Video games are very popular today, and the market has grown almost
continuously since the end of the
video
game crash of 1983.
The video game market changes over the
years as new
video game consoles are introduced. This
has happened in cycles of about 5 years or so, in which multiple
manufacturers release their consoles usually within about a year of
each other. Then, the console producers and the
video game
publishers enjoy several years of game sales until the
technology and the market is ready for a new generation of
consoles.
New console launch... the next-generation's
conception
Years 1 and 2 of the console
lifespanConsole producing companies such as Nintendo,
Microsoft and Sony are usually prepared to build the next
generation (aka next-gen) of its product (see below) at the time
its current one is released. Companies wait for a variety of
reasons. First and foremost is quality assurance. The technology
that each company aims to use is normally cutting-edge and highly
untested, therefore the first 2-3 years are consumed by engineering
the design and working out bugs in the hardware.
The new
console's prime... the next-generation approaches
readiness
Years 3 and 4 of the console
lifespanAfter the hardware is ready to be used,
companies send out development kits to software producers, so that
the console has a strong "launch line-up" (or the set of games that
launch simultaneously with the system). Those producers who are not
obligated, or aiming to release games at launch still need these
"dev-kits" so that they can become acquainted with the new hardware
and release games as quickly as possible thereafter. The video game
market is driven by quality as well as quantity so the faster a
company gets games out the better. The companies have now perfected
their design and begun work on getting games on the shelves at
launch, why wait for another year or or two for launch? These final
months leading up to the release of a new system are quite
frenzied, all the companies are trying to build up as much media
hype and exposure as possible, the hardware side releasing small
details in small quantities to the world about their console, the
software companies working furiously to beat the launch deadline.
The new console becomes the old console... next generation
launches
Year 5 and the beginning of a new
cycleThis extra year also gives the old hardware time
to get its last few blockbusters out and get as much profit as
possible before it is slowly taken out of the mainstream. After the
launch of the new console the market hits a boom, consoles are
released at or near Christmas time as a rule of thumb, The last two
generations of consoles enjoyed sell-outs at every store (the good
kind of sell-out) and encountered major shipping problems, for the
first month of console sale most, if not all, sales are done in
preorder and mail-order fashion, attempting to buy a major new
console off the shelf will almost never happen in that time period.
A common misconception people have about old hardware is that
it just dies at the end of its life cycle. In 1994, in the 16-bit
era to those of you gamers out there, this was more or less true,
when new hardware came out production of the console and games for
it ceased. However, today systems continue to be produced and
continue to get new games for years after the beginning of a new
cycle. For example, the top-selling system of the 1995-2000 cycle
of systems, the PlayStation One, continued production (and even got
a face-lift) after the release of its console brother, the
PlayStation 2. (Its production was called to a halt in 2004, to
take effect in 2005, after selling over 100 million units
worldwide.) Sony has announced that it will also continue the
production of the PlayStation 2 far into the next-generation's
cycle as well, this is largely due to the inclusion of
"backward-compatibility," a large consumer draw that means a
consumer can play games not only for the new system that he just
bought but games made for that system's predecessor as well. This
quality was exclusive to the mobile (read: Game Boy) systems until
Sony adapted it to the PlayStation 2, and is key to selling old
hardware in the new market. The current major consoles
are:
Sony's PlayStation
2Nintendo's
GameCubeMicrosoft's XboxNintendo's Game Boy Advance SP (portable
console)Nintendo's
Nintendo DS
(portable console)