| Crazy Climber | |
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![]() Promotional flyer, showcasing the arcade cabinets used for the title |
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| Developer(s) | Nihon Bussan |
| Publisher(s) | Nihon Bussan Taito America Corporation (US) |
| Designer(s) | Shigeki Fujiwara |
| Platform(s) | Arcade, Arcadia 2001, Atari 2600, FC, WonderSwan |
| Release date(s) | 1980 |
| Genre(s) | Platform |
| Mode(s) | Up to 2 players, alternating turns |
| Input methods | 2 joysticks (8-way) |
| Cabinet | Upright |
Crazy Climber is a coin-operated arcade game produced by Nihon Bussan in 1980. It was also released in North America by Taito America Corporation by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles.
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In Crazy Climber the player assumes the role of a daredevil who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including:
Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.
One ally the climber has is a red "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window that it drops the climber onto may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon.
If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past.
If the player completes all four skyscrapers, he is taken back to the first skyscraper, and the game continues to become more challenging.
Musical cues used throughout the game include "Baby Elephant Walk," "The Pink Panther Theme", and "The Entertainer." Some cues were played to announce a danger; others served as "victory" music.
The game also featured an early use of voice emulation. One example is the phrase "Go for it!" If the climber is not moved for several seconds a voice will be heard speaking this, encouraging the player to continue.
Crazy Climber is one of the few video games to use two joysticks and no buttons.
The Family Computer version had a special controller that could be used with it.
In 1981, Bandai Electronics manufactured a hand-held VFD version of the game.
The game has also been ported to the Atari 2600 and the japanese Famicom.
A Japanese-Only sequel, Crazy Climber 2, was produced in 1988. The game was essentially identical to Crazy Climber in gameplay but featured more sophisticated graphics.
On February 3, 1996, Hyper Crazy Climber was released only in Japan for the PlayStation. It has similar gameplay to that of the original game but also a few differences. You can choose between three cartoonish characters, each with their own strength/speed attributes. You then select several buildings from a Bomberman-style map screen, including an underwater building, a medieval clock tower, a haunted skyscraper, and a beanstalk. Power-ups are also used.
On March 2, 2000, Crazy Climber 2000 was released for the PlayStation. This is more of a remake of the original arcade game using 3D graphics for the first time. A notable feature is the ability to turn corners and access different sides of the buildings, which now have a variety of designs (including one with a cylindrical, tower-like shape). The game included the original port of the arcade Crazy Climber and a scan of the instruction panel. Like Hyper Crazy Climber, Crazy Climber 2000 was released only in Japan.
On July 21, 2005, japanese publisher Hamster released the arcade version of Crazy Climber under their "Oretachi Geasen Zoku Sono" classic game line for the PlayStation 2.
Another sequel or remake, Crazy Climber Wii was released for the Nintendo Wii in Japan on December 20, 2007, but no North American or European release date has been confirmed. [1]
| Crazy Climber | |
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| Developer(s) | Nichibutsu |
| Publisher(s) | Nichibutsu |
| Japanese title | クレイジークライマー |
| Release date(s) | |
| Genre(s) | Action |
| System(s) | Arcade, Atari 2600, NES, WonderSwan, PlayStation, PlayStation 2, Sharp X68000 |
| Players | 1-2 |
| Followed by | Crazy Climber 2 |

Crazy Climber is a coin-operated arcade game produced by Nihon Bussan Co. Ltd (also known as Nichibutsu) in 1980. It is a 2-D, strategy style in which you must plan your moves as you climb up the building and anticipate the hazards that await you. The game was brought home on two second generation consoles in the early 80s, as well as the Famicom, and much later the WonderSwan and PlayStation.
In Crazy Climber the player assumes the role of a daredevil, who is attempting to climb to the top of a skyscraper. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character.
Once the climber reaches the top of the skyscraper, the player's objective is to grab the runner of a waiting helicopter for bonus points. The reward is also another building to climb, with more challenges awaiting. If the player completes all four skyscrapers, he is taken back to the first skyscraper, and the game continues to become more challenging.
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| Crazy Climber | |
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| Developer(s) | Nihon Bussan |
| Publisher(s) | Nihon Bussan Arcade Atari Atari 2600 |
| Release date | Arcade: 1980 (NA) Atari 2600: 1982 (NA) Famicom: December 26, 1986 (JP) |
| Genre | 2D platformer |
| Mode(s) | Single player 1-2 players alternating |
| Age rating(s) | N/A Arcade Atari 2600 |
| Platform(s) | Arcade Atari 2600 Famicom |
| Input | Atari 2600 Joystick NES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Crazy Climber is an arcade game released in 1980. It was ported to the Atari 2600 and the Nintendo Famicom system.
The object of the game is to climb all the way to the rooftop of each building and get carried off by a helicopter.
The game has four buildings and they are each 200 stories high. The names of each building are Nichibutsu, Nichibutsu Leisure, Nichibutsu U.K. Ltd. and Nichibutsu U.S.A Corp., respectively.
The player uses two 8-way joysticks to control each of the climber's hands during the game play.
While climbing a building, there are various dangers that are encountered. On every building, there are windows which open and close simultaneously and if any of them close on either of the climber's hands he will lose his grip, so you must make sure that he has at least one of his hands securely holding onto an open window sill but if a window closes on both of his hands, he will fall. Besides those ubiquitous windows, there are also bald-headed bad guys who drop flowerpots (this is all that is dropped from the first building), tin cans, sodapop bottles, baskets of fruit and buckets of water from random windows. On all but the third building, there is a pesky condor who flys by and drops eggs and droppings of an unpleasant substance. For the first and second buildings, it ejects two droppings at a time but on the fourth it ejects four. On all but the first building, there are steel girders and iron dumbells that tumble down the building. When climbing the second and fourth buildings, there is an electrical "Nichibutsu" sign with a live wire snaking out of it. On only the third and fourth buildings, there are falling "Crazy Climber" signs that come crashing down the building. During the first and third buildings, a King Kong character leaps from side to side of the building and slams his hands against the windows. Lastly, on only the second and third buildings, there is The Lucky Balloon that can lift the climber about ten stories and raise the player's bonus score if he catches it. The climber must try to avoid or overcome each of those hazzards which he will encounter as he continues climbing in his attempt to reach the rooftop. If the climber succombs to one of those dangers, he will fall and another climber will appear at the same location of the building wherever the last one had fallen off at but that specific danger will no longer be there, so the next climber can continue the climbing onward up the building to face the next upcoming danger. Most of those hazzards are announced by certain recognizable musical themes.
When the climber is nearly to the rooftop of the fourth building, that building will be split into two seperate towers each with only two sections of windows to climb.
If the climber does not move for several seconds a voice will encouragingly say "Go for it!".
For the first three buildings, when the climber reaches the roof and gets carried off by the helicopter, he will proceed to the next building. After the climber makes it to the top of the fourth building, the helicopter transports him back to the base of the first building where he starts all over again.
As the climber scales a building, he is able to climb up and sideways but he cannot climb down.
The climber scores 100 points for every story that he climbs on the first building, 150 points for every story that he climbs on the second building, 200 points for every story that he climbs on the third building and 250 points for every story that he climbs on the fourth building.
A bonus score is awarded on each building everytime after the climber gets carried off by the helicopter. On the first building, the bonus score is 10,000 points. On the second building, 20,000 points. On the third building, 30,000 points. And lastly, on the fourth building, 40,000 points. However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top. So the climber must try to climb to the top as quickly but as carefully as possible to get as many bonus points as he can.
Each player is given three climbers at the beginning of each game and is awarded one extra climber at 30,000 points.
After the climber starts all over again on the first building after climbing all four buildings, the difficulty will increase.
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