Crazyracing Kartrider: Wikis

  

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Crazyracing Kartrider
Kartrider.jpg
Developer(s) Nexon Korea
Publisher(s) Nexon, Tiancity (PopKart), Gamania (Taiwan KartRider), GoodGame (Thai KartRider), VTCGames (BoomSpeed)
Platform(s) PC, Windows Win98/2000/Me/XP/Vista
Release date(s) June 1, 2004
Genre(s) Racing game
Mode(s) Multiplayer
Rating(s) ESRB: E (Everyone)
Media Online Game
System requirements PC[1]*Pentium III 1.0 GHz (Pentium IV 1.8 GHz recommended)
  • Nvidia Geforce2 MX (Nvidia Geforce 6200 recommended)
  • 256 MB RAM (512 MB recommended)
  • 512 MB Hard drive (1 GB recommended)
  • DirectX 9.0 or later
Input methods Keyboard

Crazyracing Kartrider (Korean: 크레이지레이싱 카트라이더) is an online multiplayer racing game that has managed to get well over 230 million users playing. It earns revenues by selling virtual items in the in-game shop, including different types of vehicle and spraypaint. Kartrider not only features fictitious fantasy vehicles but also branded game models based on real-life cars, developed from collaboration with companies such as BMW Korea. There are an estimated 30, 000, 000 users of the Korean version of Kartrider, and over 30% of South Koreans have played the game at least once[2].

Contents

History

The Chinese version of the game is known as PopKart. A closed beta for an English version (KartRider) began in America on May 1, 2007 and ended on May 31, 2007. The open beta began on October 2, 2007 and ended on March 19, 2008. The English version of KartRider is currently closed for an indefinite period of time, and the official version has not yet been released. The website, which had displayed a notice thanking players for participating in the Open Beta was removed and the site's URL now redirects to the Nexon America homepage. This leads some to believe that it will not be returning. However, at a recent UCLA Career Fair event that took place in 2009, one of the recruiting staff has claimed that the game will be returning during 2010.

Features

Players may compete as individuals pollos (one person) or as doubles pollos (two or more). This game features cel-shaded super deformed characters and includes representations of the following:

Types of Play

Item Game

This is a race which has floating power-ups (displayed as boxes, fairy tale books and other 3D objects according to the courses of the map) at various points in the race which the racer may collect as he/she goes through the course. Every player has 2 item slots. On Catch the Flag maps rockets (missiles) may hold up to 5 in one slot.

Speed Game

In this type of race there are no power-ups. Players may however earn a nitrous boost should they drift enough during the race. Each player has his/her own boost gauge which can be filled by drifting. When the boost gauge is filled, the player earns a booster, while the gauge is emptied.

In Team Games, each of the two teams have a team boost gauge which is filled by the drifting of all the team members. Unlike the private boost gauge, The team boost gauge does not give you a new booster, but upgrades every existing standard booster(red) into a longer lasting and more powerful team booster(blue), thus requiring team-work to win a game.

Flag Game

This mode in Kartrider is a capture-the-flag style game in which the player who holds the flag for longest time wins. The other players may either collide with the flag-carrier or collect items from various places in the map (in particular missiles) which would cause the flag to be dropped from the flag-carrier if used correctly. In Flag Games, players can hold up to 10 missiles in one item slot.

In Team Games, there are two 'goal areas' for each team that players have to carry the flag to, in order to score a 'goal'. The team with the most goals wins. If the teams have the same amount of goals when the time is up, there is an extra round (Golden Goal) in which the team to score first wins.

Scenario

The Game has a scenario mode, which sets requirements that gamers must meet to fulfill the missions. The missions are there to let the player test his skill against a standard put by the game. It is also a story mode. There is racing, time attack, checkpoint etc. Also, by accomplishing each mission, the player gets 'Lucci' (Kartrider money) or items such as balloons, electronic bands and sometimes karts.

Battle Game

This mode is like an Item Game, but it changes with random tracks all 3 simultaneous times the player races. The player makes a team of 2, 3 or 4 and races with an opponent team with equal numbers of opponents. The opponent teams are computer controlled and are selected within Golden, Retire-man, Beast, Alien, Robot Bazi, Robot Dao, Castle, Lodumani and Santa and his Reindeers.

Chance Game

Called "복불복," which literally is "Luck or No Luck," is a mode available only in Korea. It is projected to be open from December 12th to January 6th[3]. Every time the game starts, the kart the player rides is decided randomly, ranging from the slowest Practice Kart to the best kart currently available -- the Black Shark. Otherwise, it is the same as a Item game.

Types of Vehicles

Overview

Of the fictional vehicles available in Kartrider, several themes exist:

  • Solid: Loyal to its stability design, high safety factor, and provides the feeling of security and solidity. Solid theme karts are heavy, and are not easily pushed out of the way by other karts.
  • Burst: Fast straight-line speed and acceleration, but weak in turning.
  • Marathon: Strong in climbing uphill, above average in straight-line speed and turning speed. Widely loved by Chinese players who do not use NX for its R4 and PRO theme.
  • Cotton: Average in most aspects, but able to drift extremely well. Widely loved by Korean players for its Cotton SR theme.
  • Saber: Fastest in straight-line speed, and is a match for the Cotton karts in speed races. Also widely loved by Korean players.
  • Plasma: The karts in this theme are divided into two categories, FT and PT. The PT karts need more drift-driving to obtain one booster, but the booster lasts longer. The FT karts only take a little drift-driving to obtain a booster, but the boosters do not last long. The FT kart has one additional booster slot when it is in speed game mode to make up for its short lasting boosters. The new Plasma SR theme came up with EXT and PT so far. Only available in the Korean version.[4]
  • Lodi: Looks like real cars like Ferrari, Porsche and others. All the karts are unlimited use but only bought by cash. There are Lodi Classic, Mercury, Ferdi,Pyron, and Impernal.
  • Thunder: Only available in the Chinese Version. It appear in R4 theme, PRO theme and SR theme. It's designed to be completely dominant over most Kart and even Saber.

In the Korean version, numerous real-life game models of vehicles have also been available to purchase from the in-game shop, such as the Mini Cooper SS, and Peugeot cars.

There are special karts which have upgraded parts. These vehicles will give an edge in Item Games.

Licensing and Ranking System

Overview

There is a licensing and ranking system depending on both player ability and length of time the game is played. Riders start unlicensed and then advance to higher ranks by attaining licenses from completing training courses.

Game Rooms

Each license stage corresponds to a separate game room which only players holding a certain license can play within. For example, if the player holds a "Rookie" License they are only able to play within the "R" room (players are able to play in the "R*" rooms if their glove is yellow). Players holding an L2 license are able to play within the "L2", "L3" or "R" rooms. However, the "J" rooms are only accessible to those who hold only a "Novice" License.

Playing in rooms which level is 2 levels lower than the player's License results in only receiving half of the Race Points (RP) and Lucci they would usually attain, and playing in a room with an even lower level results in receiving no RP nor Lucci at all. This system discourages high level players to play in lower level (e.g. Rookie) games where they are able to win more easily against less able players.

As the player attains more Licenses and moves to rooms with higher levels, his/her karts get faster and he/she gets access to more tracks and items.

Glove Ranking

In order to qualify for license stage training courses, the player must reach a certain glove rank. Within Kartrider, every player has a glove icon beside their nickname, which provides other users with an idea about their ability. Every player starts with a White glove and after many cumulative games, the number of fingers on this glove decreases, denoting longer play duration and ability. Each glove starts with five fingers and reduces down to one finger, before the next color glove is obtainable. For example, yellow glove, five fingers rank is the lowest ranking in the game, yellow glove, one finger rank is the highest rank within the yellow glove ranks and starred rainbow one finger glove is the highest rank possible in the game.

Note: The White glove changes to a Yellow glove after obtaining the Rookie License.

The color of gloves changes in the similar order of the change of belt colors of Tae Kwon Do (white->yellow->green->blue->red->black), and after that, a rainbow color.

Stars on gloves with their fingers cut off appear after the normal gloves. After the rainbow, 1 finger with a star is five yellow stars. These stars proggress much the same as the gloves, and the highest possible ranking is the rainbow single star.

Advancing glove ranking specifically depends on number of Race Points (RP) earned at the end of each race. A number of RP and Lucci (Korean: 루찌) are awarded to the player for their final position within a race if they qualify (i.e. finish within 10 seconds of the first player) in single player games, or in team games, every member of a winning team shares RP and Lucci whether or not an individual team member qualifies.

RP and Lucci are also gained through the use of certain driving characters, cars, or items that boost gain based on simple use or meeting a certain ranking at the checkered flag of a race. Also, additional bonuses are awarded to those playing the game in a Korean internet cafes (Korean: PC방).

To qualify for L3 license training a Green glove ranking is required, while L2 and L1 require Blue and Red color glove rankings, respectively.

License Training Courses

The training courses for obtaining a license usually consist of teaching the player new skills (e.g. types of drifting in Speed Play, or how to use certain items in Item Play) and once the player has shown proficient ability in that skill by way of a test play on specially designed maps, then they can move on to the next course, and the next course, until they finish all the courses. The last course usually involves a Time Attack against a pre-determined time set by the game creators (completing a map on Speed game type within a set amount of time).

These license training courses require the player to pay a certain number of Lucci in order to compete for a skill or time attack. These lucci are obtainable from qualifying from normal multiplayer races.

You will have to be at certain level to start on getting another license.

See also

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Crazyracing Kartrider
Box artwork for Crazyracing Kartrider.
Developer(s) Nexon
Publisher(s) Nexon
Release date(s)
Genre(s) Racing
System(s) Windows
Players MMOG
Rating(s)
ESRB: Everyone
System requirements (help)
CPU clock speed

1MHz

System RAM

256MiB

Disk space

512MiB

DirectX version
Version 9

Crazyracing Kartrider is a MMO racing game developed by Nexon.

Table of Contents

Appendices
  • Characters
  • Tracks
  • Items
  • Quests

External links








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