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Conflict Online.

Conflict Online is an Online Third Person Shooter that originally began in 2006 as a client-based MMORPG. It centered around medieval weaponry and the killing of monsters such as slimes. Today, though, it has evolved into a futuristic game that centers around person vs. person combat with plasma guns and grenades.

The Old Conflict


The exact release date of the original MMORPG version of Conflict Online is unknown, but the actual game has not been forgotten. Started in 2006, the original Conflict Online was a simplistic game with only two main goals: to mine as much gold as possible to make money, and to gain experience points by killing slimes. With the gold, you could purchase limited shop items, such as bronze armor, silver armor, and gold armor. You could also purchase several weapon upgrades.

Another feature in the old Conflict Online was the ability to dig up rocks and mine gold from them. This system ended in disaster, because many people dug up so many rocks, you could barely move around. Digging was than restricted to special areas known dirt patches.

Conflict Online Today


The newest version of Conflict Online was released on March 31, 2007. A beta log of all previous improvments and updates is available through the Conflict Forums.

Latest Beta Log


Key:

= new feature
  • = bug fix

  • ~ = enhancement/improved code

    April 5 2007 - v0.9.0
    Conflict now uses Java Web Start. You download a very small file that automatically downloads updates and starts the game with a simple double click
    Rockets are done, each round will explode with contact with another player, wall, crate... Will be available in shop soon
    broadcast overloaded method that exludes a player or multiple players, easier to determine who doesn't need some data packets
    New Explosion class which will handle nade explosions, rocket explosions, any explosions
    The DrawLib can now draw status bars with border thickness and bg and filling colors
    New rocket bullet and rocket gun, rocket explosion still needs to be done
  • Nade explosion collisions are checked in DeathMatchs
  • Bullet deletes itself when it hits a nade, this got removed when dead player was combined with dead bullet, so the dead bullet packet was unknown
  • Fixed grenade explosion check for death match

  • ~ Removed version check because Java Web Start automatically checks and updates
    ~ Shortened explosion and plasma shot sounds
    ~ Better Map file check, loads official maps from resource and loads external maps from homepath/Conflict/Maps. Ex: C:/Documents and Settings/JavaMan/Conflict/Maps
    ~ Better explosion collision check
    ~ Got rid of half of nade collision check code in replace of a new explosion instance
    ~ Nade off packet isn't sent back to host
    ~ Forgot to remove test.ogg when testing ogg sounds, shortens total file size
    ~ Plasma bullets color no longer depends on your team, they will all by cyan
    ~ Replaced two vars with a rate of explosion for grenade explosion

    In-Game Play

  • The player can be controlled by the W, A, S, and D keys on your keyboard.
  • The player can shoot his/her plasma gun by clicking the left mouse button.
  • You can toggle the mini-map by pressing F2.
  • You can set grenades by pressing the right mouse button
  • You can check on the FPS by looking at the numbers in the upper-left corner of the window.


  • The Lobby

  • To chat, type letter on your keyboard as you would if you were using an Instant Messenger such as Aol Instant Messenger.
  • To host a game, click the Host button.
  • To quit, click the Quit Button.
  • To see your stats, click the My Stats button.


  • Hosting a Game

  • Choose the type of game you would like to play. There are four options: Death Match, Team Match, Tag, and Move Around.
  • Set the maximum amount of players that can join. Keep in mind that the more players there are, the slower the game will run.
  • Choose Dead Reckoning or Absolute to set the precision of the game. Dead Reckoning will be faster, but less precise, while Absolute will be slower, but more precise.


  • The Map Editor

  • The map editor is also available at the main website.


  • References




    External links


    <!-- discuss fansite or forum links on the talk page first -->
  • Official Conflict website.
  • Official Conflict Forums




















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