| Chō Jikū Yōsai Macross | |
|---|---|
![]() Game Title Screen. |
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| Developer(s) | Namco |
| Publisher(s) | Namco |
| License | Commercial |
| Series | Macross |
| Platform(s) | Family Computer |
| Release date(s) | JP
December 10, 1985 |
| Genre(s) | Action, Shoot 'em up |
| Mode(s) | Single-player |
| Rating(s) | CERO: n/a
(not rated) |
| Media | Cartridge |
| Input methods | Controller |
Super Dimension Fortress Macross (超時空要塞マクロス Chō Jikū Yōsai Macross) was released for the Japanese Family Computer console in 1985 by video game company Namco and is based on the popular anime TV series of the same name.[1] The game is a side-scrolling shoot 'em up in which the player controls a transformable Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.[1]
The gameplay is very basic and is fairly standard and recognisable as part of the shoot-em-up genre. The players task is to blast their way through wave after wave of enemy battlepods, power armors and ships until they reach the Zentradi mothership.[1] Inside it, there is only thirty seconds to reach the central reactor, destroy the outer wall and shoot the core.[1] The mission ends and then begins all over again on an endless loop.
The character can be transformed into three modes: Gerwalk, Battroid and Valkyrie fighter.[1] This adds to the gameplay as it serves to slow down the horizontal scrolling and making the game less difficult.
Choujikuu Yousai Macross wiki guide at StrategyWiki
| Choujikuu Yousai Macross | |
|---|---|
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| Developer(s) | Namco |
| Publisher(s) | Bandai |
| Japanese title | 超時空要塞マクロス |
| Release date(s) | |
| Genre(s) | Shooter |
| System(s) | Famicom |
| Players | 1 |
In the United States, Robotech is synonymous with anime. And to anime fans, Robotech is synonymous with Macross. So it's very fitting that one of the earliest anime licenses to grace the Famicom was Choujikuu Yousai Macross, also known as Super Dimension Fortress Macross.
This game was also a hint of things to come as it signified the first partnership between Namco and Bandai which became one company in 2005. Namco, by now an experienced Famicom developer, designed and created the game for Bandai, the owner to the rights of several successful anime licenses, to publish.
The game itself does not reflect the complexity of the Macross story, or the outstanding quality of the series' animation. Instead, it's a rather simple side scrolling shooter with little variation in enemy formation or scenery. Upon completing the three-stage mission, the game repeats itself at a higher level of difficulty. All three modes of the VF-1 Valkyrie are available to the player, but one mode is far more favorable to the player's survival than the others, so it's unlikely that a player will transform the Valkyrie much throughout play.
Contents |
Your Valkyrie Fighter can assume three different forms, each with their own strengths a weaknesses. In general, the Gerwalk mode is the most balanced in terms of offense, defense, and speed. The fact that the Battroid can fire to the left works for you and against you at the same time. While you might actually wish to fire at an enemy behind you, more often than not, you will end up firing in the wrong direction when all you mean to do is retreat. Because of this, Gerwalk mode, which does not suffer from that problem, is recommended. Fighter mode should only be used if you wish to advance the game along quickly. Even though it is very thin and harder for the enemies to hit, it moves very slowly across the screen, making it difficult to dodge those attacks which are likely to strike. The table below summarizes each mode's abilities as well as the method to access them.
| Mode | Method | Pros | Cons | |
|---|---|---|---|---|
| Fighter mode | Fastest scroll speed of all modes. Smallest vertical profile (hard to hit). |
No rapid-fire offensive capabilities. Slowest on-screen speed of all modes. |
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Gerwalk mode | Rapid-fire offensive capabilities. Does not fire left when retreating. |
Can't fire to the left. | |
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Battroid mode | Rapid-fire offensive capabilities. Capable of firing to the left. Fastest on-screen speed of all modes. |
Slowest scroll speed. Large vertical profile (easy to hit). |
| "Esbeliben Regult" Tactical Battlepod | ![]() |
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Regults come in quite a few forms; some without extra armaments, some with heavy missile launchers, and some with increased armor. They fly on to the screen, and generally shoot when the Valkyrie is within range. Their movements are erratic and difficult to predict. |
|---|---|---|---|
| 500 points | 500 points | ||
| "Roiquonmi Glaug" Command Battlepod and "Gnerl" Aerospace Fighter |
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Glaugs are harder to kill, taking three shots to destroy. The Gnerl aerospace fighters resemble fast moving jets and take only one point to kill, but they move very quickly and track the Valkyrie's position. |
| 2000 points | 500 points | ||
| "Queadluun-Rau" Female Power Armor and "Nousjadeul-Ger" Male Power Armor |
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These are the female and male Zentradi officer power-suits. They are the most deadly enemies in the game. Each contains a few different forms of weaponry. When the Queadluun-Rau (the left image) appears, it will immediately launch a burst of homing missiles, similar in capability to the Valkyrie's own, that are difficult to avoid. |
| 5000 points | 2500 points | ||
| Space Mines | These mines will appear in outer space after defeating the first Zentradi Base. They are indestructible, but they appear in clusters so they are relatively easy to avoid by moving all the way to the top or bottom of the screen. | ||
Power ups can appear during any moment of the game when the screen is scrolling and new enemies are appearing. Power ups will only appear once a certain number of enemies have been defeated since the last power up has appeared. The more Zentradi that you kill, the more frequently power ups will appear. The appearance and function of each power up is listed below:
| Bonus points | ![]() |
Your score will increase 5000 bonus points. | Extra Life | ![]() |
You will be granted one extra Valkyrie. | |
|---|---|---|---|---|---|---|
| Homing Missile | ![]() |
Your Missile supply will increase. | Power Gauge | ![]() |
Your power meter is refilled by a certain amount. |
Outer Space
The game will start after watching Lynn Minmay strike a gong. Your
mission to defeat the Zentradi will begin in outer space shortly
after you have launched from the Super Dimension Fortess Macross.
Thousands of explosions can be seen in the backdrop of space while
the battle between humans and Zentradi wages on. A simplified
rendition of Minmay's Shao Pai Long song will play in the
background. After a short while, you will be beset upon by various
Zentradi craft that you must fire at and avoid taking fire from.
Your Valkyrie has an energy meter at the top of the screen, and you
will lose a life if you take enough damage through collisions or
bullets. Power can only be regained by collecting a Power Gauge
power up, or completing an entire level. This is the longest stage
of every level. Starting with the second level, you will encounter
Space Mines half way to the Zentradi base. These mines cannot be
destroyed, only avoided. By the third level, the power suits
utilized by the Zentradi officers will appear on the screen. They
will often fly towards you, stop shortly before the left side of
the screen, and reverse direction, so you must avoid them coming
and going if you cannot destroy them quickly.
Zentradi "Nupetiet-Vergnitz" Ship
As you approach the enemy ship, you will see the green outside of
the ship's bow enter the screen. The gameplay at this point is no
different than before. Simply know that you will be approaching the
entrance to the ship shortly. Once this happens, the enemies will
stop appearing, and your Valkyrie's position will be corrected for
entry into the ship. When you are inside, the scene shifts again to
the gray interior of the Zentradi ship. A timer will appear in the
upper right corner of the screen to indicate how long you have to
destroy the core. If you fail to achieve that goal within the time
limit, you will be forced to start over from the beginning of the
level in outer space. Enemy Zentradi craft will resume their attack
on you, but you still possess the opportunity to collect a power up
before reaching the base core by destroying enough Zentradi. Keep
your power level up as high as possible, since you are likely to
take a bit of damage while destroying the reactor core.
Zentradi Ship Reactor Core
The "Nupetiet-Vergnitz" reactor core is a simple structure with two
bands of a destructible material across the center. In order to
destroy the core, you must remove every segment of these two bands.
It is highly advisable to be in Gerwalk mode when you attempt this,
as the rapid fire power will speed this process up immensely. Stay
out of Battroid mode so that you don't fire to the left whenever
you back up. The reactor core has it's own defense system of
weapons that fire at you while you shoot at the core. Since dodging
the bullets consumes what little time you have remaining to defeat
the core, it is better to arrive with a good amount of power and
absorb the shots while you destroy the core as quickly as possible.
For your success, you will be awarded bonus points for every unit
of time remaining on the timer as well as any remaining power that
you possess. You will then start on the next level to destroy the
next Zentradi ship.
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