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City Connection
North American NES box art of City Connection.
North American NES box art of City Connection.
Developer(s) Jaleco
Publisher(s) Jaleco, Kitcorp
Platform(s) Arcade
NES
MSX
Virtual Console
Release date(s) 1985
Genre(s) Platform
Mode(s) Two players alternating turns
Input methods 8-way joystick, 2 buttons
Cabinet Upright, Cocktail
CPU M6809 (@ 2.048 MHz)
Sound Sound CPU: M6809 (@ 640 kHz). Sound Chips: AY8910 (@ 1.25 MHz), YM2203 (@ 1.25 MHz)

City Connection (シティコネクション Shiti Konekushon ?) is a video game developed and published in 1985 by Jaleco for the arcade in Japan and published by Kitcorp as Cruisin' outside of Japan, and later ported to the MSX, ZX Spectrum and Nintendo Entertainment System. The NES version was also re-released on the Virtual Console in North America on May 26, 2008 at a cost of 500 Wii Points.[1] The game has a sequel available on Japanese cellphones, City Connection Rocket (シティコネクション・ロケット).

The game supports up to two players (playing alternatively). It's a platform game in which the player controls a car that can never be stopped. The car always moves at the same speed and it can only 180° handbrake turn or jump (normal jump or high jump). The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each location had its own background and music which was a variation on the main theme of the game. There are five locations: Manhattan, Paris, Neuschwanstein, Egyptian temples, and an unspecified lake.

Contents

Gameplay

The main character in the game is a female driver, Clarice, of a Honda City (the North American version features a male driver) on a tour of all the sights and roads across the world. To prove that she has visited a particular location, she must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil.

Arcade screenshot

To avoid forcing the player from retracing the same roads again, the roads change color when the car drives over them, indicating that that specific road has been painted. There are three main obstacles: police, cats, and spikes. The police chase after the car, and if a police car comes into contact with the main character's car, the car "explodes" by turning into a group of hearts, and the player loses a life. To combat this, the player can obtain cans of oil, which can be used to cause the police cars to spin out of control, allowing the player to bump them off the screen. Other enemies include a cat, which, when hit, causes the player to lose an extra life as the cat goes diagonally off the screen (but does not cause the car to "explode") with playing of a comical music, "Der Flohwalzer", known as "Neko Funjatta" in Japan. There is also spikes, which make the car "explode" on contact.

Occasionally, a balloon may float by during any given stage. If the car touches one of these balloons, it collects it, and collecting three such balloons will activate a warp that sends the car multiple stages ahead, and provides significant bonus points. Although the city you travel to will change, the difficulty pattern of the road will remain the same. As the number of cities you travel to loop endlessly, the game is not shortened by taking a warp.

One particular thing about this game is the "catchy" tune that plays in the background as you enter a new city. Although it suffers "ethnic" variations according to the destination it's an adaptation of a famous classic piece, "Allegro non troppo e molto maestoso" from Tchaikovsky's Piano Concerto No.1.

Cultural references

  • The title of this game might be a reference to Emmanuel Lewis' song "City Connection", a song that topped the Japanese charts.
  • At this game's 10th stage, you'll be able to hear the opening theme of the 1960s Batman TV series, in a medley with the Tchaikovsky's music.

Remakes

There is now a fanmade remake of the game.

See also

References

External links

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Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

City Connection
Box artwork for City Connection.
Developer(s) Jaleco
Publisher(s) Jaleco
Japanese title シティコネクション
Release date(s)
Genre(s) Action
System(s) Arcade, NES, MSX, Windows, Mobile, Wii Virtual Console
Players 1-2
Rating(s)
CERO: All ages
City Connection marquee

City Connection is a driving action game by Jaleco that was released in the arcades in 1985. In many ways, it can be considered a mix between Rally-X and Miner 2049er. In the game, you must drive a car over every inch of the stage. The roads start out clear, and as you drive over each section, they change color. On each stage, you must avoid a collection of local vehicles out to stop your joyride, and cats which sit in the middle of the road with no concern for their own well being.

Jaleco brought the game to homes on the MSX home computers where scrolling was replaced with screen swaps, and more faithfully on the Famicom and NES systems. In 2004, the game was rereleased on the Windows platform, not once, but twice, and contains the most accurate conversion made. It was included as one of five Famicom games in Jajamaru Jr Denshouki Jaleco Memorial for the Game Boy Advance. It has also been released as a title for play on Mobile phones.

Contents

Controls

  • Joystick: Press the joystick left or right to direct the car in one direction or the other. You can change directions at any time on the road, and in mid-air while falling, but you can not rapidly change directions. You must complete one change of direction before changing again.
  • Fire: Press the fire button to launch a tin can out in front of your car. If it hits an enemy car, the car will begin to spin out of control. It can then be rammed off the screen for bonus points.
  • Jump: Press the jump button to leap into the air. In order to rise to a level above you, you must hold up on the joystick in conjunction with pressing jump, and you must do so at a moment that will allow you to clear the ceiling of the level you wish to jump above.
  • 1-2 Players: Press to start a one or two player game.

Elements

Player car

This is your car, a Honda City hatchback. It's your job to drive over every segment of the road found in each stage. In order to do this, you must jump and fall between various levels of road. Your car cannot stop moving, only change direction. You must also avoid colliding into any other vehicle on the screen, as well as stationary cats that sit in the middle of the road. In order to protect yourself, you can fire cans found on the road at the other vehicles, which sends the spinning. You can then ram the spinning cars for bonus points.

Enemy cars

The enemy cars take a variety of forms depending on the city you are in, including police cars, ambulances, pickup trucks, and taxis. They typically occur in groups of four or five. They typically appear ahead of you on the screen, driving along in your direction. They drive slightly slower than you, making collision with them from behind more common than collision with them from the front. They are susceptible to the tin cans that your car can shoot. If one spinning car is rammed into another spinning car, even more bonus points are awarded.

Cats and Spikes

In every city, you will encounter cats which unwittingly serve as obstacles in the road. They remain motionless, and actually pose more of a threat to your car than the enemy cars since you will drive towards them quicker, and must react faster in order to avoid them. Like many items found in each stage, their position is not persistent. Once they scroll of the screen, they will reappear in another location of the stage, and not necessarily where you previously saw them. They can not be removed from the stage by shooting a can at them, so just avoid them and save your cans for the vehicles. Spikes will appear if you continue to drive on the same level for a long time. If you do not leave a particular level, spikes will appear from out of the ground, and they are extremely difficult to avoid.

How to play

  • You start out on the highest level of the stage. If you continue to drive straight off the edge of one level, you will begin to drop towards a level below you.
  • You can not stop moving, you will always drive at the same speed throughout the game. You can change direction as long as your wheels are touching the road, or while you are falling down. You cannot change direction in the middle of a jump.
  • As you drive along the road, you will encounter tin cans. Drive over them to collect and store them for later use. Press the fire button to shoot a can out in front of you.
  • If a can hits an enemy car, that car will begin to spin out. You can ram the spinning vehicle off of the screen for extra points. If you ram one spinning car into another spinning car, you will earn even more points.
  • From time to time, a cat will show up in the middle of the road. They can not be removed from the road, and they must be avoided at all costs.
  • If you spend too much time on any one level (which is most easily accomplished on the lowest level), spikes will begin to appear out of the ground which will destroy your car. They are even harder to avoid than the cats.
  • On rare occasions, a balloon will begin to float across the screen. If you manage to collect three of them, you will be warped forward to a random level.
  • In addition to balloons, some stages feature hidden objects such as hearts or rabbits, that have various affects such as warping you, or giving you an extra life.
  • Once every single segment of floor has been turned to a different color, or filled in, you will advance to the next stage. You will also be awarded a bonus for every tin can you still possess.

Home Versions

These are some pictures of the various home conversions and packaging.


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

City Connection

Developer(s) Jaleco
Publisher(s) Jaleco
Release date Famicom:
September 27, 1985 (JP)
NES:
1985 (NA)
1988 (EU)
Genre 2D platformer
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
NES
Platform(s) Arcade
MSX
Nintendo Entertainment System
Media Cartridge
NES
Input NES Controller
Credits | Soundtrack | Codes | Walkthrough


City Connection is an arcade game and was later ported to the MSX and Nintendo Entertainment System.

Gameplay

The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each city you drove through had its own background and music which was a variation on the main theme of the game.

Gallery

Stub
This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


This article uses material from the "City Connection" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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