In
video games,
a
collection-fest or
collectionfest is a game where the majority of the
gameplay involves collecting items to advance the game; in
particular, the term is often used as a complaint when a game
features a lot of items to collect that have little or no use to
the player, other than as an arbitrary lock-and-key system that
limits progression. Usually, the game would have one major item
that must be collected in each level to proceed through the level,
and a number of minor items that can unlock certain bonuses.
If
done in moderation, item collecting can be a good play mechanism;
but when used in excess it tends to make the game a chore by making
the player perform similar tasks that seem to have no relevance in
the game other than "you just have to do it". Ammunition and health
items do not count, neither does money, unless money is the item
you have to collect to advance the game. Collection-fests are
usually
platform
games, although it is sometimes applied to
RPG that feature a lot of
fetch
quests.
Sly Cooper and the
Thievius Raccoonus is considered a "good" example
of a collection-fest. Each level consists of a hub and a series of
sub-stages, each of which has a key at the goal; collecting keys
allows the player to unlock areas of the hub, and eventually reach
the
boss. Since many of the stages are unique
and offer different challenges, the player often ignores that the
only reason he/she is completing the stages is to reach the key at
the end. Each stage also features a set of clue bottles; collecting
all the bottles in a stage gets the player the combination to a
vault which holds a special move for Sly to use. The bottles are
completely optional, and are usually not far off the beaten path,
making them easy to collect; as such, they do not detract from the
gameplay.
Donkey Kong 64 is regarded as a
"bad" example of a collection-fest, as there are a multitude of
items to collect, many of which are required collecting. Here's a
rundown of the items that are found in the game:
Golden
Bananas: There are 201 of these scattered throughout the
game, and the player needs to collect a certain number in order to
enter any given level. Bananas: Each level has
500 of these, 100 for each of the 5 Kongs. In order to advance to
the boss of a stage, the player must feed Scoff enough bananas so
his weight counterbalances Troff on a giant scale, and unlocks the
door to the boss. This is the biggest complaint in the game as it
forces the player to play through each level up to 5 times to
unlock the door. Banana Medals: If a Kong
collects 75 bananas in a stage, they receive a banana medal; there
are 40 in the game. Collecting 15 of these will unlock a
mini-game, which the
player has to play to finish the game. Boss
Keys: The player gets one for beating each boss in the
game and must collect all eight to open K. Lumsy’s cage, K. Lumsy
will then help the player get to the last fight against King K.
Rool. Blueprints: In the last stage to stop
King K. Rool's death machine—the Blast-O-Matic—the player is given
a limited amount of time to stop him; but if the player brings
blueprints to Snide the Weasel, he'll sabotage the machine and buy
the Kongs more time—more blueprints means more time.
Nintendo & Rareware Coins: In the last stage,
these two coins are needed to unlock the area where the last boss
key is found; both of these are gotten by beating the two
mini-games, one of which is unlocked with the banana medals.
Battle Crowns: These are awarded by playing in the
arena, The player needs at least four to complete the last
stage. Banana Fairies (pictures of): One of the
Golden Bananas is a reward for photographing the 20 Banana Fairies.
The camera needs film (a type of ammo) to work. In addition, the
game has the following health/ammunition/money items:*
Watermelons & Melon Crates (health)* Banana Coins
(money)* Supply Crates (Ammo-normal weapon)* Oranges
(Ammo-grenade)* Crystal Coconuts (Ammo-special attacks)*
Headphones (Ammo-musical instruments)* Banana Camera Film
(Ammo-camera)