Color or Country, also known as the Color/Country
Game, is a
party
game with a simple
game mechanic that allows any number of
players to continue playing indefinitely, making it a game of
wits to some and a
humorous way to pass the time to others.
It has been called "an example of a game which is 100% skill and 0%
chance, but nevertheless has no interesting strategy."
[174].
The rules are frequently
defined as follows: "Players take turns alternately. On your turn
you may say a color or a country. If you say a country you lose."
Players who have lost leave the game.
Most newcomers are usually
confused, expecting additional constraints such as the inability to
repeat a color or a time limit. However, this is not the case,
making discovering the actual rules to the game, like
Mao and
Mornington Crescent, part of the
humor value to the players.
Strategy
Many players attempt
to further confuse newcomers by pretending to play with a
strategy. The appearance of deep
thoughts and reflection
before moves, along with attempts to
undo non-losing moves, creates the illusion of
strategy. In reality, there is an infinite number of perfect
strategies which are all known to the participants before the game
starts. It should be noted that the game is often played with no
goal of termination.
Entertainment
To keep the game
entertaining after newcomers have learned of a lack of a meaningful
strategy, players will often make "
risky" moves by saying colors that resemble countries
in a way as to nearly say the country while saying just the color,
such as
argent for
Argentina, or by
stating place names which are not countries, such as Taiwan, which
is then cited as being not a country, but a territory of
China.
Another way to keep the game entertaining is to use, or
even come up with interesting color names. Using colors like
chartreuse and
russet can be far more
interesting than the repeated use of
blue, no matter how legal that gameplay may
be.
Inventing colors
The rules of the game are vague
about what happens when a player names something that is neither a
color nor a country. One way this is often handled is to consider
anything that is not a country to be a newly-defined color.
Countries that are also names of colors, like "Peru," can be used
if specified to be a color, and for extra silliness, the group can
create color definitions for random countries of their own
choosing.
A middle ground is to rule that something is a color
only if the player who uses that color can justify it, usually by
saying what the color looks like and why that makes sense. It is
not unusual for color or country games of this type to make heavy
use of abstract nouns (such as "happiness") and complete nonsense
(such as "transparent" or "chocolate
eggshell").
Generalizations
Color or Country can be
generalized into new games of the form "<math>X</math>
or <math>Y</math>". Some of these games may be just as
silly, but others may actually be challenging.
Functor or
category, for example, requires a
specific understanding of
mathematics (specifically
category theory),
lest a player inadvertently makes a losing move.
While it bears
resemblance to
Mao and
Mornington Crescent, it is notable that
the emphasis of this game is not on "winning": although a player
can win once all other players have lost, this may never actually
occur. Given the plentitude of non-losing strategies, this may seem
unlikely. However, players, even ones who are not clueless
newcomers, may actually lose due to carelessness, Freudian slips,
caprice, boredom, or just feeling that this stupid game is not
worth winning.
History
Although hard to trace, Color or
Country is likely to have originated among friends at the
University of Waterloo, and was seen
as early as
1997. It spread
from there to other groups such as the
Ross
Mathematics Program and the
Hampshire
College Summer Studies in Mathematics. After being introduced
to
Canada/USA Mathcamp in
2002, where a "world championship" was
reportedly held that year, it has been reported to have spread to a
number of high schools across
Canada and the
US and some colleges. In the past two years,
the game has also made an appearance at the
PROMYS program. At
MIT, small groups of people from Ross already knew of
the game before 2002, when the Mathcamp version
spread.
Related links
Mornington Crescent
Mao
The
Game