Chrono Trigger: Wikis

  
  

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Chrono Trigger
"CHRONO TRIGGER", a snowy field, a dark blue monster with arms raised in the left frame, the character Crono flying to it in the middle with his sword drawn, beneath him the character Frog hunched over on the ground, to the right the character Marle shooting fire from her fingertip
North American box art (Super NES version)
Developer(s) Square
TOSE (PS and DS)[1]
Publisher(s) SNES
JP Square
NA Square Soft, Inc.
PlayStation
JP Square
NA Square Electronic Arts
Nintendo DS
Square Enix
Director(s) Yoshinori Kitase
Akihiko Matsui
Takashi Tokita
Producer(s) Kazuhiko Aoki
Artist(s) Akira Toriyama
Writer(s) Masato Kato
Composer(s) Yasunori Mitsuda
Nobuo Uematsu
Noriko Matsueda
Series Chrono
Platform(s) Super Nintendo Entertainment System, PlayStation, Nintendo DS
Release date(s)
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) SNES
ESRB: K-A
PlayStation
CERO: A
ESRB: T
Nintendo DS
CERO: A
ESRB: E10+
PEGI: 12+
Media 32-megabit ROM cartridge (Super Nintendo Entertainment System), 1 CD-ROM (PlayStation), 128-megabyte Nintendo DS Game Card (Nintendo DS)
Input methods Gamepad

Chrono Trigger (クロノ・トリガー?) is a console role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for Sony's PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001 for the North American market. A slightly enhanced Chrono Trigger was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe on 6 February 2009.[2] The game had not been released in PAL territories before the DS version.

Chrono Trigger's development team included three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the Final Fantasy series, and Yuuji Horii and Akira Toriyama—two freelance designers known for their work on Enix's Dragon Quest series. Kazuhiko Aoki produced the game.[3] Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer Nobuo Uematsu.[4][5]

Chrono Trigger was well-received by reviewers and commercially successful. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.[6] Chrono Trigger was the third best-selling game of 1995, and the game's SNES and PSX iterations have shipped more than 2.36 million copies in Japan and 290,000 overseas as of March 31, 2003.[7][8] Chrono Trigger DS has shipped 490,000 copies in Japan and 220,000 in North America as of December 2008.[9]

Contents

Gameplay

Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.[10]

A wooded area rendered in the Super Nintendo's graphics, two gray status bars (one at the top, one at the bottom of the screen), three "Blue Imp" enemies surrounding the character Crono in the middle of the area, Crono slashing at the topmost imp which has a surprised expression on its face
Example of a basic battle

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story.

Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Itō for Final Fantasy IV—named "Active Time Battle 2.0."[11] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs." Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[10] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.

Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle.[12] Chrono Trigger DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon and optional final boss.[13] Chrono Trigger also introduces a New Game+ option; after completing the game, the player may begin a new game with the same character levels, techniques, and equipment (but not money) that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2.

Plot

Setting

Chrono Trigger takes place in an original world similar to Earth, with eras such as the prehistoric age, where early humans and dinosaurs share the earth; the Middle Ages, complete with knights and magic; and the post-apocalyptic future, where humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time (represented as year ∞), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch. The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

Characters

A dark landscape with nightmarish castle structures, the enemy character Magus airborne with a scythe and a hand casting magic, the character Lucca to the right pointing her gun at him, the characters Frog and Crono on the ground with swords drawn
Promotional art illustrating Crono, Lucca, and Frog battling Magus

Chrono Trigger's seven playable characters come from different eras in the game world's history. Chrono Trigger begins in 1000 A.D. with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle lives in Guardia Castle; though sheltered, at heart she's a princess who enjoys hiding her royal identity. Lucca is a friend of Crono's and a mechanical genius; her home is filled with laboratory equipment and machinery. From the era of A.D. 2300 comes Robo, or Prometheus, a robot with near-human personality created to assist humans. Laying dormant in the future, Robo is found and repaired by Lucca. He joins the group out of gratitude.[14] The fiercely confident Ayla dwells in 65,000,000 B.C. Unmatched in raw strength, Ayla is the chief of Ioka Village, and leads her people in war against a species of humanoid reptiles known as Reptites.

The last two characters are Frog and Magus. Frog originated in A.D. 600. Frog is a former squire once named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in A.D. 600 is in a state of conflict against the Mystics (known as Fiends in the US/DS port), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, his seclusion conceals a long-lost past; in the Dark Ages, he was known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12,000 B.C. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala.[14] Lavos, who awakens and ravages the world in A.D. 1999, is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.

Story

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrate her new teleporter at the Millennial Fair. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal that she is drawn into.[15] After Crono and Lucca separately recreate the portal and find themselves in 600 A.D., they find Marle only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle for her kidnapped ancestor, thus putting off the recovery effort for her ancestor and creating a grandfather paradox. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped girl. After returning to the present, Crono is arrested on charges of kidnapping the princess and sentenced to death by the current chancellor of Truce. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D.[16] The three vow to find a way to prevent the destruction of their world. After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light.

Their party expands to include Ayla and Frog after they visit the prehistoric era to repair Frog's sword. They challenge Magus in 600 A.D., believing him to be the source of Lavos; a summoning spell causes a time gate after the battle that throws Crono and his friends to the past.[17] In prehistory, Crono, Ayla, and the others battle the Reptites and witness the origin of Lavos. They learn that Lavos was an alien being that arrived on the planet millions of years in the past, and began to absorb DNA and energy from every living creature before arising and razing the planet's surface in 1999 A.D. so that it could spawn a new generation. In 12,000 B.C., Crono and friends find that the Kingdom of Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. However Zeal's leader, Queen Zeal, banishes them from the realm and seals the time gate they used to travel to the Dark Ages. They travel next to 2,300 A.D. to find a time machine called the Wings of Time (or Epoch), which can access any time period without using a time gate. They travel back to Zeal for the Mammon Machine's activation at the Ocean Palace. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus and tries to kill the creature.[18] Crono stands up to Lavos but is vaporized by a powerful blast.

Crono's friends awake in a village and find Magus, who confesses that he was prince Janus of Zeal.[19] In his memories, the disaster at the Ocean Palace scattered the Gurus of Zeal across time and sent him to the Middle Ages. Janus took the alias of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala. As Crono's friends depart, the Ocean Palace rises into the air as the Black Omen. The group turns to Gaspar for help, and he gives them a "Chrono Trigger", an egg-shaped device that allows the group to replace Crono just before the moment of death with a Dopple Doll. Crono and his friends then gather power by helping people across time with Gaspar's instructions.[20] Their journeys involve defeating the remnants of the Mystics,[21] stopping Robo's maniacal AI creator,[22] addressing Frog's feelings towards Cyrus,[23] locating and charging up the mythical Sun Stone, retrieving the Rainbow Shell, and helping restore a forest destroyed by a desert monster.[24] The group enters the Black Omen and defeats Queen Zeal, then successfully battles Lavos, saving the future of their world.

If Magus joined the party, he departs to search for Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky.[25] Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky.

Chrono Trigger DS added two new scenarios to the game.[13] In the first, Crono and his friends can help a "lost sanctum" of Reptites, who reward powerful items and armor. The second scenario adds ties to Trigger's sequel, Chrono Cross.[13] In a New Game +, the group can explore several temporal distortions to combat shadow versions of Crono, Marle, and Lucca, and to fight Dalton, who promises in defeat to raise an army in the town of Porre to destroy the Kingdom of Guardia.[26] The group can then fight the Dream Devourer, a prototypical form of the Time Devourer—a fusion of Schala and Lavos seen in Chrono Cross. A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away. Magus subsequently erases his memories and awakens in a forest, determined to find what he had lost.[27]

Development history

Chrono Trigger was conceived in 1992 by Hironobu Sakaguchi, producer and creator of the Final Fantasy series; Yuuji Horii, director and creator of the Dragon Quest series; and Akira Toriyama, famous manga artist and creator of the Dragon Ball series.[28] Traveling to America to research computer graphics, the three decided to create something that "no one had done before."[28] After spending over a year considering the difficulties of developing a new game, they received a call from Kazuhiko Aoki, who offered to produce.[28] The four met and spent four days brainstorming ideas for the game.[28] Aoki ultimately produced Chrono Trigger, while director credits were attributed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era.[28] Masato Kato also contributed character ideas and designs.[13] The development staff studied the drawings of Toriyama to approximate his style.[29] Sakaguchi and Horii supervised; Sakaguchi was responsible for the game's overall system and contributed several monster ideas.[28][29] The game was originally developed without involvement from Tokita and Kitase, who had been busy directing Final Fantasy VII. Other notable designers include Tetsuya Takahashi, the graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.[30] Yasuhika Kamata programmed graphics, and cited Ridley Scott's visual work in the film Alien as an inspiration for the game's lighting.[31] Kamata felt the game's luminosity and color choice lay between Secret of Mana and the Final Fantasy series.[31]

Hironobu Sakaguchi holding a microphone, seated on a black leather chair, with black jeans, a black shirt, and a black leather vest
Hironobu Sakaguchi, part of the "Dream Team"

Yuji Horii, a fan of time travel fiction (such as the TV series Time Tunnel), fostered a theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama.[32][33] Horii felt that the grandfather paradox surrounding Marle was his favorite scenario.[29] Concerning story planning, Horii commented, "If there’s a fairground, I just write that there’s a fairground; I don’t write down any of the details. Then the staff brainstorm and come up with a variety of attractions to put in."[29] Sakaguchi contributed some minor elements, including the character Gato; he felt Marle's drama and reconciliation with her father was his favorite event.[29] Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 B.C. era.[4] Kato and other developers held a series of meetings to ensure continuity, usually attended by around 30 personnel.[31] Kato devised the system of multiple endings because he could not branch the story out to different paths.[34] Yoshinori Kitase and Takashi Tokita then wrote various subplots.[4] Kato became friends with composer Yasunori Mitsuda during development, and they would collaborate on several future projects.[4] Katsuhisa Higuchi programmed the battle system, which hosted combat on the map without transition to a special battleground as most previous Square games had done.[31] Higuchi noted extreme difficulty in loading battles properly without slow-downs or a brief, black loading screen.[31] The game's use of animated monster sprites consumed much more memory than previous Final Fantasy games, which used static enemy graphics.[31]

Hironobu Sakaguchi likened the development of Chrono Trigger to "play[ing] around with Toriyama's universe," citing the inclusion of humorous sequences in the game that would have been "impossible with something like Final Fantasy."[29] When Square Co. suggested a non-human player character, developers created Frog by adapting one of Toriyama's sketches.[29] The team created the End of Time to help players with hints, worrying that they might become stuck and need to consult a walkthrough.[29] The game's testers had previously complained that Chrono Trigger was too difficult; as Horii explained, "It's because we know too much. The developers think the game's just right; that they’re being too soft. They're thinking from their own experience. The puzzles were the same. Lots of players didn’t figure out things we thought they’d get easily."[29] Sakaguchi later cited the unusual desire of beta testers to play the game a second time as an affirmation of the New Game + feature: "Wherever we could, we tried to make it so that a slight change in your behavior caused subtle differences in people’s reactions, even down to the smallest details...I think the second playthrough will hold a whole new interest."[29] The game's reuse of locations due to time traveling made bug-fixing difficult, as corrections would cause unintended consequences in other eras.[31]

Original release

The team planned to release Chrono Trigger in late 1994, but release was pushed back to the following year.[29] Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan.[35] A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game dated November 17, 1994, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune.[36][37] Some names also differed; the character Soysaw (Slash in the US version) was known as Wiener, while Mayonnay (Flea in the US version) was named Ketchappa.[38] The ROM image for this early version was eventually uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map NPC character sprites and presumed additional sprites for certain non-player characters.[36] Around the game's release, Yuji Horii commented that Chrono Trigger "went beyond [the development team's] expectations," and Hironobu Sakaguchi congratulated the game's graphic artists and field designers.[29] Sakaguchi felt a sequel could better perfect the "sense of dancing you get from exploring Toriyama's worlds."[29]

Chrono Trigger used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.[39] Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of Chrono Trigger's early development (such as the piece "Singing Mountain").[39] Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono Trigger for English audiences and gave him roughly thirty days to work.[40] Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.[40] Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.[40] Some of his work was cut due to space constraints, though he still considered Trigger "one of the most satisfying games I ever worked on or played."[40][41] Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.[39] Square shipped Trigger with two world maps, and Japanese buyers who preordered received holographic foil cards.

The character Ayla descending upon the viewer from blue sky, wielding a club and wearing animal skins, with blonde hair
Ayla, as shown in an animated cut scene in the PlayStation release

PlayStation release

Square released an enhanced port of Chrono Trigger developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to familiarize new players with story leading up to it.[33] This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to Chrono Cross.[33] The port was later released in North America in 2001—along with a remastered version of Final Fantasy IV—under the package title Final Fantasy Chronicles. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.[42][43]

Nintendo DS release

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono Trigger to the Nintendo DS handheld platform. A Nintendo Power reader poll conducted in April 2008 had identified Chrono Trigger as the third-most wanted game for the Virtual Console.[44] Composer Yasunori Mitsuda was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it."[45] Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.[46]

The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.[47] The added features include a more accurate translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option.[48] Masato Kato participated in development, overseeing the addition of the monster-battling Arena,[49] two new areas, the Lost Sanctum and the Dimensional Vortex, and a new ending that further foreshadows the events of Chrono Cross.[50] One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original Chrono Trigger soundtrack. These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive", while IGN noted that "the extra quests in the game connect extremely well."[51][52] It was a nominee for "Best RPG for the Nintendo DS" in IGN's 2008 video game awards.[53] The Nintendo DS version of Chrono Trigger was the 22nd best-selling game of 2008 in Japan.[54]

Music

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Chrono Trigger was scored primarily by Yasunori Mitsuda, as well as veteran Final Fantasy composer Nobuo Uematsu, with one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.[5] Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "maybe your salary will go up."[55] Mitsuda composed new music and drew on a personal collection of songs composed over the previous two years.[13] He reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing."[5] Mitsuda slept in his studio several nights, and attributed certain songs—such as the game's ending theme, To Far Away Times—to inspiring dreams.[55] He later attributed this song to an idea he was developing before Chrono Trigger, reflecting that the song was made in dedication to "a certain person with whom I wanted to share a generation."[56] He also tried to use leitmotifs of the Chrono Trigger main theme to create a sense of consistency in the soundtrack.[57] Mitsuda wrote each song to be around two minutes long before repeating, unusual for Square's games at the time.[31] Mitsuda suffered a hard drive crash that lost around forty in-progress tracks.[45] After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score.[5] Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene.[45]

At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing.[6] Square also released a one-disc acid jazz arrangement called "The Brink of Time" by Guido that year. The Brink of Time came about because Mitsuda felt that acid jazz and its related genres were underrepresented in the Japanese market.[57] Mitsuda considers Chrono Trigger a landmark title which helped mature his talent.[58] While Mitsuda later held that the title piece was "rough around the edges," he maintains that it had "significant influence on my life as a composer."[56] In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of Trigger, featuring orchestral tracks used in cut scenes. Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack.[57] Some fans were displeased by Mitsuda's absence in creating the port, whose instruments sometimes aurally differed from the original game's.[57] Recently, Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, Frog's Theme, and To Far Away Times.[59] He worked with Square Enix to ensure that the Nintendo DS Chrono Trigger port's music would sound close to the Super Nintendo version's.[45] Mitsuda encouraged feedback about the game's soundtrack from contemporary children (who he felt would expect "full symphonic scores blaring out of the speakers").[13] Fans who preordered Chrono Trigger DS received a special music disc containing two orchestral arrangements of Chrono Trigger music directed by Natsumi Kameoka; Square Enix also held a random prize drawing for two signed copies of Chrono Trigger sheet music.[57][60] Mitsuda expressed difficulty in selecting the songs for the orchestral medley, eventually picking a song from each era and certain character themes.[56] Mitsuda later wrote:

I feel that the way we interact with music has changed greatly in the last 13 years, even for me. For better or for worse, I think it would be extremely difficult to create something as "powerful" as I did 13 years ago today. But instead, all that I have learned in these 13 years allows me to compose something much more intricate. To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much. Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate...I hope that the extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording. I hope there's another opportunity to release an album of this sort one day.[56]

Fans have heavily remixed the soundtrack, producing over 700 tributes and several cover performance albums released over the internet or sold at retail.[61] These include Time & Space - A Tribute to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix.[62] Japanese fans often sell their remix work in compilation albums popularly called "Dōjin" by Western fans.[61] Music from Chrono Trigger was performed live by the Tokyo Symphony Orchestra in 1996 at the Orchestral Game Concert in Tokyo, Japan. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play! A Video Game Symphony, where Mitsuda was in attendance for the concert's world-premiere in Chicago on May 27, 2006. His suite of Chrono music, comprising "Reminiscence", "Chrono Trigger", "Chrono Cross~Time's Scar", "Frog's Theme", and "To Far Away Times" was performed. Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest.[63] Video Games Live has also featured medleys from Chrono Trigger and Chrono Cross.[64] Music from Chrono Trigger will be an important part of the Symphonic Fantasies concerts in September 2009 which are being produced by the creators of the Symphonic Game Music Concert series, conducted by Arnie Roth.[65] Square re-released the game's soundtrack and a video interview with Yasunori Mitsuda in July 2009.[66]

Reception

 Reception
Review scores
Publication Score
DS SNES
Electronic
Gaming Monthly
A[67] 9.25 / 10[68]
Eurogamer 10 / 10[69]
Game Informer 9 / 10[70]
GamePro 5 / 5[71] 5 / 5[72]
GameSpot 8.5 / 10[73]
IGN 8.8 / 10[52]
Nintendo Power 9 / 10[74] 4.08 / 5[75]
Aggregate scores
GameRankings 92.4%[76] 95.1%[77]
GameStats 93%[78] 97%[79]

The game's SNES and PS1 iterations have shipped more than 2.36 million copies in Japan and 290,000 abroad.[8] The first two million copies sold in Japan were delivered in only two months.[80] Chrono Trigger ended 1995 as the third best-selling game of the year behind Dragon Quest VI: Realms of Reverie and Donkey Kong Country 2: Diddy's Kong Quest.[7] The game was met with substantial success upon release in North America, and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[81][82][83] This version was later re-released again in 2003 as part of Sony's Greatest Hits line. Chrono Trigger DS has shipped 490,000 copies in Japan and 220,000 in North America as of December 2008.[9] Chrono Trigger has recently placed highly on all six of multimedia website IGN's "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008.[84][85][86] GameSpot included Chrono Trigger in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu the same year.[87][88] In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth best game ever made.[89] Nintendo Power's twentieth anniversary issue named it the fifth best Super Nintendo game.[90]

Chrono Trigger garnered much critical praise in addition to its brisk sales. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. Chrono Trigger won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game.[91] Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.[6][42] IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious [sic]" and "one of the best videogame soundtracks ever produced".[82] Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.[83][92] Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. In 2009, Guiness World Records listed it as the 32nd most influential video game in history[93]

Related media

Chrono Trigger inspired several sequels and expansion packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: Jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute OVA entitled "Nuumamonja: Time and Space Adventures" broadcasted at the Japanese V-Jump Festival of July 31, 1996.[94][95]

Fangames

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game,[96][97] were forcibly terminated by Square Enix by way of a cease and desist order.[98][99][100][101] Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes; developed from 2004-2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also banned the dissemination of existing Chrono Trigger ROM hacks and documentation.[102]

Sequels

Square released a fourth Satellaview game in 1996, named Radical Dreamers: Nusumenai Hōseki. Feeling that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game.[33] Dreamers functioned as a side story to Chrono Trigger, resolving a loose subplot from its predecessor.[34] A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was translated by fans to English in April 2003.[103] Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy with his work and halted its inclusion.[33]

Square released Chrono Cross for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters.[104] Presenting a theme of parallel worlds, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.[104] Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Dreamers.[34] Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Cross.[105] Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension.[106] Chrono Cross shipped 1.5 million copies and was almost universally praised by critics.[8][107][108]

There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game.[109] The same year, Square applied for a trademark for the names Chrono Break in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003.[110] Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English.[111] Yuji Horii expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]."[112][113] During a Cubed³ interview on February 1, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited.[114] Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.[55] The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"[115] In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.[116] In the first May Famitsu of 2009, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers.[117] At E3 2009, SE Senior Vice President Shinji Hashimoto remarked, "If people want a sequel, they should buy more!"[118]

See also


References

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  23. ^ Square Co. Chrono Trigger. (Square Soft). Super Nintendo Entertainment System. Level/area: Northern Ruins. (1995-08-22) "Frog: Dear Cyrus... Thou must...think ill of me. / Cyrus: On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands. Good bye, my friend!"
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Chrono Trigger (クロノ・トリガー) is a Japanese role-playing game produced by Square and released in Japan on March 11, 1995 for the Super Famicom and in North America on August 22, 1995 for the Super Nintendo Entertainment System (SNES).

Contents

Crono

  • What ARE you two doing? I thought you said something about a nice little slideshow?
    • Said at the end of the "Slideshow" ending
    • During the course of the actual game, Crono never talks

Lucca

  • Machines aren't capable of evil. Humans make them that way.
  • All of our history... our art and science... All to meet the needs of that... beast.
  • Nothing can beat science!
  • Even a door of this caliber can't keep science at bay!
  • Where have they been keeping her!?
    • Referring to Ayla

Frog

  • Lower thine guard, and thou'rt allowing the enemy in.
  • Mine name is Glenn! Cyrus' hopes and dreams…and now the Masamune, these will now become my burden! forthwith I will slay Magus and restore honor!
  • Thou hast lost thy friend before thine eyes; there art no words to comfort thee.
  • We have'th our own will!
    • When facing Lavos
  • Ma'am, you're mistaken, I'm not a pet, I'm a Knight and master swordsman.
    • When Crono's mom called him Crono's "pet".

Ayla

  • Ayla fight while alive! Win and live. Lose and die. Rule of life. No change rule.
  • Old man breathe, but dead on inside!
    • After a village elder tells her to surrender to the reptites.
  • Ayla's word! "La" mean fire. "Vos" mean big.
    • When Lucca mentions Lavos in Ayla's presence.
  • No rubbish for Ayla, or head go boom!
    • As Robo tries to explain what a robot is
  • Yummy frog! For Ayla eat?
    • A question in reference to Frog when he awakens

Magus

  • I... it's that stupid frog! Kissed any princesses lately?!
  • Ah...! The Masamune!!! I bet you're just dying to use it! The black wind begins to blow... Okay... give me your best shot... If you're prepared for the void!
  • The black wind howls... One among you will shortly perish...
    • Janus (Magus as a child, in the year 12,000 B.C.)
  • Don't waste your time. Alfador only likes me.
    • Janus, when the player tries to talk to Alfador the cat
  • ... go away!
    • Janus, when the player tries to talk to him
  • What a filthy hovel!
    • Janus, surveying the Terra Cave
  • I survived the Darkness to defeat you!
    • To Lavos
  • Idiots... Nothing can live forever.
  • Do you wish to fight me?
    • At the North cape, after being confronted by the player
  • Unimaginable is the power of Lavos. Anyone who dares to oppose... it... meets certain doom.
  • I never imagined that we would settle our score in this dusty old era. Come, let us finish this charade!
    • At the North Cape, to Frog before the one on one duel
  • There's a letter here. Shall we burn it?
  • The weak always strive to be weaker...
  • You got whacked 'cuz you're weak.
    • To Crono at the End of Time
  • Oh, how dreadful. Say, do you hear that? It's the sound of the Reaper...
    • To Ozzie, at the end of his castle before facing him
  • The past is dead. It was all just a dream...
  • We were created only to be harvested. All people... and all living things... It's over for you... Your life ends here!
    • When facing Lavos
  • If history is to be changed, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed, I must simply laugh!

Marle

  • Crono!! We can't keep sponging off my dad! Go and get a job!!
  • Enough with the false modesty! You have a real gift! I would trade my royal ancestry for your genius in a heartbeat!
    • To Lucca
  • I didn't "pick up" anything from outside! It's called "common sense!"
    • Reacting to King Guardia's remark about the things she learns outside the castle
  • It was awful. I can't recall it all... I was somewhere cold, dark, and lonely. Is that what it's like to... die?
    • Returning from being written out of history
  • Like we're in another world.
    • About 2300 AD
  • You cocky boxes of bolts!

Others

  • All life begins with Nu and ends with Nu... This is the truth! This is my belief! ...At least for now.
    • Belthasar in "The Mystery of Life" Vol. 841 Ch. 26
  • It all began aeons ago, when man's ancestors picked up a shard of strange red rock. Its power, which was beyond human comprehension, cultivated dreams... in turn, love and hate were born... Only time will see how it all ends.
    • Belthasar's book in Kajar
  • This is the eternal kingdom of Zeal, where dreams can come true. But at what price?
    • Doreen in Enhasa
  • I'm Doreen. Seek the hidden path, and open the doors of knowledge, each in turn.
    • Doreen in Enhasa
  • Am I butterfly dreaming I'm a man? Or a bowling ball dreaming I'm a plate of sashimi? Never assume what you see and feel is real!
    • Doreen
  • Water summons Wind, Wind makes Fire dance!
    • Code to unlock Nu secret room in Enhasa and Kajar
  • In our world, every storm has an end. Every night has a new morning. What's important is to trust those you love, and never give up. We must all keep hope alive...
    • Nun at Cathedral in 600 AD
  • Just as you touch the energy of every life form you meet, so, too, will their energy strengthen you. Fail to live up to your potential, and you will never win.
    • Gaspar
  • Male...female.....what's the difference? Power is beautiful, and I've got the power!
    • Flea
  • dear me...! Crono! how many times have I told you to keep your pets outside!!
    • Crono's Mom, about Frog
  • Congrats on finishing the game. Now get a life!!
    • Eiji Nakamura in the "Programmers'" Ending
  • Stop degrading yourselves! We Enlightened Ones were once the same as you. The only difference is that we are under Lavos' control.
    • Schala
  • Behold, my pretties! Destiny, in its most brutal form. All the dreams that might have been. All the happiness and sorrow you might have experienced. Gone forever!!! For you there will be no tomorrow! The Black Omen transcends time and space, waiting for Lavos to awaken! Destiny has led you here. And here you shall rest forever, unless you defeat me, and smash the Omen! Perhaps I can persuade Lavos to share his dreams to you! Did I say dreams? I meant his eternal nightmare!
    • Queen Zeal
  • This weapon represents considerable power... Your actions may either save or destroy life. Wield your sword with full knowledge of the consequences!
    • Melchior
  • To bring back lost loved ones... It's what everyone wants... Crono must be proud... to have friends like you...
    • Gaspar
  • My name is Gato/I have metal joints/Beat me up/And earn fifteen silver points!
    • Gato (singing)
  • (When exiting a portal that came up in a closet in a imp's house) Did you guys just come out of the closet? Get out of here!
    • Imp in Medina
  • HP/MP restored! But you're still hungry.
    • 2300 A.D., after using a sleep chamber.

Japanese Retranslation

  • Less haste, more speed.
    • Gaspar

From a Japanese proverb, isogaba maware. Translates roughly to "When in a hurry, rather than a dangerous shortcut, taking the long but safe main road is faster in the end. An admonition to take the safe and steady way." The meaning was lost in the North American translation, as it was replaced by "You must hurry!"

External links

Wikipedia
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Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Chrono Trigger
Box artwork for Chrono Trigger.
Developer(s) Square
Publisher(s) Square, Square EA
Release date(s)
SNES
PlayStation
Nintendo DS
 Q4, 2008
Genre(s) RPG
System(s) Super Nintendo, PlayStation, Nintendo DS
Players 1, 2-4 (DS only)
Rating(s)
SNES
ESRB: Kids to Adults
PlayStation
CERO: All ages
ESRB: Teen
Nintendo DS
CERO: All ages
ESRB: Everyone 10+
Series Chrono

Chrono Trigger is an RPG developed and released by Square for the SNES, and later ported to the Nintendo DS. It utilizes a version of the "Active Time Battle" system that is sometimes used in the Final Fantasy series (which means players can be attacked while choosing options in battle), and incorporates original concepts throughout the game. In addition, time travel is an important plot element that is used constantly over the course of the adventure. This game is also notable for having a large variety of endings.

Story

Crono, the main character, wakes up one day, ready to go to the once-in-a-lifetime Millennial Fair. His childhood friend, Lucca, has decided to build and show off a teleportation machine for the fair. While on his way to see her invention, Crono bumps into another girl, Marle, who decides to accompany him. As a good friend, Crono volunteers to be Lucca's guinea pig, allowing himself to be moved from place to place. Marle, excited and now feeling safe, decides that she wants a turn and steps up to the machine. As Lucca and her father work the controls, Marle's necklace begins to glow, setting in motion a time travel journey of epic proportions none of them could have expected.

From the manual:

Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child CRONO was chosen by guardian spirits to save the world from ultimate devastation. Though Doomsday will not happen until the year 1999, the ancient seeds of destruction were planted long ago by the evil LAVOS. Your mission in the world of CHRONO TRIGGER is to travel back and forth through time to change the course of history, and stop Lavos from succeeding in his dark plan. On your journey, you will battle monsters and meet many helpful people in both the past and the future. Some will become your faithful and powerful companions, while others will give you clues by telling you stories. Pay attention to what they say, and good luck in your adventure.

Table of Contents

  1. The Millennial Fair (1000 A.D. first time)
  2. The Queen Returns (600 A.D. first time)
  3. The Queen is Gone (600 A.D. first time)
  4. We're Back! (1000 A.D. second time)
  5. The Trial (1000 A.D. second time)
  6. Beyond the Ruins (2300 A.D. first time)
  7. The Factory Ruins (2300 A.D. first time)
  8. The End of Time (End of Time)
  9. The Village of Magic (1000 A.D. third time)
  10. The Hero Appears (600 A.D. second time)
  11. Tata and the Frog (600 A.D. second time)
  12. The Rare Red Rock (65M B.C. first time)
  13. Footsteps! Follow! (65M B.C. first time)
  14. The Masamune! (600 A.D. third time)
  15. Magus's Castle (600 A.D. third time)
  16. Forward to the Past (65M B.C. second time)
  17. Unnatural Selection? (65M B.C. second time)
  18. The Magic Kingdom (12,000 B.C. first time)
  19. Break the Seal! (2300 A.D. second time and 12,000 B.C. second time)
  20. The Guru on Mt. Woe (12000 B.C. second time)
  21. What Lies Beyond? (12000 B.C. second time)
  22. Lavos Beckons (12000 B.C. second time)
  23. The New King (12000 B.C. second time)
  24. The Time Egg (2300 A.D. third time)
  25. The Fated Hour (All time periods)
  26. The Final Battle (1999 A.D. / ???)

editChrono series

Chrono Trigger · Radical Dreamers: Nusumenai Hooseki · Chrono Cross


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Chrono Trigger
Image:Ctart.jpg
Developer(s) Squaresoft
Publisher(s) Squaresoft
Designer(s) Hironobu Sakagachi
Release date SNES
1995
PlayStation
1999
DS
November 25, 2008 (NA)
Genre RPG
Mode(s) Single player
Age rating(s) N/A (SNES)
ESRB: T (PlayStation)
Platform(s) SNES, PSX, DS
Media 32 Megabit Cartridge, CD-Rom
Credits | Soundtrack | Codes | Walkthrough


Chrono Trigger is an SNES RPG developed by Square, now known as Square-Enix. Released in 1995, Chrono Trigger had a large impact on the RPG genre and is generally considered one of the best RPGs of all time thanks to it's fun & unique turn based battle system, intricate storyline, brilliant music and memorable cast of characters. The characters were designed by famous artist Akira Toriyama. It was rereleased in 2001 for the PSX as part of "Final Fantasy Chronicles", which includes anime FMV cutscenes by animators who studied under Toriyama. A DS port was recently announced by Square Enix for release later this year. It is expected to have an additional dungeon.

A sequel, Chrono Cross, was released for the PSX in 2000. Despite being considered one of the top franchises in Square-Enix's profile, ranking among the Final Fantasy and Dragon Quest games, not much has been heard of a third installment, other than a few trademarked names.

Chrono Trigger revolves around the adventures of Crono from Guardia Village in the year 1000 AD, as well as his friends from his own time, and others that he meets in his travels. The game starts off light-hearted and peaceful, but soon the party finds that the world they live in will meet its destruction in the future.

Contents

Plot

When Crono, the main character, leaves for the Millenium Fair, his life is turned upside down. At the fair, he meets up with a young girl named Marle, who turns out to be Princess Nadia of the Royal Family. Crono's friend Lucca demonstrates her latest marvelous invention, an instaneous transportation device! Marle's pendant interferes with the invention and catapults her into the past. The only person who can save Marle is Crono. In a fit of heroism, he too is flung into the past, which begins an adventure into time travel.

Characters

  • Crono is the spikey haired main character. Mute for most of the game except during one secret ending, he uses a Katana and Lightning magic. He grows up with his friend Lucca. He lives in the 1000 AD era.
  • Marle is also known as Princess Nadia, who is the resident healer, but can also cast ice magic. Her main weapon is a crossbow. She is from the 1000 AD era. She has an apparent crush on Crono.
  • Lucca is a talented inventor and a childhood friend of Crono. She is an expert in technology, even able to repair robots from over 1000 years in the future. She excels in Fire magic and uses a handgun.
  • Frog, as indicated by his name, is a humanoid frog. This form is the result of a curse set by Magus. Before his transformation, he was known as Glen, the best friend of a heroic knight named Cyrus. Since then, he has spent time in hiding until Crono's party recruits him. He uses Water magic and the legendary sword, Masamune. He comes from the 600 AD time period.
  • Magus is an infamous dark wizard, who's war against humans in 600 AD is documented history by Crono's time. His goal is to summon Lavos, a powerful monster that lives inside of the Earth. Magus wields a scythe and casts Dark magic. His true origins date back to 12,000 BC in the magical kingdom of Zeal.
  • Robo comes from 2300 AD, where he is out of commission until Lucca comes and repairs him. Because he is not a living creature, he cannot use magic. However, his lasers have some properties of dark magic. His weapon is his interchangeable fist.
  • Ayla is a female warrior from 65 Million BC, despite her well groomed hair. She is the best warrior in her village and actually coins the term "Lavos". Because she was born before magic was available in 12,000 BC, she is incapable of doing any magical damage. Her weapon is her fist, which cannot be upgraded through simply buying equipment. Leveling her up can change her fist into an Iron fist much later in the game, followed soon after by a Bronze fist.
  • Lavos is a giant spiky-shelled monster living inside of the Earth. It originated from space like a meteorite, and hibernated for millions of years until it brought about the end of the world in 1999 AD.

Trivia

Related Games

  • Radical Dreamers is a Satellaview game. It was more of a text adventure surrounding characters searching for the Frozen Flame that powered the Mammon Machine.
  • Chrono Cross is the sequel to Chrono Trigger that came out on the PSX. It is believed that Radical Dreamers was the basis for Chrono Cross, except fleshed out & reimagined. Basically, Radical Dreamers should not likely be considered part of the Chrono storyline.
  • Final Fantasy Chronicles is a remake of the original Chrono Trigger. Packaged in with Final Fantasy IV, this port included some new features such as Anime style cut scenes drawn by students of Akira Toriyama, state-of-the-art long load times, and cutting-edge lag.
  • Chrono Resurrection was to be a unofficial total remake of Chrono Trigger, but the project was shut down when the team received a cease-and-desist order from Square Enix.

External links

  • Chrono Compendium



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Simple English

Chrono Trigger
Developer(s) Square
Publisher(s) Super Nintendo Entertainment System
JP Square
NA Square Soft, Inc.
PlayStation
JP Square
NA Square Electronic Arts
Designer(s) Kazuhiko Aoki (producer)
Takashi Tokita (director)
Yoshinori Kitase (director)
Akihiko Matsui (director)
Akira Toriyama (character designer)
Yuuji Horii (supervisor)
Hironobu Sakaguchi (supervisor)
Masato Kato (story planner)
Yasunori Mitsuda (composer)
Nobuo Uematsu (composer)
Noriko Matsueda (composer)
Series Chrono
Platform(s) Super Famicom / Super Nintendo Entertainment System, PlayStation
Release date(s) Super Nintendo Entertainment System
JP March 11, 1995
NA August 22, 1995
PlayStation
JP November 2, 1999
NA June 29, 2001
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) Super Nintendo Entertainment System
ESRB: K-A (Kids to Adults)
PlayStation
ESRB: T (Teen)
CERO: A (All Ages)
Media 32-megabit cartridge (Super Nintendo Entertainment System), 1 CD-ROM (PlayStation)
Input methods Gamepad

Chrono Trigger (クロノ・トリガー Kurono Torigā?) is a role-playing video game made by Square Soft for the Super NES game console.

Contents

Plot

Summary

In the year 1000 A.D. lives a boy named Crono, who was destined to save the
world from Lavos, an evil being who was born in the year 65,000,000 B.C., and
wreaks havoc in other time periods as well. Lavos burrows into the earth,
gaining strength by absorbing its resources. Lavos claims the world in the
year 1999 A.D., and the future, in the year 2300 A.D., is nearly non-existant.
There are very few people, plants are dead, there's hardly any place to rest
in the future. Back to 1000 A.D. Crono goes to the Millenial Fair, and meets
up with the princess of Guardia, Princess Nadia, or Marle. Marle loses her
pendant, which she guards with her life. Crono then gives it back to her (she
lost it because they ran into each other), and the two walk around the fair
for a bit.
That is, until Marle decides to step into the Telepod. When she steps into the
Telepod, her pendant reacts, and the Telepod carries her to the year 600 A.D.
from the year 1000 A.D. Crono and Lucca then set out to rescue Marle (Lucca
joins shortly after Crono goes), and they succeed, eventually learn of Magus,
get the Masamune, and then try and kill Magus, but fail. Then they learn that
Lavos is the real enemy and not Magus, and they also learn of the birth of
Lavos in 65,000,000 B.C., as well as the kingdom of Zeal in the year 12,000
B.C., where the evil queen Zeal resides. Zeal gathers her evil energy from
Lavos, and hopes to rule the world with him. Basically, the story is about
stopping Lavos from conquering the time periods in the game.

Gameplay

Chrono Trigger is a role-playing game. It was one of the first games to let the player see the enemies on the world before they fight them, and when he or she goes into a battle, the enemies and characters fight without going into a separate battle screen like other RPGs like Final Fantasy and Dragon Quest did at the time.

Reception

Chrono Trigger is thought to be one of the best Super NES games, and one of the best role-playing games too. It got great reviews, praising it for its story, gameplay, and innovation.

Re-releases

Chrono Trigger was first re-released on the PlayStation with Final Fantasy IV on Final Fantasy Chronicles. It was given good reviews, but reviewers were unhappy with the long load times whenever going into a menu or battle. Chrono Trigger was re-released for the Nintendo DS as Chrono Trigger DS. It has the same graphics and extras from the PlayStation version along with other extras such as new dungeons.

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