Charr are
fictional werewolf /
hyena-like creatures from Arenanet's
Guild Wars.
Charr
Description
The Charr are a sentient race of beasts. They
resemble wolves that walk upright, and maintain many wolf-like
features like exaggerated teeth size, dominant claws, and maintain
a fur hide instead of bare skin like Humans. The Charr also wield
comparable weapons to their human counterparts (axes, swords, &
staves) and some Charr wear crafted metal armor, although generally
most Charr warriors are bare chested. In a size comparison, a Charr
warrior is usually twice as massive, and about one and half times
taller than the largest a player could make a human warrior. The
Charr also vary in sizes, such that the
Warriors are bigger than the
Monks, Necromancers, and Mesmers of the
Charr horde.
The Charr control the lands in the north of Tyria,
the continent in which Guild Wars currently takes place. After the
Searing, an event in which the Charr summoned powerful magics to
weaken the human kingdom of Ascalon and create a breach in
Ascalon's Great Northern Wall, the Charr managed to push their way
all the way south to Orrian Peninsula. They were repelled there by
dark magics of the Orrian King's top adviser, Vizier Kilhbron. The
dark magics repelled the Charr armies, but also consumed Orr in the
process. The survivors of Ascalon also managed to control the
ground just to the south of the Great Northern wall. The Charr
control grounds just north of the Wall, with exceptions that have
been recaptured, such as the Chapel at Nolani Academy, Piken
Square, and Grendich Courthouse. The Charr still manage to exploit
the breach in the wall occasionally, and Charr patrols can be found
in Ascalon-controlled territory.
In contrast to the Humans of
Guild Wars, the Charr have united and do not fight each other in
the ways that Ascalon, Kryta, and to a degree, Orr did. The Charr
army is fairly well organized, and during some missions in the
game, there seems to be no stop to the number or onslaught of the
Charr hordes. The Charr armies are usually led by identified
generals, such as Garfazz Bloodfang. In
Guild Wars these Charr bosses can easily be
spotted by their relative higher level, a colored glow that
surrounds them (as with all "bosses" in the game*), and of course
their unique name.
The Charr love combat, and they are dedicated
to battle and enjoy every second of it. Although players will
occasionally run into a Charr ambush, the Charr patrols can easily
be managed. However, if and when fighting multiple Charr, the Guild
Wars generic tactic of taking out their monks first and warriors
last tends to always work.
With a few notable exceptions, such
as Rotscale the Bone Dragon.Charr Gods
The Charr hold fire
sacred. The Charr always keep a three-legged effigy burning; these
are tended by Flame Keepers. If the Charr were ever to let the
flames go out, their gods would not be pleased, and the consequence
is as of now unknown. The Charr Elementalists almost exclusively
use the Fire-line skills and spells. Charr warbands will usually
create lesser effigies when they encamp. The Humans of Ascalon have
recognized that Charr are usually nearby when the lesser effigies
are lit, and that they can be less cautious and wary when they are
not burning.
It is unknown wherether the Charr are worshiping
Titans, Dragons or some other form of God. It is however known that
when the Titans appeared, after being free by Vizier Khilborne,
Charrs bowed to them as if they were gods. This can be interprated
in several ways: the Charrs were afraid of the Titans and are
bowing to them in fear, Titans are indeed the Charr Gods, Charrs
are aligning with the Titans so they will help them defeat humans,
or out of pure spite towards humans (who called the Charr to help
them fight the Titans), or even a combination of the above
mentioned. While the torches somewhat resemble Titans, the fire for
the Charr effigies are brought from the Dragon's Gullet or Flame
Temple Corridor and may be given by Glint or another alive dragon.
Also crystals found after the Searing resemble the crystals found
in Glint's lair, and the searing magic could be a doing of an angry
dragon.
Charr Classes
The Charr have mastered all six
classes of Guild Wars, and some Charr even seem to have a second
profession. The following is an incomplete list of Charr Types and
their main corresponding
class.
Elementalist*Charr Fire
Wielder*Charr Flame Caller*Charr Flame
KeeperMesmer*Charr Chaot*Charr
MindsparkMonk*Charr Martyr*Charr
Overseer*Charr ShamanNecromancer*Charr
Ash Walker*Charr Ashen ClawRanger*Charr
Stalker*Charr HunterWarrior*Charr Axe
Fiend*Charr Axe Warrior*Charr Blade Storm*Charr Blade
WarriorExternal links
Official Guildwars site Guildwars Wiki
Biggest official Fansite
Biggest official European
Fansite Biggest official
European Fansite (New Version)Sources
Main
source: GW Europe