracking".[47]

References

  1. ^ Robert Purchese (2007-12-06). "Burnout gets Euro date News". Eurogamer.net. http://www.eurogamer.net/article.php?article_id=88912. Retrieved 2009-06-01.  
  2. ^ a b c Criterion Games (2009-01-16). "Criterion Dates PC, Ultimate and Party!". http://www.criteriongames.com/article.php?artID=383. Retrieved 2009-01-16.  
  3. ^ Berghammer, Billy (2006-08-29). "Burnout 5 Crashin' Up Xbox 360 And PS3 In 2007". Game Informer. http://www.gameinformer.com/News/Story/200608/N06.0829.1227.04305.htm. Retrieved 2009-11-11.  
  4. ^ Criterion Games (2007-08-19). "Official Crash FM Podcast (Episode 2)". http://www.criteriongames.com/podcast/. Retrieved 2009-11-11.  
  5. ^ a b Dunham, Jeremy (2007-07-08). "Burnout 5 is Paradise". IGN. http://uk.ps3.ign.com/articles/802/802255p1.html. Retrieved 2009-11-11.  
  6. ^ Criterion Games (2007-09-02). "Official Crash FM Podcast (Episode 4)". http://www.criteriongames.com/podcast/. Retrieved 2009-11-11.  
  7. ^ "Craig Sullivan Video Interview". IGN. 2007-07-11. http://ps3.ign.com/dor/objects/850815/burnout-5/videos/burnout_videointerview_070607.html. Retrieved 2009-12-15.  
  8. ^ Criterion Games (2007-08-26). "Official Crash FM Podcast (Episode 3)". http://www.criteriongames.com/podcast/. Retrieved 2009-11-11.  
  9. ^ Bramwell, Tom (2007-09-03). "Eurogamer's First Impressions". Eurogamer. http://www.eurogamer.net/article.php?article_id=82351&page=2. Retrieved 2009-11-11.  
  10. ^ "EA Revs Up Burnout Paradise With Innovation and Style" (PDF). Electronic Arts. 2007-09-21. pp. 2. http://www.info.ea.com/news/pr/pr1007.pdf#page=2. Retrieved 2007-09-23.  
  11. ^ Gerstmann, Jeff (2007-07-12). "E3 '07 - Hands On". IGN. http://uk.gamespot.com/ps3/driving/burnout5/news.html?page=1&sid=6174561. Retrieved 2009-11-11.  
  12. ^ Update Bogart information on Kotaku. Burnout Paradise Gets Massive, Trenchcoat-Wearing Update
  13. ^ "Here's what you get with the FREE Cagney Software Update". Criteriongames.com. http://www.criteriongames.com/article.php. Retrieved 2009-06-01.  
  14. ^ "Article - Criterion Games announces motorbikes in Burnout Paradise!". Criterion Games. 2008-04-23. http://www.criteriongames.com/article.php?artID=145. Retrieved 2009-06-01.  
  15. ^ "PlayStation.Blog - Paradise City Choppers, Burnout's Bikes". http://blog.us.playstation.com/2008/08/05/paradise-city-choppers-burnouts-bikes/.  
  16. ^ "Burnout Paradise Trophy Pack is Live Today". Criterion Games. 2008-09-15. http://criteriongames.com/article.php?artID=350. Retrieved 2008-09-28.  
  17. ^ a b "Everything you need to know about our FREE 6th Feb update". Criterion Games. 2009-01-23. http://criteriongames.com/article.php?artID=384. Retrieved 2009-01-30.  
  18. ^ "Burnout Paradise Party". Criterion Games. 2008-10-31. http://criteriongames.com/article.php?artID=367. Retrieved 2008-10-31.  
  19. ^ "Burnout Paradise The Ultimate Box". Criterion Games. 2008-10-31. http://criteriongames.com/article.php?artID=366. Retrieved 2008-10-31.  
  20. ^ "Legendary Cars Incoming". TheSixthAxis. 2008-02-16. http://www.thesixthaxis.com/2009/02/16/legendary-cars-incoming/.  
  21. ^ Mike Fahey. "New Burnout Legendary Cars Channel KITT, Ecto-1, And The General Lee". Kotaku. http://kotaku.com/5127651/new-burnout-legendary-cars-channel-kitt-ecto+1-and-the-general-lee.  
  22. ^ Criterion. "Legendary Cars Collection". Criterion. http://www.criteriongames.com/article.php?artID=402.  
  23. ^ "Here come the Toys". Criterion Games. 2009-03-05. http://www.criteriongames.com/article.php?artID=415. Retrieved 2009-03-05.  
  24. ^ "Burn Baby Burn". Criterion Games. 2008-11-21. http://www.criteriongames.com/article.php?artID=373. Retrieved 2008-11-21.  
  25. ^ "Burnout Paradise Cops & Robbers Pack coming April 30th". D+PAD. 2009-02-06. http://www.dpadmagazine.com/2009/04/17/burnout-paradise-cops-robbers-pack-coming-april-30th/. Retrieved 2009-04-17.  
  26. ^ "Breaking News - Cops And Robbers Release Date". Criterion Games. 2009-04-17. http://portal.burnoutweb.ea.com/page/news. Retrieved 2009-04-17.  
  27. ^ "Burnout Paradise New Pack Announcement". Criterion Games. 2009-02-06. http://www.criteriongames.com/article.php?artID=393. Retrieved 2009-02-07.  
  28. ^ "Criterion Games - Article - Another View on the Island". http://www.criteriongames.com/article.php?artID=160.  
  29. ^ "Criterion Games - Article - Island release date revealed in new trailer". http://portal.burnoutweb.ea.com/page/news.  
  30. ^ "Criterion Games - Article - Welcome to Big Surf Island!". http://www.criteriongames.com/article.php?artID=374.  
  31. ^ "Criterion Games - Crash TV Episode 15 - The Island Update". http://www.criteriongames.com/podcast/index.php?episode=15.  
  32. ^ "Criterion Games". Criterion Games. 2009-04-30. http://www.criteriongames.com/faq/. Retrieved 2009-06-01.  
  33. ^ "Criterion Games - Article - Vacation Planning Guide: Big Surf Island". http://portal.burnoutweb.ea.com/page/news.  
  34. ^ "Criterion Crash FM Podcast Episode 14 part 2 @ 19:37". http://www.criteriongames.com/podcast/. Retrieved 2008-01-08.  
  35. ^ "Burnout Paradise Demo Hands-On". Gamespot. December 5, 2007. http://www.gamespot.com/ps3/driving/burnout5/news.html?sid=6183701&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1. Retrieved 2008-01-14.  
  36. ^ Brendan Sinclair (2007-10-26). "Burnout Paradise slams into stores January 22". GameSpot. http://uk.gamespot.com/xbox360/driving/burnout5/news.html?sid=6181749.  
  37. ^ Criterion Games (2008-01-04). "Burnout Paradise Demo Supports 8 Players". Criterion Games. http://www.criteriongames.com/burnout/paradise/press/features/demo/8player/.  
  38. ^ Criterion Games (2008-10-31). "Burnout Paradise The Ultimate Box PC game dated". http://criteriongames.com/article.php?artID=365. Retrieved 2008-11-01.  
  39. ^ "Criterion Games Network Now Available for all Burnout Paradise players". Criterion Games. 2009-02-26. http://www.criteriongames.com/article.php?artID=411.  
  40. ^ Brendan Sinclair (2008-10-14). "Obama campaigns in Paradise City". GameSpot. http://www.gamespot.com/news/6199379.html. Retrieved 2008-10-14.  
  41. ^ "Burnout Paradise: The Ultimate Box on PC". Criterion Games. 2008-05-09. http://www.criteriongames.com/packs/pc.php. Retrieved 2009-01-23.  
  42. ^ a b "Burnout Paradise Reviews". Gamerankings. http://www.gamerankings.com/htmlpages2/933706.asp. Retrieved 2008-09-05.  
  43. ^ a b "Burnout Paradise (Xbox 360)". Metacritic. http://www.metacritic.com/games/platforms/xbox360/burnoutparadise. Retrieved 2008-09-05.  
  44. ^ "Burnout Paradise (PlayStation 3)". Metacritic. http://www.metacritic.com/games/platforms/ps3/burnoutparadise. Retrieved 2008-09-05.  
  45. ^ "Burnout Paradise Reviews". Gamerankings. http://www.gamerankings.com/htmlpages2/935291.asp. Retrieved 2008-09-05.  
  46. ^ "Merry Christmas And Some Demo Questions Answered...". Criterion Games. http://www.criteriongames.com/burnout/paradise/demo/merrychristmas/. Retrieved 2008-08-31.  
  47. ^ Wilks, Daniel (March 2008). "Burnout Paradise". Hyper (Next Media) (173): 66, 67. ISSN 1320-7458.  

External links


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From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Burnout Paradise

Developer(s) Criterion Games
Publisher(s) Electronic Arts
Engine RenderWare
Release date Xbox 360 & PS3:
January 22, 2008 (NA)
January 25, 2008 (EU)
PSN:
September 25, 2008
Burnout Paradise: The Ultimate Box
Xbox 360, PS3 & PC (Windows)
:
February, 2009
Genre Racing, Open World
Mode(s) Single player, Multiplayer (Online Only, 2-8 Players)
Age rating(s) ESRB: E10+
PEGI: 3+
Platform(s) PlayStation 3, Xbox 360, Windows
Media Blu-Ray Disc or Digital Distribution download thru PSN (for PS3), DVD-DL (for Xbox 360)
Input SIXAXIS, DualShock 3, PlayStation Eye or any USB Compatible Camera (for PS3), Xbox Live Vision Camera (for Xbox 360)
Credits | Soundtrack | Codes | Walkthrough

Contents

Features

Despite being in an open world, the game still retains the 60 frames-per-second most Burnout games have used. Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, Crash Mode, now called Showtime, can now be started at any time and place in the game; though Showtime mode is rather different from the usual Crash Mode. Also, for races, players may now take any route to get to the destination. Races and other events are simply started by stopping at any of the 120 traffic lights around Paradise City and applying the accelerator and brake at the same time. Multiple settings have been confirmed to be fully customisable such as:

  • "Boost Rules", where the player may choose cars that use the boost styles from previous Burnout games.
  • Whether or not there is traffic in an online event.
  • Start and finish points for online events with up to 16 checkpoints.

The damage system has also been reworked. There are now two different types of crash based on the car's condition after the crash. If the player's car manages to retain all four wheels, and not break its chassis, the player may drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any of its wheels, has the engine damaged too much from an impact, or winds up outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars can also be torn into several pieces, be compressed and deform around objects as you crash into them. However, Alex Ward confirmed in the Official Crash FM podcast that cars may not be ripped in half, as concept pictures and early information had stated. There are also other cars which can be obtained by typing in a sponsor code. These only work for certain regions. One of these sponsor code cars is the Steel Wheels version of the Carson GT concept car, which features the car with an armor plate and supercharger. The code for this car could be obtained from pre-ordering the game from certain retailers. When starting the single player mode you are assigned with a learner's permit and a single car. While playing you race and win events to earn points towards a higher license, from a Learners Permit (E-class), D-class, C-class, B-class, A-class, Burnout Paradise (S-class), Burnout Elite (SS-class) up to Criterion Elite (SSS-class). After earning a new license every event that you complete is reset so you can replay the event again to earn credit towards a new license.

Cars now have manufacturer and model names, which are loosely based on real-world cars but are mostly fictional (some of the cars are even based on those from a previous Burnout game, e.g. the Hunter Manhattan is the Classic from Burnout 2). Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a blow shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard where you select your vehicle (after taking the car through a Paint Booth drivethru at least once). Other real-time changes include driving through the forecourt of a gas station to automatically refill your Burnout meter, and driving through the forecourt of a repair shop to automatically repair your car, allowing you to extend a Road Rage or Marked Man event beyond the car's damage limits.

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-Pad and the Easy Drive menu pops up on the bottom left hand corner of their screen. From there, players are able to invite another player from their friends list. Once friends have joined the game, the hosting player is then able to pick from a variety of events to play. There are also special Burnout Racing Team cars that you can get.

Car types

Cars in Burnout Paradise can have one of three different types of "Boost Standard", showing what a player will have to do with the car in order to build up their boost bar:

  • Speed: Driving the car at high speeds through oncoming traffic and/or weaving through traffic (performing a "Near Miss" where the car avoids another by a few inches or less) builds up the boost bar. This is the only type of boost in which the boost is not available until the meter is completely filled. When it is filled, the boost bar becomes inflamed and the player may use it until the player crashes, lets off of the boost, or runs out of boost power. However, the depletion of boost power on a Speed standard can cause a "Burnout" if the player keeps the boost button pressed after their boost bar is depleted, in which the bar refills allowing the player to continue to use their boost. As long as the boost is continued to be used and the car is continuing to be driven, the player can create a "Burnout Chain" for as long as the player is able. This is the only standard that allows a Burnout chain.
  • Stunt: The player can only build up this boost bar by performing stunts with the car (driving through incoming traffic counts). However, as long as there is boost power stored, the player is able to use it. The Stunt boost is the longest boost bar initially.
  • Aggression: The player will only be able to fill up this boost bar by reckless driving, such as performing traffic checks and/or takedowns, knocking over signs, performing stunts, and driving through oncoming traffic. Initially, the boost bar of these cars shows a "x2" at the end of the bar. If a player performs a takedown, the bar can be extended until the player switches cars (the only boost standard that has this ability), thereby showing a "x3" at the end of the bar instead. Like the Stunt standard, boost can be used immediately, regardless of if the player has the bar completely filled.

Cars are also rated on three merits when viewed at the Junkyard:

  • Speed: How fast a car can go. The higher the rating, the higher the top speed in which a car will be able to reach without using boost.
  • Boost: The cars boost power. The higher this rating, the longer the boost power on that car will last before running out.
  • Strength: How long a car can go before becoming completely totaled. The higher this rating, the more likely the car will be able to survive a crash or be able to make another car crash instead of them (if a car is stronger than another, the more likely the car will make the other crash upon collision). This rating also determines how many crashes a car is allowed in Road Rage or Marked Man events before an event ends when the car is in mint condition upon entering the event.

Event types

Races, Marked Man events and Burning Routes can start in any location around Paradise City, but the destination is always one of eight: the Maplemount Country Club, the Coastguard HQ, the Waterfront Plaza, the Paradise Wildcats Baseball Stadium, the Fort Lawrence Naval Yard, the Lone Stallion Ranch, the Paradise City Wind Farm and the Crystal Summit Observatory. Road Rages and Stunt Runs have no set end destination.

  • Race: Races consist of the player and at least one other car (races with just one opponent are known as 'Duels'). The player is given a location to race to. The player can take any route through the city to the location, with the aid of a flashing road names at the top of the screen when the player is advised to turn. The first to arrive at the destination wins; there are no points or prizes awarded for placing second or third, unlike most racing games. Online races can also include checkpoints that need to be crossed before reaching the finish.
  • Road Rage: The player is given a target number of takedowns and a time limit. A Road Rage event is won by meeting or exceeding this target in the given time limit. A variant of this event was made available for online play in the "Cagney" update.
  • Marked Man: In this event, the player is given a destination. At least one opponent is trying to stop the player from reaching the destination by scoring takedowns against them. The player must survive from start to finish in order to win (the player can be part of collisions, but loses the event if he totals the car). A variant designed for online gameplay was included in the "Cagney" update.
  • Stunt Run: Players are given a target score. They must earn points towards that score by using boosts, jumps, drifts and other such stunt moves. An online version of this event type was added to the game as part of the "Cagney" update.
  • Burning Route: Each Burning Route requires the player to use a specific car. Once the player is driving the required car, they race against the clock to a specified location. When a Burning Route is won the player wins an upgraded version of the vehicle they completed it with. The upgraded vehicle can boast extra boost power, more base speed or a stronger body (but usually in exchange for another category being made weaker). This event is unique in that it does not reset when the player earns a new license, because it's tied to the car used to run it rather than the license level the player is presently at.

After the "Burnout Bikes Update" (formerly called "Davis"), two new events were added that are exclusive to the motorcycles:

  • Burning Ride: Same as a Burning Route but for the motorcycles. However, some of these are now timed checkpoint events wherein the rider must ride through a set number of checkpoints before the time limit expires. These checkpoint events also do not have to end at one of the predetermined endpoints in Paradise City (they can terminate at intersections).
  • Midnight Ride: Same as a Burning Ride but takes place between the in-game hours of 8PM and 8AM.

Mugshots

A "Mugshots" camera feature is available in the Burnout Paradise versions for the PlayStation 3 (using the PlayStation Eye, the PlayStation 2 EyeToy, and other compatible webcams) and Xbox 360 (using the Xbox Live Vision). When a player is taken down, they have their photo, called a 'Mugshot', taken and shown to the aggressor, and vice versa. These photos can then be saved to the console's hard drive. You receive "Mugshots" for taking down an opponent, an "Event Mugshot" for taking down an opponent during a "Ranked race" online, a "Smugshot" for beating an opponent's fastest Road Rule time, and "Photo Finish" for wining an Online race. Both versions allow cameraless persons, or those who do not wish to use their real face, to use their Gamerpicture/PSN avatar.

Downloadable Content/Updates

For detailed information on Burnout Paradise's Downloadable Content and Updates, visit Burnopedia, the Burnout Wiki.

Free Updates

  • Burnout Paradise 1.1 - Astaire, released January 22, 2008
  • Burnout Paradise 1.2 - Bogart, released April 18, 2008 for Xbox 360 and April 24, 2008 for PlayStation 3
  • Burnout Paradise 1.3 - Cagney, released July 10, 2008 for PlayStation 3 and August 4, 2008 for Xbox 360
  • Burnout Paradise 1.4 - Burnout Bikes, released September 18, 2008 for Xbox 360 and PlayStation 3
  • Burnout Paradise 1.5 - Trophies, released September 25, 2008 for PlayStation 3, not released for Xbox 360
  • Burnout Paradise 1.6 (PC 1.0.0.1) - Free February Update, released February 5, 2009 for PlayStation 3 and PC and February 6, 2009 for Xbox 360
  • Burnout Paradise 1.7 (PC 1.1.0.0) - Second Burnout Store Update, (Current Version of the Game for PC) released February 18, 2009 for PlayStation 3 and Xbox 360, and March 25, 2009 for PC
  • Burnout Paradise 1.8 (PC 1.2.0.0) - Third Burnout Store Update, (Current Version of the Game for PlayStation 3 and Xbox 360) released April 30, 2009 for PlayStation 3 and Xbox 360

Premium Content

  • Burnout Paradise Premium Content ($9.99 / €9.99 / £7.99 / 800 MSP) - Party Pack, released February 5, 2009
  • Burnout Paradise Premium Content ($7.99 / €7.99 / £6.29 / 600 MSP) - Legendary Cars, released February 19, 2009 for PlayStation 3 and Xbox 360, and March 25, 2009 for PC
  • Burnout Paradise Premium Content ($4.99 / €4.99 / 400 MSP) - Time Savers Pack, released February 19, 2009 for PlayStation 3 and Xbox 360, and March 25, 2009 for PC
  • Burnout Paradise Premium Content ($12.99 / €12.99 / £9.99 / 1000 MSP) - Toys, released March 5, 2009 for PlayStation 3 and Xbox 360, and March 25, 2009 for PC
  • Burnout Paradise Premium Content ($7.99 / €7.99 / £6.29 / 640 MSP) - Boost Specials, released March 12, 2009 for PlayStation 3 and Xbox 360, and March 25, 2009 for PC
  • Burnout Paradise Premium Content ($9.99 / €9.99 / £7.99 / 800 MSP) - Cops and Robbers Pack, released April 30, 2009 for PlayStation 3 and Xbox 360
  • Burnout Paradise Premium Content ($12.99 / €12.99 / £9.99/ 1000 MSP) - Big Surf Island, expected June 11, 2009 for PlayStation 3 and Xbox 360

Burnout Paradise: The Ultimate Box

Burnout Paradise: The Ultimate Box is the repackaging of Burnout Paradise and its first four Game Changing Content Packs(Cagney, Burnout Bikes, Big Surf Island, and the Party Pack). It will tweak a few features including the much-griped about inability to restart events. It is the first Burnout game to be released on the PC. A demo is expected to be released February 2009 for the PC, closely followed by the game's release on PC, PlayStation 3, and the Xbox 360.

Main article: w:c:Burnout:Burnout Paradise: The Ultimate Box

Trivia

Map Iteration

Reviews

  • Zero Punctuation

Burnout Series
Games:
Burnout • Burnout 2: Point of Impact • Burnout 3: Takedown • Burnout RevengeBurnout Legends • Burnout Dominator • Burnout Paradise

This article uses material from the "Burnout Paradise" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Burnout Paradise
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Engine RenderWare
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) North America: January 22, 2008
Europe: January 25, 2008
Genre(s) Racing
Mode(s) Singleplayer, Multiplayer
Rating(s) ESRB: E10+
PEGI: 7+

Burnout Paradise is the seventh video game of the Burnout series made by Criterion Games. It was released in January 2008 for PlayStation 3 and Xbox 360 and on February 5, 2009 on Microsoft Windows. It was also released on the PlayStation Store in September 2008. It has an open world set in the fictional Paradise City.








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