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From Wikipedia, the free encyclopedia

Logo of the Castlevania series.
Genre(s) Action-adventure game
Developer(s) Konami
First release Castlevania
September 26, 1986
Latest release Castlevania: The Adventure ReBirth
October 27, 2009
Official website Konami Tokyo
Konami USA

Castlevania is a video game series created and developed by Konami. The series debuted in Japan on September 26, 1986, with the release of Akumajō Dracula (悪魔城ドラキュラ Akumajō Dorakyura?, Devil's Castle Dracula)[1] for the Family Computer Disk System (FDS), followed by an alternate version for the MSX 2 platform on October 30. Although the MSX 2 port (localized in Europe and Brazil as Vampire Killer) was released first outside of Japan, the series did not receive wide attention outside of Japan until the FDS version was ported to cartridge format for the Nintendo Entertainment System and localized for North American and European releases of Castlevania in 1987.[citation needed] The series soon became one of Konami's flagship series.[citation needed]

The Castlevania titles have been released on various platforms, from early systems like the Nintendo Entertainment System to modern consoles. It has also been released for Pocket PCs and mobile phones.[2][3]



Screenshot of Castlevania on the NES.

The very first console title, Castlevania, released in 1986 by Konami, was a typical platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's demonic castle, Castlevania, and fights his way through, eventually destroying Dracula himself. Belmont's main weapon is the Vampire Killer whip, while the secondary weapons are powered by Hearts, found by whipping candles. Common secondary weapons include a dagger, holy water or an axe.

Castlevania II features several exclusive elements, including a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns. Castlevania III: Dracula's Curse, released in 1989 for the Nintendo Entertainment System, while having more in common with the original NES Castlevania, included new features such as alternate paths with different stages and multiple playable characters.

A major turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night, released in 1997 for the Sony Playstation. Symphony of the Night introduced a new style of gameplay, termed "MetroidVania" or "Castleroid" due to its similarities with the side-scrolling games of the Metroid series. It also used console RPG elements, such as collectible weapons, armor and other items. Some subsequent Castlevania games have since followed this.

Ayami Kojima's art was introduced since Symphony of the Night, and has been featured in a few other titles. Years later, the first two Nintendo DS Castlevania returned to the anime style used in the original Dracula X: Rondo of Blood, among other titles, in hopes of broadening the player demographic by not discouraging slightly younger Nintendo DS owners to be put off by Kojima's art.[4] Dawn of Sorrow was the first game to do this, and the second DS release Portrait of Ruin followed with the same style.[5]

The first games in the series to employ 3D graphics were Castlevania and Castlevania: Legacy of Darkness for the Nintendo 64.

Koji Igarashi has stated that if The Dracula X Chronicles does well, the series may return to the more traditional style of the original games.[6]

The success of the Castlevania series has resulted in Guinness World Records awarding the series 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Most Games in an Action Adventure Series", "Largest Number of Platforms for One Series", and "Longest Castlevania Title" for the 1999 release Castlevania: Legacy of Darkness.[citation needed]

Common elements


The earliest games borrowed source material from motifs in iconic horror cinema and other monsters from the Universal Horror and Hammer era of films. Examples include werewolves, Frankenstein's Monster, The Mummy, Medusa, The Grim Reaper and Dracula himself.[citation needed] The earlier games paid homage to these films. The staff roll of the original Castlevania mentioned famous movie actors such as "Christopher Bee" (sic). Later games also include include many monsters from mythological sources.[citation needed]


Most of the Castlevania video game franchise has been about the vampire hunting family of the Belmonts and Dracula. Almost every hundred years, Dracula is resurrected and the Belmonts must defeat him.

Though most games in the series involve the Belmonts or their descendants, some protagonists, such as Soma Cruz, are completely unrelated.

The series is loosely based on Bram Stoker's novel Dracula. The novel is included in the official timeline of the series, with Castlevania: Bloodlines taking place shortly afterwards.[7] The connection even goes so far as to claim that Quincy Morris, a character from the novel, is in fact a Belmont descendant.

The most iconic weapons of the series is the Vampire Killer whip.[citation needed] It is the legendary weapon used by the Belmonts in the fights against Count Dracula, although it is sometimes passed through other families as well. Other names and terms used for it are the "Mystic Whip," and the "Whip of Alchemy." The story of its origin is shown in Castlevania: Lament of Innocence, where it is created by Rinaldo Gandolfi for Leon Belmont, through the use of alchemy. This whip is later fused with the soul of Leon's betrothed, Sara Trantoul, to create the Vampire Killer.[citation needed]

According to the Portrait of Ruin, only those possessing the "Belmont Warlord Chromosomes" are able to use the whip's full potential without paying a price, for the whip simply drains the life of users who are not of the Belmont lineage. This was learned by John Morris, for after his battle with Dracula, he noticed that his injuries never healed. Unable to fully utilize the Vampire Killer whip's powers without harming his own life, he soon succumbed and died. However, his son, Jonathan Morris, was able to receive the whip's full power for a short time through a ritual that was performed by the Lecarde sisters. The ritual required Jonathan to defeat the whip's memory of the previous owner, which was an entity bearing the likeness of Richter Belmont.[8] After Jonathan defeated Dracula, the whip was soon returned to the Belmont family.[citation needed]

The upcoming Castlevania: Lords of Shadow is described as a reboot of the franchise. However, very few details of the plot are known.[9] "...we knew we would have to drop the existing timeline and story. This would be a new story that would not tie-in directly to anything that has come before, so that new players could just jump straight in."[10] It's not part of the so-called timeline. This is an original, standalone product. We didn't want to follow the timeline because we felt it would put us in a bit of a box in terms of what we could do creatively... A lot of people don't understand the timeline. Even the fans - a lot of them don't really understand it...So this is a rebirth, definitely. It doesn't follow a timeline. It's not, people use the word canon, it's not canon. It's an original game."[11]



In Japan, the series is known as Akumajō Dracula ("Devil's Castle Dracula").[1] However, not every installment of the franchise had that title. For example, the first two installments for the Nintendo Game Boy were released under the title Dracula Densetsu ("Dracula Legend") and the game known in North America as Castlevania III: Dracula's Curse was originally released in Japan as Akumajō Densetsu. Castlevania: Bloodlines was also released as Vampire Killer in Japan.[citation needed] Starting with the release of Castlevania: Harmony of Dissonance for the Game Boy Advance, the Japanese games adopted the "Castlevania" name for a brief period. According to series producer Koji Igarashi the developers chose to adopt the Castlevania title as a way to involve scenarios that do not solely revolve around Dracula himself.[12] After some demand from fans in Japan, Konami returned to the Akumajō Dracula title with the Japanese release of Castlevania: Dawn of Sorrow.[citation needed]

The series is also known for the differences between the Japanese and English language versions. Particularly in earlier installments, the localization process usually removes a heavy share of violence, nudity and religious imagery. Removal of such material is prevalent in Nintendo and Super Nintendo titles Castlevania III: Dracula's Curse and Super Castlevania IV, because of Nintendo of America's strict censorship policies at the time.[citation needed] Castlevania: Bloodlines, for the Sega Genesis, was renamed Castlevania: The New Generation for European release to avoid the reference to blood used in the American title. In addition, blood was re-colored and the gore removed throughout the European version. Although censorship policies vary from country to country in Europe, Germany's strict "decency standards" inevitably affected the content released throughout the entire continent.


Discographies of Castlevania

Castlevania: The Original Game Soundtrack
Dracula X: Nocturne in the Moonlight Official Soundtrack
Castlevania: Lament of Innocence Original Soundtrack

The music for the first Castlevania game was composed by Kinuyo Yamashita, of Konami's Kukeiha Club of composers, shortly after graduating from college.[13][14] She was credited under the pseudonym James Banana for her work on the Disk System version of the game.[15]

Most of Castlevania's music changes from game to game, but some themes recur often. These include Vampire Killer, composed by Yamashita, Bloody Tears (血の涙 Chi no Namida?), first composed by Kenichi Matsubara, and Beginning by Masahiro Ikariko, Kazuhiko Uehara and T-San,.[citation needed] These three tracks first appeared in Castlevania, Castlevania II: Simon's Quest and Castlevania III: Dracula's Curse respectively. Several songs, including both Vampire Killer and Bloody Tears were also featured in the soundtracks of other Konami games, including Wai Wai World, Contra: Hard Corps, and Konami Krazy Racers. 柴田直人プロジェクト (Naoto Shibata PROJECT)'s version of Bloody Tears is often incorrectly attributed to Cradle of Filth on various peer-to-peer networks,[citation needed] but can actually be found on Perfect Selection: Dracula Battle, an album featuring hard rock renditions of several classic Castlevania themes. Rap group Army of the Pharaohs also used a sample of the song as a background for their song, also called Bloody Tears.[citation needed]


Aggregate review scores
Game Game Rankings Metacritic
Castlevania (GBA Re-Release)
Simon's Quest
The Adventure
Dracula's Curse
Belmont's Revenge
Super Castlevania IV
Dracula X
Symphony of the Night
93 [23]
Castlevania (1999)
78 [26]
Legacy of Darkness
Circle of the Moon
91 [29]
69 [31]
Harmony of Dissonance
87 [33]
Aria of Sorrow
91 [35]
Lament of Innocence
79 [37]
Dawn of Sorrow
89 [39]
Curse of Darkness (PS2)
70 [41]
Portrait of Ruin
85 [43]
The Dracula X Chronicles
49 [47]
Order of Ecclesia
85 [49]
The Adventure ReBirth
82 [51]

The Castlevania franchise has recived significant amount of critical aclaim, with the most aclaimed game being Symphony of the Night for the PlayStation and the most panned being Judgment, with aggregate scores of 93 and 49, respectively, on Metacritic and 93.38% and 52.71%, respectively, on GameRankings.

Many of the games have appeared on lists of "best games ever". Symphony of the Night apeard at #16 on IGN "Top 100 games" and was one of the first to be introducted on the GameSpot "The Greatest Games of All Time". Both aclaimed the game to succesfully making a game in 2D while the industry was moving to 3D.[52][53] Castlevania III: Dracula's Curse was named the 9th best 8-bit game by GameTrailers.[54] Super Castlevania IV was named the 11th best game of the SNES by ScrewAttack on their "Top 20 SNES Games"[55]. The series as a whole was also named one the 4th best franchises in game ever by IGN, behind only Final Fantasy, The Legend of Zelda and Mario, and citing Symphony of the Night, Aria of Sorrow and Super Castlevania IV as highlights.[56] Aria of Sorrow was also named the 2nd best game on the Game Boy Advance and one of the must buy for the system, acording to the same website.[57][58] Three games apeared on Nintendo Power "Top 200 Games", namely Castlevania, Aria of Sorrow and Circle of the Moon, at #23, #22 and #108 respectively.[59]

Merchandise and other media

Simon Belmont was one of the stars in the animated series Captain N: The Game Master.[60] He was a member of the N-Team, a group of mostly video game characters who defended Videoland against the antagonist Mother Brain from Metroid. He does not appear in the Captain N Valiant Comics series because his copyright was owned by Konami.[citation needed] Dracula (referred to only as "The Count" in the series) was also one of the villains in Captain N. Alucard also appeared in one episode, though he was portrayed as a rebellious skateboarding teenager. Several other Castlevania monsters appeared with minor roles, including Frankenstein, the Mummy, the Wolf Man, and the Skull Knight. Simon is portrayed as egotistical on the show and his physical appearance is radically different from his design in the videogame series.

Action figure and collectible manufacturer company NECA officially licensed Castlevania to produce a line of models of characters due for distribution in October 2007. The first series includes Simon Belmont, Dracula, Alucard, and the Succubus from Castlevania: Symphony of the Night.[61] Hollywood stuntman Daniel Weinstein served as the model for the Simon Belmont figure.[62][63]

In 2005 IDW Publishing released a comic book adaptation Castlevania: The Belmont Legacy written by Marc Andreyko with art by E. J. Su. It was based on the Castlevania The Adventure.[64]

On October 13, 2006 comic book writer Warren Ellis announced on his blog that he is on board to pen an animated film adaptation of Castlevania III: Dracula's Curse for Project 51 Productions. James Jean will be the art director.[65]

In the chapter W is for Winner of Maddox humor book The Alphabet of Manliness, Castlevania is listed as an example of a winner. In particular, he names Castlevania, Dracula's Curse, Super Castlevania IV, Symphony of the Night and Dawn of Sorrow as "winners".[citation needed]

In 2008, a graphic novel adaption of "Curse of Darkness" was released by Tokyopop in English.[66]


In November 2005, Crystal Sky Pictures acquired the rights to adapt the video game series into a motion picture. The company attached Paul W.S. Anderson to write and direct the film adaptation, with production slated to begin in mid-2006.[67] Later in the month, Dimension Films entered negotiations with Crystal Sky for North American distribution of Castlevania. The film adaptation was estimated to have a budget of $50 million.[68] In July 2006, producer Jeremy Bolt explained that Castlevania will "integrate a Dracula origin story... with the story of the Belmonts". Bolt also said that the film would refer back to early versions of the games.[69] Director Anderson reiterated Bolt's description, adding that Dracula and Simon Belmont would be key characters in the film. Anderson also indicated that the "very lush, Romantic, Gothic look" of the 3D incarnations of the Castlevania series would be used in the film. He also expressed his hope in using the games' composer, Michiru Yamane, to score the film's soundtrack.[70]

In November 2006, Rogue Pictures replaced Dimension Films, who reneged over script differences, in handling North American distribution of Castlevania, with Crystal Sky Pictures handling international distribution. Paul W.S. Anderson described Castlevania to take place in many time periods, but primarily in 15th century Transylvania. The director and producer Jeremy Bolt had scouted locations in Hungary and Romania, with plans to build castle interiors in Budapest. Principal photography was slated to begin in spring 2007.[71]

In January 2007, director Anderson said the studio was still finalizing the film's budget, and filming would begin in fall or winter in Transylvania and Hungary. According to the director, the filming was postponed because production had desired snow on the ground for the film's forest scenes. Anderson described the locations: "It was like discovering Mordor as a real location — epic, dramatic, and above all scary. These locations haven't been shot properly in a mainstream movie, so that is always extra exciting... to put something on camera that hasn't been seen before". The director also revealed that post-production and effects work for Castlevania would be done in London.[72]

In June 2007, Anderson conceded directing duties to Sylvain White in order to take on the project Death Race, a remake of Death Race 2000. White, who played the Castlevania video game in the early 1990s, was attracted to the prospect of filming a vampire film. White explained: "Most of the vampire films have been present or set in the future, from Blade to Underworld, and I was attracted by the chance to make a dark, epic period movie that almost has an anime feel to it". The new director, who negotiated a salary of seven figures, will rewrite the script with Anderson's assistance. The premise will follow Trevor Belmont and his younger brother Christopher as they are ordered into service to the church, to take the cursed castle of Dracula and live up to the legend set by their ancestor Leon. Production of Castlevania was slated to begin in late fall 2007 in South Africa and Romania. Castlevania was planned for a late 2008 release.[73] In October 2007, Anderson said that he hoped to have a script within two or three weeks before the onset of the 2007 Writers Guild of America strike. Producer Jeremy Bolt said that production was intended to begin in spring 2008.[74]

In December 2007, Rogue Pictures halted active development of Castlevania due to the writers' strike and, later, the sale of the studio to Relativity Media and possibility of a screen actors' guild strike. Despite the shelving, White remains committed to direct the film.[75] "We still want to make the movie, but I can't say we're going into production in January or anything like that. It's a project that everybody likes. I love the videogame. I think the script is really strong. Everyone is really enthusiastic about it, but we're still in the process of deciding when the movie gets shot," Anderson explained.[citation needed]

On May 27, 2009, the Castlevania film was reported as officially canceled.[76] However, on July 22, horror website Bloody Disgusting broke the news that Saw co-creator James Wan had been signed to pen a new draft, as well as to direct.[77] A few months later it was reported that Paul W. S. Anderson is still circling the project.[78]


  1. ^ a b Castlevania: The Dracula X Chronicles Opening Movie
    * Japanese: 悪魔城の城主、邪心の神、ドラキュラ伯爵の復活であった。 * Konami translation by Ken Ogasawara: Dracula, lord of darkness, master of the devil's castle, walks among us.
  2. ^
  3. ^
  4. ^ "Whip Smart: Konami's Koji Igarashi On Mastering Castlevania". 2005. 
  5. ^ "Castlevania: Portrait of Ruin Updated Hands-On". 2006. 
  6. ^ "Castlevania: the mega-interview". Game Radar. 2007. Retrieved 2008-06-13. 
  7. ^ "Castlevania Storyline". The Castlevania Dungeon. Retrieved 2007-08-02. 
  8. ^ Jonathan: The vampire's control seems to be fading. It's a success! / Charlotte: Well, of course. "No problem", as you would say. / Loretta: We... What have we been doing? / Stella: ... The heir to the Vampire Killer. Jonathan Morris, correct? I apologize for all that we have put you through. / Jonathan: Huh? Oh sure. N-No problem. / Stella: And Miss Charlotte, thank you so much for setting us free. / ... / Stella: One more thing. It's about the Vampire Killer. / Loretta: We can perform a ritual to unlock the power of the whip. Konami Digital Entertainment Co., Limited. Castlevania: Portrait of Ruin. (Konami Digital Entertainment Co., Limited). Nintendo DS. (2006-12-05)
  9. ^
  10. ^
  11. ^
  12. ^ "New 3D Castlevania on GameCube?". GameAreFun. 2002. Retrieved 2008-06-13. 
  13. ^ Personal site of Kinuyo Yamashita, Work
  14. ^ Personal site of Kinuyo Yamashita, Message Board
  15. ^ Castlevania Realm, Credits List
  16. ^ Castlevania for Game Boy Advanced- GameRankings
  17. ^ Castlevania: The Adventure for Game Boy - GameRankings
  18. ^ Castlevania II: Belmont's Revenge for Game Boy - GameRankings
  19. ^ Super Castlevania IV for SNES - GameRankings
  20. ^ Castlevania Dracula X for SNES - GameRankings
  21. ^ Castlevania Bloodlines for Genesis - GameRankings
  22. ^ Castlevania: Symphony of the Night for PS - GameRankings
  23. ^ Castlevania: Symphony of the Night (psx: 1997
  24. ^ Castlevania Legends for Game Boy - GameRankings
  25. ^ Castlevania for N64 - GameRankings
  26. ^ Castlevania (n64: 1999
  27. ^ Castlevania: Legacy of Darkness for N64 - GameRankings
  28. ^ Castlevania: Circle of the Moon for GBA - GameRankings
  29. ^ Castlevania: Circle of the Moon (gba: 2001
  30. ^ Castlevania Chronicles for PS - GameRankings
  31. ^ Castlevania Chronicles (ps: 2001
  32. ^ Castlevania: Harmony of Dissonance for GBA - GameRankings
  33. ^ Castlevania: Harmony of Dissonance (gba: 2002
  34. ^ Castlevania: Aria of Sorrow for GBA - GameRankings
  35. ^ Castlevania: Aria of Sorrow (gba: 2003
  36. ^ Castlevania: Lament of Innocence for PS2 - GameRankings
  37. ^ Castlevania: Lament of Innocence(ps2: 2003
  38. ^ Castlevania: Dawn of Sorrow for DS - GameRankings
  39. ^ Castlevania: Dawn of Sorrow (ds: 2005
  40. ^ Castlevania: Curse of Darkness for PS2 - GameRankings
  41. ^ Castlevania: Curse of Darkness (ps2: 2005
  42. ^ Castlevania: Portrait of Ruin for DS - GameRankings
  43. ^ Castlevania: Portrait of Ruin (ds: 2006
  44. ^ Castlevania: The Dracula X Chronicles for PSP- GameRankings
  45. ^ Castlevania: The Dracula X Chronicles (psp: 2007): Reviews
  46. ^ Castlevania Judgment for Wii - GameRankings
  47. ^ Castlevania Judgment (wii: 2008
  48. ^ Castlevania: Order of Ecclesia for DS - GameRankings
  49. ^ Castlevania: Order of Ecclesia (ds: 2008
  50. ^ Castlevania: The Adventure ReBirth for WiiWare - GameRankings
  51. ^ Castlevania: The Adventure ReBirth (wii)
  52. ^ [1]
  53. ^ [2]
  54. ^ [3]
  55. ^ [4]
  56. ^ [5]
  57. ^ [6]
  58. ^ [7]
  59. ^ [8]
  60. ^ "Captain N - Television Series - Characters - Simon Belmont". Captain N Network. Retrieved 2007-08-02. 
  61. ^ "Player Select Castlevania Series 1". [9]. 2007. Retrieved 11 July 2007. 
  62. ^
  63. ^
  64. ^ "Castlevania: The Belmont Legacy". The Castlevania Dungeon. Retrieved 2007-08-02. 
  65. ^ Ellis, Warren (2006). "Castlevania". Retrieved 2007-08-02. 
  66. ^ "Manga + Comics: Castlevania: Curse of Darkness". Tokyopop. Retrieved 2009-03-07. 
  67. ^ Michael Speier (2005-11-02). "Dracula ready for close-up". Variety. Retrieved 2007-02-13. 
  68. ^ Michael Fleming; Ian Mohr (2005-11-07). "Dimension does Dracula". Variety. Retrieved 2007-02-13. 
  69. ^ Stax (2006-06-28). "Castlevania, Death Race Buzz". IGN. Retrieved 2007-02-13. 
  70. ^ Chris Carle (2006-06-29). "Anderson Discusses Castlevania". IGN. Retrieved 2007-02-13. 
  71. ^ Adam Dawtrey (2006-11-02). "Rogue enters 'Castlevania'". Variety. Retrieved 2007-02-13. 
  72. ^ "Castlevania Update". IGN. 2007-01-23. Retrieved 2007-02-13. 
  73. ^ Michael Fleming (2007-06-13). "White stakes out 'Castlevania'". Variety. Retrieved 2007-06-14. 
  74. ^ Cindy White (2007-10-23). "Castlevania Gears Up Pre-Strike". Sci Fi Wire. Retrieved 2007-10-23. 
  75. ^ Michael Fleming (2007-12-05). "Strike stalls two more features". Variety. Retrieved 2007-12-15. 
  76. ^ Castlevania Movie Bites the Dust
  77. ^ "SDCC '09: James Wan to Write and Direct 'Castlevania'!". Bloody-Disgusting. 2009-07-22. Retrieved 2009-07-24. 
  78. ^ Paul W.S. Anderson Returning to 'Castlevania'?

External links


Up to date as of January 14, 2010
(Redirected to Castlevania (series) article)

From Wikiquote

Castlevania is an video game series created and developed by Konami, and has become one of their feature franchises. The plot of the series centers on the Belmont clan, a family of vampire hunters who wield magical whips and other mystical items, and their war against the immortal vampire Dracula.


See also: List of Castlevania titles
  • Castlevania (1986)
  • Vampire Killer (1986)
  • Castlevania II: Simon's Quest (1987)
  • Haunted Castle (1988)
  • Castlevania: The Adventure (1989)
  • Castlevania III: Dracula's Curse (1989)
  • Castlevania II: Belmont's Revenge (1991)
  • Super Castlevania IV (1991)
  • Akumajō Dracula (1993)
  • Akumajō Dracula X: Chi no Rondo (1993)
  • Castlevania: Bloodlines (1994)
  • Castlevania: Dracula X (1995)
  • Castlevania: Symphony of the Night (1997)
  • Castlevania Legends (1997)
  • Castlevania (1999)
  • Castlevania: Legacy of Darkness (1999)
  • Castlevania: Circle of the Moon (2001)
  • Castlevania: Harmony of Dissonance (2002)
  • Castlevania: Aria of Sorrow (2003)
  • Castlevania: Lament of Innocence (2003)
  • Castlevania: Dawn of Sorrow (2005)
  • Castlevania: Curse of Darkness (2005)
  • Castlevania: Portrait of Ruin (2006)
  • Castlevania: The Dracula X Chronicles (2007)
  • Castlevania: Order of Shadows (2007)
  • Castlevania: Order of Ecclesia (2008)
  • Castlevania Judgment (2008)

External links

Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for Castlevania.
Developer(s) Konami
Publisher(s) Konami, Nintendo (GBA)
Japanese title 悪魔城ドラキュラ
Release date(s)
Wii Virtual Console
Genre(s) Platform
System(s) Famicom Disk System, NES, Commodore 64, Amiga, MS-DOS, Windows, Game Boy Advance, Mobile, GameTap, Wii Virtual Console
Players 1
CERO: All ages
ESRB: Everyone
PEGI: Ages 7+
OFLC: General
Followed by Castlevania II: Simon's Quest
Series Castlevania
This is the first game in the Castlevania series. For other games in the series see the Castlevania category.
For the SNES game with the same Japanese name, see Super Castlevania IV.

Castlevania, known in Japan as Akumajou Dracula (translated as "Demon Castle Dracula"), is a game developed and published by Konami for the Famicom Disk System in Japan in September of 1986. In May 1987 it was ported to cartridge format and released in North America for the NES followed by a European release in 1988, and then once again in Japan in 1993. It is the first game in the Castlevania franchise, but the seventh chronological installment of the franchise in the current canon.

Castlevania is a typical platform game of the 8-bit era: the game comprises six levels, which are played through in a strictly linear progression. The player controls Simon Belmont, whose primary mode of attack is via his whip, which can be upgraded by obtaining special items throughout the course of the game which extend its length. In addition, various "sub-weapons" can be obtained which provide different means of attack. By breaking candelabra, torches, and fake walls located throughout the castle, Simon collects hearts, which can then be used to activate whatever sub-weapon he possesses at that point. Simon can only carry one sub-weapon at a time. Each of Castlevania's six levels conclude with a boss fight: these bosses are generally taken from horror literature or legend, and include Frankenstein's Monster, Medusa, and Death.

Castlevania has been ported to a variety of different video game consoles, handheld game consoles, home computer systems, and mobile phones. The NES release of the game was adapted for video arcades both as a part of Nintendo's Play Choice 10 series and (with the addition of a two-player competitive play mode) the Nintendo Vs. Series as Vs. Castlevania. In 1990, versions of the title were released for MS-DOS, the Commodore 64 (both developed by Unlimited Software), and the Commodore Amiga (developed by Novotrade). In 2002, Konami released the first three NES Castlevania games for Windows as the Konami Collector's Series: Castlevania & Contra. This was later added to GameTap in 2006. In 2004, Castlevania was released for the Game Boy Advance as part of the Famicom Mini and Classic NES Series. In 2007, it was released through the Wii Virtual Console.

The game has been adapted or remade for a number of different platforms, including the MSX2 (known as Vampire Killer in Europe), the SNES (as Super Castlevania IV), and the Sharp X68000 (which was later ported to the PlayStation and released as Castlevania Chronicles), as well as an arcade game remake called Haunted Castle. While all of these adaptations share a variety of elements with the original game, including title (in the original Japanese, all were simply called Demon Castle Dracula), basic storyline, main character, and monsters, several major elements have been added or altered, and because of this they should be considered as distinct entries in the series.


It is the year 1691...The land of Transylvania has been at peace for one-hundred years now, thanks to the efforts of Christopher Belmont. The peasants and villagers have begun to purge their minds of the memories of the times when the lands were dominated by chaos and shadows, times when the undead walked the earth...However, there are those that remember that the evil Count Dracula returns every one-hundred years to plague the land, bringing with him the forces of Hell...Thus, one evening, the Prince of Darkness rises and returns to Castlevania, his ancestral home, calling forth his minions to purge the world of human flesh.

The people cry out for a hero — someone to defend them from the evil desires of the Count. Thankfully, they don't have to look very far, for within the land of Transylvania the Belmont line still lives, as Simon Belmont, great-grandson of Solieyu Belmont, takes up the legendary whip called the Vampire Killer, and sets forth on his journey through the darkened countryside to the dark lord's castle...

Upon arrival, the young man fights his way through legions of zombies, gigantic bats, and even faces Death himself, but in the end, he makes it to the Count and in a battle to end all battles, he comes out the victor...

The price? The evil master places a curse of death upon Simon, which will lead him into a long and dangerous journey in the very near future…

Table of Contents

editCastlevania series

Canon: Lament of Innocence · Dracula's Curse · Curse of Darkness · The Adventure · Belmont's Revenge · Castlevania · Simon's Quest · Harmony of Dissonance · Rondo of Blood · Symphony of the Night · Order of Ecclesia · Bloodlines · Portrait of Ruin · Aria of Sorrow · Dawn of Sorrow

Non-canon: Castlevania Legends · Castlevania 64 · Legacy of Darkness · Circle of the Moon

Remakes & Collections: Castlevania Chronicles · Dracula X · The Dracula X Chronicles · Super Castlevania IV · Vampire Killer


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Developer(s) Konami
Publisher(s) Konami
Designer(s) Toru Hagihara
Release date Famicom Disk System:
September 26, 1986 (JP)
May 1987 (NA)
December 19, 1988 (EU)
February 5, 1993 (JP)
Genre 2D platformer
Mode(s) Single player
Age rating(s) N/A
Game Boy Advance
Virtual Console
Platform(s) DOS
Commodore 64
Nintendo Entertainment System
Famicom Disk System
Game Boy Advance
Virtual Console
Media 1 Megabit Cartridge
Input NES Controller
Credits | Soundtrack | Codes | Walkthrough

Castlevania (Akumajou Dracula in Japan) is the first game of the Castlevania series created by Konami. The game was originally developed for the Famicom Disk System and later ported to many home consoles and computers.



It is the year 1691...The land of Transylvania has been at peace for one-hundred years now, thanks to the efforts of Trevor Belmont. The peasants and villagers have begun to purge their minds of the memories of the times when the lands were dominated by chaos and shadows, times when the undead walked the earth...However, there are those that remember that the evil Count Dracula returns every one-hundred years to plague the land, bringing with him the forces of Hell...Thus, one evening, the Prince of Darkness rises and returns to Castlevania, his ancestral home, calling forth his minions to purge the world of human flesh.

The people cry out for a hero — someone to defend them from the evil desires of the Count. Thankfully, they don't have to look very far, for within the land of Transylvania the Belmont line still lives, as Simon Belmont, great-grandson of Solieyu Belmont, takes up the legendary whip called the Vampire Killer, and sets forth on his journey through the darkened countryside to the dark lord's castle...

Upon arrival, the young man fights his way through legions of zombies, gigantic bats, and even faces Death himself, but in the end, he makes it to the Count and in a battle to end all battles, he comes out the victor...

The price? The evil master places a curse of death upon Simon, which will lead him into a long and dangerous journey in the very near future...


Castlevania is a typical 2D platform game in which the player controls Simon Belmont, a member of the Belmont clan, chosen to defeat Count Dracula. He fights with a whip as his primary weapon. His whip (called the Vampire Killer) can be upgraded with special items found in candelabras spread throughout the castle. In these, Simon can also find food (to recover energy), sub-weapons (dagger, holy water, axe, stop watch, and boomerang), and hearts (consumable for the sub-weapons).

Taking a sub-weapon will automatically replace the one Simon already has. Collectibles also include: the Doubleshot (a block with a II on it that allows the player to throw two subweapons at a time), the Tripleshot (a block with a III on it that allows the player to throw three subweapons at a time), a crucifix (which destroys all enemies on screen), Gold Fluid (which makes Simon invincible for a period of time), and moneybags (which simply increase the score). Simon has to go through 6 stages, each concluding with a boss fight, the last boss being Count Dracula himself.

Although Castlevania had very good gameplay for its time, many modern gamers have criticized it for frustrating limitations, such as Simon not being able to change the direction of a jump in mid-air or not being able to jump on or off stairs.



The music was composed by Kinuyo Yamashita, the soundtrack has been reused and remixed in almost all Castlevania games. It includes some famous tracks such as Vampire Killer, Stalker, Wicked Child, Walking on the Edge, Heart of Fire, Out of Time, Nothing to Lose, Poison Mind, and may more.


Castlevania series
CastlevaniaVampire Killer • Simon's Quest • The Adventure • Dracula's Curse • Belmont's Revenge • Super Castlevania IV • Rondo of Blood • Bloodlines • Dracula X • Symphony of the Night • LegendsCastlevania (64) • Legacy of Darkness • Circle of the Moon • Harmony of Dissonance • Aria of Sorrow • Lament of Innocence • Dawn of Sorrow • Curse of Darkness • Portrait of Ruin • Order of Ecclesia • Judgement
Castlevania | Sorrow series
Weapons | Spells
Storyline | Castlevania Dracula Begins

This article uses material from the "Castlevania" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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