This is a list of creatures in the
Metroid series for the games Metroid,
Metroid II, and Super Metroid.
Dessgeega
Also
misspelled
Desgeega or
Desgeenga, the
Dessgeega is a cousin of side-hopper found in
parts of
Norfair in both
Metroid,
Super
Metroid, and
Metroid: Zero Mission. An
X Parasite mimicry
of the dessgeega (which can now shoot
thorns from both sides) can be found in the TRO
(tropical) sector of the
Biologic Space Labs of
Metroid Fusion.
The
Dessgeega is also the creature within an observation
chamber you find on the Space Pirate Frigate,
Orpheon in
the intro of
Metroid Prime. When passing nearby its
chamber, it will violently damage its door trying to escape. It can
be scanned, but does not give biological research for it, only that
it is a Xenotech & some other information on it.
Dragon
The
Dragon of
Norfair looks more like a
seahorse than a typical
dragon. Seen in
Metroid,
Super Metroid, and
Metroid: Zero
Mission; it appears from a pond of
lava and shoots
fireballs. It can only be damaged by super
missiles, fully charged shots, and screw attack. They are quite
easy to kill and do little more than annoy players in the games
mentioned above, however, in select scenarios in
Metroid: Zero
Mission it can cause death by knocking the player into
lava.
Nova
Found in the lower levels of Norfair and
in some areas of ridley's domain, Novae are best described as
living fireballs. Despite this flaming nature, they can be frozen
quite easily. They come in three varieties.
Green
Nova
Slow moving Novae inhabiting in Ridley's lair. They have
a perpetual frown, and their face disappears from time to time.
When it appears, the Nova looks like it is letting out a silent
moan. They behave exactly like Zoomers.
Red Nova
Red
versions of the Green Nova. They travel faster than their weaker
green counterparts. They are the equivalent of Geemers in their
area.
Flying Nova
These orange-red Novae bounce around
inside the room they are contained in. They are the only Novae with
visible flames around them. Flying Novae are rare, but are the only
Novae that appear in the region of Norfair outside Ridley's
lair.
Ripper
Small floating beetles which move
horizontally back and forth and can only be killed with the Super
Missile or Screw Attack. Rippers are commonly frozen and used as
platforms to reach otherwise inaccessible areas. They are found on
Zebes and come in many different forms, though they are most
commonly brownish, with two main segments - a smallish, pointed
head section, taking up approximately one tenth of the body, and
the main body, which is protected on the top by a smooth roundish
shell in the manner of a turtle.
Rocket Ripper
Red or
purple-colored Rippers which travel much faster and have exhaust
flames behind them. These generally have more bulk than common
Rippers and are boxlike in shape compared to normal Rippers' more
ovaloid appearance.
Winged Ripper
A unique Ripper with
small wings that allow it to travel in a circle instead of back and
forth. The Winged Ripper is used as a platform in the boss fight
with Imago's cocoon in
Metroid: Zero
Mission.
Shriekbat
Shriekbat concept art
Shriekbats are
bat-like
aerials who hang upside-down from ceilings. They have an extremely
high body temperature and are very territorial - if anything
wanders into their territory they fly towards the intruder and
explode.
Shriekbats vary in appearance depending on the planet
they are found on; on Zebes, Tallon IV, and the planets of the
Alimbic cluster, they look nearly identical, with the only
difference being that Zebesian Shriekbats release shrapnel from
their bodies if they impact the ground, while the others merely
release a wave of heat. The Shriekbats of Aether look nothing like
the others, and resemble a floppy purple horseshoe. Technically,
the Zebesians are not Shriekbats, but possibly a subspecies called
Skrees.
Sidehopper
Sidehoppers are
insectoids found in
Metroid: Zero Mission,
Super
Metroid,
Metroid Fusion and
Metroid Prime
(although not as live enemies in Prime). They have two armored legs
and jump side-to-side, hence their name. In Prime, the only
Sidehopper is a Phazon-infused experiment locked behind an
impenetrable door on the Orpheon, but this may be a Dessgeega
instead. Later, its tank becomes infested with the vine-like Aqua
Reapers.
Zeb
Mysteriously, Brinstar (and many other areas
in Zebes) are covered in green pipes which look similar to the
pipes in
Super Mario Bros., another
Nintendo game. The Zeb
flies out of these pipes at the enemy. However, it is very lightly
armored and does not do much damage. They continue to attack in
infinite number, so standing in front of a pipe and repeatedly
killing them for their health or missile powerups is an easy way to
recharge in the absence of an energy station or missile station.
There is a unique pipe enemy for each
region of Zebes.
Zebetite
Samus blasting the first of five Zebetites.
Zebetites, sometimes called
Zeebetites, are
Mother
Brain's life support units. A rapid barrage of missiles will
cause them to shrink and eventually disappear, clearing the path
for
Samus Aran to
advance. However, if the attack is stopped prematurely, they will
grow back. Zebetites are extremely resilient and hard to destroy
without Missiles, thus making their secondary purpose
defense.
Theoretically, the energy provided by these Zebetites
are required to keep Mother Brain alive. However, she does not seem
to die spontaneously after the Zebetites are destroyed.
A
Zebetite appears to be a tube filled with a red organic substance,
connected to metallic pipes.
Zebetites have appeared in every
Metroid
game featuring the Mother Brain:
Metroid,
Super Metroid and
Metroid: Zero
Mission. The
Metroid password contains a
bit for each Zebetite, indicating whether it
has been destroyed.
Zoomer
Zoomer concept art
Small semi-circular mollusk with spikes along their backs. Their
intellect is limited to walking in set patterns along the terrain,
meaning that
Samus
Aran must accidentally run or jump into them in order to be
harmed. In
Metroid Prime Hunters, shooting
them with the power beam gives out 30 units of energy each.
It
should be noted that the Zoomer and Geemer scans in Metroid Prime
Hunters tell us that Geemers are known for rooting around in waste
and that Zoomers are known for spreading disease (most notably a
type of flesh-eating
bacterium which wiped out many native species to
Zebes), which is comparable to the real life
rat.
Geemer
A version of the loomer cousin
Zoomer which, in
Metroid
Prime and
Metroid Prime Hunters, is
indestructible if shot by the Power Beam. When attacked in this
fashion, it defends itself by protruding spines. The only way to
destroy a Geemer in
Metroid Prime Hunters is to shoot it
with any of the six sub-weapons or a missile, and in
Metroid
Prime, to shoot it with a charged beam or missile.
When
scanned in
Metroid Prime Hunters, the
readout says: "A small but dangerous creature that exposes sharp
spikes on its back when threatened. This scavenger is known to
forage through human refuse and is an infamous pest on Zebes."
In
the side-scrolling games, Geemers are merely able to take more
damage before dying. They are red instead of
black.
Artificial Intelligence
The AI routine is as
follows: The Geemer begins by moving in either the left or right
direction. When the Geemer encounters a vertical wall, it rotates
by 90
degree and walks up the wall it hit.
Conversely, if the Geemer walks off of a ledge, it rotates -90° and
walks down the wall. This allows Geemers to move in simple circles
around a complex room or object.
There is a flaw in the Geemer
AI in the original
Metroid. If the object the Geemer is
standing on is removed, the Geemer continually spins in place, as
the AI is constantly rotating by -90°. This is fixed in
Super
Metroid, as the Geemer unceremoniously falls to the
floor.
In
Super Metroid, a Geemer of the ordinary
blue/purple type is one of the first enemies encountered. It does
minimal damage. When
Samus Aran fires a Super Missile at a wall or
ceiling, the resulting shockwave causes all Geemers in the area to
fall off the ledge they were on.
Geemers are also seen in
Metroid
Prime, as three dimensional creatures resembling a turtle.
They follow a very similar AI modified for three dimensional
movement.
Species
There are several varieties of
Geemer. There are the ordinary
blue/
purple
ones found in Crateria, a
gray
type (also found in Crateria) that can only be harmed by heavy
weapons like
Power
Bombs or the
Plasma Beam, and other Geemer-like creatures
which follow identical AI routines but look more like
Crabs or
Insects. Geemers in Metroid Prime and Metroid Prime
Hunters are actually different from Zoomers, Geemers have
retractable spikes and are only damaged by missiles, Super
missiles, missile combos, power bombs, and the plasma beam.
However, Zoomers are damaged by all weapons.
Red
Geemer
There is also a unique quirk involving Geemers in
Super Metroid. In
Crateria, there is a small enclosed room on the
right side, close to the
Wrecked Ship. It is visible on
the map as a small rectangle surrounded by a much larger room. When
Samus enters this room, a Reddish Geemer is visible above her. This
Geemer follows a different pattern from normal Geemers, as it will
match Samus'
horizontal movements on top of the tube. This
Geemer can be killed by the
Wave Beam or
Power Bombs, but the item dropped by it (usually
energy or missiles, like any other enemy) can never be collected.
Further, this particular passage can be approached from above, but
when the player reaches it, the Geemer is absent. Since no
programmer has specifically said why they put this Geemer here, it
is likely that it is an
easter egg.
Arachnus
Arachnus is an animal originating from the
planet SR-388. The biped is distinguished by its four toothed maw,
segmented eyes, elongated neck, the hard shell on its back, and the
large claws on its fore-arms. It is known to curl into an armored
ball when threatened, and only periodically emerges from the ball
in order to attack with either its claws, or by spitting fire from
its mouth.
Arachnus made its first appearance in
Metroid II: Return of
Samus, in the depths of the planet SR-388, near the final
area that housed the Queen Metroid. Here it disguised itself as one
of the classic item balls held by the Chozo statues. Defeating it
yields access to the Chozo statue that holds the
Spring Ball.
Arachnus' 2nd
appearance is as the first
boss of
Metroid Fusion. Its attack pattern
includes curling up into a ball. Because of this, it carries the
Morph Ball
upgrade, which is absorbed by Samus when the core is destroyed.
This version of Arachnus is only an
X Parasite clone, not the original one from
SR388. Its attacks include a
flamethrower and sonic energy waves.
Autoad
Autoad
The Autoad is a jumping
toadlike robot built by an ancient civilization. It is
programmed to stop intruders.
Autom
Autom
An indestructible defense mechanism that flies horizontally. This
creature activates a flamethrower when
Samus comes near.
Autrack
Autrack is a
robot from
Metroid II: Return of Samus
which travels along a
track.
The Autrack can be found in numerous
Chozo structures on the planet
SR-388, where it acts as a point defense turret. The
autrack is typically found hidden behind a wall or small structure,
where it is protected when not firing. When it detects an intruder,
its track arm extends, and the cannon fires, once it has fired, the
arm retracts while the weapon reloads for another shot.
Blob Thrower
This plant creature is found on Planet
SR388. It comes out of the
ground and spits out little blobs that hover around, and then it
retracts back into the ground. Killing the blobs is a good way to
refill
Samus'
health and ammo.
Chute Leech
The Chute Leech is seen
in
Metroid II: Return of
Samus,
Super Metroid and as an
X Parasite clone in
Metroid Fusion,
being found on both
SR388
and
Zebes. It has a flat
body, and its attack is to jump up into the air, and then glide
down with its
parachute like body. The variant on Zebes has rows
of teeth visible on its underside. They are more a nuissance than a
serious threat. The
X
Parasite variant can release acid.
Drivel
Drivel
Gigantic bats that live in dark places. When
Samus comes close, the Drivel
dives toward her.
Gravitt
Gravitt
This crustaceous creature hides in the floor, only coming out to
attack when
Samus
comes close. Appears in
Metroid II: Return of
Samus.
Gullugg
Gulluggs have
long, needle-like noses and fly around in circles. They are found
on Planet
SR388. They
frequently yield missiles when killed.
Gunzoo
Gunzoo
This mechanical defence mechanism attacks any intruder with 4
guns on its belly. It is impervious to
Samus' weapons because of its hard
plating.
Hornoad
Hornoads resemble frogs and hop around as such.
Their name is a
portmanteau of
horn and
toad. They frequently yield missiles when killed. They
are only found in
Metroid 2, and in
Metroid Fusion in
the form of X-Parasite copies. In
Metroid Fusion, a
Hornoad infects Samus with the X-Parasite. Curiously enough,
Hornoads are the only creature in Metroid Fusion that has a
non-infected state: it is generally hard to see due to coloring,
but green versions of Hornoads wait in the areas that Hornoads
appear as enemies, and transform into the red version once
possessed with an X-Parasite. However, they are untouchable until
infected, merely acting as
background.
Moheek
Moheeks look like
fish with tendrils coming out of their heads. They move slowly on
the walls of the acid areas on Planet
SR388. Although they are not aggressive, they do a
relatively high amount of damage if
Samus touches them.
Proboscum
The
Proboscum is a harmless, invulnerable robotic
drone found on
SR388. There
is much speculation over its original purpose, as it is typically
found malfunctioning and clamped onto a vertical wall, where its
swivelling arm can be used as a
platform.
Septogg
Septoggs are found on
Planet
SR388. They hover in
one place and do no damage to
Samus, so she can use them as platforms. However,
their tiny wings can't support her weight, so standing on them
causes them to descend quickly.
Wallfire
This immobile
sentry is mounted on walls in the ruins of SR388, and becomes
active only when an unrecognized lifeform enters range. The
Wallfire is capable of projecting fireballs towards any threats,
which can be frozen with the Ice Beam. They are also capable of
regenerating damage if no threats are nearby.
Bombu
Strange, electrical beings resembling
the nucleus of an atom. Whether they are robots or not is different
depending on where they are found; those on Tallon IV are implied
to be living creatures, while those on Aether are janitorial drones
made by the Luminoth. The ones in Ridley's ship in
Zero
Mission are never explained, but are probably
machines.
Pulse Bombu/Harmony Class Drone
Yellow and
blue in color, these creatures release the yellow sections of their
bodies in the forms of regenerating explosives. The Bombu in
Prime can only be destroyed by the Wave Beam, but the
Luminoth-made Harmony Drones of
Prime 2: Echoes can be
dispatched with conventional weaponry.
In
Prime, the
Pirates have patrolling certain areas of the Phazon Mines invisible
Pulse Bombus. They can only be seen with the X-Ray Visor, but other
than that are regular Bombus.
Scatter Bombu/Diligence Class
Drone
Purple and pink in color, these creatures form a trio of
energy beams around themselves and latch onto the walls of narrow
tunnels. They rotate in the tunnel, and a well-timed Boost Ball can
allow Samus to pass between the beams. In
Prime, the Wave
Beam is the only weapon that can destroy them. In
Prime 2:
Echoes, the Dark Beam destroys the Diligence Drones, and the
Light Beam (when fully charged) can destroy the Dark Diligence
Drones.
Zero Mission/Super Metroid Bombu
An
unnamed green and yellow Bombu can be found flying in the Pirate
Mothership after Samus clears the Chozo Ruins test. This Bombu
moves like a Pulse Bombu, but releases a beam of electricity to
attack like the Scatter Bombu. Because the
Prime series
takes place after the events of
Zero Mission, it's
unlikely that the two were combined. Perhaps the Pirates developed
these (apparent) robots to serve as Ridley's bodyguards, but after
his Meta Ridley augmentation, were discarded on the premise that he
no longer needed protection.
Identical in appearance yet lacking
the energy projectiles of its 'predecessors', the bombu-like
constructs found in Super Metroid's Wrecked Ship have an even more
mysterious origin, but are much simpler to deal with. They
sometimes emerge from glass-encased storage tubes attached to the
floor.
Botwoon
Botwoon is an
orange snake-like
mini-boss in the
Maridia area of
Super Metroid. Botwoon is a burrowing creature, and is
encountered snaking between various holes in the wall. When
threatened, it will stick its head out of a hole, much like an
eel, and then spit a form of
corrosive on its attacker. Botwoon can only be damaged by shooting
its head, and although the head is easier to hit while Botwoon is
attacking, it can be shot while Botwoon is moving as well, which is
necessary to finish Botwoon off when it is heavily damaged. When
Botwoon is defeated, the wall behind it caves in and the player can
continue.
Bull
A round, floating creature, which emits
puffs of gas from many exhaust pipes on its surface. It is
attracted to Samus and moves toward her, but can only be destroyed
with a Super Missile. It lives in the Wrecked Ship and the sand
pits of Maridia.
Cacatac
The
Cacatac is
a
plant on
planet Zebes, that closely resembles a
barrel cactus. It is
mobile, which is unusual
for a plant, and can shoot
spikes. It has appeared in
Super Metroid, and
bears a resemblance to Seedlings in
Metroid PrimeThe
cacatac is a plant standing roughly 1.3 meters in height, and is
found in
Brinstar and
Norfair. It stands on a
number of short spiney legs. The cacatac's body is covered by rows
of spikes, which it is able to launch as projectiles. Though
normally green, cacatacs can be and are found in a variety of
colors, including red and blue.
Covern
Covern (sometimes called Koben) are
ghosts that haunt the
Wrecked Ship in
Super
Metroid. They are dark brown and have multiple skull-like
heads. After the defeat of
Phantoon, they will cease to
haunt the
ruins, suggesting that they were in fact caused by
Phantoon. They try to
materialize wherever
Samus Aran is standing, but the player can
simply move and then shoot them to kill them.
Crocomire
Crocomire is a multi-
eyed lizard-like creature that guards part of
Norfair in
Super
Metroid.
Crocomire is a large, 8-eyed, reptillian,
standing at about twice
Samus Aran's height. Its red flesh, though nearly
indestructable, appears to be in a perpetual state of melting. The
creature's long bony arms are connected close to its back, but are
long enough to reach well round its immense girth. Despite its
short legs and portly build, crocomire's movements are surprisingly
quick, and it is easily capable of charging its
prey.
Crocomire's flesh is extremely tough, and he cannot be
damaged through conventional means, but shooting missiles, super
missiles or regular shots into his mouth causes him to stagger
back. He is defeated when he is pushed back onto the weak spot on
the floor, causing him to fall into the lava below. Just before he
dies, his skeleton will jump out and try to attack, but it simply
collapses into a pile of bones instead. If left alone long enough,
he will push Samus back into a wall of spikes.
Crocomire was
also planned to appear in
Metroid: Zero Mission, but
it was removed for unknown reasons. While the character artwork and
programming was unfinished, the unused
sprite have been discovered from
the finished game's ROM.
Dachora
The
Dachora is a
fictional alien species resembling a
green ostrich or
emu.
It first appeared in
Super Metroid, then in its sequel
Metroid
Fusion.
In
Super Metroid,
Samus Aran encouters the
dachora after getting the
Speed Booster; the dachora teaches her how to
use the "
Shinespark" technique.
At the end of the
game, during the countdown to escape the planet, the player has the
option of rescuing it (it is trapped in the room in Crateria where
the morph bombs were acquired and the battle with the first Torizo
mini-boss occurred). Doing so results in a slightly different
ending.
Regardless of whether or not the Dachora and Etecoons
are rescued in Super Metroid, the characters show up in the
following game,
Metroid Fusion, apparently making their
rescue in the storyline official canon.
In
Metroid
Fusion, the encounter is a required part of the
plot; Samus must rescue them for the story
to proceed. At the end of the game, the Dachora, along with the
Etecoons, return the favor by helping to pilot Samus' ship into
space when the Omega Metroid shows up. After Samus defeats it, they
pilot the ship back, in effect saving her ship, as well as her
life.
Draygon
Draygon can be easily defeated by electrocuting it with the
Grapple Beam
Draygon is a
boss that inhabits the far east end
of
Maridia in
Super
Metroid.
Samus Aran must defeat it in order to obtain the
Space Jump and to
unlock the path to
Tourian.
Draygon is a
large, green
crustacean with markings that resemble
human skulls. Draygon is often referred to by fans as a
female because of the
several harmless Evirs (which resemble Draygon) that surround the
area before the fight and drag Draygon's body away when defeated;
however, there is no conclusive evidence of
gender. Its attacks include quickly zooming on
and off screen, spitting out
viscous saliva, and lifting Samus off the ground and lashing
her with its
tail. Draygon's
shell is extremely tough, with its yellow underbelly being its only
weak point.
Draygon can be defeated in two ways: shooting
charged shots or
missiles at its underbelly or (once grabbed) using the
Grapple Beam to
electrocute Draygon by hooking it onto damaged
electrical turret on the
wall. Utilizing the second method causes negligible damage to the
player, making it easy to defeat Draygon; however, it is not
immediately apparent.
Etecoon
The Etecoons somewhat
resemble
koalas. They have
appeared in the
video game Super Metroid and
Metroid
Fusion.
In
Super Metroid,
Samus Aran finds a group of three Etecoons deep
in the caverns of Brinstar. They show her how to execute the
Wall jump technique.
If Samus rescues the Etecoons and Dachora at the end of the game,
the ending becomes slightly different.
In
Metroid Fusion, Samus'
computerized
CO,
Adam, detects signs of
life in the Biologic Space
Labs Habitation Deck. When she goes to investigate, she finds not
human survivors, but a trio
of Etecoons, and an
adult
and
baby
Dachora.
Evir
The
Evir is a
crustacean who
stars in
Super
Metroid. It resembles a small version of
Draygon but orange. There are also green
Evirs who circle
Draygon. They are also in
Metroid Fusion's AQA
(Sector 4) in the reef area after the
Nightmare is defeated.
KiHunter
The
KiHunters, also called the
Keyhunters, have allied themselves with the chief
villains of the galaxy, the
Space Pirates.
The KiHunters
are insectoids closely resembling wasps. They have four limbs and a
set of wings. They are most common in their flying form, where they
attack with their claws by swooping down upon their victim from
above. All members of the species will lose their wings when
damaged. They then revert to a ground-based mode of travel that
involves hopping, and at this point they will spit highly corrosive
acid at anything that threatens them. The KiHunters are apparently,
like the Space Pirates, civilizational animals, as the
Super
Metroid instruction manual refers to them as pirates from
another galactic system who helped rebuild the fortress on Zebes
after
Samus Aran
destroyed it on her first mission there.
KiHunters are found in
both
Super
Metroid and
Metroid Fusion, although in the latter
game, they are only
X
Parasites mimicking the true species. The cocoons which the
Zero creatures in the TRO sector form after you defeat the Giant
Choot boss later hatch into Kihunters after the station-wide power
outage occurs. This apparent metamorphosis of one species into
another is a result of the ability of the X Parasites to recombine
DNA from multiple hosts.
KiHunters can be found in virtually all
environments on Zebes, ranging from the damp caverns of Crateria to
the hottest pits of Lower
Norfair. KiHunters come in several different colors,
generally indicative of their strength. The fact that their color
scheme is always very close to that of their environment, even in
artificially constructed areas, suggests that they may employ some
degree of camouflage.
The name (which means “life” or “blood”
hunter), needle like proboscis and the acid spitting capabilities
of this race hint at a spider digestive process, where
incapacitated prey are liquefied by digestive enzymes before
consumption.
Mochtroid
Mochtroids are the unfortunate result of the
Space Pirate' failed attempt to clone
Metroids. They are distinctly
different from their progenitors in that they only possess a single
neural brain node, instead of three the (original) Metroids
naturally possess. As well, they are no larger than half the size
of a Metroid, and most Mochtroids possess only 1/10 the strength of
a natural Metroid. The Mochtroids can suck energy out of their prey
just like Metroids can, but they can't latch onto
anyone.
Oum
A green mollusk which can curl up into a ball much like Arachnus
to block passages. They are only found in a single area in
Maridia.
Phantoon
A large, dark green floating creature, resembling a cross between
a
jellyfish and the
disembodied head of a
cyclops. Phantoon is the guardian of the Wrecked
Ship in
Super Metroid. Phantoon's large head suggests an
equally large brain, and its latent psychic abilities. Its attacks
consist of blue flame which it can summon in various patterns.
Phantoon can only be damaged when it is visible, after an attack -
most of the time it is transparent or invisible to Samus. If hit by
a Super Missile, which does double damage to Phantoon, it will move
to the center of the room and attack with many waves of blue flame,
blocking the entire room but which can be easily dodged using Morph
Ball mode. When Phantoon is destroyed, power is restored to the
Wrecked Ship and Covern stop appearing.
Shaktool
A
mechanical digging robot, consisting of two digging wheels on
either side, connected by pods to the center control unit. The
Shaktool moves by constantly backflipping. It is only found in one
room in Maridia, and is necessary to get the Spring Ball. The
player must destroy the opposite wall and the Shaktool will dig
through the dirt, exposing a path to the
upgrade.
Skultera
Large, gray fish found in Maridia,
Skultera are slow-moving powerhouses. They are
invulnerable to regular Beam shots. Upon detecting prey (in this
case, Samus), they speed up and attempt to kill the target by
ramming. They never gain a whole lot of speed during the
effort.
Skultera also appear on the B.S.L. station in
Metroid Fusion as an enemy in the AQA sector. They form
when two X combine with a small, brown fish very similar in
appearance to a Skultera. Otherwise, little has changed since
Super Metroid.
In
Zero Mission, a small part
of Crateria has a resemblance to Maridia. In this section, Skultera
can be found in abundance, but they appear nowhere else in the
game.
Spore Spawn
The plantlike boss of Brinstar, combining falling spores (hence
the name) and a waving motion of its elongated plant-like neck to
attack. The falling spores can be shot for energy and missile
powerups, and Spore Spawn's direct attacks can be avoided by using
Samus' morph ball mode. As Spore Spawn is damaged, it turns a
darker color and moves faster. This boss is defeated by shooting
into its vulnerable inner core when it opens. When Spore Spawn is
defeated, the entire room turns yellow and Spore Spawn shrivels,
becoming a platform to reach the top of the room and
continue.
Tatori
A giant
tortoise as large as Samus which lives in Maridia.
If disturbed, it retracts into its shell and spins back and forth.
If Samus jumps on top of it, it will fly up to near the top of the
room, allowing her to obtain powerups. It will damage Samus if she
is hit by the shell while it is moving side-to-side. There are also
some harmless baby turtles crawling around it.
Torizo
A Torizo from Super Metroid
The
Torizo was introduced in
Super
Metroid. Torizos look just like standard Chozo statues, but
while Chozo statues are usually beneficial to the player, giving
new equipment and items, a Torizo comes to life and attacks the
player.
Two Torizos appear as mini-bosses in
Super
Metroid. The first, which is encountered very early in the
game in
Crateria,
poses as an ordinary Chozo statue holding the
Morph Ball Bombs, and
comes to life to attack when the bombs are taken. The second
Torizo, which is gold and considerably more powerful than the
first, is found late in the game, in the depths of
Norfair. It holds no item of its own,
but defeating it allows the player to reach the
Screw Attack.
A third
Torizo is encountered just before the end of the game in
Tourian. This one,
however, is only a dried-up husk that crumbles when touched. It is
soon revealed that the creature was sucked dry by a giant
Metroid, giving the
impression that the player was saved the trouble of battling this
final, presumably most powerful, Torizo.
The
Metroid Galaxy Guide
website claims that the Torizos were simply a biomechanical
security system developed by the Chozo to protect some of their
most important artifacts from intruders, with the statue activating
upon removal of the item, and attacking the intruder.
One of the
early bosses in
Metroid Fusion is an
X Parasite mimicking a Torizo,
representing the most recent representation of this enemy.
The
word "torizo" is
Japanese for bird statue. As such, it is
really just synonymous with Chozo to describe the statues that give
the power ups. However, since only the referenced statues attack
Samus, it produced the misconception that the Torizo is a new, evil
race of Chozo.
Zebesian Space Pirate
Zebesian Space
Pirates are the basic enemy soldiers of
Super Metroid, and
apppear as tall, insectile humanoids with large crustacean-like
claws instead of hands. They have large, glowing eyes, and
segmented limbs with softer and differently-colored tissue on the
undersides of their arms and legs. Their claws fire a weakened
variant of the plasma beam, and they can cling to/climb on/leap
between walls. Grey pirates are the weakest variety, dying to a
single powerbeam shot. These are found in the Old Tourian areas of
Crateria. Green pirates, located in Crateria and Brinstar, are
immune to most uncharged shots, while the red-armored ones, found
in Maridia, require the plasma beam or the screw attack. Tan-grey
pirates, found only near Ridley's lair in Lower Norfair and in the
final escape sequence, are the hardest to kill, requiring charged
plasma beam or screw attacks to breach their armor. Purple-armored
pirates are also found in the B.S.L in Metroid Fusion; these are
about as strong as the green ones in Super Metroid. They are most
common in Sector 1 (SRX).
There are also variants of the
tan-grey pirates commonly dubbed 'ninja pirates'. They are the most
powerful Space Pirate in
Super Metroid, and are found only in a room
near Ridley's, where they function as a miniboss of sorts. They
have such powerful armour, they can only be destroyed by charged
shots and super missiles, and only once they turn gold (which
occurs after they do a spin-jump). They are the generals of the
Space Pirates on Zebes. Rather than wielding guns like their lesser
ilk, they rely on spinning jumps, a few karate moves, and flying
kicks. They also occasionally throw their claws, which somehow
respawn a short time later.
Metroid Fusion features similar guardians
near Neo-
Ridley's lair,
but these pirates are always gold, and rather than attacking with
kung fu, these act like normal pirates who can only be damaged from
behind--usually after performing a spin
jump.
Zeela
Yellow organisms very similar to
crabs. They behave exactly
like Geemers.-- 17:59, 19 June 2006 (UTC)