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Encyclopedia

Call of Duty: Roads to Victory
Developer(s) Amaze Entertainment
Publisher(s) Activision
Platform(s) PlayStation Portable
Release date(s) NA March 14, 2007
EU March 30, 2007
Genre(s) First-Person Shooter
Mode(s) Single-player, Multi player: 2-6
Rating(s) BBFC: 15
ESRB: Teen
PEGI: 16+
Media UMD
Input methods Gamepad

Call of Duty: Roads to Victory is a World War II first-person shooter for the PlayStation Portable. It was released on March 14, 2007. It is the third portable installment of the franchise, first being on the N-Gage and the second on the Pocket PC. Campaign mode lets you play from 3 Allied soldiers' perspectives: 82nd Airborne, Canadian 1st Army, British Parachute Regiment and including a pilot gunner from the Eighth Air Force in 14 missions total.

Contents

Gameplay

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Campaign

Campaign mode lets you play through missions throughout WWII. There are 3 campaigns throughout the game: American, Canadian, and the British. The American missions are Operation Market Garden, Operation Avalanche, and Operation Detroit. The Canadian missions are the Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster. The British missions are Operation Market Garden and Operation Varsity. Although there are 14 levels total, each will take place during a certain mission from WWII.

Multiplayer

In multiplayer, up to 6 players may play wirelessly via ad hoc, in nine different maps. Game types are Deathmatch, Team Deathmatch, Capture the Flag, Hold the Flag and King of the Hill.

Development

Roads to Victory is the first game in the Call of Duty franchise made for the PlayStation Portable, a handheld game console.[1]

Reception

Template:VG Reviews

IGN rated Roads to Victory 6.6 out of 10 and GameSpot scored it 6.2 out of 10. Gamespy noted that the artificial intelligence in the game was "unimpressive" and "laughable", noting that despite the game initially having a "great presentation" that it was only "mediocre", scoring it 2.5 out of 5.

Roads to Victory has been criticized for some glitches. They were criticized by The Age, who commented that these glitches "tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason".[1] The game's control scheme has also been criticized, with the Sunday Mail stating that "the big drawback of the game is the clumsy control scheme, which has the buttons doing the work of the arrows and vice versa."[2]

References

External links


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