A
creep is a passive but still hostile computer
controlled unit in the
real-time strategy computer game
Warcraft
III (2002). Creeps add a
roleplaying element to gameplay,
providing
experience points, gold and items when
killed. Creeps often guard important locations such as mines, item
shops, and magic fountains, this protects the locations from being
used early in the game. During the daytime, the creeps will attack
you if your units come too close to them, at night most creeps
sleep and you can walk near them safely. In certain custom games of
Warcraft 3, notably Footmen Frenzy, "creep" also refers to
recruitable mercenaries.
Creep can be used as a verb,
meaning to hunt for and kill creeps.
Creep Camps
Creeps
almost always found together in small groups called "Creep Camps".
The Creep Camps are of varying difficulty designated by a colored
circle on the minimap.
A small green circle is a small, easy
creep camp. You will be able to creep this creep camp with just
your hero unit, or your hero unit and two or three other weak tier
one units. You will usually find this type of creep camp very close
to your start position on the map. An orange circle is a
medium creep camp. You need several more units to creep this type
of creep camp. This type of creep camp is usually found guarding
mines and shops. A large red circle is a hard creep camp. You
will need many more strong tier three units to creep this creep
camp. This type of creep camp is usually found guarding special
locations, such as a dragon's nest.Value of creeps
Creeps
are often extremely valuable in any given game of Warcraft 3, as
they are what allows the player's hero to gain experience and items
without needing to engage in potentially costly conflict with the
enemy player. The outcome of a game can sometimes be partly
determined by who killed the most creeps and who got the best items
from them.
To counter-act the over-importance of creeping in
the later stages of the game, in The Frozen Throne expansion, when
the player's hero reaches level 5, they stop gaining experience
from creeps. This is because when a hero reaches level 6 they gain
access to their most powerful spell called their Ultimate; this
mechanic prevents a player from ever gaining a hero's Ultimate
ability without fighting enemy player-controlled units. Also, the
sum of money gained for killing the creeps becomes insignificant
because of the rising cost of units and the increase in gold
production (if the player uses other gold mines). Killing creeps
thus changes its focus: "creeping" becomes essential simply to
secure more gold mines or shops. However, if a player trains a
second or third hero (a common occurrence), these heroes can still
benefit from creep experience if they are below level
5.
Creeps in other games
In the wake of
Warcraft
III's success and influence, creeps have become a feature of
other
RTS-
RPG hybrid computer games, and
the term is no longer specific to
Warcraft III. Other
games with creeps include the
Spellforce series,
The Lord of
the Rings: The Battle for Middle-earth series,
Dragonshard and
Age of
Empires 3.
See also
Hero External
links
Creep
basics - Overview of creeps in Warcraft III.
Creeping -
Tutorial on hunting for creeps in Warcraft III.