| City Connection | |
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![]() North American NES box art of City Connection. |
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| Developer(s) | Jaleco |
| Publisher(s) | Jaleco, Kitcorp |
| Platform(s) | Arcade NES MSX Virtual Console |
| Release date(s) | 1985 |
| Genre(s) | Platform |
| Mode(s) | Two players alternating turns |
| Input methods | 8-way joystick, 2 buttons |
| Cabinet | Upright, Cocktail |
| CPU | M6809 (@ 2.048 MHz) |
| Sound | Sound CPU: M6809 (@ 640 kHz). Sound Chips: AY8910 (@ 1.25 MHz), YM2203 (@ 1.25 MHz) |
City Connection (シティコネクション Shiti Konekushon) is a video game developed and published in 1985 by Jaleco for the arcade in Japan and published by Kitcorp as Cruisin' outside of Japan, and later ported to the MSX, ZX Spectrum and Nintendo Entertainment System. The NES version was also re-released on the Virtual Console in North America on May 26, 2008 at a cost of 500 Wii Points.[1] The game has a sequel available on Japanese cellphones, City Connection Rocket (シティコネクション・ロケット).
The game supports up to two players (playing alternatively). It's a platform game in which the player controls a car that can never be stopped. The car always moves at the same speed and it can only 180° handbrake turn or jump (normal jump or high jump). The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each location had its own background and music which was a variation on the main theme of the game. There are five locations: Manhattan, Paris, Neuschwanstein, Egyptian temples, and an unspecified lake.
Contents |
The main character in the game is a female driver, Clarice, of a Honda City (the North American version features a male driver) on a tour of all the sights and roads across the world. To prove that she has visited a particular location, she must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing her goal. The player's car can jump and fire cans of oil.
To avoid forcing the player from retracing the same roads again, the roads change color when the car drives over them, indicating that that specific road has been painted. There are three main obstacles: police, cats, and spikes. The police chase after the car, and if a police car comes into contact with the main character's car, the car "explodes" by turning into a group of hearts, and the player loses a life. To combat this, the player can obtain cans of oil, which can be used to cause the police cars to spin out of control, allowing the player to bump them off the screen. Other enemies include a cat, which, when hit, causes the player to lose an extra life as the cat goes diagonally off the screen (but does not cause the car to "explode") with playing of a comical music, "Der Flohwalzer", known as "Neko Funjatta" in Japan. There is also spikes, which make the car "explode" on contact.
Occasionally, a balloon may float by during any given stage. If the car touches one of these balloons, it collects it, and collecting three such balloons will activate a warp that sends the car multiple stages ahead, and provides significant bonus points. Although the city you travel to will change, the difficulty pattern of the road will remain the same. As the number of cities you travel to loop endlessly, the game is not shortened by taking a warp.
One particular thing about this game is the "catchy" tune that plays in the background as you enter a new city. Although it suffers "ethnic" variations according to the destination it's an adaptation of a famous classic piece, "Allegro non troppo e molto maestoso" from Tchaikovsky's Piano Concerto No.1.
There is now a fanmade remake of the game.
| City Connection | |
|---|---|
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| Developer(s) | Jaleco |
| Publisher(s) | Jaleco |
| Japanese title | シティコネクション |
| Release date(s) | |
| Genre(s) | Action |
| System(s) | Arcade, NES, MSX, Windows, Mobile, Wii Virtual Console |
| Players | 1-2 |
| Rating(s) | |

City Connection is a driving action game by Jaleco that was released in the arcades in 1985. In many ways, it can be considered a mix between Rally-X and Miner 2049er. In the game, you must drive a car over every inch of the stage. The roads start out clear, and as you drive over each section, they change color. On each stage, you must avoid a collection of local vehicles out to stop your joyride, and cats which sit in the middle of the road with no concern for their own well being.
Jaleco brought the game to homes on the MSX home computers where scrolling was replaced with screen swaps, and more faithfully on the Famicom and NES systems. In 2004, the game was rereleased on the Windows platform, not once, but twice, and contains the most accurate conversion made. It was included as one of five Famicom games in Jajamaru Jr Denshouki Jaleco Memorial for the Game Boy Advance. It has also been released as a title for play on Mobile phones.
![]() Title screen. |
Contents |

This is your car, a Honda City hatchback. It's your job to drive over every segment of the road found in each stage. In order to do this, you must jump and fall between various levels of road. Your car cannot stop moving, only change direction. You must also avoid colliding into any other vehicle on the screen, as well as stationary cats that sit in the middle of the road. In order to protect yourself, you can fire cans found on the road at the other vehicles, which sends the spinning. You can then ram the spinning cars for bonus points.


The enemy cars take a variety of forms depending on the city you are in, including police cars, ambulances, pickup trucks, and taxis. They typically occur in groups of four or five. They typically appear ahead of you on the screen, driving along in your direction. They drive slightly slower than you, making collision with them from behind more common than collision with them from the front. They are susceptible to the tin cans that your car can shoot. If one spinning car is rammed into another spinning car, even more bonus points are awarded.

In every city, you will encounter cats which unwittingly serve as obstacles in the road. They remain motionless, and actually pose more of a threat to your car than the enemy cars since you will drive towards them quicker, and must react faster in order to avoid them. Like many items found in each stage, their position is not persistent. Once they scroll of the screen, they will reappear in another location of the stage, and not necessarily where you previously saw them. They can not be removed from the stage by shooting a can at them, so just avoid them and save your cans for the vehicles. Spikes will appear if you continue to drive on the same level for a long time. If you do not leave a particular level, spikes will appear from out of the ground, and they are extremely difficult to avoid.


These are some pictures of the various home conversions and packaging.
![]() MSX screen |
![]() MSX box |
![]() PC box |
![]() PC case |
![]() NES screen |
![]() Famicom box |
![]() NES box |
| City Connection | |
![]() |
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| Developer(s) | Jaleco |
| Publisher(s) | Jaleco |
| Release date | Famicom: September 27, 1985 (JP) NES: 1985 (NA) 1988 (EU) |
| Genre | 2D platformer |
| Mode(s) | Single player 1-2 players alternating |
| Age rating(s) | N/A NES |
| Platform(s) | Arcade MSX Nintendo Entertainment System |
| Media | Cartridge NES |
| Input | NES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
City Connection is an arcade game and was later ported to the MSX and Nintendo Entertainment System.
The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each city you drove through had its own background and music which was a variation on the main theme of the game.
![]() Famicom Boxart |
![]() NES Boxart |
![]() NES European Boxart |
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