
Civ-Online's Logo
Civ-Online™ or Civilization
Online is the title of a text-based
role-playing game (often known as
a
MUD) produced by a small
English team of three people. Players manage their medieval empires
in various
High
Fantasy territories within the Civ realm. This is the first
playable version of the game and is currently in Age I, as
Beta. It is a very young
project, aging at just several weeks, but has shown promising
growth from the launch. It is currently free, however plays may
purchase additional in-game items; such as money or
turns.
Technical Information
Civ-Online™ is a
text-based game built using the third party resources:
PHP,
MySQL and basic
HTML and
CSS.
Currently, the game does not use
stand-alone clients, but
instead uses the player's browser; whether that be
Firefox,
Internet Explorer
or others. Statistically, the most used
browser for Civ-Online™ is
Firefox. There have been talks of
developing a
stand-alone client for the game, which would
solve all possible technical problems caused by the vast number of
different browsers.
History
Civ-Online™ has a
simple history, which derives from its founder's incentive to work
on his love for
Sid
Meier's collection of the massively popular PC game series
Civilizaion I,II,III and IV. Launched during early January
of 2007, The numbers of players slowly yet consistently increase
daily, and a successful future is likely to form, creating an
interesting history similar to the many other popular text-based
mmorpgs.
Gameplay
The basic features of
Civ-Online™ resemble other
text-based and
browser-based role-playing
games. Players sign-up and set the foundations to their ancient
empire. The
races
that are prevalent in most
text-based strategy games, are shown in
Civ-Online™ via the choice of four
ancient
civilizations:
Ancient Greek Ancient Rome Ancient
Egyptian Ancient OttomanEach with their own bonuses:
Greek ~ 10% Attack Roman ~ 10% Research Egyptian ~ -10%
Building Cost Ottoman ~ 90% Stealth
PointsCiv-Online's gaming environment revolves around
players interacting with each other over the four
fictional territories:
The
Great Plains Western Province Yuaktz ShleincyrodilEach
territory has the ability to evade or attack others due to the
border system - only civilizations within bordering territories can
battle.
Main Functions
Players have a wide variety of
variables by which to develop their empires. There are the two
common divides within many games:
The Economic or
The
Warfare doctrine. Players may choose to concentrate on growing
economically, and hopefully becoming and economic super-power, or
they may choose to concentrate on battling and hopefully reaching
domination within a region. Each doctrine contributes towards
Power - a measurement of each civilization and determiner
of a player's achievement.
Alliances can be formed informally
within
Civ-Online's forums, or formally, via the
diplomacy section in-game. Alliances, along with the many
other dynamic variables, allow a greater sense of freedom and
non-linearity.
Possibly
Civ-Online's most proud and
most recent update, is the
Civ Economy. This mimics, at a
basic level, the constant fluctuations in value of commodities.
This is achieved by the buying and selling of three essential
in-game items:
Land Turns FoodLand - The
most valuable commodity within the game, can either be
explored for, purchased via stock in the economy, or
traded in the market section whereby players negotiate personal
deals. Land was made such a valuable resource as of the late
January updates. The reason for its rarity and value, is the system
of which
building abides. To construct buildings, and
therefore increase one's
netscore, a player must obtain
sufficient land within his territory. Buildings are particularly
land intensive hence the huge demand for land.
Turns -
Similar to money as it allows players to progress and carry out
actions. Turns can be obtained via personal trading in the market,
on the economy or by constructing
labs.
Labs
allow a generation of 10 turns per hour.
Food - The
most abundant and therefore least valuable resource.
Food
can be gained on the economy, market or more popularly - via
construction of
farms, which generate 100 units of food
each. However, the output of farms varies depending on the
territory's weather the empire inhabits:
Rain ( 10% output
bonus) Sunny ( 15% output bonus) Over-Cast (no bonus)
Frost (-25% output)Each player's civilization depends upon a
thriving population.
Homes house 10 peasants each, and
generate £1000 in tax per household, per hour. Each peasant
requires one food unit to survive, therefore a well planned ratio
needs to be applied when building
homes and
farms. Failure to provide enough food results in death and
a declining population. To be able to train men, peasants are
needed.
Battling within
Civ-Online™ is most popular, as
each player takes the competitive edge and undergoes the race for
top. There are
leagues within
Civ-Online™ which
allow only certain civilizations to battle. Each league is
determined by the amount of players and the
power of each.
Only player's with similar
power can battle. Currently,
there are twelve leagues.
Each
ancient
civilization has uniquely named units:
Greek*
Hoplite* Horse Archer* Ballista Roman* Centurion*
Chariot* Catapult Egyptian* Swordman* Camel Archer*
Trebuchet Ottoman* Jannissaries* Axe Thrower* Battering
RamAbove shows each
civ's units in format of:
light infantry,
medium infantry and
heavy
infantry.
Player Relations
Civ-Online™ has
become renown for its personal approach and fast implementation of
suggestions, feedback and criticism. The
Civ-Online™ Official
Forums is a place for thriving feedback and help. Players make
their suggestions or any post within the forums, and a member of
staff notifies the programmers. The friendly approach means that
most members feel they have their own personal control over the
game - and according to the owners, they do. The team at
Civ-Online™ claim:
"Afterall, this is their game. We
listen to the people because they're the players that keep the game
running. We do it for them, and this is evident as it's a free
game".
External links
Civ-Online™ Official
homepage The Official
Civ-Online™ Forums