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Crash Twinsanity
Crash Twinsanity Coverart.png
Developer(s) Traveller's Tales
Publisher(s) Vivendi Universal Games
Sierra Entertainment
Composer(s) Spiralmouth
Series Crash Bandicoot
Platform(s) PlayStation 2, Xbox, Mobile
Release date(s) NA September 28, 2004
PAL October 8, 2004
NA November 6, 2004 (Mobile)
Genre(s) Platform game
Mode(s) single player
Rating(s) ESRB: E
OFLC: PG
PEGI: 3+
Media DVD

Crash Twinsanity is the eighth platform game in the Crash Bandicoot series, although it is the fifth chronologically. It was published by Vivendi Universal Games and developed by Traveller's Tales for the PlayStation 2 and Xbox. It was released in North America on September 28, 2004 and in Europe on October 8, 2004.

The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex, and follows the main protagonist and main antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, as they are forced to work together to stop The Evil Twins, a duo of parrots who plot to destroy the archipelago of islands the characters of the series inhabit.

Contents

Gameplay

Crash Twinsanity differs significantly in gameplay from its predecessor Crash Bandicoot: The Wrath of Cortex. The game is largely played in a free-roaming style, although the linear path based gameplay of the previous installments occasionally reappears. The game's plot is now pushed forward by going through levels, instead of collecting crystals. Gems littered throughout the levels can be collected to unlock extras such as concept art. Crash's control style is pretty much the same as previous games, although he does have various new moves. Like the Jak and Daxter series, Crash is occasionally accompanied by a second character, in this case his nemesis Doctor Neo Cortex.

Crash can use Cortex as a hammer, perform a spin attack while holding on to him, throw him across gaps to activate switches, and can even use him as a snowboard. Whilst most of the time Crash could happily swing Cortex to his doom and have him return safely, in other sections of the game, Crash must clear a path for a disoriented Cortex to prevent him from blundering into deadly obstacles. In the earlier levels, Crash and Cortex will get drawn into a comedy slapfight, and the player then steers the scrapping pair around obstacles to reach their goal.

In some areas of the game, such as the Academy of Evil, Cortex will go solo, armed with a raygun and a limited amount of ammo. Another controllable character is Cortex's niece, Nina Cortex. She fights through the levels using her mechanical arms and wall climbing abilities. At the very last part of the game, Crash goes into the robot known as Mecha-Bandicoot. He is the final playable character and can shoot plasma blasts.

Plot

At the end of Crash Bandicoot: The Wrath of Cortex, Doctor Neo Cortex's space station was destroyed once again, leaving him and Uka Uka preserved in ice in the frozen wastes of Antarctica. Three years later, all is well in N. Sanity Island until Crash's sister, Coco Bandicoot, is paralyzed by a free Neo Cortex. Poorly disguised as Coco, Cortex lures Crash over to a bay, where he attacks Crash with the Mecha-Bandicoot, a gigantic bandicoot-like mech. After this fails to defeat Crash, the robot falls in a cave, taking Crash and Cortex with it. Cortex, infuriated over losing to Crash again, attacks him, and the duo fight all the way to the cave's exit.

After getting out of the cave, Crash and Cortex are confronted by a pair of odd parrot-like creatures who self-proclaim themselves as "Evil Twins", who claim to have come to destroy the Wumpa Islands. When it is learned that the Evil Twins come from the Tenth Dimension, Cortex proposes that he and Crash travel the islands in search of crystals needed to power the Psychetron, which will allow travel to the Tenth Dimension. Crash faces many of his old enemies during this crystal-gathering quest, including Doctor N. Gin and Doctor Nefarious Tropy. After gathering enough crystals, Cortex enlists the aid of his niece, Nina Cortex. It is later revealed that the Evil Twins are actually Neo Cortex's former pet parrots, mutated by the radiation present in the Tenth Dimension. Once the required crystals have been gathered, Crash, Neo Cortex and Nina travel to the Tenth Dimension and defeat the Evil Twins, who escape and are subsequently eaten alive by Evil Crash, the Tenth Dimension's version of Crash.

In the ending, Cortex attempts to get rid of Crash for good by sending him to the Tenth Dimension, but the Psychetron malfunctions and instead transports Cortex into Crash's brain.

Characters

Out of all the Crash games thus far, Twinsanity has the largest cast of characters, with a significant number of past characters reappearing during Crash's "birthday party".

Character Voice actor
Crash Bandicoot N/A N/A
Doctor Neo Cortex Lex Lang
Nina Cortex Susan Silo
Coco Bandicoot Debi Derryberry
Aku Aku Mel Winkler
The Evil Twins Quinton Flynn
Papu Papu Dwight Schultz
Uka Uka Alex Fernandez
Doctor Nefarious Tropy Michael Ensign
Doctor N. Gin Quinton Flynn
Dingodile Dwight Schultz Hajime Iijima
Madame Amberly Susan Silo

Development

Crash Twinsanity had a large amount of content cut out due to time constraints and multiple changes in the direction of the game. Some of this content is viewable in the "Yellow Gem Gallery". A number of levels reached a fairly advanced state of completion, before being dropped for various reasons. These included a level set on the sea-bed of a dried-up ocean, a cyberspace level reminiscent of Tron in which Coco Bandicoot is controlled and a level set inside Coco's mind (named "Gone a Bit Coco"), where Doctor Cortex fights against cute animals. A much longer storyboard was originally drawn up, which included a great number of extra cutscenes; these were trimmed early on to save time in development. The game was originally known by the working title of Crash Bandicoot: Evolution. It was briefly renamed Crash UnliMited (which ended up as the name on E3 and magazine demos of the game), before finally ending up as Crash TwinSanity. The game was originally to be platformed for GameCube along with PS2 and Xbox, but was later axed due to disappointing performance of other Vivendi Universal games on the system.

Music

The soundtrack of Crash Twinsanity was performed by Spiralmouth, an American a cappella band. Spiralmouth would reprise their role in the next Crash game, Crash Tag Team Racing. Some tracks in the game are a cappella recreations of classical music, including Flight of the Bumblebee ("Doc Amok" levels), The Blue Danube (third part of "Totem Hokum") and Hebrides Overture (Rusty Walrus chase section of "High-Seas Hijinks").

Reception

 Reception
Review scores
Publication Score
PS2 Xbox
1UP.com B[1]
Electronic
Gaming Monthly
3.5/10[2] 3.5/10[2]
Eurogamer 7/10[3]
Game Informer 6/10[4] 6/10[4]
GamePro 7.5/10[5] 7.5/10[5]
GameSpot 7.3/10[6] 7.4/10[7]
GameZone 6.9/10[8] 7.5/10[9]
IGN 7.7/10[10] 7.7/10[11]
Official PlayStation Magazine (US) 5/10[12]
Official Xbox Magazine 7.3/10[13]
Play Magazine 8.3/10[14] 8.3/10[14]
PSM 6/10[15]
TeamXbox 7.5/10[16]
Aggregate scores
Metacritic 64[17] 66[18]

Crash Twinsanity received mixed reviews from critics upon release. Play Magazine declared that "Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance."[14] James B. Pringle of IGN said that "Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around."[10][11] Andrew Wooldridge of 1UP.com said the game "is funny, fun to play, and is a definite improvement on the claustrophobic linear levels of games past."[1] Chris Stead of GamePro described the game as "great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time."[5] Brent Soboleski of TeamXbox crowned the game as "one of the best Crash titles to have been released since its earliest inception on home consoles, and it’s creative use of combining past enemies as partners is what gives Twinsanity a new lease on life."[16] Nick Valentino of GameZone said that the game "rises above the game’s original roots to bring a game that’s both refreshingly humorous as well as downright enjoyable."[9] However, Louis Bedigian of the same site described the game as "double the insanity for all you psychopath-loving gamers out there, but it's half the fun for gamers."[8] Ryan Davis of GameSpot concluded that "it's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well."[6][7] Official Xbox Magazine declared that "even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell."[13] Kristan Reed of Eurogamer said that "the gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on."[3] PSM Magazine praised the graphics and controls but criticized the level design, saying that it was "designed to kill the player in as many cheap ways as possible."[15] A reviewer for Game Informer finished with "While it pains me to say this, maybe Crash should make like the entire cast of Blossom and disappear."[4] Official U.S. PlayStation Magazine described the game as "a bummer" and "a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck."[12] Electronic Gaming Monthly decided that the "funny writing (courtesy of an ex-Ren & Stimpy scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals."[2]

References

  1. ^ a b Andrew Wooldridge (October 14, 2004). "Crash Twinsanity Review from 1UP.com". 1UP.com. http://www.1up.com/do/reviewPage?cId=3135624&did=1. Retrieved June 27, 2009. "This game is funny, fun to play, and is a definite improvement on the claustrophobic linear levels of games past." 
  2. ^ a b c "Crash Twinsanity". Electronic Gaming Monthly 185 (December 2004): 170. 2004. "Funny writing (courtesy of an ex-"Ren & Stimpy" scribe) can't save this uninspired rehash of antiquated Crash antics with lackluster visuals.". 
  3. ^ a b Kristan Reed (October 6, 2004). "Crash Bandicoot: Twinsanity Review // PS2 /// Eurogamer - Game Reviews, News and More". EuroGamer. http://www.eurogamer.net/articles/r_crashtwinsanity_ps2. Retrieved August 14, 2008. "The gameplay variation is there for all to see, and when it hits the mark it - believe it or not - is every bit as enjoyable as the very best the genre has to offer, with some true high points to look back on." 
  4. ^ a b c "Crash Twinsanity". Game Informer (November 2004): 146. 2004. "While it pains me to say this, maybe Crash should make like the entire cast of "Blossom" and disappear.". 
  5. ^ a b c Chris Stead (July 12, 2004). "GamePro | Crash Twinsanity - Australian Review". GamePro. http://www.gamepro.com.au/index.php/id;1311063014;fp;2;fpid;36. Retrieved June 27, 2009. "Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time." 
  6. ^ a b Ryan Davis (October 5, 2004). "Crash Twinsanity Review for PlayStation 2 - GameSpot". GameSpot. http://www.gamespot.com/ps2/action/crashtwinsanity/review.html. Retrieved June 27, 2009. "It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well." 
  7. ^ a b Ryan Davis (October 5, 2004). "Crash Twinsanity Review for Xbox - GameSpot". GameSpot. http://www.gamespot.com/xbox/action/crashtwinsanity/review.html. Retrieved June 27, 2009. "It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well." 
  8. ^ a b Louis Bedigian (October 10, 2004). "Crash Twinsanity Review - PlayStation 2". GameZone. http://ps2.gamezone.com/gzreviews/r23742.htm. Retrieved June 27, 2009. "It's double the insanity for all you psychopath-loving gamers out there, but it's half the fun for gamers." 
  9. ^ a b Nick Valentino (October 8, 2004). "Crash Twinsanity Review - Xbox". GameZone. http://xbox.gamezone.com/gzreviews/r23742.htm. Retrieved June 27, 2009. "Rises above the game’s original roots to bring a game that’s both refreshingly humorous as well as downright enjoyable." 
  10. ^ a b James B. Pringle (October 5, 2004). "IGN: Crash Twinsanity Review". IGN. http://ps2.ign.com/articles/554/554364p1.html. Retrieved June 25, 2009. "Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around." 
  11. ^ a b James B. Pringle (October 5, 2004). "IGN: Crash Twinsanity Review". IGN. http://xbox.ign.com/articles/553/553738p1.html. Retrieved June 25, 2009. "Publisher Vivendi Universal and developer Traveller's Tales have infused so much humor and likeability into the game that you will literally laugh out loud. You'll look forward to defeating each boss not just because you're that much closer to beating the game, but to witness some of the best in-game dialogue and funniest voice acting around." 
  12. ^ a b "Crash Twinsanity". Official U.S. PlayStation Magazine (November 2004): 124. 2004. "A bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck.". 
  13. ^ a b "Crash Twinsanity". Official Xbox Magazine (December 2004): 73. 2004. "Even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell.". 
  14. ^ a b c "Crash Twinsanity". Play Magazine (October 2004): 69. 2004. "Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance.". 
  15. ^ a b "Crash Twinsanity". PSM Magazine (December 2004): 78. 2004. "Though the game looks and controls well, levels appear to be designed to kill the player in as many cheap ways as possible.". 
  16. ^ a b Brent Soboleski (October 7, 2004). "Crash Twinsanity Review (Xbox)". TeamXbox. http://reviews.teamxbox.com/xbox/810/Crash-Twinsanity/p1. Retrieved June 27, 2009. "One of the best Crash titles to have been released since its earliest inception on home consoles, and it’s creative use of combining past enemies as partners is what gives Twinsanity a new lease on life." 
  17. ^ "Crash Twinsanity (ps2: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/crashtwinsanity. Retrieved August 14, 2008. 
  18. ^ "Crash Twinsanity (xbx: 2004): Reviews". Metacritic. http://www.metacritic.com/games/platforms/xbx/crashtwinsanity. Retrieved August 14, 2008. 

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Crash Twinsanity is a platform game from the Crash Bandicoot series. It was released by Traveller's Tales for PlayStation 2 and Xbox on September 28, 2004. Taking place three years after the events of Crash Bandicoot: The Wrath of Cortex, Crash Twinsanity follows Crash Bandicoot and Doctor Neo Cortex as they are forced to work together to stop a pair of mutant parrots who have some kind of connection with Doctor Cortex of destroying the Wumpa Islands.

Contents

Doctor Neo Cortex

  • [after paralyzing Coco Bandicoot] Sleep, my insipid angel.
  • It's true: blondes do have more fun!
  • Keep back, you weak-minded fool! Avert your gaze or you'll go crystal crazy!
  • Crash, I've been like a father to you! I created you, nursed you... tried to destroy you... Truce. With my mighty intellect and your vacuous stupidity, we'll be unbeatable!
  • In the dark ocean of my intellect swims a magnificent whale of a plan!
  • Sleep soundly, Nina, and don't fear the night, with its large claws that scratch and its sharp teeth that bite! Under the covers, there's no need to hide, for your uncle's the monster and he's on your side!
  • [after getting stuck inside a pipe] I'm stuck!! The greatest evil scientist in the world... stuck in a pipe. How could things get any worse? [he farts inside the pipe , nd gives a high-pitched groan]
  • You know, Crash, for all these years I've been wrong about you. Your creation was a mistake, and your existence has been a constant reminder of that mistake. But I've learned something with all of this: I've learned that you can't run away from your mistakes... but you can bury them!
  • Oh dear, to the same!

The Evil Twins

  • Victor: Cower, you fools, before the awesome might of... the Evil Twins!
  • Moritz: Catch you later, brainiac!
  • Moritz: See you around, losers! Say, is it lunchtime yet?
  • Victor: You see? This is why nobody likes you. A curse on you, Crash Bandicoot! A curse on you all!
  • Victor: That's it, Cortex! You wanna make up for lost time and play with your pets?! So, be it!
  • Victor: Well, this is one heck of an ending.
  • Victor: So, this is how the rich and ugly fly?
  • Victor: Yeah, yeah, whatever. Skip to the good bit.
  • Moritz: Boooooooring!

Others

  • Uka Uka: My, my. Can it be? Crash and Cortex? I don't know whether to kiss you or kill you!
  • Dingodile: Treasure, eh? Bonza!
  • Madame Amberley: Zo, cry-baby Cortex is all grown up. I see you've found employment as a barber.
  • Rusty Walrus: Ah, yummy! Fresh meat for my pot!
  • Aku Aku: It is I, Aku Aku! My duty is to protect you. You may summon me by breaking open these crates. Call me thrice and I shall grant you special powers!
  • Skunk: Hey, hey, hey! Hey, you! I've been doing this for ten stinking years! Back and forward, back and forward, and I'm sick of it! Well, I'm not gonna do it no more!
  • Nina Cortex: Huh?
  • Rusty Walrus: Come back here, naughty meat!
  • Madame Amberley: Are you going to cry, cry-baby?

Dialogue

[Cortex and Crash are talking to Farmer Ernest, who is holding a Power Crystal]
Farmer Ernest: Oh, Crash! The Farmers' Market is tomorrow and my Wumpa trees won't grow, for my orchard is riddled with greedy worms! If you rid my land of these pests, I'll give you this Power Crystal.
[Cortex paralyzes Ernest with his raygun and grabs the crystal]
Doctor Neo Cortex: [to the audience] I'm an evil scientist, what do you expect? This isn't a game!

[Crash and Cortex meet the Evil Twins for the first time]
Victor: Cower, you fools, before the awesome might of... the Evil Twins!
Doctor Neo Cortex: Aren't you two adorable? Let me see... I might have some choccy treats here for you!
Moritz: Choccy treats?! Ooh! Ooh! [he advances to Cortex, but Victor stops him with his arm]
Victor: We got some good news, and some bad.
Moritz: The bad news — we are going to destroy your precious islands.
Victor: The good — you won't be around to see it.
Doctor Neo Cortex: How tiresome!
Victor: Oh! You wanna play mind games? Okay, tough guy! [using his psychokinesis, Victor grabs Cortex's brain from inside his head. Cortex screams] Let's play mind games! [Victor throws the brain at Cortex] This is the part where you run away screaming. [Cortex stays brain-dead for a while, until he screams and runs away, holding his brain] Go on! Run!
Moritz: Catch you later, brainiac!

Victor: I tell ya, you boys have been doing swell. Just swell! Anyhow, we've just been taking in the sights of N. Sanity Island here. Nice digs! So much to see, so much to destroy! You've got the native village, the lava caves, the totem gods...
Moritz: Yeah! Back in the Tenth Dimension, we don't have anything near as nice as the totem gods. The vivid colors, the intricate carving, y'know! It's almost as if they were alive!
Victor: Almost... exactly as if they were alive.
[At that moment, they use their mental powers to give the life to a totem god, who attacks Crash and Cortex]

[After Crash and Cortex defeat the totem god]
Victor: Aw, nuts!
Moritz: [eagerly] There's nuts?
Victor: [to Crash and Cortex] Well, you gave it your best shot. But even now, our Vice-Versa Reverser Device is in operation, sucking the goodness out of this dimension and leaving behind the worst of all possible worlds! We just like making a mess.
Moritz: See ya 'round, losers! [giggles, then turns to Victor] Hey, is it lunchtime yet? [they leave]

Uka Uka: Free... again!
Doctor Neo Cortex: Mighty Uka Uka...!
Uka Uka: Who has released me from my icy tomb? My, my. Can it be? Crash and Cortex? I don't know whether to kiss you or kill you!
[Crash puckers up to give a kiss]

[after Uka Uka's ice body is destroyed]
Uka Uka: I shall return! [prepares to fly off]
Aku Aku: Uka Uka, wait! An evil greater than even yours threatens to destroy this world.
Uka Uka: NOOOOOOO!!! THAT'S MY JOB!
Aku Aku: Divided, we are but two magical masks. Join me, and together we shall defeat this evil infestation.
Uka Uka: I like a challenge. I accept! This shall be fun!
Aku Aku: The Aku-Uka brothers... together again! [they do a little twirl and disappear]

Doctor Neo Cortex: Come! We must make preparations for... [a ding-dong is heard from the nothing. Crash and Cortex turn around to see a door bearing the Evil Twins' insignia] It's probably for you. [Crash opens the door. The Evil Twins appear, using Aku Aku and Uka Uka as ordinary masks]
Evil Twins: Trick or treat! Trick or treat! [they throw the masks to the floor]
Victor: Fools! You thought these two party toys could defeat us? We're masters of the infinite dimensions, with power over reality itself!
Moritz: And riches beyond imagination!
Doctor Neo Cortex: Riches?
Victor: "Riches"?! What's wrong with you?! [punches Moritz's helmet] Always bringing up the riches! You don't remember us, do you, doctor?
Doctor Neo Cortex: Should I?
Victor: You ruined our lives! Allow us... to return the favor. [he then sends his army of bionic Ants to attack Crash and Cortex]

[after Crash and Cortex defeat the Ants. Crash gives a thumbs-up to Cortex. Cortex smiles]
Victor: You see? This is why nobody likes you. A curse on you, Crash Bandicoot! A curse on you all! We shall return!
Moritz: Oh! Forget I mentioned the riches thing, huh? [they leave]

Aku Aku: Doctor Cortex, what have you done?
Uka Uka: Who are those evil upstarts?!
Doctor Neo Cortex: I've ruined the lives of so many - I can't possibly be expected to remember them all!
Uka Uka: Such a big head... with such a tiny brain!
Aku Aku: If we deliver him to the Evil Twins, perhaps they will spare the rest of us.
Doctor Neo Cortex: But they'll kill me!
Uka Uka: That's a risk I'm willing to take!
Doctor Neo Cortex: Crash, I've been like a father to you! I created you, nursed you... tried to destroy you... Truce. With my mighty intellect and your vacuous stupidity, we'll be unbeatable! [he and Crash shake hands]

Madame Amberley: You are in detention!
Doctor Neo Cortex: Madame Amberley...!
Madame Amberley: Zo, cry-baby Cortex is all grown up. I see you've found employment as a barber.
[Cortex looks sadly to his outfit]
Doctor Neo Cortex: [whining] I'm an evil scientist!!
Madame Amberley: A scientist, are we? To me, you'll always be a little worm!

Dingodile: Cozy, ain't it? Rumor is you two chumps have got yer mits in some treasure, and I want a piece of dat pie.
Doctor Neo Cortex: I have no idea of what you've just said.

Doctor Neo Cortex: I love my airship! It's the only way to fly. [he turns around, to see that the Evil Twins are in there too]
Victor: Hey, hey! So, this is how the rich and ugly fly?
Moritz: Oh, stewardess! May I have another bag of those spicy peanuts? [laughs]
Doctor Neo Cortex: I will...
Moritz: Boooooooring! [he then uses his psychokinesis to fast-forward Cortex's discourse]
Doctor Neo Cortex: [extremely rapidly] Iwillcrushyoulikethepunybugsyouare! You'renothingtomeforI'mthegreatandall-powerfulDr.NeoCortex! Youinfantilevermin! Howdareyoubothmanhandleandmanipulateme?! RestassuredIshallwreakmyterriblevengeanceupon-- [he stops to catch his breath]
Victor: Yeah, yeah, whatever. Skip to the good bit.
[He once more sends Ants to attack Cortex]

Doctor Neo Cortex: Oh, my! I almost forgot... the treasure!
Doctor Nefarious Tropy: [out-screen] Our treasure!
[Cortex turns around to see Doctors N. Tropy, N. Brio and N. Gin]
Doctor N. Gin: Yes! We are rich!
Doctor Neo Cortex: That treasure is stolen property!
Doctor Nefarious Tropy: It's a little late to develop a conscience, doctor.
Doctor Neo Cortex: Personally, I don't care. But I think he... [he points to Spyro the Dragon, who is guarding the treasure] ...might want his gems back...
[Spyro burns Tropy, Brio and N. Gin with his fire breath. Cortex laughs]

Doctor Neo Cortex: Well, well, well... Apparently, you two little rascals had been very busy since the last time we saw each other.
Victor: Busy finding a way to meet you again! Your failed experiment sent two innocent parrots to the Tenth Dimension. The severe reverso-radioactive conditions here sharpened our skills and warped our fragile eggshell minds. Ingredients for the classic recipe in the Evil Villain Cookbook!
Moritz: [giggles] You see, pops? When it comes to evil scientific prowess, we learned from the best!
Doctor Neo Cortex: True. But now, PLAYTIME IS OVER! [points to a birdcage nearby] Victor! Moritz! Back in your cage, you naughty boys! [the Twins, on impulse, fly into the cage]
Victor: What am I doing?! Curse my regimented upbringing! That's it, Cortex! You wanna make up for lost time and play with your pets?! So, be it!
[The Twins morph the cage into a gigantic mech]

[The Evil Twins are seen heading to Evil Crash's house. They enter, and the door closes on its own. Victor starts pummeling the door, but Moritz calls his attention to Evil Crash, who looks at them with a hungry expression. Through his eyes, the Evil Twins are seen as two roast chickens]
Evil Crash: Oh, boy! I love roast chicken!
Victor: Well, this is one heck of an ending.
[Evil Crash eats them both offscreen]

Tagline

  • They're working together, but they don't have to like it!

Voice cast

External links

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