The Full Wiki



More info on Characters in F-Zero AX

Characters in F-Zero AX: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.
The following is a description of five pilots, by their race number, and 4 circuits featured in the Nintendo arcade video game, F-Zero AX. There is a total of 14 pilots and 6 circuits in this game.


Pilots


The four characters from the original F-Zero SNES game are playable.
  • Captain Falcon
  • Dr. Stewart
  • Pico
  • Samurai Goroh

  • Dai Goroh


    Dai Goroh with Silver Rat, as seen in F-Zero AX.
  • Sex: Male
  • Age: 10
  • Machine Number: 35


  • The Punk Kid Who'll Try Anything

    Dai Goroh is the only son of Samurai Goroh. He's so bad that even his father can't keep him under control. Dai Goroh is a master swordsman and loves to run riot with his sword whipping through the air. He has immense respect for his father and will boast about him regarding any subject. He hopes to earn the praise of his father by defeating Captain Falcon, his father's biggest enemy. As a pilot, he has more aptitude and potential than his father, and many are eagerly waiting to see what kind of pilot he grows up to be.

    Dai Goroh didn't want to pilot a machine similar to the Fire Stingray driven by his father, Samurai Goroh, so he chose the Silver Rat. The craft is actually modeled after the Green Panther, the machine driven by one of Goroh's enemies, Antonio Guster. The stats of the Silver Rat might be a nod to a special person in Dai Goroh's life, like Dr. Stewart; his DAD. It has exceptional boost abilities, but it's grip power suffers as a result. The Silver Rat is slightly smaller than the craft it was modeled after, which makes its body strength slightly less. It therefore requires increased pilot control to avoid contact with other machines during races.
    <center>Silver Rat<br>
    Body: D<br>
    Boost: A<br>
    Grip: D<br>
    Weight: 880 Kg.<br>
    Vehicle Designer: Toraemon Echigoya<br>
    Engine Model Number: RM-0634x1
    </center>

    Lily Flyer


    Lily Flyer with Bunny Flash, as seen in F-Zero AX.
  • Sex: Female
  • Age: 14
  • Machine Number: 37


  • The Innocent Battle Girl

    Lily is affiliated with the reserves of the Galactic Space Forces and has received extensive warfare training, beginning shortly after she was born. She has always received excellent marks in her training classes and has even participated in recent skirmishes as emergency support. While she sometimes displays the air of a naive little girl, she strictly obeys every command of her superior officers and aims to execute all of her responsibilities perfectly, regardless of their nature. Lily has entered the F-Zero competition as part of her training. She hopes to polish her snap decision-making skills under pressure.

    The Bunny Flash is the leading next-generation land warship. Its bulky armor and cannon weapons are offset by a cute, round shell that hardly suits a ship of its power. The Bunny Flash has advanced grip and boost capabilities that enable it to corner cavalry forces during actual combat.
    <center>Bunny Flash<br>
    Body: D<br>
    Boost: B<br>
    Grip: A<br>
    Weight: 1,414 Kg.<br>
    Vehicle Designer: Manticore Engineering Firm<br>
    Engine Model Number: FGS-A007Mx2
    </center>

    PJ


    PJ with Groovy Taxi, as seen in F-Zero AX.
  • Sex: Male
  • Age: 35
  • Machine Number: 38


  • The Cabbie That Ignores Traffic Laws

    PJ works as a cabbie for Galaxy Cab, a company whose taxis travel from planet to planet all over the universe. As the biggest earner at Galaxy Cab, he demanded an increase in wages, which resulted in a fight with the owner of the company and wound up earning him a temporary suspension. PJ then saw an article about the F-Zero races, and it changed his life. He took all of his life savings and transformed his taxi into an F-Zero machine. Can he really take the driving skills that he forged as a taxi driver and use them to win the Grand Prix?

    The machine was renovated from an ordinary interplanetary taxi. Even though the cockpit seats four, the Groovy Taxi's grip rating is high, making it very easy to control. However, reckless driving isn't tolerated in the taxi industry, and so the naturally the Groovy Taxi lacks superior boost capability. The machine has a meter in it like any other taxi, and calculates the fare for each race when finished.
    <center>Groovy Taxi<br>
    Body: B<br>
    Boost: D<br>
    Grip: B<br>
    Weight: 1,280 Kg.<br>
    Vehicle Designer: PJ<br>
    Engine Model Number: CYN4-H2x2 NG-C32x2
    </center>

    QQQ


    QQQ with Rolling Turtle, as seen in F-Zero AX.
  • Sex: Unknown
  • Age: Unknown
  • Machine Number: 39


  • The Scrap Robot Made of Galactic Garbage

    QQQ is a junk robot that was found buried in a scrap pile in a galactic waste-management facility. It's still unclear why it was discarded there, but it was coincidentally picked from the heap and repaired by a very able space-police detective named Phoenix, and quickly became his partner. For a robot, QQQ's construction is quite obsolete, but it's artificial intelligence is still considered cutting-edge for any age. QQQ is tortured by the knowledge that some very important data lies somewhere in its AI programming. Since the robot was damaged when it was thrown away, its memory cannot currently access it. The truth of the mystery data is this: QQQ was brought from the future by Phoenix and has the necessary navigation hardware to traverse time. However, if its AI is not repaired (thereby restoring its memory), it will never be able to return to the future.

    Phoenix constructed the Rolling Turtle from a man-made military satellite that had been discarded in a galactic waste-management facility. He turned the parts into an F-Zero machine so that his partner, QQQ, could man it to provide mission support. Because it was originally constructed with highly durable parts for military purposes, Phoenix has absolute confidence in the body strength of the Rolling Turtle.
    <center>Rolling Turtle<br>
    Body: A<br>
    Boost: D<br>
    Grip: B<br>
    Weight: 999 Kg.<br>
    Vehicle Designer: Phoenix<br>
    Engine Model Number: SS-A310-CTx4<br>
    </center>

    Phoenix


    Phoenix with Rainbow Phoenix, as seen in F-Zero AX.
  • Sex: M
  • Age: 26
  • Machine Number: 40


  • The Time Police's Trump Card

    Phoenix is a time traveler who has come back from the future. His role is that of a space detective dispatched to protect the natural progression of time and history. He came to this era after receiving information that an event in the next F-Zero Grand Prix would change the history of the entire universe. He's now busy in his beloved time machine, the Rainbow Phoenix, trying to stop this event before it occurs.

    The Rainbow Phoenix is usually used as an undercover patrol car. It wasn't built by the Galactic Space Police, though--Phoenix designed and built it himself in secret. It's tuned to be a very easy machine for novice pilots to control. Since it's actually a machine from the future made with an unknown advanced technology it has the ability to win the championship easily. Because of this unfair advantage, a limiter has been installed to reduce its capabilities. The Rainbow Phoenix currently runs at only 80 percent of its potential.
    <center>Rainbow Phoenix<br>
    Body: B<br>
    Boost: B<br>
    Grip: C<br>
    Weight: 1,080 kg<br>
    Vehicle Designer: Phoenix<br>
    </center>

    Circuits


    *Note: Number of laps required for completion are for F-Zero AX only.

    Mute City: Sonic Oval


    The circuit Mute City: Sonic Oval.
  • Difficulty: *
  • Length: 6,700 Meters
  • Laps: 8

  • This course is the easiest out of the whole game and is the only one not available for Grand Prix mode in F-Zero GX. Sonic Oval is similar to the Silence: High Speed course in F-Zero X. 8 laps are required to finish the course on the AX Machine. This course also makes an appearance in Chapter 1: Captain Falcon Trains.

    Aeropolis: Screw Drive==
    The circuit Aeropolis: Screw Drive.
  • Difficulty: **
  • Length: 7,900 Meters
  • Laps: 3

  • In the heart of Aeropolis where the supercomputer brain Mother-Q controls the city, another course winds its way with very tight hairpins and plenty of hard-banging experiences. Drift and Sliding techniques are a major must if you want to get first place on this course. There are only 2 recharge zones, one before the Starting Grid and one about halfway. The course is fairly short, so making liberal use of boost power is suggested.

    ==Outer Space: Meteor Stream==
  • Difficulty: ***
  • Length: 12,130 Meters
  • Laps: 3

  • The meteor shower raining down on the planet below is one of the most amazing spectacles in the game. Meteor Stream's main obstacle is Slip Zone tunnel, try to keep your machine pointed straight. Halfway through the course is a split, the left side holds the Recharge Zone while the right side holds several Dash Plates. Which way to choose depends on your energy meter and if you can survive another lap.

    ==Lightning: Thunder Road

  • Difficulty: *****
  • Length: 24,690 Meters
  • Laps: 3

  • There are lots of pit areas on Thunder Road, and even more linear stretches of track, so boost often. Arrow signs will warn you of 90-degree turns, but watch out for the second corner after the wavy pit area-you'll need to drift-turn to get around it without slowing down. There are two major jumps and a few blind turns.











    Got something to say? Make a comment.
    Your name
    Your email address
    Message
    Please enter the solution to case below
    45-15=