Chocobo (series): Wikis

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The Chocobo series is a spin-off series of games first developed by Square Co., and later by Square Enix, featuring a super deformed version of the Final Fantasy series mascot, the Chocobo, as the protagonist. These games include Mystery Dungeon installments and a variety of minigame collections, over a wide variety of video game consoles.

Contents

Games

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Chocobo no Fushigina Dungeon

Chocobo no Fushigina Dungeon
Chocobo's Dungeon.jpg
Developer(s) Square Co.
TOSE (WonderSwan)
Publisher(s) Square Co.
Bandai (WonderSwan)
Composer(s) Masashi Hamauzu
Series Chocobo series
Fushigi no Dungeon series
Platform(s) PlayStation, WonderSwan
Release date(s) JP December 23, 1997
(PlayStation)
JP March 4, 1999
(WonderSwan)
Genre(s) Console role-playing game
Mode(s) Single-player
Media 1 CD-ROM (PlayStation)
1 Cartridge (WonderSwan)

Chocobo no Fushigina Dungeon (チョコボの不思議なダンジョン Chokobo no Fushigina Danjon, ? lit. "Chocobo's Mysterious Dungeon") is a console role-playing game made for the Sony PlayStation and Bandai WonderSwan and released only in Japan. The game is vaguely linked to the Final Fantasy series of adventures with the series' trademark mascot, the chocobo. The game is a roguelike dungeon crawl and part of the Fushigi no Dungeon series. The game consists of a chocobo wandering through randomly generated dungeons, picking up items and battling enemies. The PlayStation version is almost all sprite-based, with some polygon-based objects.

The title character in Chocobo no Fushigina Dungeon is a yellow chocobo named Poulet (プーレ Pūre ?, a pun on the Japanese "pureiyā" meaning "player" and the French word "poulet" meaning "chicken"), but the player can rename him. The layout of the game consists of three dungeons: A ten-level dungeon, a 30-level dungeon, and an infinite dungeon which recycles enemy types every 100 levels.

The game received a large fanbase due to its tie-in to the Final Fantasy franchise as well as some animation and effects such as summoning the mainstay creatures of the series, including Ifrit and Bahamut in super deformed style. This game marks the solo composing debut of Masashi Hamauzu, who prepared both the soundtrack and an arrangement album named Coi Vanni Gialli. As of March 31, 2003, the PlayStation version has shipped 1.14 million copies in Japan, according to Square Enix.[1]

Chocobo's Dungeon 2

Chocobo's Dungeon 2
Developer(s) Square
Publisher(s) JP Square
NA Square Electronic Arts
Composer(s) Tsuyoshi Sekito
Kumi Tanioka
Kenji Itō
Yasuhiro Kawakami
Series Chocobo series
Fushigi no Dungeon series
Platform(s) PlayStation
Release date(s) JP December 23, 1998
NA November 30, 1999
Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Everyone
Media 1 CD-ROM

Chocobo's Dungeon 2, originally released in Japan as Chocobo no Fushigina Dungeon 2 (チョコボの不思議なダンジョン2 Chokobo no Fushigina Danjon 2, ? lit. "Chocobo's Mysterious Dungeon 2") is the 1998 PlayStation sequel to 1997's Chocobo no Fushigina Dungeon. Unlike its predecessor, Chocobo's Dungeon 2 was released in North America in late 1999. This localization was simply titled Chocobo's Dungeon 2. In Chocobo's Dungeon 2, the player controls a chocobo named Chocobo. The game is part of the Fushigi no Dungeon series. The game was planned to be released for Bandai's WonderSwan Color handheld in 1999, but it was apparently cancelled.[2]

In this game, the mazes for the dungeons are randomly-generated, though certain portions have specific patterns, such as the mazes and rooms in Cid's tower. This means that each time the player enters the same dungeon, the path through the maze will be different, although the same items and monsters will be encountered. If played slowly, there are some small gaps near the edges of these mazes and in certain corners if approached correctly Chocobo can pass through them and skip to a later part of the level.

In the beginning of the game, Chocobo can only carry a few items. If he dies in the dungeon, the player loses all accumulated items and must start over. As the game progresses, the player will be able to rent storage space in town and send extra items there. Items in storage are not lost if the character dies.

Chocobo can be equipped with various saddles for armor, and strap-on claws for weapons. There are also special furnaces where the player can forge unique weapons and Recycle Boxes where the player can combine items to get a new, randomly produced item. There are also feathers which provide various special abilities. Items can also be bought and sold in town.

There are several secondary characters, most of which will be recognizable to Final Fantasy veterans, including Final Fantasy mainstay Cid, a young white mage girl, Shiroma, and Mog, a moogle. Chocobo can also assume the form of some of the monsters from the game if he steps on certain traps.

If the player lets the credits run at the end of the game, he or she will then be given the ability to play a new form of the game where it is possible to play any of the dungeons as one of the support characters. This second playthrough also has a secret dungeon with 30 levels.

There are many characters in Chocobo's Dungeon 2, and each of them helps Chocobo in a different way at one point in the game. For example, Mrs. Bomb lets Chocobo stay at her house.

Some characters join Chocobo and can be controlled by a second player or the AI. These include Mog, Shiroma, and Cid. There are also characters that Chocobo can summon by collecting feathers, such as Titan, Sylph, Ramuh, and Bahamut.

Chocobo's Dungeon 2 is mostly based in a village. There is a beach near the village and a vast sea. Towering over the village is a large tower covered in ivy, Cid's Tower. North of the village is a huge forest, a swamp and a looming mountain, Snow Mountain. When progressing through the game, the overworld changes a few times.

At the start of the game, Mog takes Chocobo treasure hunting. They enter a monster-filled dungeon, and Mog flicks a switch that separates him from Chocobo. Chocobo then meets the white mage Shiroma. She claims she has important work to do in the dungeon and leaves. Then Chocobo reenters the dungeon and finds Shiroma again. Shiroma decides to help Chocobo find his friend Mog. They succeed but due to Mog's greed he ends up sinking the dungeon into the sea and destroying Shiroma's home, forcing them to go to a nearby village where Shiroma's "Aunt Bomb" lets Mog and Chocobo stay; however, Shiroma is then kidnapped and Chocobo must save her. Chocobo gets the help of the local inventor Cid after helping him clear out the imps taking over his tower.

Not as successful as its predecessor, the game still managed to sell 592,730 copies in Japan by December 2004.[3] Chocobo's Dungeon 2 was received with generally average reviews, such as IGNs 6.5 rating, and calling the game "boring" and "It lacks just about every feature that is important in a masterful role-playing experience".[4]

Chocobo World

Chocobo World is a PocketStation mini-game released as part of Final Fantasy VIII.

Chocobo Collection

Chocobo Collection
Developer(s) Square
ParityBit (Chocobo Stallion)
Denyusha Co.(Dice de Chocobo)[5]
Publisher(s) Square
Series Chocobo series
Platform(s) PlayStation
Release date(s) JP December 22, 1999
Genre(s) Compilation
Mode(s) Single-player, multiplayer video game
Media 3 CD-ROMs

Chocobo Collection (チョコボコレクション Chokobo Korekushon ?) is a compilation release of three games released for the PlayStation in 1999. It was released as a 10th anniversary to the first appearance of the Final Fantasy series chocobo mascot in 1988's Final Fantasy II. Although one of the games had received a stand-alone release in North America, the collection was only released in Japan. The games in the collection include:


Hataraku Chocobo

Hataraku Chocobo
Hataraku Chocobo.jpg
Developer(s) Square
Publisher(s) Square
Composer(s) Yōko Shimomura
Series Chocobo series
Platform(s) WonderSwan
Release date(s) JP September 20, 2000
Genre(s) Life simulation game
Mode(s) Single-player
Media Cartridge

Hataraku Chocobo (はたらくチョコボ Hataraku Chokobo ?) is a WonderSwan occupation simulation game developed by Square Co., Ltd. in 2000. はたらく (usually: 働く, romanized: hataraku) means work, labor, or practice; an accurate translation of the title might be "Chocobo on the Job". The soundtrack was composed by Yōko Shimomura. It was not released outside of Japan.

Chocobo Land: A Game of Dice

Chocobo Land: A Game of Dice
Developer(s) Square
Publisher(s) Square
Series Chocobo series
Platform(s) Game Boy Advance
Release date(s) JP December 13, 2002
Genre(s) Strategy
Mode(s) Single-player
Media Cartridge

Chocobo Land: A Game of Dice (チョコボランド Chokobo Rando ?) is a remake of the original PlayStation game Dice de Chocobo, a board game-based video game and spin-off title in the Final Fantasy series. This remake was released for the Game Boy Advance in Japan in 2002.

The player acts the role of Chocobo, who is trying to beat this board game world in order to return his friends and himself to the real world. From the overworld map, the player can select the region to play in. Each region has its own board design and opponent; as the player progresses through the game, they will face more (up to three) computer controlled opponents at a time. Replaying a region after completing it for the story earns the player more playing pieces.

The style of play for Chocobo Land is very reminiscent of Monopoly. The player begins each match on Start, which is a round space with a rainbow-colored border. They are given a certain amount of Crystals and the option of buying the pieces they would like to start with (in the first match, the player will only be able to buy Carbuncles).

Chocobo Land is notable for being the first Square game developed for a Nintendo system since Treasure Hunter G in 1996.

The game was given a 28 out of 40 by Famitsu magazine.[6]

Choco-Mate

A mobile game titled Choco-Mate was released sometime before 2003. [7]

Chocobo de Mobile

Chocobo de Mobile (チョコボdeモバイル Chokobo de Mobairu ?) is a mobile game released on 14 December 2006. This title has been released only in Japan, and features mini-games such as baseball and racing.[8][9]

Final Fantasy Fables: Chocobo Tales

Final Fantasy Fables: Chocobo Tales was released for the Nintendo DS.

Final Fantasy Fables: Chocobo's Dungeon (Wii)

Final Fantasy Fables: Chocobo's Dungeon was released for the Wii in Japan and was released in the United States on July 8, 2008.[10]

Cid to Chocobo no Fushigina Dungeon Toki Wasure no Meikyū DS+

Square Enix has announced it will bring the Wii game Final Fantasy Fables: Chocobo's Dungeon to the Nintendo DS in Japan in fall 2008. It will feature a new story line centering on the character of Cid, as well as new jobs for characters to learn.[11]

Square Enix has announced that the game will be released in Japan on October 30.[12]

Chocobo to Mahō no Ehon: Majō to Shōjo to Gonin no Yūsha

The sequel to Final Fantasy Fables: Chocobo Tales; the title translates to "Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes".

See also

References

  1. ^ "February 2, 2004 - February 4, 2004". Square Enix. 2004-02-09. pp. 27. http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27. Retrieved 2008-05-22.  
  2. ^ Yukiyoshi Ike Sato (December 1999). "Square WonderSwan games update". GameSpot.com. http://www.gamespot.com/news/2447101.html. Retrieved 2008-10-24.  
  3. ^ "Sony PS1 Japanese Ranking". Japan-GameCharts.com. http://www.japan-gamecharts.com/ps1.php. Retrieved 2008-12-15.  
  4. ^ David Zdyrko (January 24, 2000). "Chocobo's Dungeon 2 Review". IGN.com. http://psx.ign.com/articles/161/161529p1.html. Retrieved 2007-06-28.  
  5. ^ Denyusha staff (2005). "Denyusha Co.,Ltd". Denyusha Entertainment Software Company. http://www.denyu-sha.co.jp/english/product/consume_game.html. Retrieved February 3, 2007.  
  6. ^ Freund, Josh (December 4, 2002). "GAF - News - New Famitsu scores". GamesAreFun.com. http://www.gamesarefun.com/news.php?newsid=2666. Retrieved 2009-01-11.  
  7. ^ Square Enix staff (2003-08-04). "Square Enix IR Roadshow Document" (PDF). Square Enix Japan. http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200308040000-01.pdf. Retrieved 2006-07-06.  
  8. ^ Square Enix staff (2006-12-16). "ケータイで「チョコボ」のミニゲームもりだくさん♪" (in Japanese). http://www.square-enix.co.jp/jf07/titles/chocobo_m/. Retrieved 2007-06-26.  
  9. ^ Spencer (2007-01-08). "Chocobo de Mobile shows that chocobos can do anything". http://www.siliconera.com/2007/01/08/chocobo-de-mobile-shows-that-chocobos-can-do-anything/. Retrieved 2007-06-26.  
  10. ^ IGN Staff (2008-03-31). "Uncover Lost Memories with Final Fantasy Fables: Chocobo's Dungeon". IGN. http://wii.ign.com/articles/863/863357p1.html. Retrieved 2008-03-31.  
  11. ^ John Tanaka (2008-07-08). "Square Enix Announces New Chocobo Titles". IGN. http://ds.ign.com/articles/886/886958p1.html. Retrieved July 8, 2008.  
  12. ^ Gamekyo.com (2008-07-26). "Square Enix Announces Cid to Chocobo no Fushigina Dungeon Toki Wasure no Meikyū DS+ release date in Japan". http://www.gamekyo.com/news28401_chocobo-and-the-magic-storybook-more-pics.html. Retrieved 2008-07-26.  

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