|Call of Duty 4: Modern Warfare|
Aspyr (Mac conversion)
Treyarch (Wii conversion)
|Composer(s)||Stephen Barton, Harry Gregson-Williams|
|Series||Call of Duty|
|Native resolution||600p (Xbox 360
version)(Xbox 360 version)
480p (Wii version)
|Version||1.7 (as of June 28, 2008)|
|Platform(s)||Mac OS X, Microsoft Windows, PlayStation 3, Wii, Xbox 360|
|Release date(s)||360, PS3, and Windows
NA November 6, 2007
AUS November 7, 2007
EU November 9, 2007
NA September 26, 2008
NA November 10, 2009
|Mode(s)||Single-player, multiplayer (online, LAN, Nintendo Wi-Fi Connection, PlayStation Network, Xbox Live)|
|Media||Blu-ray Disc, DVD-DL, Wii Optical Disc, Download|
|Input methods||Gamepad, keyboard and mouse, Wii Remote and Nunchuk|
Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, was released for the Mac in September 2008, and was released for the Wii in November 2009. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
The story takes place in a fictional near-future, where a radical leader has staged a coup d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay, multiplayer, and story received particular praise, while criticism targeted what was perceived as an inability to innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching over seven million copies by January 2008, and over 13 million by May 2009.
The game's move to modern warfare introduces new weapons and technology to the Call of Duty franchise, including the M4A1 carbine, the M203 grenade launcher, the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, the MP5SD submachine gun, and the FGM-148 Javelin portable anti-tank guided missile. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players also have additional abilities, including a grenade launcher attachment, claymores with tripwire-like detonation (appears as a V-shaped motion sensor laser in-game), C-4, night-vision goggles, and the ability to call in airstrikes and an attack helicopter.
The gameplay of Call of Duty 4 shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or toss it back to the enemy.
Similar to previous games in the series, the player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective can change from one character to another between missions.
Each mission features a series of objectives; the player is led to each objective with the HUD, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player is often accompanied by friendly troops, who cannot be issued orders. Laptop computers containing enemy intelligence appear throughout the campaign, and can be collected to unlock game bonuses.
After the credits roll, a special epilogue mission is unlocked for play, featuring an anonymous four-man squad of SAS troops retrieving a VIP from terrorists who have hijacked an airliner. The SAS rescue the VIP and escape before the plane is destroyed.
Call of Duty 4 features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, air strikes, and attack helicopters, either an AH-1 Cobra for S.A.S. or USMC or an Mil Mi-24 for OpFor or Spetsnaz, when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team has reached a predefined number of points, or the allotted time expires in which case the team with the most points wins. However in the rare case the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning and the team who either has the last man standing, or achieves the objective first are the winners.
The player's performance in the multiplayer mode is tracked with experience points, earned by taking down other players, completing objectives, or by being a member of a winning team. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to play "Prestige" mode; this resets their level back to 1 and all earned bonuses are lost in exchange for a special in-game insignia. This process can be repeated up to 10 times with a different insignia being given each time, giving the player a total of 604 levels to achieve.
Completing a challenge grants experience points and may unlock weapon attachments. As a player's level increases, it unlocks new weapons, perks, or challenges. As the player advances in levels, they earn the ability to customize their classes; this includes selecting their main weapon, side arm and special grenade type. Additionally, the player can select a limited number of "perks" that can customize their character further. Perk effects include increasing damage by the player, being able to take more damage, or having the ability to not appear on the enemy radar. The player is also given the choice to complete challenges in order to receive even more experience points, challenges include achieving a certain number of kills with a specific weapon or shooting down a helicopter or performing a number of head shots.
During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a young SAS member named "Soap" MacTavish for most of the game, starting with his enrollment in 22nd SAS. Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant John Price is an officer of 22 SAS who is playable in a flashback (an identical looking NPC named Price also appeared in Call of Duty 2). Price is voiced by actor Billy Murray. Yasir Al-Fulani is the president of the unnamed Middle Eastern country mentioned in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an AC-130 gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.
The game's non-playable characters (NPC) feature prominently in the story. Captain Price (in his NPC capacity) and his right-hand man, Gaz (voiced by Craig Fairbrass), serve as mentors to MacTavish. Jackson's USMC platoon is led by Lieutenant Vasquez (voiced by David Sobolov) and Staff Sergeant Griggs (voiced by and modeled after Infinity Ward lead animator Mark Grigsby); Griggs later accompanies MacTavish in Russia. Sergeant Kamarov leads the Russian Loyalists that ally with the SAS and USMC forces. Nikolai is a Russian informant who helps the SAS. Captain MacMillan is Price's mentor and commanding officer during the flashback to the assassination attempt on Zakhaev . The villains in the story are Imran Zakhaev, the leader of the Russian Ultranationalist party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the Middle East and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist party.
On a mission in the Bering Sea, Sergeant "Soap" MacTavish, Captain Price, "Gaz", and several SAS members attempt to find a nuclear device onboard a cargo ship. As they kill the Russian soldiers aboard and clear the quarters of the ship, the ship is attacked and had sank as the team evacuate the ship quickly with the cargo manifest, which provides evidence of ties between the Russian Ultranationalist Party and a rebel faction in the Middle East. Russian Ultranationalist Imran Zakhaev, who plans to return his motherland to the times of the Soviet Union, draws international attention away from his plans by funding a coup d'état in an unnamed Middle Eastern country, organized by a local separatist leader named Khaled Al-Asad. The British and American governments, who discover the plot, initiate a police action to stop the uprisings in both regions. After President Al-Fulani of the Middle Eastern country is executed on live television and Al-Asad takes control, the SAS rescue their compromised informant in the Russian Ultranationalist Party, Nikolai from Russian ultranationalist forces.
In an American invasion of the Middle Eastern country, a platoon from the USMC 1st Force Recon, led by Lieutenant Vasquez and Sergeant Paul Jackson, searches for Al-Asad, but only manages to secure a television station broadcasting Al-Asad's propaganda. During the final stages of the operation, United States Central Command is notified by SEAL Team Six of a Russian nuclear weapon nearby, and sends the NEST to disarm it. However, the nuclear device suddenly detonates, leveling most of the city and killing everyone in the area. Vasquez's squad, whose helicopter had not left the blast radius after coming to the last-minute rescue of the pilot of a downed AH-1 Cobra helicopter, is also caught in the explosion, resulting in Jackson's death.
The British learn that Al-Asad fled the country before the USMC's invasion. With the help of their informant Nikolai, the SAS finds and interrogates Al-Asad. After learning from him that Zakhaev supplied the nuclear bomb, Captain Price executes Al-Asad. Price then has a flashback of his mission to eliminate Zakhaev in Prypiat, Ukraine, 15 years earlier. In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Soviet Army to form his Ultranationalist Party. Price was paired with Captain MacMillan to carry out the black op assassination of Zakhaev. After stealthily sneaking into Prypiat and taking up a position in the top room of an abandoned hotel, MacMillan spotted Zakhaev while Price fired a .50 BMG sniper rifle, but Zakhaev survived, losing only an arm. Price and MacMillan were pursued from the scene and narrowly escaped, with MacMillan sustaining an injured leg in the process.
Back in the present, a joint operation, by the SAS regiment under the command of Captain Price, a USMC Force Recon unit led by Staff Sergeant Griggs, and forces from the Russian military led by Sgt. Kamarov, is undertaken to stop Zakhaev. They capture his son Victor to learn of Zakhaev's whereabouts, but before they can question him, Zakhaev's son commits suicide. Zakhaev becomes enraged, blaming Western nations for the death of his son, and plans to retaliate by launching ballistic missiles armed with nuclear warheads at the United States. When SAS/USMC operatives arrive at the facility, Zakhaev manages to launch two missiles towards the United States. However, the squad successfully deactivates the missiles. They escape the facility in military trucks, Zakhaev's forces in hot pursuit.
Before the squad can escape across a nearby bridge, it is destroyed by a gunship, leaving them trapped. Zakhaev's forces arrive and engage the remaining members of the strike force. Suddenly, Gaz receives a call from Sergeant Kamarov, informing him that his forces are on their way to help the American and British forces. On the bridge, a gas tanker explodes, incapacitating most soldiers nearby except Griggs, who is shot while trying to pull MacTavish to safety. Zakhaev, along with two of his soldiers, finish off Gaz and other surviving members of the strike force. Before he reaches Soap and Price, he is distracted by the destruction of his gunship and the arrival of a Russian military helicopter. As Zakhaev looks away, Price slides his pistol to Soap, who shoots and kills Zakhaev and his two guards. When Kamarov and his team arrive, MacTavish is evacuated to safety, while a Russian medic attempts to resuscitate Price.
Call of Duty 4 was developed by a team of a hundred people, over the course of two years. After Call of Duty 2, the Infinity Ward team decided to move away from the World War II environment of previous games in the series. This resulted in two game concepts: Call of Duty 4: Modern Warfare and an unnamed game set to be released in the future. While developing the story for Call of Duty 4, Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength. To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms, a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires. The team also talked with United States Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat. Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players. An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended. The kill streak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting. Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well. Map layouts were designed to minimize locations players could hide from enemy gunfire.
Most of the music for Call of Duty 4: Modern Warfare was written by British composer Stephen Barton, who had also contributed to film scores by Harry Gregson-Williams. Gregson-Williams also composed music for the game, such as the main theme. Several music tracks from the game are available on Infinity Ward's "7 Days of Modern Warfare" website, and some are available at Barton's own web site. The rap song played during the end credits is performed by Call of Duty 4's lead animator, Mark Grigsby.
Call of Duty 4: Modern Warfare runs on a proprietary engine with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. "Bullet Penetration" is calculated by the engine, taking into account factors such as surface type and entity thickness. The game runs in a native resolution of 600p for its console versions.
Certain objects, such as cars and some buildings, are destructible. This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm. Bullet speed and stopping power are decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object. The game makes use of a dynamic physics engine, not implemented in previous Call of Duty titles. Death animations are a combination of pre-set animations and ragdoll physics. Console versions of Call of Duty 4: Modern Warfare run at a consistent 60 frames per second. Code was included to determine spawning points based on the nearby weapons, and enemy positions and line of sight. The various criteria are meant to minimize players dying immediately after rejoining a match, or being "spawn-killed" due to players simply waiting for players to "respawn".
The game engine has also been used for the development of two other Activision games. An enhanced version of the original engine was used in Call of Duty: World at War, the fifth installment in the Call of Duty series after Call of Duty 4, while a slightly altered version has been used for the James Bond video game Quantum of Solace.
On April 27, 2007, the day before the release of the game's official trailer, Infinity Ward launched a website called "Charlie Oscar Delta" to provide information on the game. Charlie Oscar Delta features a ranking system that allows users to complete missions to increase their rank and compete for prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call of Duty.
The first Call of Duty 4: Modern Warfare trailer featuring game footage was released on April 28, 2007. An Xbox 360 Call of Duty 4: Modern Warfare public beta test was announced on August 30, 2007. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the US, but was later available to other countries. The beta concluded on September 30, 2007. The maximum rank for the beta was initially level 16, but was increased to level 25 towards the end of the beta. Three multiplayer maps were available for play: Crash, Vacant, and Overgrown.
A single-player demo for the PC was released on October 11, 2007 as a Yahoo! exclusive download, and is now available for free download. The demo includes one level, "The Bog," which showcases the advanced night vision and associated graphics capabilities.
The game was released as a Standard Version and a Collector's Edition. The Collector's Edition contains the standard retail game and a DVD containing a documentary film (168 minutes) entitled "Great SAS Missions," which consists of archive footage of the SAS in action and accounts from former SAS members. The DVD contains a "making of" featurette and a level walkthrough by the developers. Also included is a limited edition poster and an exclusive hardcover art-book featuring never-before-seen concept, development, and final in-game artwork. These elements were packaged in a larger cardboard version of the standard retail box. The Collector's Edition was originally only available in the US, but was later released in other countries.
Call of Duty 4 was released for several consoles and Windows in North America on November 6, 2007, in Australia on November 7, 2007, and in Europe on November 9, 2007. The Mac OS X version of the game was developed by Aspyr and released on September 26, 2008. It was rated 15 by the BBFC, M for Mature by the ESRB, MA 15+ by the OFLC, 16+ by the PEGI, and 18 by the USK.
The Wii port of the game, titled Call of Duty: Modern Warfare: Reflex, was developed by Treyarch and released on November 10, 2009, alongside Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.
Infinity Ward released the Variety Map Pack for the Xbox 360 on April 4, 2008. It includes the multiplayer stages "Killhouse", "Creek", "Chinatown", and "Broadcast". The same map pack was released for the PlayStation 3 on April 24, 2008, as the PlayStation Store was undergoing an update the previous two weeks. The Variety Map Pack was downloaded by over one million people in its first nine days of release, a record for paid Xbox Live downloadable content, valued at US$10 million. It was released as a free download for Windows on June 5, 2008, sponsored by NVIDIA, along with patch 1.6. A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch will primarily address online multiplayer exploits.
|GameRankings||94.1% Xbox 360
|Metacritic||94% Xbox 360, PS3
|Official Xbox Magazine||10/10|
Upon release, Call of Duty 4: Modern Warfare received critical acclaim from many video game publications. The Xbox 360 version received an average score of 94% based on 72 reviews on the review aggregator Game Rankings, and an average score of 94 out of 100 based on 69 reviews on Metacritic. The PS3 version received an average score of 94% based on 43 reviews on Game Rankings, and an average score of 94 out of 100 based on 43 reviews on Metacritic. The Windows version was also received favorably, achieving an average score of 93% based on 39 reviews on Game Rankings, and an average score of 92 out of 100 based on 37 reviews on Metacritic.
The gameplay has been cited by reviewers to bring the genre to "a new level of immersion and intensity that we had never seen before." Official Xbox Magazine said about the multiplayer, "it’s the multiplayer mode that solidifies the game’s instant-classic status" and that "the campaign never lets up." GameSpot gave a favorable review for Call of Duty 4: Modern Warfare, saying that the "high quality of that campaign and its terrific multiplayer options make Call of Duty 4 a fantastic package." X-Play commented that "while it may not have revolutionized the genre, it comes damn close to perfecting it." GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."
The game's story has received a considerable amount of acclaim from reviewers. GamePro notes that "the intense single-player campaign offers up an action packed experience that features a tremendously compelling narrative; there are moments in the game that will send chills down your spine." GameSpot mentioned that the "single-player campaign is over in a flash" as the only major flaw. While IGN described the campaign as "still very linear" like that of its predecessors, "eschewing the concept of sandbox gameplay," it noted that this resulted in "a much richer, more focused experience" with "beautifully scripted set pieces."
Call of Duty 4 has also received criticism. Xbox World 360 stated "It's smoke and mirrors and a host of cheap tricks," commenting on the fact that the game did not revolutionize the genre. Pelit also remarked that "the structure of the single player game should ... have been updated" and that "barging from one invisible checkpoint to the next throughout the whole campaign just isn't good enough anymore."
Call of Duty 4: Modern Warfare received awards from various game sites and gaming authorities. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 2007 award, and the Best PlayStation 3 Game of 2007 award, and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list. It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former, and Game of the Year by the latter. Game Critics also named the game "Best Action Game." From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design, Best Shooter of 2007, and Best Military Game. From the Academy of Interactive Arts & Sciences, Call of Duty 4 won Console Game of the Year, Action game of the Year, and Overall Game of the Year. From the British Academy Video Games Awards, Call of Duty 4 also won Best Gameplay of the Year, Best Story and Character of the Year, and People's Choice Game of the Year.
Before Call of Duty 4 was released, it was predicted to sell even more copies than the highly successful Halo 3; it had received reviews as high as Halo 3's, it was launching on three systems as opposed to one for Halo 3, and demand for the game led to a wide range of retailers only having enough available to satisfy pre-orders. It fulfilled the prediction and the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group. In the US, the Xbox 360 and PlayStation 3 versions sold 1.57 million and 444,000 units, respectively, in November 2007; 1.47 million units of the Xbox 360 version were sold in December 2007; the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008. The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group. By January 2008, Call of Duty 4 had sold more than seven million copies worldwide, and was the best-selling game of 2007. On June 3, 2008, Infinity Ward reported that Call of Duty 4 had sold over 10 million units. During a May 2009 conference call, Activision announced that the game has sold 13 million copies. Also Call Of Duty Modern Warfare gave awards to BJS2004X or Brandon Sosoli of UWS for a 269-0 win-loss score.
Call of Duty 4 is a target of piracy, which has resulted in multiple copies of the game being illegally distributed online. Robert Bowling, Community Manager at Infinity Ward stated, "We pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer.... What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen/cracked CD keys of pirated copies."
IGN gave the Wii version of the game, Call of Duty 4: Modern Warfare - Reflex Edition, a score of 7.0, saying both its visuals and its pointer controls aren't as polished as the Wii version of World at War, though did mention the customization options and multiplayer are impressive. Official Nintendo Magazine gave it 80%, praising it for packing everything from its next-gen counterpart, but again criticising the visuals. GameTrailers gave the game an impressive 8.8, saying that despite some sacrifices, it retains everything good from its original version.
|Call of Duty 4: Modern Warfare|
|System(s)||Xbox 360, PlayStation 3, Windows, Mac OS, Wii|
|Players||1-4 local, 2-18 online, 2-24 system link|
|Mode(s)||Single player, Multiplayer|
768 RAM for Vista, 1.8Ghz dual-core processor supported
Dual-core CPU, 2048 MB RAM for Vista,3.0 Shader Support
|Preceded by||Call of Duty 3|
|Followed by||Call of Duty: World at War|
|Series||Call of Duty|
Call of Duty 4: Modern Warfare, known as Call of Duty: Modern Warfare: Reflex on the Wii, is a first-person shooter video game, developed by Infinity Ward and published by Activision for the Microsoft Windows and Mac OS X personal computers and the Xbox 360, PlayStation 3 and Wii video game consoles. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, was released for the Mac in September 2008, and was be released for the Wii in November, 2009. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Call of Duty: Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a young SAS member named "Soap" MacTavish for most of the game, starting with his enrollment in 22nd SAS. Sergeant Paul Jackson is part of USMC 1st Force Recon deployed to the Middle East, and the player controls Jackson's character during five levels of Act 1. Captain/Lieutenant Price is an officer of 22 SAS who is playable in a flashback. Price is voiced by actor Billy Murray, most famous for playing Don Beech on the television series The Bill. Yasir Al-Fulani is the president of the unnamed Middle Eastern country mentioned in the game, and is playable only in the game's opening credit sequence before he is executed. The player assumes the role of an American thermal-imaging TV operator aboard an AC-130 gunship during one level, and a British SAS counter-terrorist operative infiltrating a hijacked airliner to save a VIP in the epilogue level.
Wii cover art.
Call of Duty series
Console versions: Finest Hour · Big Red One · Roads to Victory · World at War: Final Fronts · Modern Warfare: Reflex
Nintendo DS versions: Modern Warfare · World at War · Modern Warfare: Mobilized
|Portal: Shooters||Call of Duty 4: Modern Warfare at
Call of Duty Wiki
|Call of Duty 4: Modern Warfare|
|Release date||November 9, 2007 (EU)
November 5, 2007 (NA)
|Genre||First Person Shooter|
|Mode(s)||Single player, Multiplayer|
|Age rating(s)||ESRB: M|
|Platform(s)||PC, Xbox 360, PlayStation 3|
|Media||DVD-DL, Blu-ray Disc|
|Credits | Soundtrack | Codes | Walkthrough|
Call of Duty 4: Modern Warfare is a Modern First-Person Shooter that takes place in the present day. This is a new direction for the Call of Duty series as previous games have all been set during World War II. It was announced on April 25, 2007 and was originally scheduled for release in October of the year 2007. The game was released on the PC, Xbox 360, and the PlayStation 3 one month later, in November.
Call of Duty 4 received praise from critics and has won many awards including being named "Best Xbox 360 game" of 2007. It also took home four awards from the 11th Annual Interactive Achievement Awards including: "Best Overall Game of the year", "Best Console Game of the year", "Best Action Game of the year", and "Outstanding Achievement in Online Game Play".
Call of Duty 4: Modern Warfare will introduce a variety of game play styles into a single player campaign format completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through a more film-like style plot with interlaced story lines from the perspective of the player as a member of the US 1st Force Recon and a member of the British 22nd SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Gunship gunner, or as one part of a two man sniper team behind enemy lines in a flashback style mission.
Call of Duty 4: Modern Warfare will focus on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast amount of different scenarios, straying away from the constant "at eleven" action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The developer, Infinity Ward, has so far provided information about a handful of such levels including one where the player will be the gunner of an AC-130 gunship.
The series' move to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, IR laser pointers for use in conjunction with night vision goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin portable anti-tank guided missile among many others.
A Russian nationalist by the name of Imran Zakhaev is hell bent on returning his homeland to the Soviet times. Zakhaev knows the United States would never allow this to happen, thus he funds a coup in the Middle East, organized by his ally Al-Asad, to draw attention away from Russia. The two men and their allies gain the nickname The Four Horsemen. However, the British and US governments have been monitoring Zakhaev's activities and discover his real intent. The story is told from a perspective of a British 22nd SAS Regiment operative in Russia/Azerbaijan and American 1st Force Recon in the Middle East.
The game also features a flashback mission set 15 years ago in the Chernobyl Zone of Alienation ,Pripyat the former home of 50,000 residents, which features a new incarnation of Captain Price from 22nd SAS Regiment, the only character to appear in both of the first two games of the Call of Duty series. He needs to assassinate Zakhaev, but his mission fails because his Captain gets wounded and he has to get out him out the Zone of Alienation. Whether this new Price will be confirmed to be a relative of the WWII-era Price remains to be seen. It is also believed that the assassination attempt had left Zakhaev with only one arm.
Call of Duty 4: Modern Warfare has been announced to have a new mode called Hardcore Mode. In multiplayer, users can choose to play standard game types such as Team Deathmatch, Deathmatch and others, or choose to play them in Hardcore Mode. In Hardcore Mode, damage received and inflicted increases, the heads-up display (HUD, the mini-map, ammo counter, and other on-screen indicators) is removed and friendly fire is enabled.
For multiplayer, it has been confirmed that Call of Duty 4 will include a class system which has five preset classes with default weapon load outs and perks assigned to them as well as allows users to create five custom classes where the user can customise their weapon load out and three perks to assign to their soldier. The five default classes include Assault, Spec Ops, Light Machine Gunner, Demolitions, and Sniper class. Create a class will be unlocked when the user gains enough Experience Points (XP), earned by killing his/her opponent, and becomes a Private (level 4), and will increase rank with more XP earned. XP will also vary depending on the type of match the user is playing. Only three of the classes are available to a first time player; the rest are unlocked as he gains more experience online and gains higher rank.
The highest known level as of now is level 55, which unlocks Prestige mode on consoles. There are 10 Prestiges. You'll be able to save and name your custom classes for quick access in multiplayer matches. Most of the new weapons and perks that you can use to outfit your custom class will be unlocked as you gain experience ranks, but there are also a separate number of challenges associated with each weapon that will subsequently open up new add-on gear as you complete them.
If a player attains a certain number of kills in a single life, he can gain access to one of three special support items. Although these are one-use only, they are carried over to the player's next life if they are killed before they use it.
A new introduction in Call of Duty 4: Modern Warfare multiplayer are the Perks. Perks are special abilities which allow users to further customize their character to their personal play style. Players are limited to three multiplayer perks at a time which can be assigned via Create a Class.
The different perks, which become available as the user reaches higher ranks are as follows. Perk 1, 2 and 3 are different slots, which means the user can only choose one of each at the same time.
COD4:MW offers a set of multiplayer maps with a mix of small and large environments, and urban, rural, industrial and military settings.
There are many mods for call of duty 4. Many of these mods Include; Freeze Tag, Capture the flag, Zombie, and Obscurity. The most popular of the mods are Obscurity and Zombie.
The Call of Duty 4: Modern Warfare trailer showing some game footage was released on April 28, 2007. In the background you can hear a speech given in Russian: Сегодня, одной нацией мы воспрянем перед лицом предательства и оккупации, which translates as "Today, one nation we shall rise before the person of treachery and occupation." Additionally, a final voice at the end speaks the Russian translation of a quote by Sun Tzu, author of The Art of War: "Every war is a lie" (Всякая война враньё). Also, in Arabic, (شاهدت قوات العدو) one hears the statements "Enemy Forces Sighted" and "American Forces Nearby".
|Call of Duty series|
|Games in Series|
|Call of Duty | United Offense | Finest Hour | Roads to Victory | Big Red One | Call of Duty 2 | Call of Duty 3 | Call of Duty 4
Call of Duty: World at War | Modern Warfare 2
|Call of Duty | Call of Duty 2 | Call of Duty 3 | Call of Duty 4 | Call of Duty: World at War|
In November 10 2009, Call of Duty Modern Warfare was ported to Nintendo Wii with all of the features that made this a best selling game, with the [PC] exclusive aiming mode. The game was called Call of Duty Modern Warfare: Reflex as a slogan since the aiming and precision of the game depends to your own reflexes and movements with the Wii remote.
A notable diference exists between World at War adaptation to Wii and this one, WaW had only half the content and Multiplayer, while MW:R has full content for single player and multiplayer exept for 2 missing modes, visualy the game looks smooth and equally compared to the X-Box and PS3 versions. Graphics and Gameplay was improved as well, as online network multiplayer, most of the multiplayer tests resulted in a Minimum lag.
Call of Duty 4: Modern Warfare is a first person shooter videogame released in 2007. It is part of the Call of Duty series. It is available on Xbox 360, PC and Playstation 3. There is also a version on the Nintendo DS called Call of Duty: DS and another one for the Wii that was relased on november 2009 called as "Reflex Edition". The sequel Call of Duty: World at War was released in 2008.
It has been awarded with the "Best game of the year", "Best action game" and "Best online game" prices on 2007. It was the most sold game around the world on 2007, with more than 7.000.000 sold games on 2008 and 13.000.000 on 2009.
During the single player's campaing, the player controls the following characters.
Sargent John "Soap" MacTavish is a new soldier of the british army sent to the SAS, on the 22th regiment, who needs a training. When he passes weapons training and obstacle curse, he will must choose the difficult level. When it is finished, the Prologue mission will start.
Multiplayer mode of Call Of Duty 4: Modern Warfare incluides a classes system. Five of them by default: Assault, Specual Operations, Machine Gunner, Demolitions and Sniper, that have got weapons and 3 default upgrades; another five custom classes, whose weapons and upgrades can be modified when player gets rank number 5.
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