| Capcom vs. SNK 2: Mark of the Millennium 2001 |
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![]() Arcade flyer |
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Designer(s) | Hideaki Itsuno |
| Composer(s) | Satoshi Ise |
| Platform(s) | Arcade, Dreamcast, PlayStation 2, Xbox, Nintendo GameCube |
| Release date(s) | Arcade August 2001 Dreamcast JP September 13, 2001 PlayStation 2 JP September 13, 2001 NA November 6, 2001 PAL November 30, 2001 GameCube JP July 4, 2002 PAL August 30, 2002 NA September 23, 2002 Xbox JP January 16, 2003 NA February 11, 2003 PAL March 7, 2003 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer (2 players) |
| Rating(s) | CERO: A ELSPA: 11+ ESRB: T OFLC: M15+ |
| Media | CD-ROM, DVD, Nintendo optical discs |
| Input methods | Joystick, Gamepad |
| Cabinet | Upright |
| Arcade system | Sega NAOMI |
| CPU | Hitachi SH-4 @ 200 MHz |
| Sound | Yamaha AICA @ 45 MHz |
Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 (カプコン バーサス エス・エヌ・ケイ 2 ミリオネア ファイティング 2001) in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.
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Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.
Unlike the first game, which was based on the King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.[1]
Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ("Easy Operation", or "Extreme Offence" for western releases) system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks.
Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it's called EO-ism.
In addition, the Xbox version of CvS2: EO also includes the online play for up to 2 players on Xbox Live as well as progressive-scan (480p) support which was noticeably absent in the PlayStation 2 version.
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| Capcom vs. SNK 2 | |
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Release date(s) | |
| Genre(s) | Fighting |
| System(s) | Arcade, Sega Dreamcast, PlayStation 2, GameCube, Xbox |
| Players | 1-2 |
| Rating(s) | |
| Preceded by | Capcom vs. SNK Pro |
| Series | Capcom vs. SNK |
Capcom vs. SNK 2 is a fighting game that appeared in the arcades in 2001. It features characters from various Capcom and SNK franchises, most notably Street Fighter II and The King of Fighters. Though it has a 2 in the title, it is actually the third release by Capcom in the Capcom vs. SNK series. The second was an updated release of the first Capcom vs. SNK, known as Capcom vs. SNK Pro.
Capcom vs. SNK 2 was released on multiple platforms such as the Sega Dreamcast, PlayStation 2, GameCube, and Xbox with slight variations to the title. The game is subtitled "Millionaire Fighting 2001" in Japan. In the United States, Capcom changed the subtitle of the PS2 version to "Mark of the Millennium 2001." However, the GameCube and Xbox versions were given a special subtitle, E.O., which stands for Extreme Offense.
The GameCube version contains a divergent control system. The original 6 button version is called AC-ism, while the new version is known as GC-ism, and allows players to control the strength of punches and kicks with the analog shoulder buttons, which is something of a throw back to the original pressure sensitive punch and kick buttons used in the original Street Fighter game. Under GC-ism, special moves are executed with the yellow C analog stick.
![]() PlayStation 2 case |
![]() Xbox case |
![]() GameCube case |
![]() GameCube Japanese case |
![]() Sega Dreamcast Japanese case |
![]() PlayStation 2 Japanese case |
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