The Full Wiki

Castlevania Judgment: Wikis

  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Castlevania Judgment
Castlevania Judgement.jpg
Developer(s) Konami, Eighting
Publisher(s) Konami
Designer(s) Koji Igarashi (producer)[1]
Artist(s) Takeshi Obata (character designer)
Composer(s) Yasushi Asada (composer, arranger)[2]
Series Castlevania
Native resolution 480p
Platform(s) Wii
Release date(s) NA November 18, 2008[3]

EU March 27, 2009[4]
JP January 15, 2009
AUS April 2, 2009

Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Rating(s) CERO: B
ESRB: T (Teen)
PEGI: 12+
Media Wii optical disc
Input methods Wii Remote and Nunchuk, Gamecube Controller, Classic Controller

Castlevania Judgment (悪魔城ドラキュラ ジャッジメント Akumajō Dorakyura Jajjimento?, "Devil's Castle Dracula Judgment") is a 3D fighting video game developed by Konami and Eighting for Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.[1]

Contents

Gameplay

Simon Belmont in a battle with Alucard.

The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk.[1] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves.[5] Players can move freely around a stage, similar to the game Power Stone.[5][6]

Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another.[1][5] Summons are available in combat, some of which can be caused by items. Players are able to make use of the Nintendo Wi-Fi connection to play against each other, and can connect with the Nintendo DS game Castlevania: Order of Ecclesia to unlock bonus content in both games.[1][6] Examples of stages include the Throne Room, Torture Chamber and the Ghost Ship.[5][6] Players can choose to pick a different palette color for their chosen character, referred to in the game as "alignment color", two of which apply accessories chosen by the player.[6]

Plot

The character Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival Dracula[7], and change history. A man named Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.[8]

Like most traditional fighting games, each character has their own obstacles and opponents to overcome based on their own strengths and backstories.[5]

Characters

Character Origin
Simon Belmont Castlevania
Dracula Castlevania
Death Castlevania
Carmilla Castlevania II: Simon's Quest
Trevor Belmont Castlevania III: Dracula's Curse
Grant Danasty Castlevania III: Dracula's Curse
Sypha Belnades Castlevania III: Dracula's Curse
Alucard Castlevania III: Dracula's Curse
Maria Renard Castlevania: Rondo of Blood
Golem Castlevania: Rondo of Blood
Eric Lecarde Castlevania: Bloodlines
Cornell Castlevania: Legacy of Darkness
Shanoa Castlevania: Order of Ecclesia
Aeon Castlevania Judgment

The characters span the Castlevania franchise's history.[1] There are 14 playable characters. When the game was first announced, six were confirmed: Simon Belmont, Dracula, Death, Alucard, Maria and Shanoa.[9] Other playable characters include recurring enemies and bosses of the Castlevania franchise,[6] and a new exclusive character named Aeon, the guardian of time.[10]

Other non-playable characters roam the games stages, serving as obstacles that can be eliminated to replenish energy. These characters include common Castlevania enemies such as zombies, mermen and minotaurs.

Development

Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11, 2008.[11] The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the Wii, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the game involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.[5] The game is focused on recreating the Gothic feel of the franchise.[5] Igarashi has described the process of developing multiplayer combat as a somewhat challenging task.[5] The design team has worked on the game's graphics, especially in-game textures, with some of the designers of Elebits and Dewy's Adventure, who have joined Igarashi's development team.[5]

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 49%[12]
Review scores
Publication Score
1UP.com D-[13]
Eurogamer 3 of 10[14]
G4 1 of 5[15]
Game Informer 5 of 10[16]
GamePro 1.5 of 5[17]
Game Revolution D[18]
GameSpot 3.0 of 10[19]
GameSpy 1.5 of 5[20]
GameTrailers 6.5 of 10[21]
IGN 7.5 of 10[22]
Nintendo Power 7.0 of 10[23]
X-Play 1 of 5[24]

Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism.[6] IGN's initial viewing of the pre-E3 build of the game made their reviewers conclude the game has promise.[6] However, a point harshly criticised by an editor of gaming website Kombo.com was Takeshi Obata's character design; Obata's work was perceived as derivative and inadequate, as the characters looked more similar to those from Obata's work on Death Note than their previous appearances in the Castlevania series.[25]

After being shown at the 2008 edition of the Tokyo Game Show, the game received generally harsh criticism. Kotaku editor Luke Plunkett wrote a long hands-on article about the game.[26] He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer Koji Igarashi had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."[27] He otherwise objected that the initial reaction to Judgment was "unfair."[28]

The reception of Judgment was generally unfavorable, holding a total rating of 49% on Metacritic.[12] Gaming website 1UP.com rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. According to the review Konami had described the game as "Versus Action" which is said by the reviewer to be "an amalgamation that fuses action-game mechanics with a fighter" and then goes on to call the term "the bastard son of neologism".[13] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticizing the camera and lack of control customization possibilities.[22] IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to Super Smash Bros. Brawl.[29] Nintendo Power rated the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".[23] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". GameSpy gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticizing the game for unbalanced characters and irritating camera.[20] Gamespot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in."[30] Following its later release in Japan, the game was a financial bomb, having only sold 3,700 units.[31]

References

  1. ^ a b c d e f "Konami Announces Castlevania Judgment for Wii.". IGN. 2008-07-01. http://wii.ign.com/articles/885/885501p1.html. Retrieved 2008-07-11. 
  2. ^ "Traversing Castlevania's Musical Timeline with Noisycroak.". GameSetWatch. 2009-03-21. http://www.gamesetwatch.com/2009/03/sound_current_traversing_castl.php. Retrieved 2009-03-21. 
  3. ^ "Release date at IGN". IGN. 2008-07-31. http://wii.ign.com/objects/142/14262760.html. Retrieved 2008-07-31. 
  4. ^ "Konami Digital Entertainment GmbH brings its legendary Castlevania series to Nintendo Wii in all-new action guise.". Voltage PR. 2008-07-09. http://www.voltagepr.com/product.asp?i=1048. Retrieved 2008-07-17. 
  5. ^ a b c d e f g h i Bozon (2008-07-11). "Pre-E3 2008: Interview With Iga". IGN. http://wii.ign.com/articles/888/888661p1.html. Retrieved 2008-07-11. 
  6. ^ a b c d e f g Bozon (2008-07-11). "Pre-E3 2008: Hands-on Castlevania Judgment". IGN. http://wii.ign.com/articles/888/888655p1.html. Retrieved 2008-07-13. 
  7. ^ http://www.coveritlive.com/index2.php?option=com_altcaster&task=viewaltcast&altcast_code=9cfac7534b&ipod=y Konami's E3 press conference
  8. ^ Castlevania Judgment manual, pg 1.
  9. ^ Bryn Williams (2008-07-15). "GameSpy: Castlevania Judgement preview". GameSpy. http://wii.gamespy.com/wii/castlevania-judgment/887591p1.html. Retrieved 2008-07-20. 
  10. ^ http://kotaku.com/5076153/castlevania-judgments-final-three-revealed
  11. ^ "Latest Status Info". United States Patent and Trademark Office. 2008-07-01. http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77446112. Retrieved 2008-07-11. 
  12. ^ a b "Castlevania Judgment". Metacritic. http://www.metacritic.com/games/platforms/wii/castlevaniajudgment. Retrieved 2008-12-11. 
  13. ^ a b 1UP review
  14. ^ http://www.eurogamer.es/articles/castlevania-judgment-analisis
  15. ^ http://g4tv.com/xplay/reviews/1881/Castlevania_Judgment.html
  16. ^ http://gameinformer.com/NR/exeres/C451EEA9-09E2-421A-B41F-81C9F97F5683.htm
  17. ^ http://www.gamepro.com/article/reviews/208124/castlevania-judgment/
  18. ^ http://www.gamerevolution.com/review/wii/castlevania-judgment
  19. ^ Gamespot review
  20. ^ a b GameSpy review
  21. ^ GameTrailers video review
  22. ^ a b IGN review
  23. ^ a b Nintendo Power, Holiday 2008, p.77
  24. ^ XPlay review
  25. ^ David Oxford (2008-06-27). "Passing Judgment on Wii's Castlevania". Kombo. http://wii.kombo.com/article.php?artid=12149. Retrieved 2008-07-17. 
  26. ^ http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement
  27. ^ http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around
  28. ^ http://kotaku.com/5028485/koji-igarashi-tries-to-explain-castlevania-judgement-hate
  29. ^ "IGN Wii: Best Fighting Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/2.html. Retrieved 2008-12-19. 
  30. ^ GameSpot review
  31. ^ http://gonintendo.com/?p=70182

External links


Quotes

Up to date as of January 14, 2010
(Redirected to Castlevania (series) article)

From Wikiquote

Castlevania is an video game series created and developed by Konami, and has become one of their feature franchises. The plot of the series centers on the Belmont clan, a family of vampire hunters who wield magical whips and other mystical items, and their war against the immortal vampire Dracula.

Series

See also: List of Castlevania titles
  • Castlevania (1986)
  • Vampire Killer (1986)
  • Castlevania II: Simon's Quest (1987)
  • Haunted Castle (1988)
  • Castlevania: The Adventure (1989)
  • Castlevania III: Dracula's Curse (1989)
  • Castlevania II: Belmont's Revenge (1991)
  • Super Castlevania IV (1991)
  • Akumajō Dracula (1993)
  • Akumajō Dracula X: Chi no Rondo (1993)
  • Castlevania: Bloodlines (1994)
  • Castlevania: Dracula X (1995)
  • Castlevania: Symphony of the Night (1997)
  • Castlevania Legends (1997)
  • Castlevania (1999)
  • Castlevania: Legacy of Darkness (1999)
  • Castlevania: Circle of the Moon (2001)
  • Castlevania: Harmony of Dissonance (2002)
  • Castlevania: Aria of Sorrow (2003)
  • Castlevania: Lament of Innocence (2003)
  • Castlevania: Dawn of Sorrow (2005)
  • Castlevania: Curse of Darkness (2005)
  • Castlevania: Portrait of Ruin (2006)
  • Castlevania: The Dracula X Chronicles (2007)
  • Castlevania: Order of Shadows (2007)
  • Castlevania: Order of Ecclesia (2008)
  • Castlevania Judgment (2008)

External links

Wikipedia
Wikipedia has an article about:

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Castlevania Judgment
File:Castlevania Judgement.jpg
Developer(s) Konami, 8ing
Publisher(s) Konami
Designer(s) Koji Igarashi (producer)[1]
Takeshi Obata (character designer)
Release date November 18, 2008 (NA)[2]
February 27, 2009 (EU)[3]
January 15, 2009 (JP)
Genre Fighting game
Mode(s) Single-player, Multi-player
Age rating(s) CERO: Ages 12 and over (B)
ESRB: Teen (T)
Platform(s) Wii
Media Wii optical disc
Input Wii Remote and Nunchuk, Gamecube Controller, Classic Controller
Credits | Soundtrack | Codes | Walkthrough


Castlevania Judgment (悪魔城ドラキュラ ジャッジメント Akumajō Dorakyura Jajjimento?) is a 3D fighting video game developed by Konami exclusively for the Wii console. The game is based on the Castlevania series of games, and is the series' first fighting game.[1]

Contents

Gameplay

File:Castlevania Judgment screenshot.jpg
Simon Belmont in a battle with Alucard.

The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk.[1] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves.[4] Players can move freely around a stage, similar to the game Power Stone.[4][5]

Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another.[1][4] Summons are available in combat, some of which can be caused by items. Players are able to make use of the Nintendo Wi-Fi connection to play against each other, and can connect with the Nintendo DS game Castlevania: Order of Ecclesia to unlock bonus content in both games.[1][5] Stages include the Throne Room, Torture Chamber, Dimensional Rift, Old Monastary, Cathedral, Ghost Ship, Clock Tower, and Flooded Cave.[4][5] Players can choose to pick a different palette color for their chosen character, referred to in the game as alignment color, two of which apply accessories chosen by the player.[5]

Plot

Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival Dracula, and change history. Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying the Time Reaper. Like most traditional fighting games, each character has their own obstacles and opponents to overcome based on their own strengths.[4]

Characters

  • Simon Belmont
  • Dracula
  • Death
  • Carmilla
  • Trevor Belmont
  • Grant Danasty
  • Sypha Belnades
  • Alucard
  • Maria Renard
  • Golem
  • Eric Lecarde
  • Cornell
  • Shanoa
  • Aeon

The characters span the Castlevania franchise's history.[1] There are 14 playable characters. When the game was first announced, six were confirmed: Simon Belmont, Dracula, Death, Alucard, Maria and Shanoa.[6] Other playable characters include recurring enemies and bosses of the Castlevania franchise, [5] and a new exclusive character named Aeon, the guardian of time.[7]

Other non-playable characters roam the games stages, serving as obstacles that can be eliminated to replenish energy. These characters include common Castlevania enemies such as zombies, mermen, iron gladiators, and minotaurs.

Development

Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11th, 2008.[8] The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the Wii, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the game involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.[4] The game is focused on recreating the Gothic feel of the franchise.[4] Igarashi has described the process of developing multiplayer combat as a somewhat challenging task.[4] The design team has worked on the game's graphics, especially in-game textures, with some of the designers of Elebits and Dewy's Adventure, who have joined Igarashi's development team.[4]

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 47%[9]
TopTenReviews 1.5042 of 4 [10]
Review scores
Publication Score
1UP.com D-[11]
Game Informer 5 of 10[12]
GamePro 1.5 of 5[13]
Game Revolution D[14]
GameSpot 3.0 of 10[15]
GameSpy 1.5 of 5[16]
GameTrailers 6.5 of 10[17]
IGN 7.5 of 10[18]
Nintendo Power 7.0 of 10[19]
X-Play 1 of 5[20]

Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism.[5] IGN's initial viewing of the pre-E3 build of the game made their reviewers conclude the game has promise.[5] However, a point harshly criticised by an editor of gaming website Kombo.com was Takeshi Obata's character design; Obata's work was perceived as derivative and inadequate, as the characters looked more similar to those from Obata's work on Death Note than their previous appearances in the Castlevania series.[21]

After being shown at the 2008 edition of the Tokyo Game Show, the game received generally harsh criticism. Kotaku editor Luke Plunkett wrote a long hands-on article about the game.[22] He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer Koji Igarashi had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."[23]

The reception of Judgment was generally below average, holding a total rating of 48% on Metacritic.[9] Gaming website 1UP.com rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. According to the review Konami had described the game as "Versus Action" which is said by the reviewer to be "an amalgamation that fuses action-game mechanics with a fighter" and then goes on to call the term "the bastard son of neologism".[11] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticising the camera and lack of control cusomization possibilities.[18] IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to Super Smash Bros. Brawl.[24] Nintendo Power rated the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".[19] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". GameSpy gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticising the game for unbalanced characters and irritating camera.[25] Gamespot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in.[26] Following its later release in Japan, the game was a financial bomb, having only sold 3,700 units so far.[27]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Konami Announces Castlevania Judgment for Wii.. IGN (2008-07-01). Retrieved on 2008-07-11.
  2. Release date at IGN. IGN (2008-07-31). Retrieved on 2008-07-31.
  3. Konami Digital Entertainment GmbH brings its legendary Castlevania series to Nintendo Wii in all-new action guise.. Voltage PR (2008-07-09). Retrieved on 2008-07-17.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Bozon (2008-07-11). Pre-E3 2008: Interview With Iga. IGN. Retrieved on 2008-07-11.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Bozon (2008-07-11). Pre-E3 2008: Hands-on Castlevania Judgment. IGN. Retrieved on 2008-07-13.
  6. Bryn Williams (2008-07-15). GameSpy: Castlevania Judgement preview. GameSpy. Retrieved on 2008-07-20.
  7. http://kotaku.com/5076153/castlevania-judgments-final-three-revealed
  8. Latest Status Info. United States Patent and Trademark Office (2008-07-01). Retrieved on 2008-07-11.
  9. 9.0 9.1 Castlevania Judgment. Metacritic. Retrieved on 2008-12-11.
  10. http://games.toptenreviews.com/reviews/g35590-rank-3.htm
  11. 11.0 11.1 1UP review
  12. http://gameinformer.com/NR/exeres/C451EEA9-09E2-421A-B41F-81C9F97F5683.htm
  13. http://www.gamepro.com/article/reviews/208124/castlevania-judgment/
  14. http://www.gamerevolution.com/review/wii/castlevania-judgment
  15. Gamespot review
  16. GameSpy review
  17. GameTrailers video review
  18. 18.0 18.1 IGN review
  19. 19.0 19.1 Nintendo Power, Holiday 2008, p.77
  20. XPlay review
  21. David Oxford (2008-06-27). Passing Judgment on Wii's Castlevania. Kombo. Retrieved on 2008-07-17.
  22. http://kotaku.com/5063502/i-wish-i-hadnt-played-castlevania-judgement
  23. http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around
  24. IGN Wii: Best Fighting Game 2008. IGN.com (2008-12-18). Retrieved on 2008-12-19.
  25. GameSpy review
  26. GameSpot review
  27. http://gonintendo.com/?p=70182

External links

  • Official Japanese Site
  • Castlevania Widget - Official American Website

Template:Castlevania seriesfr:Castlevania Judgmentja:悪魔城ドラキュラ ジャッジメント pt:Castlevania Judgment sv:Castlevania: Judgement


This article uses material from the "Castlevania Judgment" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message