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Chack'n Pop
Chak 'n Pop.png
Sales flyer
Developer(s) Taito
Publisher(s) Taito
Platform(s) Arcade, NES, MSX, PC-6001, PC-8801, Sega SG-1000
Release date(s) 1983
Genre(s) Platform game
Mode(s) Up to 2 players, alternating
Input methods Joystick (4-way); 2 buttons
Cabinet Upright
Display Raster, standard resolution

Chack'n Pop (ちゃっくんぽっぷ Chakkunpoppu ?) is an arcade game released by Taito in 1983, considered to be an ancestor of Bubble Bobble due to the appearance of many similar enemies and Bubble Bobble's duplication of a Chack'n Pop level. The arcade rom set also contains unused graphics for the mechanical wind-up "Zen-Chan" that later appeared in Bubble Bobble. Although now considered obscure, home conversions of the game exist for SG-1000, MSX, Famicom, PC-6001 and PC-8801 [1], and the arcade emulation is included in Taito Legends Power-Up for the PlayStation Portable system.

Contents

Gameplay

The SG version is notable for featuring extended introduction and ending sequences and a small additional training stage before the first.

Chack'n, a small yellow creature (later recolored green) with extendable legs must traverse a series of single-screen mazes. He is capable of walking on floors or ceilings but not walls. He can climb steps and traverse high walls by extending his legs until he is tall enough to pass onto the next step. He is capable of throwing hand grenades to his left or right which, after a short period, explode into a cloud of smoke. Separate fire buttons control rolling to the left or right. Chack'n is killed if caught by the explosion cloud.

Each screen is played against a time limit, marked by a Mighta pushing a boulder along the top of the screen. The Mighta reappears in Bubble Bobble as a recurring enemy.

Chack'n's aim is to reach the top of the screen before the time limit expires. He is delayed in this process by a series of solid walls. In order to get past the walls, he must free hearts from cages using his hand grenades.

A further obstruction comes in the form of Monstas (same creatures to appear in Bubble Bobble) hatching from eggs. Hand grenades can also be used to destroy the creatures or the eggs producing them (however, the player will get bonus points after completing the level for not destroying any enemies). Later levels include moving platforms and, reminiscent of Bubble Bobble, water bottles that when blown up flood the level with water. The water does not destroy anything or in any way inhibit the movement of the enemies, but it allows Chack'n to swim to otherwise unreachable platforms.

Once all the levels are completed, Chack'n is able to marry his girlfriend, Miss Chack'n.

Cameo appearances in other games

Although Chack'n Pop was not a great success, several other Taito games have featured cameo appearances by Chack'n or other content from Chack'n Pop.

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Bubble Bobble

In addition to inheriting the Monsta and Mighta enemies, Bubble Bobble level 29 is a duplication of an early Chack'n Pop level, and level 43 is based on the appearance of the character himself. Chack'n also appears in the centre of the heart power-up that makes Bub and Bob invincible for a short period. At the end of level 93, all bubbles on the screen will turn into Chack'n sprites.

Fairyland Story

The design of level 37 in Fairyland Story is based on the appearance of Chack'n.

Parasol Stars

World 10 pays homage to Chack'n Pop, as not only are there Monstas and Mightas in every stage, but there are also evil Chack'n enemies, and the first round of that world is a recreation of Chack'n Pop's first stage. Chack'n also briefly appears in the 'good ending' of the game.

Puzzle Bobble

In Puzzle Bobble and Puzzle Bobble 2, Chack'n appears in the centre of the screen in 2-player modes, observing the game and becoming excited whenever great shifts of bubbles occur.

Bubble Symphony

Chack'n is one of the classic Taito characters that sometimes appears to help the main characters upon collection of a book power-up.

Bubble Memories

Chack'n appears as an enemy, attempting to kill the player with his grenades. Miss Chack'n also appears as the design of round 35.

Arkanoid DS

Chack'n appears as the breakable block design of stage D-4.

External links

References


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Chack'n Pop
Box artwork for Chack'n Pop.
Developer(s) Taito Corporation
Publisher(s) Taito Corporation
Japanese title ちゃっくんぽっぷ
Release date(s)
Wii Virtual Console
Genre(s) Action
System(s) Arcade, NES, Sega SG-1000, MSX, NEC PC-6001, Wii Virtual Console
Players 1-2

Chack'n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Unfortunately, fans of the Bubble Bobble series may find Chack'n Pop less fun to play due to its high degree of difficulty.

The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it.

Chack must use his bombs to release the captured hearts from their cages. Once all of the hearts are freed, he can escape through the top right corner of the maze. Along the way, purple Monstas will be trying to stop Chack simply by colliding with him. Chack can use his bombs to defeat the Monstas, but the limited use he has over them makes the bombs an unreliable attack method. Once Chack spends enough time in a maze, it is not uncommon for Chack to become completely overwhelmed by the presence of the Monstas.

Taito ported the game to several popular Japanese systems available at the time, including the Sega SG-1000, NEC PC-6001, the MSX home computer, and a version for the Famicom that contained only 9 of the 14 original levels. It was also included on Taito Legends 2 for the PS2, Xbox and PC.

Story

Jealous of the love between Mr. Chack'n and Miss Chack'n, the Mighta wizards construct a plan to steal their love and break them apart. They use Monstas to capture their hearts, and Mr. Chack'n must chase after them to retrieve the hearts in order to reunite him with his love and restore their relationship. The Monstas will attempt to stop Chack as he makes his way through 14 mazes in an effort to free the hearts from the cages with his bombs.

Table of Contents

Gameplay summary

  • Chack starts every level in the upper left corner of the screen, and must free every heart from their cage in order to exit the stage through the upper right corner of the screen.
  • Chack can throw a bomb to the right and to the left, and can only throw one bomb per direction at a time, but he can throw both bombs in both directions simultaneously. Bombs are needed to free the hearts from the cages.
  • Chack can walk on ceilings, and can extend his legs to reach ceilings that are low enough. Chack can drop from a ceiling at any time.
  • Chack must avoid contact with the purple Monstas. He may bomb them to destroy them, but he must also avoid the smoke created by the bombs. Bomb smoke will also destroy Monsta eggs.
  • If Chack manages to destroy more than one Monsta at a time, he will earn a special bonus fruit that he can collect for points. He may occasionally earn a super heart power up that makes him invincible for 10 seconds.

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