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Colony Wars is a space simulator
video game for the PlayStation developed
and released by Psygnosis in 1997. The player takes the
role of an unnamed starfighter pilot in the League of Free
Worlds, fighting for independence against the despotic Earth Empire
and its Colonial Navy.
The game itself follows a non-linear storyline, where the
outcome of the game is dictated by whether the player wins or loses
the various key battles, typically at the end of each Act. A player
can lose battles within an Act, but still "Win" the Act by
completing subsequent missions. There are also five endings to the
game; three of these being "Bad" endings, and two being "Good"
endings.
Two sequels were made, Colony Wars: Vengeance in 1998, and
Colony Wars: Red Sun in 2000.
Plot
The game opens with the player character- an unnamed starfighter
pilot- serving with a large, well-established, anti-imperial
colonial resistance force called the League of Free Worlds in
defence of the colonies of the Gallonigher System. Following the
Battle of Bennay, the Earth Empire, a large, oppressive and
ruthless governing body which maintains strict and absolute control
over the various colonial systems, has dedicated itself to crushing
the League insurgency. The opening missions involve the League's
efforts to secure the League homeworld of Gallonigher, culminating
in the invasion of the Sol System and, finally, the Empire's
homeworld; Earth.
Multiple paths and outcomes are available throughout the game,
depending on the player's performance. Completing or failing
missions does not always define the ultimate success or failure of
the campaign, and certain missions are vital turning points which
can dramatically affect the game's plot. If the player succeeds in
Gallonigher, they will proceed to the Draco System, then (ideally)
to the Sol System.
If the player is defeated in Gallonigher, the League will survive,
but is forced to retreat to the Diomedes System, from which it
draws the majority of the fleet's supplies, before launching an
attack on the Alpha Centauri System. It is also
possible to be sent to Alpha Centauri by performing poorly during
the Draco System campaign.
Depending on how well the player performs, the game can end in
one of five ways:
- The League can be destroyed in Diomedes if the player loses any
Act in that system.
- If defeated in Alpha Centauri, the League is betrayed by The
Faction (a breakaway group of former League members). The colonies
are then enslaved and strip-mined by the Empire.
- If defeated in the Sol System, the League is forced to retreat,
sealing the Sol Warp Hole behind them and effectively imprisoning
the Earth Empire and hundreds of billions of people within the
barren and sterile Sol System, long devoid of resources. This is
the canon
ending to the game (despite being a "Bad" ending), as the sequel,
Colony Wars: Vengeance, is set 100 years after the League
collapsed the Sol Warp Hole.
- If victorious in Alpha Centauri, the League and the Empire
reach a tactical stalemate. With both sides realising that
neither could ever truly destroy the other, they make peace after
the destruction of The Faction. The League gains independence, but
agrees to support the Earth Empire and the preservation of the Sol
System in tribute to its status as the birthplace of the human
species, thus both the League and Navy reach an advantageous
compromise.
- If victorious in Sol, the Tsar
and his Earth Empire are entirely destroyed, beginning a new age of
peace and freedom for humanity.
There is also a "Secret" ending to the game, which is identical
to Ending 5 (the defeat of the Earth Empire in Sol). However, it
ends with a large, mysterious vessel casting an ominous shadow
across the surface of Earth - suggesting the arrival of an alien
race.
Location
Colony Wars focuses primarily on five star systems
within the Earth Empire; Gallonigher, Diomedes, Draco, Alpha
Centauri and Sol. Aside from Alpha Centauri and Sol, these are
fictional star systems. Other systems, such as Halaus, are
mentioned but never visited in game.[1]
- Gallonigher
- Gallonigher is home to the League of Free Worlds, and is
largely untouched by the Earth Empire. Significant planets include
Bennay, where the League won a "famous victory" over the Navy, and
Acheron, which is covered in
phosphorus lakes that
glow neon green.[2] The
system's star is named Evanstar.
The first two acts of the game are set in Gallonigher.
- Diomedes
- Diomedes is described as a lush and beautiful star system, home
to several agricultural planets. Diomedes is loyal to the League,
and provides it with many of its resources. Amongst its natural
wonders are the rings of Iris.
Diomedes is reached if the player "loses" the second act.
- Draco
- The heart of the Earth Empire's industrial infrastructure,
Draco is home to countless manufacturing plants, shipyards,
fuelling stations and ammunition storage facilities. Like many
systems colonised by the Earth Empire, Draco has been subject to
extensive mining operations, and is now almost depleted of raw
materials.[3] Draco
is highly unusual as it has two Suns, Helios and Hecate. These suns
can supposedly alter the moods of people serving on ships
nearby.[4] Draco
is reached upon successful completion of the second Act.
- Alpha
Centauri
- Alpha Centauri is subject to a long and violent civil war
between League Supporters and Navy Loyalists, similar to that seen
in the Halaus system.[5] Alpha
Centuri was the first star system colonised by mankind, and has
been leeched of all raw materials in the subsequent centuries.
Alpha Centauri is also home to the Faction, who act as the main
antagonists for missions centred in this star system. The Faction
consist of Ex-Leaguers who have either sided with the Navy,[6] or
believe that the Father is no longer able to command the
League.[7] Players
reach Alpha Centauri by either completing the Diomedes Acts, or by
failing to complete the Draco Acts. If victorious in Alpha
Centauri, the player achieves the first "Good Ending" to the
game.
- Sol
- The Sol system is the home of the Earth Empire and the origin
of Humans. It was ruthlessly
stripped of all raw materials prior to and during mankind's
expansion into other star systems. Earth itself has become desolate,[8] and
unable to sustain itself without the aid of other worlds.[9] As the
home system of the Earth Empire, the Tzar maintains a large and
imposing military force within Sol. There are countless hidden
shipyards and research facilities, including at least one
artificial moon built around Titan.[10]
Sol is reached by successful completion of the Draco system.
According to the Colony Wars website Sol is located at grid A1,
probably indicating its importance.
- Halaus and Cronus
- Although never visited in the game, these systems were
apparently colonised prior to or during the events Colony
Wars. Halaus was the site of a violent civil war, Cronus was
still newly colonised, and used for military training (although
which side held Cronus is not stated). The Cronus System appears in
Colony Wars: Vengeance, the sequel to Colony
Wars. No mention is given to the other human political
factions, or any extraterrestrial powers, suggesting they either
did not exist, were not discovered, or remained neutral in the
uprising.[11]
Fighters
Each ship in game is armed with a specific payload of weapons,
including lasers, missiles and torpedoes. Whilst the game's
internal Database gives information on the weapons used by the
Navy, the computer-controlled opponents do not use any weapons
except Anti-Shield Lasers and Anti-Hull Lasers. Curiously, the
Thunderchild uses these weapons despite not having any such
armaments equipped, even when used by the player in the "Funeral
Raid" mission.
The starfighters used by the player are fixed for each mission,
supposedly chosen by the League High Command based on their
efficiency for the given mission. The vessels available to the
player are listed below. Note that "Laser" refers to both
Anti-Shield and Anti-Hull Lasers; ships always have both, and
always the same number of each weapon (a Hydra has three
Anti-Shield and three Anti-Hull lasers).
- Vampire
- A small scout fighter, the Vampire is primarily used as a
rapid-response craft. It is armed with a single Laser, and Stun
Missiles, and is sometimes given "Mole" Missiles; an
unlimited-ammunition missile weapon that is used to reprogram
ships. The Vampire is very weak, lacking the armor or fire power to
take on stronger opponents.
- Dark Angel
- Described as "Outdated" by the League Database, the Dark Angel
appears in many missions, serving as an Interceptor for the League. It has
Twin Lasers, and small missile payload.
- Chimera
- The Chimera is the bomber of the League. It is armed with Twin
Lasers, and carries several high-power Torpedoes; Starburst, Plasma
and Anti-Shield. The Chimera also has a single Anti-Hull Laser
which can be fired in the rear view to damage chasing enemies.
- Hydra
- The Hydra is a highly versatile fighter, equipped with a wide
array of weapons. It has Triple Lasers, an EMP Gun for disabling
ships, and a Scatter Laser. Several missions involving the Hydra
revolve around disabling an enemy vessel or station with the EMP
gun, and allowing a League APC to
capture it. Because of its large offensive payload, the Hydra is
one of the most powerful ships available to the player.
- Demon
- A "Heavy Support" Fighter, the Demon is the only ship (save the
Thunderchild) equipped with Plasma Cannons, as well as its EMP and
Scatter Laser. The Demon also carries several powerful missiles and
torpedoes, making it ideal for engaging and destroying large,
powerful opponents. The Demon is usually piloted in missions where
extreme firepower is required.
- Eclipse
- A relatively new craft, the Eclipse only becomes available
during the Sol campaign, and only in the later missions. It has a
Twin Laser, an EMP and a Scatter Laser. However, its greatest
strength is its "Sensor Scrambler". This device is always active,
and makes it harder for enemies to target the Eclipse. The vessel
itself is referred to as a "Stealth" Fighter in the League
Database.
- Thunderchild
- A fighter of the Colonial Navy, the Thunderchild is flown in
just one mission; the "Funeral Raid". It is very similar to the
Demon, despite the fact that enemy Thunderchild craft never use the
weapons available to the player.
Weapons
The weaponry in Colony Wars are split into two types,
Primary Weapons (such as Lasers) and Secondary Weapons (Missiles).
Primary Weapons have unlimited ammunition, but overheat if used for
too long, and must be allowed to recharge. Secondary Weapons have
an ammunition limit.
Many weapons are split into one of two types; Anti Shield (which
can only harm shields) and Anti Hull (which do very little damage
to shields). The Player must learn to switch between these two
weapon types efficiently in order to defeat enemies, although more
powerful weapons work equally well against both types.
- Lasers
- Lasers come in Anti-Shield and Anti-Hull forms. They are used
on almost all craft. Some Fighters also have "Scatter Lasers",
which fire a single, rapid stream of shots that damage hull and
shields equally. Related to the Lasers is the EMP gun (which does
no damage, but can disable enemies, stopping them from firing
back), and the Plasma Cannon. The Plasma Cannon fires slow-moving
shots, but these do a lot of damage to both shields and hull.
- Missiles
- Missiles come in both Anti-Shield and Anti-Hull forms, although
a few can harm both. Missiles must lock on to a target to be used
accurately, although they can be fired without a lock-on. This is
usually done when attacking ships, which are large enough to be hit
easily.
- Torpedoes
- Torpedoes are more powerful than Missiles, but cannot be locked
on. Because of this, they are very hard to use against enemy
Fighters, and are best saved for ships. Torpedoes must be armed
before firing, which takes a few seconds. Most Torpedoes are either
Anti-Shield or Anti-Hull, although some can harm both.
Enemies in Colony Wars typically only use three types
of weapons; standard Lasers (Single or Twin), an unidentified
Missile that removes approximately 1/4 of the player's shield or
hull, and a "Beam Laser", used by Capital Ships. The Beam Laser is
only used if the player remains stationary for too long, making it
easy to avoid.
Capital
ships
Often the player may be called upon to destroy a Colonial Navy
ship. League of Free Worlds ships are generally weaker than their
Colonial counterparts, as well having no counterpart for Titan,
Super Titan, and Carrier.[12]
| Faction & Ship type |
Length |
Shield Units |
Hull Units |
Sensor |
Speed[13] |
Grids |
Bays |
| Colonial Frigate |
555.23 meters |
600 |
600 |
400 |
125 SLU |
2 |
1 |
| League Frigate |
555.23 meters |
300 |
300 |
100 |
125 SLU |
2 |
1 |
| Colonial Cruiser |
1242.87 meters |
700 |
700 |
500 |
125 SLU |
3 |
1 |
| League Cruiser |
1242.87 meters |
350 |
350 |
150 |
125 SLU |
3 |
1 |
| Colonial Destroyer |
1440.56 meters |
800 |
800 |
400 |
100 SLU |
4 |
2 |
| League Destroyer |
1440.56 meters |
400 |
400 |
200 |
100 SLU |
4 |
2 |
| Colonial Dreadnought |
1989.17 meters |
900 |
900 |
700 |
100 SLU |
5 |
3 |
| League Dreadnought |
1989.17 meters |
500 |
500 |
250 |
100 SLU |
5 |
2 |
| Colonial Strike Cannon |
343.29 meters |
100 |
100 |
50 |
100 SLU |
2 |
- |
| League Strike Cannon |
343.29 meters |
100 |
100 |
50 |
125 SLU |
2 |
- |
| Colonial Command Craft |
1133.15 meters |
600 |
600 |
500 |
150 SLU |
2 |
- |
| League Command Craft |
946.96 meters |
400 |
400 |
200 |
100 SLU |
2 |
- |
| Colonial Titan |
1972.61 meters |
1000 |
1000 |
800 |
100 SLU |
6 |
3 |
| Colonial Super Titan |
4371.56 meters |
1000 |
1000 |
700 |
1000 SLU |
10 |
5 |
Ranking
system
Colony Wars gives the player a ranking dependent upon their
progression through the game, which is visible in the "Pilot
Statistics" menu. The rank insignia consists of a single column of
vertically stacked parallel bars for lower ranks and dual columns
of vertically stacked parallel bars for higher ranks. Rank
increases as follows:
- Believer
- Freedom Fighter
- Crusader
- Upholder of The Law
- Preserver of Life
- Protector of Innocence
- Defender of Justice
- Son of The League
Reception
In their 26th issue, Official UK PlayStation
Magazine rated the game a 7/10, although in later years they
lowered the score to a 6, claiming that it was "stunning and
well-designed but shows its age". The game scored 91 on
Metacritic.
See also
References
- ^
Colony Wars Official Website
- ^
In-game FMV sequence "The Terrified Planets"
- ^
League of Free Worlds database, accessed in game
- ^
In game FMV sequence "Pulling in Two Directions"
- ^
Official Colony Wars website
- ^
In game FMV sequence "Glory Tomorrow, Tretchery Today"
- ^
in game FMV sequence "The Poison of Civil War"
- ^
During the final mission, the Earth can be seen in the background;
the entire surface is a barren brown colour
- ^
League of Free Worlds database, accessible in game
- ^
League of Free Worlds database states that the Destroyer and
Dreadnought ships were developed on an artificial moon around
Titan
- ^
Information obtained from the official Colony Wars website
- ^
In-game view of Ship
Database; Capital Ships only shown
- ^
"Sub-light units", a fictional term
External
links
| Colony Wars |
|
|
Colony
Wars ·
Colony Wars: Vengeance · Colony Wars: Red
Sun
|
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