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Call of Duty: United Offensive
Developer(s) Gray Matter Interactive
Publisher(s) Activision, Aspyr (Mac)
Designer(s) Dan Koppel
Composer(s) Michael Giacchino
Justin Skomarovsky
Series Call Of Duty
Engine id Tech 3
Version 1.51 (Windows)
1.51b (Macintosh)
Platform(s) Microsoft Windows, Apple Macintosh
Release date(s) NA September 14, 2004
EU September 24, 2004
JP October 9, 2004
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 15
PEGI: 16+
USK: 18+
PEGI: 15+ (Finland)
Media CD (2), DVD or download
System requirements Call of Duty, 800 MHz CPU, 128 MB RAM, 1.15 GB Hard disk space, 32 MB GPU
Input methods Keyboard and mouse

Call of Duty: United Offensive is an expansion pack for the popular first-person shooter computer game, Call of Duty. It was developed by Gray Matter Interactive, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004.

Since October 13, 2006, the game has also been available to buy on Valve's content delivery platform, Steam.



United Offensive level depicting the Battle of the Bulge

The game features single-player missions centered around the three major Allied forces of World War II: the United States as Cpl. Scott Riley, the United Kingdom as Sgt. James Doyle and the Soviet Union as Pvt. Yuri Petrenko. The game also includes historical battles, such as the Battle of the Bulge, Battle of Kursk, and the Invasion of Sicily. A minor deviation from the original game is a bombing mission in which the player mans several M2 Browning machine guns. Several new abilities are added to the game as well, including the ability to actually deploy light machine guns, use flamethrowers, to sprint; which makes the character run faster but at the cost of not being able to fire their weapon, and the ability to "cook" grenades (allowing the fuse to burn somewhat before throwing the grenade).

The biggest changes made by United Offensive are in the multiplayer aspect of the game. There are new maps which are much larger than the ones in the original game, new weapons from the single player campaign, an in-game rank system which grants additional bonuses with more points, and vehicles such as tanks and jeeps.



Cpl. Scott Riley is the first playable protagonist of United Offensive in the American campaign. Riley participates throughout the entire Bastogne campaign by defending Bois Jacques, capturing and securing the crossroads and town of Foy, and capturing Noville.

Sgt. Doyle is the second playable protagonist in United Offensive, serving as the playable character in the British campaign. Doyle is a Royal Air Force B-17 gunner who is shot down over Holland on the RAF's first daylight mission using the B-17s. The Dutch Resistance, with the help of the SAS, rescue him before he is captured by the Germans.

Pvt. Yuri Petrenko is the third playable protagonist in United Offensive. Petrenko participates in the entire Battle of Kursk by defending their trench bases, securing Ponyri, destroying German armor in Prokhorovka, and assaulting and defending Kharkov until the arrival of Soviet reinforcements. Sgt. Antonov is the player's squad leader during the Battle of Kursk. Antonov survives the entire conflict.


Ranking system

United Offensive introduces a ranking system to multiplayer. As players' scores increase, they gain ranks. Each rank spawns with new perks/benefits.

  • Private: None
  • Rifleman: Additional hand grenades and pistol ammunition.
  • Squad Leader: Binoculars.
  • Section Sergeant: Satchel charges.
  • Platoon Sergeant: Artillery strike.

Also, there are now other ways to gain points than killing enemies. These include planting or defusing explosives, destroying or protecting objectives, capturing or protecting flags, and assisting friendly flag carriers. The ranks are reset each map and are not persistent.

New Multiplayer modes

United Offensive adds three new multiplayer modes to the game: Domination, Capture the Flag and Base Assault.


The objective of Domination is to own all of the control points on the map. There are usually at least five or six of these control points scattered around the map, and are usually found in key strategic locations. To capture a control point, a player must stand near it with no enemies nearby. After a certain amount of time, the area is captured by your team. Every time a team captures a control point, they add a point to their overall score. To win, a team must either have the higher score when time runs out, or capture all of the control points on the map.

Base Assault

Base Assault requires teams to use heavy weaponry such as tanks and artillery strikes to attack their opponent's bases and destroy them. On each map, both teams have three bases they must defend and attack. Once a bunker takes enough damage, it is not destroyed, but exposed to infantry attack. To completely destroy a bunker, a player must sneak into the basement of an exposed bunker and plant an explosive. Then they must keep the other team from defusing the explosive so it will explode and destroy the bunker. A team wins either by destroying the most bunkers before time expires, or completely destroying all of the opposing team's bunkers. In some modifications of Base Assault games, teams must use only anti tank weaponry and satchel charges instead of tanks to destroy the bases.

Capture the Flag

The most traditional game mode is Capture the Flag. Each side has a flag that they must protect. The objective is to steal the enemy's flag and take it back to your own to score a point. A team can only score if they have their flag intact. For example, if you take the enemy flag, but the enemy also takes your flag, neither team can score until one of them retrieves their flag. A team wins either by capturing the flag a certain amount of times or capturing the most flags at the end of the game. A limited selection of maps are available for CTF play.

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