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Sid Meier's Civilization IV
Sid Meier's Civilization IV
Developer(s) Firaxis Games
Publisher(s) 2K Games & Aspyr
Designer(s) Soren Johnson
Engine Gamebryo
Version 1.74[1] (July 20, 2007)
Platform(s) Windows, Mac OS X
Release date(s) Microsoft Windows
NA October 25, 2005
PAL November 4, 2005
Mac OS X
June 30, 2006
Genre(s) Turn-based strategy game, 4X
Mode(s) Single player, multiplayer
Rating(s) ESRB: E10+
OFLC: PG
PEGI: 12+
Media CD (2), DVD (1), download
System requirements Windows 2000/XP/Vista
1.2 GHz Processor
256 MB RAM
1.7 GB free space
4x DVD Drive
DirectX 9.0c –compatible 64 MB video card with hardware T&L & pixel shader
DirectX 9.0c-compatible sound card
Input methods Mouse, Keyboard
.Sid Meier's Civilization IV (also known as Civilization 4 or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier's studio Firaxis Games.^ Civilization IV will stand head and shoulders above all other turn based strategy games.
  • Civilization IV (pc) reviews at Metacritic.com 10 February 2010 13:29 UTC www.metacritic.com [Source type: General]

^ Sid Meier’s Civilization IV: Colonization does not require the original Civilization IV game to play.” .
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

^ Calm down dear, it's a turn-based strategy game.
  • PC Preview: Civilization IV - ComputerAndVideoGames.com 10 February 2010 13:29 UTC www.computerandvideogames.com [Source type: FILTERED WITH BAYES]

.It is the fourth installment of the Civilization series.^ The answer, as proven by this, the latest installment, the fourth in the inimitable series, is "Yes".
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.Civilization IV was released between October 25 and November 4, 2005 in North America, Europe, and Australia.^ The obvious comparison that spring to my mind would be if somebody released a game called "Civilization IV: Confederacy," in which players have to "lead a proud people to defend their values and traditions against their oppressive neighbors to the North."
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ This review is pretty late considering that the computer game Civilization IV (Civ4) was released at the end of 2005.
  • Half Sigma: Civilization IV 10 February 2010 13:29 UTC www.halfsigma.com [Source type: General]

^ Release name: Sid.Meiers.Civilization.IV.Colonization-RELOADED Size 657mb Links: Homepage , NFO .
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

.The game's first expansion, Warlords, was released on July 24, 2006 in North America and July 28, 2006 in the European Union.^ Review: I've always loved Civilization games ever since the first release.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ UPDATE: Performance is massively improved by the 1.61 patch (released on 31 July 2006), but it still slows down quite a bit after a few thousand years.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ Great Game - Poor Quality , July 8, 2006 .
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.A second expansion, Beyond the Sword, was released worldwide between July 18 and July 30, 2007. A remake of Sid Meier's Colonization, based on a total conversion of the Civilization IV engine, Colonization, was released on September 23, 2008. As of March 26, 2008, Civilization IV has sold 3 million copies according to Take-Two Interactive.^ Sid Meier’s Civilization IV: Colonization is the third offering in the award winning Civilization IV series.
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

^ Sid Meier’s Civilization IV: Colonization does not require the original Civilization IV game to play.” .
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

^ Sid Meier September 23rd, 2008 .
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

[2] .The game was re-released along with both of its expansions in 2007 in an edition entitled Sid Meier's Civilization IV: Complete; the North American version of this compilation was released on May 12, 2009 in a DRM free package that contains the core game, the two expansions, and the 2008 Colonization remake.^ "Civilization IV: Colonization," does not appear to be that game.
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ Civilization IV: Complete advice .
  • Civilization IV: Complete advice - Straight Dope Message Board 10 February 2010 13:29 UTC boards.straightdope.com [Source type: FILTERED WITH BAYES]

^ Sid Meier’s Civilization IV: Colonization is the third offering in the award winning Civilization IV series.
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

.Civilization IV was released in Chinese, Polish, German, French, Spanish, Italian, Japanese, Russian and English.^ This review is pretty late considering that the computer game Civilization IV (Civ4) was released at the end of 2005.
  • Half Sigma: Civilization IV 10 February 2010 13:29 UTC www.halfsigma.com [Source type: General]

^ A great feature about Civilization 3 over the prior two versions is that every nationality (you can choose whether to be American, German, Chinese, etc.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland .
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

.Civilization IV is a turn-based game in which the player builds an empire from very limited initial resources.^ The Civilization game that Colonization was based on was all about empire building.
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ It’s the third game in the Civilization IV series.
  • Releaselog | RLSLOG.net » Sid Meiers Civilization IV Colonization-RELOADED 10 February 2010 13:29 UTC www.rlslog.net [Source type: General]

^ This isn't necessarily a detriment, but it's worth pointing out for those players who prefer to spend their Civilization gaming hours researching powerful new technologies and building massive armies so that they can eventually steamroll over their enemies.
  • Sid Meier's Civilization IV: Colonization - Video Game Review 10 February 2010 13:29 UTC www.commonsensemedia.org [Source type: General]

.All standard full-length games begin in 4000 BC with a settler who builds a single city.^ For example, my city isn't going to be foundable until next turn (for all you who were wondering why my score is so low ).
  • xkcd • View topic - Civilization IV Vanilla PBEM 10 February 2010 13:29 UTC forums.xkcd.com [Source type: General]

^ Don't build a 2nd worker until your 2nd city is at a population of 3, then build another settler for a 3rd city.
  • Civilization IV: Complete advice - Straight Dope Message Board 10 February 2010 13:29 UTC boards.straightdope.com [Source type: FILTERED WITH BAYES]

^ You can either build another archer for your next city or you can go ahead and build a settler.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.From there, the player expands an empire while contending with rival nations, using the geography, developing infrastructure, and encouraging scientific and cultural progress.^ This is a godsend for defensive players who prefer to hang back to develop an economic, scientific, or cultural infrastructure without fear of ambush.
  • Civilization IV (PC) - Compare prices, reviews, user opinions - Shopper.com 10 February 2010 13:29 UTC shopper.cnet.com [Source type: General]
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ By building a city nearby and pumping up the city with as much culture as possible, when it's borders expand you have a chance that the rival's city with revolt and join your civilization.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ The greatest need of backward nations is to develop agriculture by promoting greater use of fertilizers, better plowing, better seeds and stock.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

.By default, players can win the game by accomplishing one of five goals: conquering all other civilizations, controlling a supermajority of the world's land and population, being the first to land a sleeper ship in the Alpha Centauri star system, increasing the Culture ratings of three different cities to "legendary" levels, or by being declared "World Leader" by winning a popularity election through the United Nations.^ Each city has a cultural value that increases each turn, and the rate of increase depends on the cultural buildings in the city.
  • Half Sigma: Civilization IV 10 February 2010 13:29 UTC www.halfsigma.com [Source type: General]

^ Culture is so important that you can actually win the game by being loved enough by the people (or leaders) of the world.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ If you like ANY of the other Civilization games, you'll love this one.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.If the game's clock runs out (by default in the year 2050 AD) with none of these goals fulfilled by any nation, the nation with the highest score is declared the winner.^ It is a turn-based game, so you can take your time and work out your strategies, rather than having to just run around and shoot things.
  • Sid Meier's Civilization IV: Colonization - Video Game Review 10 February 2010 13:29 UTC www.commonsensemedia.org [Source type: General]

^ I never had a good idea of the relationship between year and turns left, because the amount of years between turns changes a few times going from 4000BC to 2050 AD. But with this mod I do.
  • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

^ Pros: none - the game doesnot run on my system that meets min req .
  • Civilization IV (PC) - Compare prices, reviews, user opinions - Shopper.com 10 February 2010 13:29 UTC shopper.cnet.com [Source type: General]

Contents

Gameplay

Diplomacy

Diplomacy in Civilization generally involves the trading of goods. .Specific technologies are required to trade different commodities (for instance, a civilization must possess the technology of paper to trade world maps).^ While "Alphabet" is the only technology required to trade technologies, map trading requires "Paper".
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ From the development of writing (formal open-border agreements), the alphabet (technology trading), paper (map trading), and currency (gold trading), scientific research is by far the best long-term strategy for remaining relevant in the rapidly-changing Civ 4 world.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ As it turns out, different technologies aren't tied to specific epochs anymore, so you're free to pursue some technologies in advance of others.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.Players may trade technologies, resources, maps and gold.^ Try to find Tribal Huts as these will give you free gold, technology, settlers, workers, or a map of the surrounding areas.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Players can no longer receive obsolete resources through trade .
  • Civ IV Patch 3.19 Is Availiable - Apolyton Civilization Site Forums 10 February 2010 13:29 UTC apolyton.net [Source type: FILTERED WITH BAYES]

^ While "Alphabet" is the only technology required to trade technologies, map trading requires "Paper".
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.Advanced diplomacy options include the creation of trade embargoes, the promise of military aid, and the adoption of particular civics and religions.^ Each Monastery allows the city to create a missionary for that particular religion.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Finally, the United Nations wonder allows the passing of global resolutions (Such as the Nuclear Non-Proliferation Treaty) in addition to granting access to the diplomatic victory.^ National wonders are still allowed though.
  • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

^ After the United Nations wonder is built some global changes can be made.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ With this setup along with a Barracks and even the wonder "The Pentagon" or national wonder "West Point" you can crank out units that already have a few levels already under their belt.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.The reasoning behind diplomacy is more transparent when compared to Civilization III.^ It is more difficult to establish the causes of the decline of civilizations than to trace the reasons for their rise.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ The last reason why you should be content with Civilization III and completely forget that Civilization IV was ever made is the most simple.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ Decade Civilization III is a top game of the decade according to Destructoid , and Civilization IV looses out early on in Crispy Gamer 's comparable feature.

.The Diplomacy window now not only displays the other leader's disposition towards the human player (from friendly to furious), but why they feel that way (e.g.^ Civilization IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.
  • Civilization IV Warlords - Expansion Pack 10 February 2010 13:29 UTC www.macfriends.com [Source type: General]

^ Culture is my favorite way to win But human players are much more aggresive, I hear...
  • xkcd • View topic - Civilization IV Vanilla PBEM 10 February 2010 13:29 UTC forums3.xkcd.com [Source type: FILTERED WITH BAYES]

^ There are a number of other frustrations that only serve to irritate the player.
  • Sid Meier's Civilization IV: Colonization Review for PC - VideoGamer.com 11 September 2009 3:24 UTC www.videogamer.com [Source type: General]

"-2: You refused to stop trading with our worst enemies!"). .When a leader is sympathetic towards another civilization, they are more likely to accept deals without unfair bargaining.^ I like the added variety of leaders and their abilities, seems more realistic and helpful for long term strategy.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ Civilization IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.
  • Civilization IV Warlords - Expansion Pack 10 February 2010 13:29 UTC www.macfriends.com [Source type: General]

^ Some leaders are absolutely serious when they demand tribute of one kind or another.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

[3]

Combat

Instead of receiving generic increases in rank as in Civilization 3, the player is allowed to "promote" units with upgrades that provide bonuses in certain situations (For example +25% city defense, or +25% vs. melee units.) There are 41 different types of combat promotions. It is also possible for players to examine "combat odds" before attacking, giving the player an idea as to whether a given attack will succeed or not.[3] .In addition, units in the game can be upgraded by spending a certain amount of money, and different nations have their own unique units.^ Units, Resources, & Improvements - Many new items not available in the core game will be introduced in the new scenarios Core Game Tweaks and Additions - Expanded features and gameplay tweaks will be made to the core game.
  • Civilization IV Warlords - Expansion Pack 10 February 2010 13:29 UTC www.macfriends.com [Source type: General]

^ Every single era brings its own unique challenges which arise in the game's many different dimensions.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ Rivers and oceans are animated, the terrain is varied and realistic, and units and buildings each have their own unique models.
  • Amazon.com: Customer Reviews: Sid Meier's Civilization IV: Gold Edition 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.Leader traits can also play a part in warfare, for example a leader with the "Aggressive" trait receives melee and gunpowder land units with the promotion "Combat I" right away.^ I can't bring myself to knuckle down and play through to the new gunpowder units, corps, etc.
  • xkcd • View topic - Civilization IV Vanilla PBEM 10 February 2010 13:29 UTC forums.xkcd.com [Source type: FILTERED WITH BAYES]

^ The Moors found a great advantage in being part of the vast Islamic Empire, united with distant lands by religion and language.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ Listed is the special unit each Civ gets and which unit it replaces, the techs they start with and each leader along with their traits.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

Production

.The game features 32 resources.^ Units, Resources, & Improvements - Many new items not available in the core game will be introduced in the new scenarios Core Game Tweaks and Additions - Expanded features and gameplay tweaks will be made to the core game.
  • Civilization IV Warlords - Expansion Pack 10 February 2010 13:29 UTC www.macfriends.com [Source type: General]

^ Above all features of Civ3, however, my most favorite was the customization of the game through the map editor and the wonderful online resources of the Civ community.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ That can be cool, but consider the offset: it is unnecessary for this genre, it diverts computer resources from other cool and more thorough features, and it makes the game extremely difficult to modify.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

.Resources enable construction of units which require them, double the speed of construction of certain wonders of the world, accelerate city growth, or simply add happiness or health to all cities.^ Construction speed doubled for Barracks and Drydock.
  • Sid Meier's Civilization IV (video game) - giantbomb.com 10 February 2010 13:29 UTC www.giantbomb.com [Source type: General]

^ Construction speed doubled for Coliseum and Theater.
  • Sid Meier's Civilization IV (video game) - giantbomb.com 10 February 2010 13:29 UTC www.giantbomb.com [Source type: General]

^ Construction speed doubled for University.
  • Sid Meier's Civilization IV (video game) - giantbomb.com 10 February 2010 13:29 UTC www.giantbomb.com [Source type: General]

.To trade goods or to send them to other cities within one's border, they must have some form of connection between the goods and the city.^ Also, it's a good idea to have multiple defenders, especially on border cities.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ I'm surprised they did the one without the others.
  • Civ IV Patch 3.19 Is Availiable - Apolyton Civilization Site Forums 10 February 2010 13:29 UTC apolyton.net [Source type: FILTERED WITH BAYES]

^ If you see one of your cities has a border close to a rival's city then run an Great Artist over there and have them create their work of art.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.In the later game, this connection can be through ocean tiles, but in the early game, it is limited to roads and rivers.^ Quick movement early on seems to be the standard, and while things do bog down a bit later in play, it seems quicker than previous games in the series.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

Cities on the same river or same coastline are automatically connected for trading purposes.
.Unlike in Civilization 3, the player is no longer able to transfer all production from one project to another, but all production on an already-begun project will remain.^ If you are building a Wonder and another civilization completes it before you can, you must change the production of your city.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ If you are producing an item that is no longer available from the menu, that production continues even after the item is completed.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ In addition, Civ IV has done away with Civ III's "industrious" leader trait, which sped production of all projects and was a bit too powerful in some cases.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.For example, if the player is building a temple but decides to switch to a harbor, production on the harbor will start from scratch, but the temple will stay in the building queue and retain all previous progress, aside from some decay over time.^ I Love the fact that this game removed some of the micro management flaws of the previous CIVS such as managing over flow of production or research, Corruption, etc....
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ [Space Race] - When you've exhausted almost all the tech that you can possibly research you'll get the chance to start building space ship parts.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Important too to the economic progress of Spain was the introduction there of the system of irrigation which had previously turned barren districts of Syria and North Africa into productive areas.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

[3]

Religions

.The concept of religion is new to the Civilization series, where in previous games players built generic temples and cathedrals to contribute to happiness and culture.^ Cons: Can be tough for new players to the series .
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Each temple gives the city its built in +1 to happiness and +1 culture per turn.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ As the fourth installment in the series, Civilization IV has received many improvements that make the game more user friendly than previous Civilization games.
  • Sid Meier's Civilization IV (video game) - giantbomb.com 10 February 2010 13:29 UTC www.giantbomb.com [Source type: General]

.There are now seven distinct religions in the game: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism and Taoism.^ Each of the seven religions (Taoism, Confuscianism, Buddhism, Judaism, Chirstianity, Islam, Hinduism) is exactly identical, but they can be important.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

^ The game's new religion system adds seven new creeds to the game, each of which is tied to a specific technology and each of which can influence your cities' culture-producing temple structures and missionaries.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ More important still has been the influence of Confucianism, reinforced at times by Taoism and Buddhism and absorbing the chief values of these rival truths.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

[4] .Each religion in the default game is associated with a specific technology on the tech tree; the first civilization that gains the technology founds the religion.^ By default it should be located at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML The XML files in this area change global settings.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Added=- [Religion] - For the first time in Civilization games religion plays a large role.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Review: I've always loved Civilization games ever since the first release.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.For example, Christianity is founded by the civilization that first discovers "Theology". Custom games can link the founding of a religion to a technology but the player has his or her pick of which religion is founded.^ The religion feature in Civilization IV is new, and won’t affect the entire game, but it can be used as an extra tool to shape your diplomatic efforts.

^ If you want to create a single player game you can click on Play Now and you'll pick the type of map and the civilization you'll use.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ The dawn of Islamic culture and technology broke first in the newly founded city of Baghdad, which became the archetype of an urban civilization that began to spread throughout the Muslim world.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

.There are no special traits or bonuses associated with any particular religion.^ But there's no religion-based victory condition, and aside from these bonuses, religion isn't a hugely influential addition to the game.
  • Civilization IV (PC) - Compare prices, reviews, user opinions - Shopper.com 10 February 2010 13:29 UTC shopper.cnet.com [Source type: General]
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ You buried this comment Comment below viewing threshold Show Roamer: There's no "Secular" religion, if that's what you mean.
  • Civilization 4 Review | PC | Eurogamer 10 February 2010 13:29 UTC www.eurogamer.net [Source type: FILTERED WITH BAYES]

Religion factors into a number of existing game mechanics. .Civilizations that share a common state religion will find themselves more agreeable in their diplomatic dealings; conversely, civilizations with differing state religions will not be as close diplomatically.^ One Civilization Under God You can soften resistance at the edges of your domain by making sure that you and your neighbors share the same religion.

^ The religion feature in Civilization IV is new, and won’t affect the entire game, but it can be used as an extra tool to shape your diplomatic efforts.

^ Terrain and Resources Here is a list of different Terrain and Resources you'll find while building up your Civilization.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.The religion's founder may also receive an economic benefit: if that civilization expends a Great Prophet at the religion's holy (founding) city, it will construct that religion's most sacred building and generate 1 gold per turn for every other city that hosts that religion.^ There can be only one holy city per religion.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ If the holy-city of the religion has the proper building constructed in it, itll receive gold for every city in the world which follows the creed.
  • Civilization 4 Review | PC | Eurogamer 10 February 2010 13:29 UTC www.eurogamer.net [Source type: FILTERED WITH BAYES]

^ Also, each religion gets a "Holy City," these Holy Cities are the cities that the religion is founded in.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Once a player creates a missionary, he or she can send it to another city to spread that missionary's religion.^ Each Monastery allows the city to create a missionary for that particular religion.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Religion can spread either by it's own or you can build Missionaries to send to your cities and rival civilization's cities.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Once you have send him to the Holy City.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Once a religion has spread to a city, there is no way it can be removed.^ But there's no religion-based victory condition, and aside from these bonuses, religion isn't a hugely influential addition to the game.
  • Civilization IV (PC) - Compare prices, reviews, user opinions - Shopper.com 10 February 2010 13:29 UTC shopper.cnet.com [Source type: General]
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Religion can spread either by it's own or you can build Missionaries to send to your cities and rival civilization's cities.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ If you just build any wonder in any city then when it does generate a Great Person there is no telling what you'll get.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Finally, if a civilization has adopted a religion as a state religion and owns that religion's holy city, they will receive 'line-of-sight' (fog of war is lifted) in every other city hosting that religion.^ They had already adopted the religion of the Arabs.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ One of your cities is chosen to be the Holy City for the religion.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Build cities in line with nearby religions, or try to convince other societies to adopt your chosen beliefs.

[3]
.When it comes to selecting a player's civic options, there are five under the "religion" category.^ There are five different civic topics and five different topic specific civics.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Your governments characteristics are defined according to five different categories (Government, Legal, Labour, Economy and Religion) with eventually five research-uncovered options in each.
  • Civilization 4 Review | PC | Eurogamer 10 February 2010 13:29 UTC www.eurogamer.net [Source type: FILTERED WITH BAYES]

^ There are two more choices available under the Options selection of the Game Menu: Sound and Enemy Moves.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

All players start with Paganism, but later on can impose a theocracy, adopt pacifism, have freedom of worship or have an organised and integrated religious policy. .These civics can provide a great incentive to spread a state religion throughout one's empire, as the best bonuses will only be applied to cities in which the religion is present.^ There can be only one holy city per religion.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Its also handy in certain Religion Civics, where if you take certain ones you can gain production bonuses in any city with the State religion or...
  • Civilization 4 Review | PC | Eurogamer 10 February 2010 13:29 UTC www.eurogamer.net [Source type: FILTERED WITH BAYES]

^ If I can found one of the starting religions I'l go for it, if not I try to get masonry ASAP so I can build the great wall, while trying to balance my economy and expansion.
  • Civilization IV: Complete advice - Straight Dope Message Board 10 February 2010 13:29 UTC boards.straightdope.com [Source type: FILTERED WITH BAYES]

.Atheism is not a religious choice in the game, though religious freedom is.^ I could not believe how intriguing the music was even though a: I'm not religious and b: I'm not that great at strategy games.

[3]

Civilizations and leaders

.Each of the eighteen civilizations has at least one leader, and eight have two leaders.^ Everytime I want to play Civilization IV, I stop, and I hear the song at least one time.

^ Also, if one or more of your cities are in civil disorder for two turns, there is a chance each turn thereafter that a revolution may occur.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ This mood depends upon the leader's personality and how your two civilizations compare to each other and the rest of the world.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.Each leader has two "personality traits" which offer bonuses to various game mechanics, as well as a distinct personality and behavior.^ As it turns out, one of the game's all-new leader traits, "philosophical," increases your chances of producing a great person.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Selecting A Civilization And Leader Unlike previous Civ games several of the available civilizations have two leaders with different traits and favorite civics.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Religious buildings, Libraries, Universities, and most wonders will contribute culture as well as some civics, leader traits, and Great Artists.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Several historic figures not used in previous Civilization games, but included in Civ IV are: Asoka, Franklin D. Roosevelt, George Washington, Hatshepsut, Mansa Musa, Kublai Khan, Peter the Great, Qin Shi Huang, Cyrus the Great, Saladin (though Saladin was a hidden leader in Civilization II), and Queen Victoria.^ Some of the included scenarios let you turn the game into a Civ in Space type game, a full-on recreation of WW2, an RPG type futuristic mech game, etc.
  • Civilization IV: Complete advice - Straight Dope Message Board 10 February 2010 13:29 UTC boards.straightdope.com [Source type: FILTERED WITH BAYES]

^ The religion feature in Civilization IV is new, and won’t affect the entire game, but it can be used as an extra tool to shape your diplomatic efforts.

^ I get the Civ IV modifications required to evolve the game into the current version, and can appreciate them.
  • Sid Meier's Civilization IV: Colonization Review for PC - VideoGamer.com 11 September 2009 3:24 UTC www.videogamer.com [Source type: General]

.Some art assets also existed in the game files for a Sumerian civilization led by Gilgamesh and they were used by the modding community to introduce the Sumerians into the game.^ This saves your game into the file.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ The religion feature in Civilization IV is new, and won’t affect the entire game, but it can be used as an extra tool to shape your diplomatic efforts.

^ Punch the Keys Civilization games are known for an extremely complex menu, resulting in options being squeezed into tiny buttons on your dashboard.

.Other unfinished art included leader head artwork for Pericles, Augustus, and Menes.^ First of all the various civilizations get to vote on who becomes head of the UN. After that various topics can be brought up to vote including who becomes the world leader.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Gilgamesh, Pericles and Augustus were officially added in the expansion packs later.^ This was a problem with Civ3, as well - its first expansion pack was a total waste of money because everything was later put on the second expansion pack.
  • Amazon.com: Customer Reviews: Civilization IV 10 February 2010 13:29 UTC www.amazon.com [Source type: General]

[5]
.All civilizations have some element of uniqueness and all leaders have certain traits based on their achievements in life.^ Civilization IV lets you develop your society by focusing on one, some, or all of the core disciplines: science, culture, religion, military, industry.

^ First of all the various civilizations get to vote on who becomes head of the UN. After that various topics can be brought up to vote including who becomes the world leader.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ In addition, Civ IV has done away with Civ III's "industrious" leader trait, which sped production of all projects and was a bit too powerful in some cases.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.All civilizations also have a unique unit, which replaces a standard unit (such as Persian Immortals replacing Chariots).^ Praetorians, Redcoats, Cossacks, Quechuas, Immortals, Keshiks, and War Chariots are often considered powerful unique units.
  • xkcd • View topic - Civilization IV Vanilla PBEM 10 February 2010 13:29 UTC forums3.xkcd.com [Source type: FILTERED WITH BAYES]

^ [Immortal] (Replaces Chariot) Persian Specific Unit (4/2/Horses) Type: Mounted 30% Withdraw Chance/+50% vs. Archery Requires Tech: The Wheel ============================================================================= My Take: If you want to go to war early this is a good unit to go with but it's quickly obsolete.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ [Samurai] (Replaces Maceman) Japanese Specific Unit (8/1/Iron) Type: Melee 2 First Strikes, 50% vs. Requires Tech: Civil Service, Machinery ============================================================================= My Take: Decent all around unit.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

[3]
Civilization IV
Civilization Unique Unit Unique Building (added in Warlords) Leader(s) Capital
Americans Navy SEAL Mall George Washington, Franklin Roosevelt Washington
Arabs Camel Archer Madrassa Saladin Mecca
Aztecs Jaguar Sacrificial Altar Montezuma Tenochtitlan
Chinese Cho-Ko-Nu Pavilion Qin Shi Huang, Mao Zedong, Taizong (in the Chinese version) Beijing
Egyptians War Chariot Obelisk Hatshepsut Thebes
English Redcoat Stock Exchange Elizabeth I, Victoria London
French Musketeer Salon Louis XIV, Napoleon Bonaparte Paris
Germans Panzer Assembly Plant Friedrich the Great, Otto von Bismarck Berlin
Greeks Phalanx Odeon Alexander the Great Athens
Inca Quechua Terrace Huayna Capac Cuzco
Indians Fast Worker Mausoleum Asoka, Mohandas Gandhi Delhi
Japanese Samurai Shale Plant Tokugawa Ieyasu Kyoto
Malians Skirmisher Mint Mansa Musa Timbuktu
Mongols Keshik Ger Genghis Khan, Kublai Khan Karakorum
Persians Immortal Apothecary Cyrus Persepolis
Romans Praetorian Forum Julius Caesar Rome
Russians Cossack Research Institute Peter I, Catherine the Great Moscow
Spanish Conquistador Citadel Isabella Madrid

Technologies

Tech tree of Civilization IV
.As in prior versions of Civilization, a set of technologies are arranged in a tech tree.^ A great feature about Civilization 3 over the prior two versions is that every nationality (you can choose whether to be American, German, Chinese, etc.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.A total of 86 are included in the game, up from 81 in Civilization III.^ First of all the various civilizations get to vote on who becomes head of the UN. After that various topics can be brought up to vote including who becomes the world leader.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Review: This game takes turn based strategy games to a whole new level, adding about 10x the content of Civ III including new tech, graphics, units, buildings, resources, civilizations etc.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

[6] .Technologies have many uses; they can be used for trade, for the construction of new terrain improvements, units, buildings and wonders, to reveal new resources, for the founding of new religions, or for the development of new forms of government.^ This isn't necessarily a detriment, but it's worth pointing out for those players who prefer to spend their Civilization gaming hours researching powerful new technologies and building massive armies so that they can eventually steamroll over their enemies.
  • Sid Meier's Civilization IV: Colonization - Video Game Review 10 February 2010 13:29 UTC www.commonsensemedia.org [Source type: General]

^ That's not even getting into the technology requirement for it, but it is the strongest land unit that you can build.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Terrain and Resources Here is a list of different Terrain and Resources you'll find while building up your Civilization.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.To discover a new technology, it is first necessary to discover the prerequisite technologies (for example, democracy can only be discovered after the printing press).^ And get those villages as they can give, like in CIV 2, new technology past the first era.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Gain enough points and over a few turns you'll discover a new technology.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ [TURN 6] Your first technology should of been discovered by now.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

[3]
.Unlike previous versions, technology development is flexible: certain technologies can be discovered by following more than just one path, and others (all six starting technologies, for example hunting) are not linked to any technology and must be found from scratch.^ It's fantastic (in more ways than one).
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ If you need other technologies you'll have to trade for them, but just try to keep a few to yourself.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ But there is historical evidence that Islam at one time looked more favorably on scientific investigation than did Christianity.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

.The game's technology tree displays all the techs in the game and their relation with one another, and allows the player to queue any number of technologies for research.^ This isn't necessarily a detriment, but it's worth pointing out for those players who prefer to spend their Civilization gaming hours researching powerful new technologies and building massive armies so that they can eventually steamroll over their enemies.
  • Sid Meier's Civilization IV: Colonization - Video Game Review 10 February 2010 13:29 UTC www.commonsensemedia.org [Source type: General]

^ As it turns out, one of the game's all-new leader traits, "philosophical," increases your chances of producing a great person.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Civilization IV and all related symbols are property of Firaxis and 2K Games.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

If multiple paths lead to the target technology, the AI will pick the shortest. .The final technology in the game, as in previous versions, is called "Future Tech", followed by a number; each iteration of it imparts a happiness and health bonus to that nation's cities.^ Building the different buildings in all your cities can help increase happiness, money, or even unlock the ability to build a National Wonder.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ The game's new religion system adds seven new creeds to the game, each of which is tied to a specific technology and each of which can influence your cities' culture-producing temple structures and missionaries.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ [Pollution] - In previous games during the later years pollution would pop up all around cities.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.In previous Civ games, Future tech gave a score bonus, but no gameplay advantages.^ You don't have to be a history buff to enjoy Civilization IV, though that would help...and so would previous experience with other Civ games.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ And just like with previous games in the series, Civ IV's varied and addictive gameplay offers the same tantalizing siren's song that will tempt you to take "just one more turn."
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ This game sure packs a lot of potential tech monsters, with all the water tiles and the 50% bonus to commerce financial civs get.
  • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

[3]
.The discovery of each technology is announced by the game's narrator, Leonard Nimoy of Star Trek fame.^ The most intriguing aspect of Civ IV's audio is the narration you'll hear at the beginning of every new game and each time you research a new technology--narration that's provided by none other than Leonard Nimoy of Star Trek fame.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ The stately delivery of Leonard Nimoy makes even mundane discoveries, like the calendar, seem...classier.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.In the single-player game, he reads off a famous quotation pertaining to the technology; the sources of the quotations range from the Buddha, Charles Darwin and the Bible to Lonnie Donegan, Steve Wozniak, Dan Quayle, and a monotonic "Beep.^ You can start a Single Player or Multiplayer game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ You can tweak plenty of different variables for single-player and multiplayer games.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ If you want to create a single player game you can click on Play Now and you'll pick the type of map and the civilization you'll use.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

Beep. Beep." attributed to the Sputnik space probe. .In multi-player games, Nimoy simply declares, "You have discovered [Name of Technology]."^ Gain enough points and over a few turns you'll discover a new technology.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Nimoy's scholarly delivery of his lines adds a touch of class to the game, though you may grow too familiar with them over time, since the same lines are repeated for the same techs.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ You can start a Single Player or Multiplayer game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

[3]

Wonders

.The game features a number of World Wonders which bestow certain advantages to the city or the empire of the civilization that construct it.^ In the early days of your civilization a Great Engineer they can rush a world wonder in a single turn.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ You'll also miss out on all the valuable World Wonders and be left in the dust on the types of buildings you can create in your cities if you don't focus on science.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

A number of World Wonders which have been present in earlier versions of the game have been tweaked to reduce their overall effect on the game dynamic. .For example, in prior versions the Pyramids (granary in every city) and Sistine Chapel (cathedral in every city) could dramatically alter the balance of gameplay.^ A great feature about Civilization 3 over the prior two versions is that every nationality (you can choose whether to be American, German, Chinese, etc.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.In Civilization IV, many of the World Wonders provide a temporary boost to money, science and a permanent boost to culture.^ If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Great Engineers can be used to almost instantly create buildings, units, and wonders as well as create and Academy to increase Culture and Science in the city.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Several National Wonders which give a decent boost to Culture require at least six cities and a specific building being built in all of them.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.A Wonder can only be built once although multiple civilizations can compete to be the first to complete said wonder.^ The problem with World Wonders is that each one can only be built by one nation, so it's a race to the finish on these.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ There are World Wonders that only one civilization may build in the world and then there are National Wonders, which any city you own may build.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

[3] .Certain technologies make certain Wonders obsolete; though the Wonder's base effects to the city (culture and great person points) remain, its special effects are removed, to show how modern technology eliminates the influence or use of older wonders.^ How and when will the modern world grasp the vision for the creation of a culture as noble as its technology is great?
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ These wonders are used to specialize your cities.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Technology and science are modern forces of unification that exert everywhere a powerful influence.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

.There are a number of National Wonders which can be built by all civilizations once which give city-specific bonuses and often have a particular pre-requisite gameplay conditions to permit construction as well the relevant technologies.^ Several National Wonders which give a decent boost to Culture require at least six cities and a specific building being built in all of them.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Interspersed with the native Iberians had been for over a thousand years enclaves of Phoenicians, Greeks and Carthaginians, all of whom excelled in trade and who had built and maintained flourishing cities.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ The building will also give the city +2 culture per turn as well as a +10% increase in science.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.Only two National Wonders can be built in any one city, which encourages players to think strategically about which National Wonders should be built in which cities.^ National wonders differ a bit since any city can have up to two of them, but there can only be one of each.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ The problem with World Wonders is that each one can only be built by one nation, so it's a race to the finish on these.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Thinking about victory types, I would guess the only options were: conquest (should be doable on prince), culture, true diplo and space.
  • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

[3]

Scoring system

Score is based on a number of factors, including military growth and success, population size and attitude, technological advancement, construction of wonders and economic growth. .At the end of a game, the leadership skills of players are compared to a subjective list of twenty of the best or worst leaders in history, similar to the list in the first Civilization game.^ Civilization is an amazingly addictive and open-ended game, very well designed.
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ First of all the various civilizations get to vote on who becomes head of the UN. After that various topics can be brought up to vote including who becomes the world leader.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.The released version of the game abandoned Civilization III's graded scale.^ Review: I've always loved Civilization games ever since the first release.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Do the already released civilization games where you can adopt such civics as slavery or police state glorify those things?
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ In early versions of Civilization it was insanely easy to edit the game how you wanted to play it.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.In Civ3, a spectacular victory on the easiest difficulty would provide the player with only a middling score, and the best titles were only awarded to players attempting the hardest difficulties.^ Thinking about victory types, I would guess the only options were: conquest (should be doable on prince), culture, true diplo and space.
  • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

.The original Civilization, as well as Civilization IV, on the other hand, allows the player to obtain any score on any difficulty level.^ Final score is now modified by difficulty level...
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ If you've ever enjoyed playing Risk or Axis & Allies (the board game), you're going to love battle in Civilization IV. As with Risk, there is a fair amount of luck involved in combat in this game, particularly at the higher levels of difficulty.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Civ 3 was revolutionary while still holding true to it's origins, this one on the other hand...
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

As of the v1.61 patch, the grading system has returned to the curved-by-difficulty scale.[3]

Victory conditions

.
  • Conquest Victory - achieved by the player who successfully eliminates all of their rivals.
  • Domination Victory - awarded when a player uses military might and cunning negotiation tactics to conquer a certain (often large) percent of the world's population and a certain (large, but not quite as large) percent of the global land mass.
  • Cultural Victory - awarded when a player has developed a culture so powerful that three of their cities have achieved legendary culture status.^ Culture in all cities .
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Also, by creating three cities with "Legendary Culture" you'll win a Cultural victory.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ First of all the various civilizations get to vote on who becomes head of the UN. After that various topics can be brought up to vote including who becomes the world leader.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    Legendary culture status is achieved by culture points, depending on game speed. .Normal speed is 50K culture, epic game speed is 75K, marathon 150K and quick speed requires 3 cities with 25K.
  • Space Race Victory - achieved when a player completes all of the components necessary to send colonists off into space to found a new colony on Alpha Centauri and is the first to have their ship arrive there.
  • Diplomatic Victory - awarded to the diplomatically gifted player who is elected to a achieve diplomatic victory by the players by garnering 75% of the "Yes" votes (abstentions don't count).
  • Time Victory - achieved by the player who can do whatever it takes throughout all of human history to defeat enemies, expand their civs, win the hearts and minds of the people, and boasts the highest score at the end of the game, in 2050 AD. A time victory will only be enabled if any of the previous five victories are not achieved by 2050. A time victory, like all the other victory conditions, can be disabled, and the player can build his civilization past 2050 AD (although he/she occasionally will be subjected to "Global Warming").^ Settings: All default settings; all victory conditions enabled.
    • xkcd • View topic - Civilization IV Vanilla PBEM 10 February 2010 13:29 UTC forums3.xkcd.com [Source type: FILTERED WITH BAYES]

    ^ The Greeks of Constantinople were of the same gifted race who for the first time in history had dared to think.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ First of all take the time to pillage.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    [3]

New features

Gameplay

.Many aspects of Civilization IV are new to the series.^ In “Sid Meier’s Civilization IV: Colonization,” players lead one of four European nations on a quest to conquer and rule the New World.
  • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

^ Firaxis' Web site has an area for educators , since many use the Civilization series of games as a tool to teach politics, civics, and history.

These include:
.
  • Great People that fall into seven categories, the original great people are: artists, merchants, prophets, engineers and scientists; generals and spies are added in expansion packs.^ Sure a Great Artist would get me more culture, but that Great Scientist/Academy was welcome for the research side of life.
    • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

    ^ [BUILDING AND USING GREAT PEOPLE] - When you build World Wonders several of them will add points to your ability to generate Great People.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ By moving a Great Prophet into the city they can instantly build a special religious building.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Great People can be used to create several different effects: they can join the city as a Specialist; provide a one-time bonus or unique building; contribute to the discovery of a new technology; or be used to trigger a Golden Age, at least two at a time, except with the Beyond the Sword expansion where the first is triggered by only one.^ These great people have several different uses as well as type of Great People.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ You may sacrifice two different types of Great People to start a Golden Age.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ After the first golden age it will take an additional Great Person per golden age.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Great People include Aristotle, Plato, Moses, Homer, William Shakespeare, Ramakrishna, Michelangelo, Leonardo Da Vinci, Isaac Newton, Zoroaster, Jalal al-Din Muhammad Rumi, Coco Chanel, Albert Einstein, Marie Curie, and more.^ Even Leonardo da Vinci, as late as the fifteenth century, felt it wise to write his notebooks in a cryptic form.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ Do we add free promotions, higher chance at great people, more money?!?!
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Leonardo da Vinci somehow came into possession of Hero's books and set about to improve the ancient Greek inventions.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    .They can be born to any civilization.
  • The founding and spreading of religions and the adoption of a state religion (see above).
  • Instead of subtracting from a city's population upon completion, Settler and Worker units cause the city to suspend its population growth by contributing its food production to the unit's total.^ Found a city with the Settler and explore with the other unit.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ When a religion is founded that religion becomes your state religion if noother religion is considered your state religion.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ With their 10% city attack bonus and the highest strength of any melee unit they are a force to be reaconed with.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Both units are relatively expensive—which, as implied by the in-game "Hints" feature, is to slow the pace of expansion by forcing players to spend time maturing their cities.^ Cons: Startup time is long, Nimoy voiceovers are tedious, graphics are choppy and slow, game crashes regularly on XP .
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .(A Settler requires 100 points of food and/or production to create; in comparison, the Musketmen military unit requires only 80.)
  • The cash flow of cities and city improvements has been reversed completely from predecessor games.^ Great Engineers can be used to almost instantly create buildings, units, and wonders as well as create and Academy to increase Culture and Science in the city.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ For instance, the culture-producing unit, the great artist, can be used to create an artistic masterpiece in a specific city, which drops a "culture bomb" that instantly generates thousands of culture points and greatly expands that city's borders.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ There are an extensive amount of military units you can create over the course of the game, depending on how scientifically advanced you are.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .The concept of "city maintenance" replaces the concept of "corruption", an unpopular feature of Civilization III that was used to discourage reckless building of numerous, underdeveloped cities.^ Religion can spread either by it's own or you can build Missionaries to send to your cities and rival civilization's cities.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Great Engineers can be used to almost instantly create buildings, units, and wonders as well as create and Academy to increase Culture and Science in the city.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Then start building your city up and eventually spread out your civilization.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Previously, a city would lose a portion of its production and income while still producing a net income.^ It also had a blue circle, I'd still get both the pigs and the corn and I wouldn't have any overlap with Athens' BFC. I would lose a little production at the start, but gain more tiles for cottages in the future.
    • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

    ^ The terrain that is close to a city produces food, resources, and trade the city needs to grow and be productive.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Cities in civil disorder produce no tax revenue, no technology research, and no food surpluses, and suspend production.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    .It was not uncommon for far-flung cities to lose almost all production, their means to become useful.^ You can examine any or all of your cities to adjust their work forces or production.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Great Engineers can be used to almost instantly create buildings, units, and wonders as well as create and Academy to increase Culture and Science in the city.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ All of these methods are useful in restoring the balance of your cities or enemy cities that you have just captured.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    .Each city in a CivIV empire pays a certain maintenance fee which rises for all cities when new ones are created.^ If you focus specifically on developing your cities along a specific strategy, such as cultural advancement, they may produce a "great person," one of the game's all-new special units.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Linking cities with Roads and Railroads can be very helpful in speeding the movement of units from one end of your empire to trouble spots elsewhere.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ You'll also miss out on all the valuable World Wonders and be left in the dust on the types of buildings you can create in your cities if you don't focus on science.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .Thus a new city with no improvements is a net drain on income.^ Anarchy has the same effect as Despotism with several exceptions- no tax revenue is collected, no maintenance is charged for city improvements, and no scientific research is done while Anarchy continues.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ They are brought into the city and there become new people, new units, city improvements, Wonders of the World, cash, and civilization advances.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Cities in disorder provide no tax revenue, contribute no technology research, and suspend production of new units or improvements.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    .City improvements no longer have maintenance costs, so spending time to build financial improvements will allow cities to eventually yield net income.^ It can be prevented by building a City Walls improvement.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Then maintenance costs for improvements in this city are deducted.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ You'll be able to start improvements quicker and allows your cities to flourish.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    Thus, civilizations with many small, underdeveloped or inefficient cities will find their empire too expensive to maintain.
.
A screenshot of Civics option menu in Civilization 4'.
  • Governments have been replaced with a more flexible civics model with five different categories — Government, Legal, Labor, Economy, and Religion — and five separate civic options within each category.^ [CIVICS] - A brand new system of government gives you more control over your Civ.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ There are five different civic topics and five different topic specific civics.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Selecting A Civilization And Leader Unlike previous Civ games several of the available civilizations have two leaders with different traits and favorite civics.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    For example, the Labor category includes the civics tribalism, slavery, serfdom, caste system and emancipation. .This appears to be adapted from the Social Engineering section of Sid Meier's Alpha Centauri.
  • AI civilizations no longer act as if they start the game knowing what the map looks like.^ Game will start up, look like it's about to run, then shut down with no error message.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Sid Meier’s Civilization IV: Colonization” does not require the original “Civilization IV” product in order to be played.
    • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

    ^ Cons: I would like to see Sid and the gang create an Earth map, with proper starting locations and resources.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .Instead, they make full use of all options and exhibit better long-term planning.
  • Barbarians now form cities in unexplored or unwatched territories, often named after their tribe or culture (Hun, Visigoth, etc).^ Civ IV makes a turn for the better by emphasizing strategic planning in general, which ultimately makes the game more balanced.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Gunpowder The Arabs also learned from the Chinese how to make gunpowder, but they put it to a use the Chinese had never conceived of.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ As for the Spanish conquerors, they had full need of all that these Moorish hospitals and universities had to offer.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    .These cities act and react like any other city: they send out worker units to improve terrain, can be captured or razed by military force, can be culture-flipped, and so on.^ They don't get the bonus' other units do.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ If you focus specifically on developing your cities along a specific strategy, such as cultural advancement, they may produce a "great person," one of the game's all-new special units.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ If you want to safely steal a rival's city you can try to out culture them.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    However, they cannot be contacted via diplomacy. .Barbarian cities do not produce settlers to expand with new cities, although new barbarian cities can crop up unseen.
  • The United Nations can pass resolutions, which appears to be adapted from Sid Meier's Alpha Centauri.^ If you focus specifically on developing your cities along a specific strategy, such as cultural advancement, they may produce a "great person," one of the game's all-new special units.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ National wonders differ a bit since any city can have up to two of them, but there can only be one of each.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Your six cities must all be self-founded, using your own settlers, or else captured from barbarians.
    • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

    .Until the Beyond the Sword expansion pack, these resolutions were automatically binding; Beyond the Sword introduced the option of defying the resolution, which carried certain drawbacks.
  • Unit improvement is specialized and no longer random.^ Review: I am running this game with the latest expansion pack "Beyond the Sword" with a pentium 4 3.2 gig, 1 Gig Ram; 256 mb nvidia.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ [Settlers & Workers] - No longer does building these units take away population.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ However the special unit each Civilization gets is the same no matter what leader is in charge.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Military units now gain experience points and can be awarded a promotion for each time they go up a level.^ The attack units get experience points and attain levels which allows them to up their stats.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Levels unit up.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ As units gain XP they level up.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .These promotions generally increase the unit's strength under certain conditions (in forests or jungles; against gunpowder-based units; when attacking cities), others provide utility bonuses (can heal while moving; can use enemy roads).^ These units have a bit more strength and some good traits.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ With their 10% city attack bonus and the highest strength of any melee unit they are a force to be reaconed with.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ With their +50% vs melee units these can take out several various defenders while also providing great support against incoming attackers.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Many units have inherent promotions to define their intended use (archers, for example, have an inherent promotion which increases their strength when defending cities or hills).
  • Military units no longer have separate ratings for attack, defense and health, but instead a single strength rating.^ That's a 95% defensive bonus from a single unit.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ With their 10% city attack bonus and the highest strength of any melee unit they are a force to be reaconed with.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ His City Raider I promoted brother finishes the remaining Archer and Novgorod gets razed.
    • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

    The combatants' strengths are modified by multiplicative promotion and circumstance bonuses, and the highest number generally wins.
.As of the game's most recent patch, a damaged unit loses half that amount of combat strength.^ Also if you are playing a game with lots of islands or large amounts of oceans then this is a must have unit, though you may not want to have too many of these.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ There are an extensive amount of military units you can create over the course of the game, depending on how scientifically advanced you are.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

The player may now check the probability of success before commissioning an attack. .The revised combat system was largely in response to the "spearman-defeats-tank" problem that has plagued Civilization since its first iteration, wherein weak and obsolete units (generally controlled by the AI) would defeat stronger and more modernized forces (generally controlled by the player) on a far more regular basis than common sense would suggest possible.^ The more unifying the force, the more stable the civilization.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ Yet for more than five centuries that civilization not only led the world in science, but was the only portion of mankind actively engaged in the systematic pursuit of knowledge.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ Protestantism allowed far more freedom to scientific investigation than Catholicism.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

.
  • Individual citizens in each city no longer have their own nationality.^ Well, no big captured cities with lots of angy citizens, I then!
    • Adventure 13 - The Sixth Column 11 September 2009 3:24 UTC www.vandergeer.net [Source type: Original source]

    ^ There are World Wonders that only one civilization may build in the world and then there are National Wonders, which any city you own may build.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    The nationality breakdown of each city is now a cultural breakdown; foreign culture can affect a city without the use of military conquest.
  • Random events were not implemented until the Beyond the Sword expansion.

Interface changes

.
  • Pollution, size restrictions, and similar aspects have been combined into one "City Health" system.^ [Health] - With Pollution pulled from the game now you'll have to worry about the health of a city.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ The irrigation system fell into disrepair, transforming one of the garden spots of the world into a semi-arid and half-sterile country.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    .Resources and buildings — such as wheat and hospitals — add health points, while population growth and industry add unhealthiness points.^ [BUILDING AND USING GREAT PEOPLE] - When you build World Wonders several of them will add points to your ability to generate Great People.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ I would suggest waiting until you have a population 4 city to build a settler as it will stop your population growth whild building it.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Build Aqueducts, hospitals, and other buildings to increase health.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    Forests and fresh water near the city increases the health score, jungles and flood plains cause unhealthiness. .An imbalance in favor of sickness causes a food production penalty for the city.^ Removed=- [Corruption] - Distance from capital penalties that would take money and production away from the cities.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .Fallout continues to exist in the case of a nuclear attack or meltdown.
  • Some streamlining elements have been introduced, such as the ability to select and issue orders to multiple units at the same time.^ From about 800 to 1200 the Arabs evolved a more critical study of equations, giving them for the first time some element of scientific treatment.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ [Unit Upgrades] - Now some RPG elements have been added.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .When population grows, a new technology is discovered, or a new unit/improvement is built, any excess food, research, or production is carried over rather than wasted (truncated).
  • Greater emphasis has been placed on the overall map-view mode.^ Technology applied to agriculture will bring greater rewards than in any other field of human endeavor.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ Gain enough points and over a few turns you'll discover a new technology.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ The gameplay is solid with convenient new automation features for workers, an easier unit movement interface, and the little things (wonder videos, map animations, etc.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .Where, in previous Civilization games, a player was often forced to access the City Management screen, almost all of its functions have been integrated into (or made accessible via) the standard map view, as have many abilities (diplomacy, research topic selection, tax rate, etc) that were formerly the domain of the Advisor screens.^ Almost all of the advisors are useless.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ If you want to create a single player game you can click on Play Now and you'll pick the type of map and the civilization you'll use.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ With the exception of the Science Advisor (which is essentially unchanged from Civ3) none of the advisor screens made much sense.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    New players often play without leaving the map view, only as players gain the ability and need to micromanage are the specialized screens utilized.

Audio-visual

See also: Music in Civilization IV
  • More emphasis has been put on the game's soundtrack, which features compositions of Medieval, Renaissance, Baroque, Classical, Romantic and Minimalist origin, and contemporary by Jeff Briggs. The song "Baba Yetu" was composed specifically to be played at the start of the game. The title means "Our Father" in Swahili, and the song itself is a rendition of the Lord's Prayer. It is performed by Stanford University's Talisman A Cappella and was composed by Christopher Tin. (lyrics and more information, sample)
  • Each leader has a unique piece of music played during diplomacy (with the exception of Kublai Khan and Genghis Khan who share music). Many of the pieces are popular and familiar; for example, Roosevelt's music is the "Marines' Hymn", and Napoleon's is a variant on "La Marseillaise". Some are renditions of famous pieces of classical music, such as Frederick's piece, which is a paraphrase of the fourth of the Goldberg Variations, or Bismarck's, which is the opening theme of the second movement of Beethoven's Symphony No. 3. Others, such as Mao Zedong and Alexander the Great have music that has been modified from earlier games, such as Civilization III. .Still others have entirely original scores.
  • Narrative voice acting, previously heard in Sid Meier's Alpha Centauri but never used in a game with Civilization in its title, is provided by Leonard Nimoy, who reads a quotation related to a technology when it is discovered.^ The most intriguing aspect of Civ IV's audio is the narration you'll hear at the beginning of every new game and each time you research a new technology--narration that's provided by none other than Leonard Nimoy of Star Trek fame.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Sid Meier’s Civilization IV: Colonization” does not require the original “Civilization IV” product in order to be played.
    • The Cut Scene - Video Game Blog by Variety on Variety.com 10 February 2010 13:29 UTC weblogs.variety.com [Source type: General]

    ^ SCIENCE: Jameson Thottam This used to be a favorite feature for me in Civ 2, but in this game, it's outweighed by many other aspects.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    .Land-based units also offer short phrases in their culture's native language when selected.^ The Moors found a great advantage in being part of the vast Islamic Empire, united with distant lands by religion and language.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ The spiritual bond of a common faith and culture held her together, and the use of Latin as the common language of learning united European scholars.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    .If the player's view is near a city, they will hear sounds related to the nation which owns that city.
  • Great artists visually resemble famous people, such as Elvis Presley and William Shakespeare, even when they are not given those names.^ If you focus specifically on developing your cities along a specific strategy, such as cultural advancement, they may produce a "great person," one of the game's all-new special units.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ If you see one of your cities has a border close to a rival's city then run an Great Artist over there and have them create their work of art.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Great Artists can go to a city and instantly give the city thousands of points of culture.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .The Shakespeare lookalike holds out a skull and says something sounding like "Dithah, dithah, dithah". The "create great work" button for the Great Artists is a picture of the Mona Lisa.
  • Sound effects are played when certain buildings or improvements are built, such as coins jingling when a bank is completed.^ If you see one of your cities has a border close to a rival's city then run an Great Artist over there and have them create their work of art.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Review: I've played every civ since it was first created, Civ III was a huge step forward, and Civ IV is a another great step forward as far as gameplay.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ But if you haven't purchased it as yet, hold of until they have worked out all the bugs.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    Ambient sounds can also be heard near different terrains when zoomed in. For example, near the ocean or on its shore, waves splashing and breaking up can be heard.
  • Civilization 4 uses the same 3D engine (Gamebryo) used in Sid Meier's Pirates!, which allows zooming smoothly from world map levels down to individual squares. .There's a set of overlays for world map levels.
  • Wonder movies have returned after being absent in Civilization III.
  • As game time passes and the player enters new eras, pictures of devices that measure the passage of time are shown.^ Wonders Wonders are a staple of Civilization games.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ When beginning a new game your civilization is automatically governed by Despotism.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Your Civilization game should contain this manual and a set of high-density 5 1/4" disks or high density 3 1/2" disks.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    When the player leaves the Ancient era and enters the Classical era, a picture of a sundial appears. The player is shown a picture of an hourglass upon entering the medieval era, an armillary sphere upon entering the Renaissance, an analog clock upon entering the Industrial Age, a digital clock upon entering the Modern Era, and, in Beyond the Sword, an identical digital clock upon entering the future era.

Wonders and Projects

  • The Three Gorges Dam has replaced the Hoover Dam, which was a Wonder used in previous versions.
  • Spaceship journeys to Alpha Centauri are always successful in games prior to the second expansion, Beyond the Sword, after which the chance of success once again varies depending on how complete the spacecraft is; it is possible, by fully constructing the spacecraft, to guarantee success.
  • Civ IV is the first in the franchise not to feature SETI as a wonder.

Official maps and scenarios

Sid Meier's Civilization IV included some bonus content, released with mainly the purpose of showing modding capabilities:
  • Earth - This is the world map of the game. 124x68 tiles big, it features just 9 ancient civilizations. It is based on the Robinson projection of the Earth in order to optimize its size.[7] .Later, an 18 civilizations version was released, and being reckoned "flawless", it won the first prize at GameFlood modding contest.^ (In the IBM version, technology that your civilization was first to learn is shown in white.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Review: I've always loved Civilization games ever since the first release.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Being the first civilization to contact other intelligent life brings great glory and perhaps technological advantages.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    [8]
  • .
  • Earth Ice Age - This map is set in the world during the last ice age (20,000 years before present).^ They were present during the Age of Pericles when trade brought wealth, and the labor of some 100,000 slaves afforded leisure to the average Athenian citizen.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    11 randomly-picked civilizations are contained in this map.[9]
  • .
  • Earth 1000 CE - 13 civilizations populate the world in this recreation of the Earth at the time of the Crusades.^ Conquering the world bonus: If you succeed in conquering the world, you receive up to 1000 civilization points, plus a bonus for the date.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ For example, if your civilization has the third highest population but the larger civilizations are not known, you would appear at the top of the list, but shown as number three in the world.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    [10]
  • .
  • Greek World - To reenact the classical Mediterranean, a special map was made, based on Hecataeus' map of the world, as it was known by the Greeks.^ World Map: Also the work of your geography department, this is a map if the entire known world.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ This crude people was presently to dominate half the known world, revive the dying culture and science of the Greeks, and transmit to dormant Europe the knowledge and skills gleaned from the classic age.
    • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

    ^ Find City: You can center the map on any known city in the world.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    Extra detail is borrowed from other ancient sources such as Homer, Ptolemy, and Herodotus.[11]
  • Desert War - This scenario represents the Mediterranean theater of World War II. Axis and Allies have different cities as objective. .They can win the game holding them for 10 turns.
  • American Revolution - This scenario begins in 1775 AD. Player can side with American colonists or with the British Crown.
  • Rhye's and Fall of Civilization - This scenario offers the "closest-to-reality" experience with much of the core settings of the game having been changed to ensure historical realism.^ Your Civilization game should contain this manual and a set of high-density 5 1/4" disks or high density 3 1/2" disks.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Date: The date is reported in years plus the notation BC or AD. The normal game begins in 4000 BC. Each turn represents the passing of so many years, depending on the current date.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ Cons: Hard game to really play in 10 minutes (not always a bad thing).
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    Includes a dynamic rise of civilizations and other features like stability, plagues, congress and different Unique Historical Victories for each civilization. .The player can decide to begin at the dawn of humanity (3000 BC) or at the beginning of the Middle-Ages (600 AD).^ Date: The date is reported in years plus the notation BC or AD. The normal game begins in 4000 BC. Each turn represents the passing of so many years, depending on the current date.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    It is currently the only user-made mod to be officially included with the game.

Development

Customization

.Civilization IV is much more open to modification than its predecessors.^ It is more difficult to establish the causes of the decline of civilizations than to trace the reasons for their rise.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ I have been playing Civilization IV for a longer time than I can recall (gift from a colleague), and I still have yet to discover and understand everything about the game.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ But it's still a Civ game, and with Civ IV, the series is even more engaging and addictive than ever.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.Game data and rules are stored in XML files, and a Software Development Kit was released in April 2006 to allow AI customization.^ Never overwrite your XML files for the main game as you may have some unexpected errors pop up.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ All of the XML files will have similar rules throughout, but will have different names for the tags.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Inside each of the folders in this section are different XML files that affect the parts of the game named on the folder.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

Major parts of the interface, map generation, and scripted events are written entirely in Python and can be customized.

World Builder

.The World Builder allows a player to create a map from scratch or to use an in-game situation as a starting point for a new scenario.^ Cons: I would like to see Sid and the gang create an Earth map, with proper starting locations and resources.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Mechanized Infantry is the best defensive ground unit in the game, useful for defending cities or other important points.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ You can check the Hall of Fame when starting a new game from the pre-game options menu.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.The user can modify the map by placing and modifying rivers, landmasses, mountains, resources, military units and cities.^ Each home military unit in excess of the number of people in the city requires one unit of resources for industrial support.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ If the city's industrial capacity is not sufficient to maintain existing units for which this is the home city, the amount of resources that you are short is shown in the resource line as a shortfall (on the IBM, the symbols are black).
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Disband: This order disbands the unit receiving it, removing the unit from the map and city records.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.For example, it is possible to adjust a city's population or culture.^ For example, a city generating a large number of resources each turn (say 20) and inhabited by a large population, may show five smokestacks in its city display.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.Additionally, each civilization's technological progress as well as its diplomatic and military ties to other civilizations can be edited.^ Its breath and grandeur is a description of how well your civilization is progressing.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ The extent of this Islamic civilization, as well as the progress and achievements of its component parts proved an inspiration to Muslim scholarship and creative arts.
  • Islamic Contributions to Civilization by Stanwood Cobb 10 February 2010 13:29 UTC bahaistudies.net [Source type: FILTERED WITH BAYES]

^ Being the first civilization to contact other intelligent life brings great glory and perhaps technological advantages.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.The World Builder for Civilization IV is in-game, in contrast to previous Civilization games where the Map Editor was an external application.^ [CITY SIEGE] - Civilization IV is a strategy game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Civilization IV and all related symbols are property of Firaxis and 2K Games.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Quick Replay: This replay shows the basic land mass of the world and repots the founding, capture, and destruction of cities by all civilizations throughout the game.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[12]

XML

.More game attributes are stored in XML files, which must be edited with an external text editor or application.^ Never overwrite your XML files for the main game as you may have some unexpected errors pop up.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Open up the CivilizationIV.ini If you want to work on the XML portion of the game and edit pretty much every aspect of the game you'll need to locate the XML files.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Once you have left the program you can print this information out as a text file and you may read it by opening it in a text editing program.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

Barry Caudill, a senior producer at Firaxis Games, said in September:[13]
.Editing these files will allow players to tweak simple game rules and change or add content.^ By default it should be located at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML The XML files in this area change global settings.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Any information put inside of these will be ignored by the game and is only so that you may keep documentation so you know what has been changed.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Below is a list: ART = Changes where and what files are used for all the various graphics in the game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.For instance, they can add new unit or building types, change the cost of wonders, or add new civilizations.^ After founding your first city, you may have the technology to build only two types of unit, Militia and Settlers.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ For this graph, power includes everything your civilization possesses, including cities, population, improvements, Wonders, your treasury, and units.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ If you are building a Wonder and another civilization completes it before you can, you must change the production of your city.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

.Players can also change the sounds played at certain times or edit the play list for your soundtrack.^ If it's your first time playing it probably isn't.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Note that at certain times the game accesses the "#1" disk for information, so do not remove the "#1" disk from your drive once the game has begun unless prompted to make a switch.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Government system is interesting,long time players feel comfortable playing but still challenged.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

At the current time the XML processing in Windows is permissive of errors, whereas the Mac OS X version is not. .As a result, some XML files which will work on the Windows version of the game may need correcting before they function correctly on the Macintosh version.^ It way also be useful to screen your cities from unsettled areas so that barbarians that appear may be intercepted before they reach your cities.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ All in all this will be a great game if they can patch to correct some of the sluggish gameplay.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Using the Mouse: To click the mouse on some part of the game, move the torch that is the pointer onto the desired location and click the correct mouse button.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[14]

Python

.The game uses boost.python to allow the Python programming language access to many parts of the game (including the style and content of all interface screens).^ SCIENCE: Jameson Thottam This used to be a favorite feature for me in Civ 2, but in this game, it's outweighed by many other aspects.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ It applies to all computer systems, but specific references are given for use with an IBM system, for which the game was first designed.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Using the Mouse: To click the mouse on some part of the game, move the torch that is the pointer onto the desired location and click the correct mouse button.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

Python can also be used to modify random map generation and to add complex scripted events.
.The version of Python present in the Windows version of the game differs from the version in Mac OS X up to and including version 10.4.7, and as a result, while most Python files for the Windows version will work on the Macintosh version, not all will.^ Because this special version of Civilization has a different manual from store-bought versions of the game, the page numbers listed are incorrect.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Fundamentally, this is a much-improved version of the same Civ games we've all been playing and desperately trying to put down for years.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

The reverse is also true.[14]

Software development kit

.The Civilization IV software development kit was released on April 13, 2006 to coincide with the release of the v1.61 patch.^ Updated They released a patch (v1.52) a couple of days before Christmas, and it takes care of absolutely every problem I had.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ I downloaded a patch from the developers website (v1.52).
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.The kit allows players to view, modify, or completely re-write the game's DLL source code, enabling the modification of the game's AI and other integral parts of the game.^ Each part is built like any other improvement, except that when a part is completed, it is automatically added to your ship.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ The patch is huge: ~45M. I played through a game with 12 AI players at Noble setting and the performance remained the same from beginning to end.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

[15]
.As of the first official patch for the Macintosh version (v1.61 Revision A), there is no SDK for the Macintosh version of the game.^ Pros: There are no pros to this game .
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Review: There is a design and programming fault, no matter the patch this game will not work for long on any computer no matter how good.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ But there's no religion-based victory condition, and aside from these bonuses, religion isn't a hugely influential addition to the game.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.In fact the Macintosh version lacks the separate library of game related code which the PC version uses, but instead includes the code compiled into the main executable.^ As a matter of fact, I've already ordered a replacement of my 2 year old pc in anticipation of this game requiring the more robust computing power.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.There is as of yet no indication of whether this will change in a future patch.^ When there is no risk of global warming, the sun indicator is not present.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Review: There is a design and programming fault, no matter the patch this game will not work for long on any computer no matter how good.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ In this dynamic world environment, surrounded by rivals in unknown corners, there is no future in complacency and stagnation.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[14]

Release

Launch problems

.The release of Civilization IV reportedly included some technical, production and shipping problems.^ In addition, Civ IV has done away with Civ III's "industrious" leader trait, which sped production of all projects and was a bit too powerful in some cases.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ [Building Resources] - Civilization has always had resources, but now there are some resources that speed up building and wonder production.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

.
  • The most common packaging errors have been French and German technology charts in English-language boxes[16] and the erroneous packing of two of the same CD-ROM, rendering the game unplayable.^ Production - 9 of 10 Starting with the box, I got the special edition and loved the packaging (looks like a book) and the extra music CD, but failed to recall enough high-school French to read the tech tree (Anglais substitution est `a civ4 website, http://www.2kgames.com/civ4/techtree_support.htm) At least all the same information is in the game in English.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    [17] 2K Games replaced such shipments. .Other copies have mislabeled disks; since this does not affect gameplay, users are asked to just use the right CD-ROM when applicable.^ Copy to newly formatted disks: After formatting disks, now use the DOS "COPY" command to copy the disks with *.* as the file designators.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ This means you can copy the game files from the original disks however you prefer -- to other floppy disks, or to a hard disk.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ This simulation is designed to run using copies of the original (distribution) disks, but no information will be supplied in the box.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    [18] .There have also been some cases in which the game manual has pages situated in the wrong place (e.g.: page one is the very last page of the manual).^ It is also totaled one last time when the game ends to give you a final score for the game to see how you stand.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    ^ As far as actual play, while there have been changes, the game still gives you the same "just-one-more-turn" itch to keep playing.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    ^ Because this special version of Civilization has a different manual from store-bought versions of the game, the page numbers listed are incorrect.
    • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

    There are also many typographical errors in the Dutch manual.

Platforms

.Civilization IV is available for Windows (PC) and Mac OS X.^ Below are the various patches that are available for Civilization IV **************************************************** Version 1.09 Patch Notes Changes: - Increased cost of Apollo Program...
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Civilization IV (PC) specifications .
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ BORDER=0 WIDTH=728 HEIGHT=90 ALT="Click Here"> Civilization IV (PC) (discontinued) .
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

The Mac OS X version is published by Aspyr and was released in June 2006. A Mac digital version was released January 2010 on gameagent.com. .Though it lacks some of the customization features which were added to the PC version in v1.61, it is otherwise identical to v.1.61 of the PC version.^ Even though this review is barely scratching the surface, I'll try to cover some of the most prominent features of this game.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ The following additional features were added to the IBM version.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[citation needed] The game was released as a Universal binary, running natively on both PPC- and x86-based Macintoshes. .Mac OS X users may also, in addition to the cross-platform GameSpy service (although Revision B is required for GameSpy), use GameRanger to play multiplayer games.^ Q. I'm having problems playing multiplayer games.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ Although the game ends for scoring purposes after you win, you may continue playing if you choose.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Using Python and XML will help make the game you want to play.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

[citation needed]
Civilization IV and its expansions are also available via Steam and Turner Broadcasting System's GameTap subscription service.[19]
.Multiplayer games involving both game platforms work, but require the use of one of the multiplayer options other than "Internet Play" due to the incompatible formats employed.^ One of the best games I've ever played.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ SCIENCE: Jameson Thottam This used to be a favorite feature for me in Civ 2, but in this game, it's outweighed by many other aspects.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Mechanized Infantry is the best defensive ground unit in the game, useful for defending cities or other important points.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[citation needed]

Spin-offs

.Recently Oasys Mobile published various arcade games under the brand name of Sid Meier's Civilization IV like Civilization IV: War of Two Cities, a catapult game and Civilization IV: Defenders of the Gates, which is a tower-defense game.^ [CITY SIEGE] - Civilization IV is a strategy game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

^ If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ Mechanized Infantry is the best defensive ground unit in the game, useful for defending cities or other important points.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

[20]

Reception

Critics' scores

Awards

Expansions

.Two expansion packs have been published for Civilization IV.^ In Civilization IV there are two types of wonders.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

The first one, entitled Civilization IV: Warlords, was released in the United States on July 24, 2006 and in Europe two days later, on July 26, 2006.
.The second expansion pack, Civilization IV: Beyond the Sword, was released on July 18, 2007 in the United States and on July 20, 2007 in Europe.^ Review: I am running this game with the latest expansion pack "Beyond the Sword" with a pentium 4 3.2 gig, 1 Gig Ram; 256 mb nvidia.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

.The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.^ I am such a civ fanatic I will probably purchase a new computer just so that I can play this game.
  • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

^ When beginning a new game your civilization is automatically governed by Despotism.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Keep in mind if they added every civ that they could possibly add to the game in there then it would of taken 5x the time to release the game.
  • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

It also expands the technology tree.

Notes

  1. ^ "Firaxis Games: Games: Sid Meier's Civilization IV". Firaxis.com. http://www.firaxis.com/support/support_detail.php?gameid=6&patch=1. Retrieved 2008-10-27. 
  2. ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). Take-Two Interactive Software, Inc.. 2008-03-26. p. 16. http://taketwovalue.com/documents/TTWO_Value.pdf#page=16. Retrieved 2008-04-01. 
  3. ^ a b c d e f g h i j k l m Firaxis Games, Civilization 4 Manual, Firaxis Games 
  4. ^ (2005) Sid Meier's Civilization IV manual (English). 2K Games/Firaxis, p.79
  5. ^ "Expansion Pack PREVIEW! - Civilization Fanatics' Forums". Forums.civfanatics.com. http://forums.civfanatics.com/showthread.php?t=139720. Retrieved 2008-10-27. 
  6. ^ Comparison of Civilization and 4 Retrieved on 3/8/08
  7. ^ "Sid Meier's Civilization Mods by Rhye - Civilization IV official Earth map, based on Robinson projection". Rhye.civfanatics.net. http://rhye.civfanatics.net/pages/civ4-Earth-description.php. Retrieved 2009-10-24. 
  8. ^ http://www.gameflood.com/Index.cfm/Mod/Contest/stgAct/ContestLanding
  9. ^ "Sid Meier's Civilization Mods by Rhye - Civilization IV official Ice Age Earth map". Rhye.civfanatics.net. http://rhye.civfanatics.net/pages/civ4-Ice-Age-description.php. Retrieved 2009-10-24. 
  10. ^ "Sid Meier's Civilization Mods by Rhye - Civilization IV official 1000 CE scenario". Rhye.civfanatics.net. http://rhye.civfanatics.net/pages/civ4-Earth-1000AD-description.php. Retrieved 2009-10-24. 
  11. ^ "Sid Meier's Civilization Mods by Rhye - Civilization IV official Greek World scenario". Rhye.civfanatics.net. http://rhye.civfanatics.net/pages/civ4-Greek-World-description.php. Retrieved 2009-10-24. 
  12. ^ "Civilization IV". 2kgames.com. 2005-09-20. http://www.2kgames.com/civ4/blog_03.htm. Retrieved 2009-10-24. 
  13. ^ "Civilization IV". 2kgames.com. http://www.2kgames.com/civ4/blog_03.htm. Retrieved 2008-10-27. 
  14. ^ a b c "FAQ: Civ4, Warlords and BtS on your Mac - in OS X or Windows - Civilization Fanatics' Forums". Forums.civfanatics.com. http://forums.civfanatics.com/showthread.php?p=6490861#post6490861. Retrieved 2009-10-24. 
  15. ^ "Civilization IV". 2kgames.com. http://www.2kgames.com/civ4/downloads.htm. Retrieved 2008-10-27. 
  16. ^ "Civilization IV". 2kgames.com. http://www.2kgames.com/civ4/techtree_support.htm. Retrieved 2008-10-27. 
  17. ^ "great job guys - two disk 1's, no disk 2. - Civilization Fanatics' Forums". Forums.civfanatics.com. http://forums.civfanatics.com/showthread.php?t=133172. Retrieved 2008-10-27. 
  18. ^ "Civilization IV". 2kgames.com. http://www.2kgames.com/civ4/support_cannotlocate.htm. Retrieved 2008-10-27. 
  19. ^ "Sid Meier's Civilization IV on Steam". Store.steampowered.com. 2005-10-25. http://store.steampowered.com/app/3900/. Retrieved 2009-10-24. 
  20. ^ "Oasys Mobile &#124". Oasysmobile.com. http://www.oasysmobile.com. Retrieved 2010-01-20. 
  21. ^ Butts, Steve. "IGN: Civilization IV Review". Pc.ign.com. http://pc.ign.com/articles/660/660495p1.html. Retrieved 2009-10-24. 
  22. ^ "Civilization IV Review for PC". GameSpot. 2005-10-25. http://www.gamespot.com/pc/strategy/civilizationiv/review.html. Retrieved 2009-10-24. 
  23. ^ Kieron Gillen (2005-10-26). "Civilization 4 Review | PC". Eurogamer. http://www.eurogamer.net/article.php?article_id=61418. Retrieved 2009-10-24. 
  24. ^ "GameSpy: Civilization IV - Page 1". Pc.gamespy.com. http://pc.gamespy.com/pc/civilization-iv/662218p1.html. Retrieved 2009-10-24. 
  25. ^ "Civilization IV review for the PC". Gamerevolution.com. http://www.gamerevolution.com/review/pc/civilization_iv. Retrieved 2009-10-24. 
  26. ^ "Sid Meier's Civilization IV Review from 1UP.com". Cgw.1up.com. http://cgw.1up.com/do/reviewPage?cId=3145444&did=4. Retrieved 2009-10-24. 
  27. ^ "Civilization IV Review". Actiontrip.com. http://www.actiontrip.com/reviews/civilization4.phtml. Retrieved 2009-10-24. 
  28. ^ "Civilization IV (pc) reviews at". Metacritic.com. 2005-10-24. http://www.metacritic.com/games/platforms/pc/civilization4. Retrieved 2009-10-24. 
  29. ^ [1]
  30. ^ "Firaxis Games: News". Firaxis.com. http://www.firaxis.com/news/news_detail.php?id=185. Retrieved 2009-10-24. 
  31. ^ "Top 100: Civilization IV". PC Gamer. http://www.pcgamertop100.com/games/725/Civilization-IV.html. Retrieved 2010-03-15. 
  32. ^ "Sid Meier's Civilization IV (PC) - Peliarvostelut". Pelit.fi. http://www.pelit.fi/index.php?id=63796. Retrieved 2009-10-24. 

References

.
  • Civilization IV Official Strategy Guide.^ [CITY SIEGE] - Civilization IV is a strategy game.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ Civilization IV: FAQ/Strategy Guide by Frowdo Version 1.10, Last Updated 2006-01-06 View/Download Original File Hosted by GameFAQs Return to Civilization IV (PC) FAQs & Guides .
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ If you have even a passing interest in strategy games, world history, or getting less sleep at night, you owe it to yourself to give Civilization IV a try.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    BradyGames. .2005-10-25. ISBN 0-7440-0580-9. 
  • PC Zone Staff (2006-07-06).^ Civilization IV: FAQ/Strategy Guide by Frowdo Version 1.10, Last Updated 2006-01-06 View/Download Original File Hosted by GameFAQs Return to Civilization IV (PC) FAQs & Guides .
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    "Looking Back... Civilization IV". ComputerAndVideoGames.com. .http://www.computerandvideogames.com/article.php?id=142558&skip=yes.^ Review: One look at the technical support forum at http://forums.civfanatics.com/forumdisplay.php?f=159 should give you a clue as to what you're in for.
    • Civilization IV (PC) - PC Games - CNET Archive 12 September 2009 0:21 UTC reviews.cnet.com [Source type: General]

    Retrieved 2007-02-28
    . 
  • Torsen, Tor (2006-12-01). ."Q&A: Sid Meier chronicles Civilization".^ By default it should be located at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML The XML files in this area change global settings.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ First, you can find it in the installation directory at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\_Civ4Config Or you can go to the My Documents\My Games section.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ The default location is: \My Documents\My Games\Sid Meier's Civilization 4\CivilizationIV.ini Open the file with Notepad.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    GameSpot. http://www.gamespot.com/news/6162633.html?q=Civilization. .Retrieved 2007-02-28. 
  • Sid Meier's Civilization IV manual (German).^ First, you can find it in the installation directory at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\_Civ4Config Or you can go to the My Documents\My Games section.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ By default it should be located at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML The XML files in this area change global settings.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    ^ If you want to edit some settings go to C:\Documents and Settings\Owner\My Documents\My Games\Sid Meier's Civilization 4 or wherever your version of Civilization IV saves it's save files.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    .2K Games/Firaxis.^ Civilization IV and all related symbols are property of Firaxis and 2K Games.
    • GameFAQs: Civilization IV (PC) FAQ/Strategy Guide by Frowdo 10 February 2010 13:29 UTC www.gamefaqs.com [Source type: General]

    2005. p. 69. 

External links

Official sites
Third-party sites

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Factions
  • Americans
  • Arabs
  • Aztecs
  • Chinese
  • Egyptians
  • English
  • French
  • Germans
  • Greeks
  • Incas
  • Japanese
  • Mali
  • Persians
  • Romans
  • Russians
  • Spanish
Walkthrough
  • Time Victory
  • Conquest Victory
  • Domination Victory
  • Cultural Victory
  • Space Race Victory
  • Diplomatic Victory
Appendices
Civilization IV
Box artwork for Civilization IV.
Developer(s) Firaxis Games
Publisher(s) 2K Games
Latest version 1.74.0.0
Release date(s)
Windows
Genre(s) Turn-based strategy
System(s) Windows, Steam, Direct2Drive, GameTap, Mac OS
Players 1-12
Rating(s)
ESRB: Everyone
PEGI: Ages 12+
System requirements (help)
CPU clock speed

1.2GHz

System RAM

256MiB

Disk space

1.7GiB

Video RAM

64MiB

Website http://2kgames.com/civ4/
Expansion pack(s) Warlords, Beyond the Sword
Preceded by Civilization III
Followed by Civilization Revolution
Series Civilization
.Sid Meier's Civilization IV (typically shortened to Civilization IV) is a turn-based strategy game for Windows and Mac OS developed by Firaxis Games.^ Civilization IV will stand head and shoulders above all other turn based strategy games.
  • Civilization IV (pc) reviews at Metacritic.com 10 February 2010 13:29 UTC www.metacritic.com [Source type: General]

^ FPK - Civilization IV game archive .
  • File extension FPK - Civilization IV game archive 10 February 2010 13:29 UTC www.file-extensions.org [Source type: Reference]

^ Sid Meiers Civilization IV: Colonization does not require the original Civilization IV game to play.
  • GameStop > PC Games > Civilization IV: Colonization 10 February 2010 13:29 UTC www.ebgames.dk [Source type: General]

.Players are challenged to develop a civilization from its beginnings in 4000BC up to the modern era and beyond.^ Like other games of this genre he has finally added the ability for advance starts that way you don't always have to start back in the sticks you can already have an advanced civilization at your command from the very beginning if your not up to the challenge.
  • Civilization IV Beyond the Sword: A Gamer's Review 10 February 2010 13:29 UTC inventorspot.com [Source type: General]

^ Civilization IV: Beyond the Sword is developed by Firaxis Games and published by Take Two Interactive.
  • Civilization IV: Beyond the Sword Free Download - Free Full Version Download Games & Buy Games 10 February 2010 13:29 UTC softwarengameslinkshere.blogspot.com [Source type: General]

^ Modding tools are a major part of Civilization IV, and Beyond the Sword features 11 unique scenarios created by fans and members of the Firaxis development team.
  • Apple - Games - Articles - Civilization IV: Beyond the Sword 10 February 2010 13:29 UTC www.apple.com [Source type: General]

Getting Started
Walkthrough →

Table of Contents

Factions
  • Americans
  • Arabs
  • Aztecs
  • Chinese
  • Egyptians
  • English
  • French
  • Germans
  • Greeks
  • Incas
  • Japanese
  • Mali
  • Persians
  • Romans
  • Russians
  • Spanish
Walkthrough
  • Time Victory
  • Conquest Victory
  • Domination Victory
  • Cultural Victory
  • Space Race Victory
  • Diplomatic Victory
Appendices
  1. Basics
  2. API
  3. Events and Interface mods
  4. Debugging
  5. Misc
Mods

editCivilization series

Civilization · Civilization II (Conflicts in Civilization · Fantastic Worlds) · Test of Time · Civilization III (Play the World · Conquests) · Civilization IV (Warlords · Beyond the Sword) · Colonization · Civilization Revolution
Colonization · Alpha Centauri (Alien Crossfire) · Call to Power · II · CivCity: Rome

External links


Gaming

Up to date as of February 01, 2010

.From Wikia Gaming, your source for walkthroughs, games, guides, and more!^ Please ensure that the game will run on your computer before ordering as we cannot be responsible for incompatibilities with your system – see our Returns Policy for more details.
  • http://www.play.com/Games/PC/4-/688285/Civilization-IV/Product.html 10 February 2010 13:29 UTC www.play.com [Source type: General]

^ Use the INSTALLD or INSTALLE command if your hard drive has more than one partition and you would like to install the game on your second or third partition.
  • Civilization Manual HTML 12 September 2009 0:21 UTC www.civfanatics.com [Source type: General]

^ Your disingenuous stirring — consider the fact that every second game ever is about stealing, killing, abuse, exploitation and other sources of human conflict — is sad.
  • The Cut Scene - Video Game Blog by Variety on Variety.com 12 September 2009 0:21 UTC weblogs.variety.com [Source type: General]

Civilization IV

Developer(s) Windows
Firaxis Games[1]
Publisher(s) 2K Games
Windows (NA) (Game of the Year Edition, Normal, Special Edition)[1]
Windows (EU)[1]
CyberFront
Windows (JP) (Game of the Year Edition, Normal, Low-Price)[1]
GameTap
PC (NA) (Online)[1]
Mastertronic
Windows (EU (PCGAMER)[1]
Release date PC
October 25, 2005 (NA) (Normal, Special Edition)[1]
November 4, 2005 (EU)[1]
2006 (NA) (Game of the Year Edition)[1]
June 17, 2006 (JP)[1]
November 15, 2007 (NA) (Online)[1]
December 7, 2007 (JP) (Game of the Year Edition)[1]
March 27, 2009 (JP) (Low-Price) (EU) (PCGAMER)[1]
Genre Turn-based strategy[2]
Mode(s) PC
Age rating(s) OFLC AU: PG
Windows[3]
USK: 6+
Mac[4]
Windows[4]
ESRB: E10+
Windows[1]
PEGI: 12+
Windows[5]
Platform(s) PC[2]
Media CD[5]
System requirements Windows 2000[5]
CPU 1.2GHZ
RAM 256MB
Video memory 64MB
Hard Disc 1.7GB
CD 4X
DirectX 9.0c
Credits | Soundtrack | Codes | Walkthrough

Reception

The game has an average of 92.97% for the Windows on GameRankings.[6]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 GameFAQs Windows
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 GameSpot Windows review
  3. OFLC AU
  4. 4.0 4.1 USK
  5. 5.0 5.1 5.2 MobyGames specs
  6. GameRankings

External links

Windows official site
Mac official site
Stub
This article is a stub. You can help by adding to it.
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This article uses material from the "Civilization IV" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Civilization IV is a strategy computer game released in 2005. It is build by the company Firaxis Games. It is a turn based game where the player builds an empire from the ancient era, into the modern era. In this time, the player is tasked with researching technology, managing a military, declaring war, engaging in diplomacy, spreading religions, managing governmental systems and building wonders of the world. There is an option as playing as one of 18 historical civilizations, each with at least on historical leader. Different nations and leaders have different advantages, drawbacks and special military units to construct. It has 2 expansions, the first was Warlords and the second was Beyond the Sword. It was released in 7 languages: Chinese, French, German, Spanish, English, Japanese and Italian.

References


Citable sentences

Up to date as of December 23, 2010

Here are sentences from other pages on Civilization IV, which are similar to those in the above article.








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