The powers of DC Comics fictional character Superman have changed a great deal since his introduction in the 1930s. The extent of his powers peaked during the 1970s and 1980s to the point where various writers found it difficult to create suitable challenges for the character. As a result his powers were significantly reduced when his story was rebooted by writer John Byrne after the Crisis on Infinite Earths series. After Byrne's departure, Superman's powers were gradually increased again, although he still remains weaker than his Pre-Crisis incarnation.
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Over the course of the character's 71 years of existence, Superman has, at some point or another, had various combinations of the following powers and abilities:
As presented in the original 1930's comic strip, Superman's powers were inherent in all indigenous Kryptonians because of their advanced evolution. In the origin stories of the comic books and comic strip, Kryptonians were shown using the same powers that Superman would have on Earth. Krypton's larger size and gravity was also given as an explanation for the character's powers.
Superman's original powers mainly consisted of enhanced strength, speed, senses and durability. When introduced in 1938, he was considerably weaker than even the Modern Era Superman. Superman was only strong enough to lift a support beam or lift a car with only one hand. He was only fast enough to pass an express train. He couldn't fly, he could only make powerful leaps. He could only withstand bullets and smaller artillery. This means that larger, heavier weapons, or a speeding train, could kill him.
Originally in the early comics, Superman had the ability to change his facial features by using his somewhat superhuman control of his face muscles. However, this ability eventually phased out and never used again.
Powers
Superman's powers were subject to expansion and revision from the 1940s. His powers were explained as a result of the weaker gravity of Earth and the intensity of Earth's yellow sun. Superman's powers were negated if he entered an environment similar to that of Krypton, such as the bottle city of Kandor, or if he was exposed to the solar energy of a red sun. In Silver Age stories, the powers and limitations of Superman were instantly possessed by any Kryptonians exposed to Earth or Earth-like conditions.
Superman's strength is so great that he can move entire planets at once and is able to fly at speeds faster than light. He can use this power to travel through time as well as fly to other worlds, solar systems and galaxies and even to other universes with relative ease. By the 1970s, Superman was able to withstand the explosion of nuclear weapons with no risk whatsoever and fly unharmed through the core of a star. Superman was also able to survive without air, water, or food. Superman was immune to everything except for Kryptonite radiation and magic.
Superman possessed x-ray vision, allowing him to see through solid objects (except through lead), as well as telescopic vision (seeing great, even interstellar distances) and microscopic vision (seeing small things, even subatomic particles). These powers could be used individually or in conjunction with one another. His eyes could also perceive the full electromagnetic spectrum including infrared and ultraviolet frequencies of radiation. Originally depicted as a by-product of his x-ray vision, Superman's "heat vision" allowed him to generate energy beams which could be used to melt or vaporize almost any substance.
Superman could hear sound at almost any wavelength and at vast distances. Superman's breath was capable of freezing objects (because his lungs were able to put air under tremendous pressure, thus super-cooling it) and generating hurricane-force winds. Superman could throw his voice across great distances. This power was used to confuse enemies or protect his secret identity by tricking others into believing that he (or Clark Kent) was in a different location.
Superman possessed super genius-level intelligence and an eidetic memory (average people from Krypton already had genius level intelligence—they learned calculus at ten or eleven years). These enhanced mental capabilities were a direct result of his exposure to a yellow sun. Superman also possessed the mental ability to screen out the enormous amount of information received by his enhanced senses and to focus on a single detail such as a particular voice or location.
Writers of Superman experimented with new powers for the character. The abilities that proved popular became part of his regular repertoire, while others were discarded after a single use. In addition to his other super senses, Superman was occasionally shown as having highly-enhanced senses of touch and smell.
Powers
John Byrne's post-Crisis on Infinite Earths revision of the Superman character in 1986 reduced the character's abilities. This was designed to make it easier for writers to come up with suitable challenges for the hero and to eliminate or reduce those powers that were "too sensational or unbelievable for modern audiences".[1] Emphasis was placed on yellow sun energy as a source for the character's powers. Superman's origin story was altered so that his powers developed gradually as his body absorbed yellow sunlight, and stories such as the Final Night series depicted the character gradually losing his powers when deprived of the sun's energy. Conversely, Superman can expose himself to increased solar radiation to temporarily increase his power.
Superman's strength was reduced to the point where he could no longer move giant planets but can still move tremendous amounts. Superman's sight, stamina and breath powers were also similarly reduced, and the character also required an oxygen mask for prolonged travel in space or underwater. His mental abilities were also curtailed to the point where intelligent humans, like geniuses Lex Luthor or Batman, could outsmart him. The powers of super-ventriloquism and super-hypnosis were not generally used during this period, although it was never stated whether they had been eliminated or not.
Superman's ability to fly under his own power was explained with the pseudo-scientific concept of "self telekinesis", an invisible telekinetic field that allows him to lift himself off the ground. Any objects that Superman touches are also enveloped by the field and this allows him to move them with the force of his will. In addition, the idea that of a supercharged bioelectric "aura" which acts as an invisible "force field" around and within his body was introduced to provide an explanation for his invulnerability.
Unlike previous versions, Superman's hair and beard grows normally, requiring the requisite grooming task using his heat vision, carefully reflected off a piece of the ship that brought him to Earth, to burn off unwanted growth.
After Byrne's departure from the series, Superman's powers and abilities were once again increased over time (though still far weaker than the silver age version). He regained the ability to travel interstellar distances and to hold his breath for the amount of time required to make such journeys, and move dwarf planets such as Pluto. During the "Up, Up and Away!" storyline he regained his eidetic memory. He still retains his weakness to kryptonite, but instead of stripping him of his abilities, it causes extreme nausea, confusion, and pain. He is also still vulnerable to magic and can be harmed by magical creatures, which makes allies like Captain Marvel, whose similar powers are based on magic and the gods, valuable assets (see Superman/Shazam: First Thunder).
Exposure to the light of a younger blue sun provides Superman with increased physical abilities, and the power of "Superman Vision", which allows him to bestow his abilities on other beings for a limited time.[2]
Though still largely invulnerable, Superman has been shown to be susceptible to damage from other yellow-sun powered Kryptonians such as Power Girl, Supergirl, General Zod, Non, Superboy Prime, and Ursa (as well as the Daxamite heroes Lar Gand/Mon-El and Sodam Yat); and Kryptonian-level characters - including the heroes Captain Marvel, Icon, Martian Manhunter, Orion, and Wonder Woman; and the villains Atlas, Bizarro, Black Adam, Cyborg Superman, Darkseid, Despero, Doomsday, Lobo, Monarch, Mongul, Validus, and the current version of Brainiac (when connected to his ship).
Powers
Despite his incredible superpowers, Superman's powers come with three notable flaws:
Over the years, many alternate versions of Superman have appeared, in Elseworlds books or other timelines. Many of these were limited series and one shot stories, so the extent of Superman’s abilities is not always explored in great detail.
Frank Miller's Dark Knight continuity, which includes The Dark Knight Returns, The Dark Knight Strikes Again, and All-Star Batman and Robin, has depicted Superman's powers in a variety of ways. All-Star Batman and Robin, for instance, depicts a younger Superman traveling from the U.S. to Paris by means of running fast enough to cross the ocean surface, possibly implying that he has not yet developed the power of flight. The Dark Knight Returns depicts him as having the usual super speed, heat vision, flight, and strength.
The Grant Morrison penned Elseworlds book All-Star Superman features a massively powerful Superman, akin to his Silver Age version. Superman: Red Son features a Superman somewhat more powerful than his current incarnation, as does the limited series Kingdom Come, due to prolonged exposure to solar radiation (to the degree that he is practically invulnerable to the effects of kryptonite). Other series such as War of the Worlds portray a Superman with the comparatively limited powers of his original golden age appearances.
Superman's powers depicted in the classic Fleischer cartoons were very much like they were at the time he first appeared in 1938 - strong to lift heavy objects, leap an 1⁄8th of a mile, and run faster than an express train - with the addition of two new powers that were introduced around the time the cartoons were made: flight and x-ray vision. X-Ray vision was first used by Superman in the November 1939 Action 18 issue. Some of the limitations that were shown in the cartoons were that an increase in the energy of an energy cannon would push Superman back to the ground (though he eventually overcomes the beam), ramming into a meteor or comet would knock him out for a bit, and tear gas would do to him what it does to normal humans, but only for a little while.
On the TV series The Adventures of Superman, in addition to his conventional powers, Superman also demonstrated some one-time-only powers; in the first season episode "Rescue", he develops the ability to split himself into two (slightly weaker) Supermans. In the sixth season's "The Mysterious Cube", Superman learns how to walk through solid matter. The source of Superman's powers was stated to be his dense molecular structure, a trait that was occasionally mentioned in the comics.
The episode "Through the Time Barrier" showed that, unlike the contemporary Silver Age comic book version, Superman was unable to travel through time under his own power.
In the first movie, Superman's speed was shown as fast enough to travel backwards in time. In Superman II, he possessed the ability to hypnotize Lois Lane with a kiss. He also possessed the ability to create apparent 'holograms' of himself that could interact independently. However, since it was shown in the Fortress of Solitude, it could have been an utilization of Kryptonian technology instead of his own ability. Presumably, because the three Kryptonian villains of the movie had the ability to shoot beams from their hands, Superman would have the same ability. In the fourth film, Superman IV: The Quest for Peace, he demonstrates the ability to repair damaged structures with a telekinetic beam from his eyes, and to levitate several falling people. In the most recent film, Superman Returns, Superman is shown to possess enough invulnerability to stare unblinkingly as a gun is fired point blank at his eye and receive no damage at all. Kryptonite does lower his strength, but due to flying above the clouds and into the rays of the sun, he gained enough amplified strength to lift Lex Luthor's kryptonite-based sub-continent beyond the Earth's atmosphere and into space despite the kryptonite in his body and the kryptonite coming from the continent, though this severely weakens him and he falls back down to Earth in a coma.
In the television series Superboy (later re-titled The Adventures of Superboy) young Clark Kent (alias Superboy) is shown to have similar power levels to his film-counterpart (on which the series was inspired, in spite of the inherent continuity problems). However, Superboy never displays any of the 'extra powers' Superman had in the films. Throughout the series, it never seemed evident that Superboy was aware of the yellow sun effecting him. In the season two episode "Luthor...Sentenced to Death", Superboy has been crippled by Luthor (thanks to a powerful weapon) and has to go through an extensive rehabilitation programme to regain his powers (no attempt is made at simply exposing Superboy to the sun's rays, however). Notably, Superboy's costume is presumably invulnerable in the series (although its origins are never properly explored). Superboy regularly uses his cape to protect people from gunfire and other peril.
In the television series Lois and Clark: The New Adventures of Superman, Superman's powers are consistent with the comics at the time. Due to the nature of the series (following the Clark aspect of the character rather than the alien powers) Superman had the traditional powers associated with the character at the start of the series and the writers would often find ways to nullify those powers rather than adding new ones. Kryptonite and certain "superweapons" also took a more drastic toll on him than in other series, sometimes leaving Clark powerless for several hours after contact (in case of Kryptonite it was true about the first encounter in "The Green, Green Glow of Home," but later he usually retained some of the abilities). He also had a healing factor, shown by a wound from a Kryptonite bullet closing within seconds of its removal in "Madame Ex".
In the television series Smallville, most of Clark Kent's powers develop over his teenage years. In the first episode of the series, he is aware of his superhuman strength and speed, and first experiences his invulnerability when Lex Luthor hits him with a Porsche at 60 miles an hour. Clark's body is bruised (but not pierced) by bullets and does not immediately heal in early episodes, but by the fifth season episode 'Hidden', Clark is capable of surviving atmospheric reentry without sustaining any physical damage. Any wound he suffers appears to heal within seconds. Clark's super-strength also increased over the course of the series to the point where in the sixth season episode 'Combat', Clark exhibited the ability to set off powerful shockwaves with his punches in which he successfully dispatched a powerful intergalactic foe. Similarly, his speed has also increased as he ages. Clark has also run from Kansas to Central America, which are hundreds of miles apart, in a matter of seconds. His healing rate is greater than normal; for instance, a head wound gained while his powers had been lost closed immediately upon his powers' return. Kryptonite exposure can inhibit this healing.
Clark developed X-ray vision in the first season episode X-Ray, heat vision in the second season episode Heat and super hearing in the third season episode Whisper. He discovers super breath in the sixth season episode Sneeze. Clark's breath can create powerful winds, and as of season 9 episode 3 "Rabid" he is also able to cool things with his breath, this is shown when he cools Lois' coffee to distract her and use his super speed. Flight is developed very gradually over time. The first mention is in the first season episode Metamorphosis, where Clark first "defies gravity"; however, this is not really controlled. He is shown to be hovering over his bed while sleeping, but falls and destroys his bed once he wakes up. The first real controlled flight is in the second season episode Vortex, although this is with the help of a tornado. In the third season finale Covenant, his "floating" in the air is assisted by Kara, a deceased human who has been empowered and programmed by Jor-El. In the fourth season episode Crusade, he flies properly, but only in his Kal-El persona which was programmed by Jor-El into being a Kryptonian warrior (Martha Kent's use of Black Kryptonite removed the Kal-El persona). The real world reason for this limitation on this power is due to the "No Tights, No Flights" rule made by Alfred Gough and Miles Millar to make Smallville more believable. The present producers have continued this policy. Within the continuity of the show, it is stated that he will not be able to fly because deep down he still thinks of himself as human, until he embraces his Kryptonian destiny and bypasses certain mental blocks. Clark also exhibits a healing factor seen rarely in the comics. In addition to Superman's rare powers he also ages more slowly than human beings.
Added to these, Smallville also features a number of abilities not seen in other incarnations, not all of which find their source in Clark's Kryptonian origin.[citation needed] In the first season episode "Hourglass", he was able to see the same visions seen by a precognitive named Cassandra Carver while she held his hand, who stated that this had never happened with anyone else whose future she had foretold. The third season episode "Hereafter", explores Clark's immortality and his ability to alter the destiny of others. Later in Season 3, in the episode "Resurrection", it is said Clark's blood has the power, when treated by an unknown process, to revive the dead. However, it is explained that this can only work on someone who has died of a certain liver disease, due to the blood's healing properties, and the fact that the liver has the most resilient cells in the human body. In addition, his spirit itself is accredited with special healing properties in season four's "Transference", in which he temporarily inhabits the body of Lionel Luthor. Even after the transfer is reversed, Lionel says that he feels different, and his previously amoral behavior changes for an extended period in later episodes. Clark has also been shown to have limited defenses against psionic powers - the first season episode "Stray" had a character unsuccessfully try to read Clark's mind. On several occasions, Clark has broken the laws of gravity and terminal velocity, usually by jumping after someone who has been thrown from a great height and reaching the ground before them.
As with most versions of Superman, he is vulnerable to Kryptonite in several forms. He is also vulnerable to magic, as first revealed in the fourth season episode "Spell" and later again in the season eight episode "Hex". The sonic cry of Black Canary also causes him intense pain due to the sensitivity of his super-hearing; in the episode "Siren", the sound actually causes Clark's ears to bleed.
In the animated series Superman: The Animated Series, Justice League and its sequel Justice League Unlimited, Superman is depicted with power levels similar to those he possessed immediately following his 1986 reboot in the comics, though the writers had admitted[citation needed] to what extent does vary depending on plot requirements. Superman possesses the powers of superhuman strength and speed, flight, x-ray vision, heat vision, wind and freeze breath, enhanced hearing, and incredible resistance to harm, though he seldom uses his heat vision, freeze breath or hearing. While Superman is immensely strong both in terms of muscle power and ability to take physical punishment, he is not all-powerful.
Superman derives his power from the yellow sun of Earth. Forced under a red sun akin to the red sun of his homeworld, Krypton, or exposed to red sun radiation, Superman rapidly loses his powers, reverting to the stature of a normal human.[3] This version of Superman also needs to breathe, taking a deep breath in "Apokalips Now... Part 2" before plunging into the ocean, and having a special suit for when he needs to operate in outer space. In the episode Knight Time,he is shown to have microscopic vision as well as the ability of voice mimickry as he successfully mimics Batman and Robin's voices while posing as Batman.
However, in the Justice League Unlimited finale, "Destroyer", Superman says that he hasn't shown his full power because, in his own words, "I feel like I live in a world made of cardboard," and as such he is fearful of utilizing the full extent of his strength and powers, because of the risk that he might inadvertently kill someone. Darkseid, as a formidable and lethal villain, (a literal alien god) forces Superman to "cut loose", fighting Darkseid at full strength, without pulling his punches or limiting himself. At full power, Superman was shown to be either on even terms with Darkseid, or better.[4]
The episode "The Late Mr. Kent" reveals that Superman doesn't need to eat, though he does out of habit.
In the Batman Beyond episode "The Call" set fifty years in the future of the DCAU, Superman is shown to have aged far slower than the average human, looking somewhere in his late forties to early fifties as opposed to Bruce Wayne's late seventies or early eighties. This prompts Bruce to mention that he "Could use some of that Kryptonian DNA." Superman retains all of his previously shown powers at the same level despite his age. He is said to be still active fifteen years later in the Justice League Unlimited episode "Epilogue".
Superman has been portrayed in many video games.[5]
As seen in the game Justice League Heroes, Superman had super strength, freezing breath, invulnerability, heat vision, and flight.
In Superman Returns, based on the film, his powers consist of super strength, super speed, invulnerability, flight, x-ray vision, super hearing, heat vision, super breath, and freeze breath (although x-ray vision was not utilised in any capacity in the gameplay). In the game, health is measured in property damage, not damage to Superman.
In the Nintendo 64 version of Superman, Superman is given the abilities of super strength, invulnerability and flight. The additional powers of heat vision, super breath and super speed could be unlocked for brief periods by collecting power icons.[6]
Mortal Kombat vs. DC Universe features Superman displaying the powers of super strength, freezing breath, super breath, heat vision, flight and super speed.[7] Superman's invulnerability is not on display, explained as a combination of his weakness to magic and the effects of the "combat rage" reducing his powers.
In Tom DeHaven's book It's Superman!, Superman's powers were depicted as decreased to the levels similar to both 1938 and the Fleischer Superman cartoons, and complete with hard science.[citation needed]
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