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Crisis Core: Final Fantasy VII
Crisis Core.png
European boxart
Developer(s) Square Enix
Publisher(s) Square Enix
Designer(s) Hajime Tabata
Artist(s) Tetsuya Nomura
Writer(s) Kazushige Nojima
Composer(s) Takeharu Ishimoto
Series Final Fantasy
Compilation of Final Fantasy VII
Platform(s) PlayStation Portable
Release date(s) JP September 13, 2007[1]
NA March 25, 2008[2]
EU June 20, 2008[3]
Genre(s) Action role-playing game
Mode(s) Single-player
Rating(s) CERO: B
ESRB: T
PEGI: 16+
OFLC: M
USK: 12+
Media UMD

Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII- Kuraishisu Koa -Fainaru Fantajī Sebun- ?) is a science-fantasy action role-playing game developed by Square Enix for the PlayStation Portable. The game is a prequel to Final Fantasy VII and is also the sixth installment in the Compilation of Final Fantasy VII. Production was overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata as the game's director and Tetsuya Nomura as the game's character designer.

The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, Last Order: Final Fantasy VII.

Contents

Gameplay

Crisis Core is a role-playing game in which the player controls the main character Zack through the game's storyline. During the main story of the game, the player moves Zack through and between open areas, allowing him to talk with non-playable characters, interact with the environment, or encounter monsters in battle. At any save point in these areas, the player may opt to take one of many side missions that are available; if selected, Zack is moved to a special area to complete the mission, usually to defeat one or more monsters. If the mission is successfully completed, the player is rewarded with one or more items, and often one or more new missions become available. Whether the mission is completed successfully or if Zack falls in battle, Zack is returned to the save point at the end. If Zack should fall in battle during the main story combat, the player will be forced to restart from their last saved game.

Zack in battle.

Crisis Core uses a real-time combat system in which the player can move Zack around, initiate attacks, special abilities, spells, or item use, and have Zack block or dodge an attack.[4][5] Zack's abilities in battle are set by what materia that he is equipped with.[6] Up to six materia can be equipped, and can impart special attacks, magic spells, or passive bonuses such as bonuses to Zack's health meter or the ability to display the statistics of the current foe in combat. Materia are gained throughout the game through exploration, rewards from side missions or spoils of war, or from shops. Materia can be fused together to make more powerful versions with improved bonuses; for example, fusing an attack skill materia with an elemental magic materia can create a new attack skill materia that inflicts elemental magic damage in addition to physical damage. Special items collected in the game can also be used in materia fusion to further increase the materia's power.

Digital Mind Wave.

Crisis Core uses a slot machine-like mechanic to affect the combat system. The "Digital Mind Wave" (DMW) features two sets of three spinning wheels; one set with numbers one through seven, and another with pictures of characters that Zack befriends during the game. The DMW automatically spins as long as Zack has at least 10 Soldier Points; Soldier Points are awarded to the player by defeating foes. If the DMW stops with the same three pictures lined up, Zack will then perform an appropriate Limit Break attack or ability that can greatly harm an enemy or significantly heal Zack. Additionally, in this case, if the number slots give two or more of the same number, the materia in that slot will power up. Should the numbers line up as "777", Zack will gain an experience level, increasing his health, soldier points, and ability points in combat. Otherwise, if there is no match on the pictures, matching numbers on the slots will still grant temporary bonuses in battle such as limited invincibility or zero-cost use of skills and abilities. The chance of matching pictures is tied to the current Limit level, which is raised by taking damage in battle and reduced upon successful matches, and after certain storyline events, through heightened emotions towards a specific character. After collecting certain items in the game, the pictures on the DMW may also randomly change to summonable creatures, which have more destructive and beneficial Limit Breaks should the pictures match up.

Following the completion of the game, the player will obtain a New Game Plus option.[7] The North American and European releases of Crisis Core have an added difficulty mode to the game which increases the power and health of the enemies in the game.

Plot

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Characters

Left to right, Genesis, Angeal, Zack, Sephiroth, Tseng, and Cloud.

Crisis Core takes place some years before the events of Final Fantasy VII, and as such, many characters from the game and other related works appear in Crisis Core. However, the primary characters in the game are from either Shinra Electric Power Company's private armed forces dubbed SOLDIER, or from their covert branch of operatives called the Turks.

The main protagonist and playable character of Crisis Core is Zack Fair, a young and friendly man. At the start of the game, he is a 2nd class SOLDIER operative. Angeal is a 1st class SOLDIER and acts as a mentor for Zack. Both are friends with fellow SOLDIER members Sephiroth and Genesis, the latter serving as the game's primary antagonist who takes special interest in an unfinished play called "LOVELESS". The SOLDIER operatives work under Director Lazard, the illegitimate son of President Shinra. Zack is also friends with the Turks, particularly their leader Tseng and one of their female operatives Cissnei. During the course of the game, Zack encounters and befriends Aerith, a young woman tending flowers from a ruined church in the Midgar slums, and also befriends Cloud, a Shinra infantryman, and like Zack, raised in a country town. Zack also encounters Dr. Hollander, a former Shinra scientist that is performing unethical experiments in secret. Luxiere and Kunsel are two SOLDIER operatives that befriend Zack, as well as informing him on events and actions while offering help in his time of need.

Story

Genesis and several other SOLDIER forces desert Shinra after an operation in Wutai. As SOLDIER further investigates the situation, Angeal also goes missing. Zack eventually tracks both Angeal and Genesis to their hometown of Banora. After learning that Genesis is in a nearby arms factory, Tseng and Zack infiltrate the factory, and find Genesis and Angeal inside. After a brief cut scene, Zack runs back to the edge of town, after fending off bombs set by Shinra's troops(Shinra wanted to destroy all evidence of their involvement in Banora), and finds Angeal standing next to his mother's lifeless body, which leads him to believe that Angeal has killed her. Genesis flies away while Zack helps to evacuate Angeal before the village is destroyed by Shinra bomb. Zack meets with Lazard and Sephiroth, during which Lazard promotes Zack to a 1st class SOLDIER while Genesis creates an army of "Genesis copies" to attack Shinra headquarters. Though the forces are defeated, Angeal goes missing again.Zack and Sephiroth track down Genesis' mutation to a secret lab deep in a Midgar mako reactor, and learn that Dr. Hollander, a genetic researcher, had used both Genesis and Angeal as part of Project G, an early attempt to create soldiers infused with Jenova Cells. Zack attempts to chase down Hollander but is stopped by Angeal, now with one white wing, intent on keeping Hollander alive. Angeal knocks Zack through the floor of the reactor into the slums of Midgar.

Zack recovers to find Aerith tending over him. Zack returns to SOLDIER headquarters and is ordered to investigate a mako excavation site near Modeoheim where Genesis has been spotted; en route, Zack meets Shinra infantry soldier Cloud Strife, and due to their similar background, quickly becomes friends with him. Zack encounters Genesis at the facility and beats him in battle, but instead of being captured, Genesis appears to commit suicide by throwing himself into the depths of the facility. Zack travels to the Modeoheim and finds both Angeal and Hollander. It turns out that Project G was named after Angeal's mother, Gillian, not Genesis. Angeal's mother was so ashamed of having been the root of Project G that she killed herself (Angeal did not kill her). Angeal struggles to hold back his mutation but is unable to do so, and Zack is forced to kill him. Before he dies, Angeal gives Zack his buster sword, stating that "My honor, my dreams, they are yours now." Hollander is captured by arriving Shinra forces, but later escapes during an attack by Genesis clones, while Zack, distraught over the death of his friend and mentor, goes back to the Sector 5 church, where he is comforted by Aerith. He leaves Aerith with an Angeal copy that seems to be protecting her.

Sometime later, after Zack has been promoted to 1st class SOLDIER, he travels with Sephiroth and Cloud to investigate a mako reactor near Nibelheim. Sephiroth discovers from Genesis that he himself was an experiment, implanted with cells of the extraterrestrial Jenova. In his anger, Sephiroth sets Nibelheim's town ablaze. Zack attempts to defeat Sephiroth but fails, but Cloud arrives and despite being impaled by Sephiroth's sword, which then mixes Jenova's blood with Cloud's, is able to throw Sephiroth into the Lifestream. Zack and Cloud fall unconscious. Zack awakes to find he and Cloud part of Dr. Hojo's experiments on Jenova cells and Mako exposure; while Zack is unaffected by the Jenova cells, thanks to the genetic modifications already present in him thanks to SOLDIER, Cloud has reacted badly to the introduction of Jenova cells into his body and is unable to move on his own. Zack helps Cloud to escape and they quickly become high priority targets for the Shinra forces. Zack encounters Cissnei during their escape, but she does not capture them, instead allowing them use of a Turk motorcycle. While fleeing, Genesis intercepts Zack and Cloud, and makes one of his clones eat a lock of Zack's hair. When this causes the mutation to go awry, Genesis flies away. Zack, realizing that Genesis is trying to stabilize his mutation, vows to defeat Genesis before being captured again.

Zack and Cloud travel to Gongaga, Zack's hometown, to try to hide but learn from Cissnei the Shinra forces are not far behind. After defeating Hollander, who himself has started to become a Genesis clone, Zack encounters Director Lazard, now inflicted as an Angeal clone. Lazard directs Zack to the remains of Banora, noting that Genesis always carries one of the dumapples which only grow near that village. At Banora, Lazard watches over Cloud as Zack descends into a cavern exposed to the Lifestream as the result of the Shinra destruction. Inside, he encounters Genesis, who reveals that Cloud has been infused with Sephiroth's cells and plans to use him to stabilize his mutation. Genesis attempts to defeat Zack by calling forth on the Lifestream to transform him into a giant beast, but Zack manages to destroy Genesis' power source. As the Lifestream leaves him, the mutation is also removed, leaving Genesis human but near death. Zack returns to the surface with Genesis, and finds that Shinra tried to attack Lazard and Cloud but Lazard was able to hold them back at the cost of his life. The Angeal copy that guarded Aerith had come to fight for Zack and is fatally wounded. As the Angeal copy dies, Zack discovers a note he had carried from Aerith to Zack, and learns that he has been gone from Midgar for more than four years, and Aerith has given up hope on his return. Zack takes Cloud and makes the return to Midgar immediately. After they leave Banora, Genesis is collected by two unknown soldiers (Nero the Sable and Weiss the Immaculate).

The Turks attempt to find Zack and Cloud before the Shinra forces do, knowing that Shinra will likely kill them if captured. Unfortunately, Shinra discovers the two first on the barren terrain outside Midgar. Leaving Cloud hidden away, Zack goes off to defend his honor as a SOLDIER against an enormous number of Shinra troops, and is ultimately fatally wounded. Cloud manages to crawl to Zack's body after Shinra has left, and Zack, in his dying breath, bequeaths the buster sword to Cloud as Angeal had done to him. Cloud begins to walk back to Midgar, while Zack's body is taken to the Lifestream by Angeal.

The epilogue recreates the opening scenes of Final Fantasy VII, with the promise of the story being continued in that game.

Development and release

The game was announced at E3 2004 before the release of the PlayStation Portable. Its first trailer consisted of clips from Last Order.[8] In an interview for Famitsu, Tetsuya Nomura had stated that a playable demo of the game would be ready by the end of 2006. However, there was no mention of whether the demo would be openly available to PSP owners.[9] A playable demo was available at Jump Festa '06.[10]

On September 13, 2007 Square Enix released a special edition bundle for Crisis Core, which included a copy of the game that had a special box cover art of Zack standing in front of Shinra Headquarters holding the Buster Sword in front of him. A special silver colored PlayStation Portable Slim and Lite with Final Fantasy VII 10th Anniversary insignia on the back, on one side, designed by Tetsuya Nomura, and the meteor from Final Fantasy VII on the other side was included along with a Buster Sword strap. As with many limited edition Final Fantasy VII-related releases by Square Enix, the bundle was limited to 77,777 units.

On December 17, 2007 it was announced that Crisis Core would be coming to the United States on March 25, 2008. If pre-ordered from certain retailers such as Gamestop, the buyer may receive a Shinra UMD case, depending on how long supplies last at each retailer and if pre-ordered from Best Buy, the buyer may receive Crisis Core with a metallic foil cover. Two versions of the game were released in Europe: a limited edition version only available online, and then only when pre-ordered. This limited edition version includes special slipcase packaging and a book of promotional CG artwork entitled The Art of Crisis Core: Final Fantasy VII.[11] In Australia and Europe, a bundle with the game and limited edition Crisis Core engraved silver PlayStation Portable was released on June 20.[12][13]

Audio

The game's soundtrack was released on October 10, 2007, covering 55 songs across two discs. The music was composed by Takeharu Ishimoto, with a few tracks orchestrated by Kazuhiko Toyama. The soundtrack also includes remixes of various music from Final Fantasy VII composed by Nobuo Uematsu and "Last Order: Final Fantasy VII", which was also composed by Ishimoto. The game's ending theme, "Why", is performed by Ayaka.

Reception

Sales

Crisis Core sold 350,000 copies in Japan on its release date, including the 77,777 Limited Edition PSP/Crisis Core bundles.[14] Square Enix recently announced that Crisis Core was its best-selling game across all regions from April through September with 710,000 copies sold in Japan.[15]

In March 2008, Crisis Core sold 301,600 copies upon its first month of release in the United States,[16] behind the sales of God of War: Chains of Olympus, which sold 340,500 copies, making Crisis Core the second best-selling game for the PSP during the month of March and the sixth best-selling game overall.[16] As of March 31, 2009, Square Enix announced that Crisis Core had sold 2,100,000 units worldwide, with 830,000 of those sales coming from Japan.[17] About 840,000 units of the game, including 550,000 in Europe, were sold during Square Enix's 2009 fiscal year.[18]

Reviews

 Reception
Aggregate scores
Aggregator Score
GameRankings 82% [19]
Metacritic 83/100 [20]
Review scores
Publication Score
Famitsu 35/40 [21]
GamePro 4.5/5 [22]
GameSpot 9.0/10 [23]
IGN 8.5/10 [24]
Official PlayStation Magazine (US) 4/5

Crisis Core has received generally positive reviews. With individual scores of 9/9/8/9, the game received an overall rating of 35/40 points from Japanese gaming magazine Famitsu.[21] GameSpot gave the game a score of 9/10, praising its plot, as well as its overall presentation. Because of this, the game was credited as an "Editor's Choice". IGN gave it 8.5/10, citing its great overall presentation and story. It also received a place amongst the "Editor's Choice" gallery of recommended games for the PSP platform. On Metacritic, it has an average score of 83/100. X-Play gave it a 2/5 with complaints about the unskippable cutscenes, dialogue, gameplay, and plot.[25] On April Fools' Day, in response to criticism over their original review, they "decided to give the game a second look and give it a re-review, this time with a clear unbiased perspective", sarcastically dubbing over the original and giving it an impossibly high 6/5.[26] It was rated 9.0/10 by GameSpot saying it's one of the best games for the PSP. It was also nominated by GameSpot for the "Best of 2008" awards, in "Best Story", "Best RPG Game" and "Best PSP Game" categories; it won "Best PSP Game of 2008".

Awards

GameSpot "Best of 2008":

  • "Best PSP Game"

References

  1. ^ "Crisis Core Confirmed for September". SquareInsider.com. http://www.squareinsider.com/news/article/1193/crisis-core-confirmed-for-september/. Retrieved 2007-09-07.  
  2. ^ "Square Enix announces 2008 North American line-up". Gaming Age. http://www.gaming-age.com/news/2007/12/17-24. Retrieved 2007-12-17.  
  3. ^ "GAME UK: Final Fantasy VII Crisis Core Special Edition". GAME UK. http://www.game.co.uk/PSP/RolePlaying/~r334245/Crisis-Core-Final-Fantasy-VII-Special-Edition/. Retrieved 2008-03-27.  
  4. ^ Gantayat, Anoop (2006). "Hands On: Final Fantasy VII Crisis Core". IGN. http://psp.ign.com/articles/751/751423p1.html. Retrieved 2007-03-09.  
  5. ^ Suzaku (2007). "New Crisis Core details". Crisis-Core.net. Archived from the original on 2007-06-03. http://web.archive.org/web/20070603042528/http://forums.adventchildren.net/showthread.php?p=2795715. Retrieved 2007-03-09.  
  6. ^ Suzaku (2007). "New Crisis Core Scans from Famitsu". Crisis-Core.net. Archived from the original on 2007-07-23. http://web.archive.org/web/20070723092310/http://forums.adventchildren.net/showthread.php?p=2939910. Retrieved 2007-06-12.  
  7. ^ "Game Grep - Crisis Core Review". Gamegrep.com. 2007-09-05. http://www.gamegrep.com/news/5050-ffvii_crisis_core_reviewed_given_875_out_of_10/. Retrieved 2007-01-06.  
  8. ^ Boyke, Edward (2005-05-18). "Square Enix's E3 Press Conference Highlights". The Next Level. http://www.the-nextlevel.com/feature/square-enixs-e3-press-conference-highlights/. Retrieved 2007-09-07.  
  9. ^ "Crisis Core: Final Fantasy VII playable demo by the end of 2006". PSP Updates. 2006. http://pspupdates.qj.net/Crisis-Core-Final-Fantasy-VII-playable-demo-by-end-of-2006-/pg/49/aid/70886. Retrieved 2006-11-30.  
  10. ^ "Jumpa Festa 2007 - Crisis Core: Final Fantasy VII". Square Enix. 2006. http://www.square-enix.co.jp/jf07/titles/ccff7/. Retrieved 2006-11-30.  
  11. ^ "Play.com (UK) : Crisis Core: Final Fantasy VII (Special Edition)". http://www.play.com/Games/PSP/4-/5230505/Crisis-Core-Final-Fantasy-VII/Product.html. Retrieved 2008-03-17.  
  12. ^ "EB Games (Australia) : Crisis Core: Final Fantasy VII Bundle". http://www.ebgames.com.au/PSP/home.cfm. Retrieved 2008-06-12.  
  13. ^ "Crisis Core: Final Fantasy VII Bundle (Europe)". http://www.eurogamer.net/articles/europe-getting-crisis-core-psp-bundle. Retrieved 2008-07-02.  
  14. ^ "FFVII: Crisis Core sells 350,000 copies on first day". Gamegrep.com. 2007-09-16. http://www.gamegrep.com/news/5237-ffvii_crisis_core_sells_350000_copies_on_first_day/. Retrieved 2007-09-16.  
  15. ^ Powell, Chris (2007-11-22). "Crisis Core is Square's best selling game this year". MaxConsole.net. http://www.pspfanboy.com/2007/11/21/crisis-core-is-squares-best-selling-game-this-year/. Retrieved 2007-11-22.  
  16. ^ a b Sinclair, Brendan (2008-04-17). "NPD: March game sales skyrocket 57 percent". http://www.gamespot.com/news/6189483.html. Retrieved 2008-05-22.  
  17. ^ "Results Briefing: Fiscal Year ended May 31, 2009". Square-Enix.com. May 19, 2009. http://www.square-enix.com/eng/pdf/news/20090525_01en.pdf#8. Retrieved 2009-07-21.  
  18. ^ Spenser (2009-05-21). "What Square Enix Games Sold Well Last Year?". Siliconera. http://www.siliconera.com/2009/05/21/what-square-enix-games-sold-well-last-year/. Retrieved 2009-05-21.  
  19. ^ "Crisis Core: Final Fantasy VII". Game Rankings. http://www.gamerankings.com/psp/925138-crisis-core-final-fantasy-vii/index.html. Retrieved 2009-02-14.  
  20. ^ "Crisis Core: Final Fantasy VII". Metacritic. http://www.metacritic.com/games/platforms/psp/crisiscorefinalfantasy7?q=Crisis%20Core:%20Final%20Fantasy%20VII. Retrieved 2009-02-14.  
  21. ^ a b Malloc (2007-09-05). "Famitsu reviews Final Fantasy VII: Crisis Core". MaxConsole.net. http://www.maxconsole.net/?mode=news&newsid=20468. Retrieved 2007-09-07.  
  22. ^ "Crisis Adverted: Final Fantasy Shines on the PSP!". http://www.gamepro.com/article/reviews/171508/crisis-averted-final-fantasy-shines-on-the-psp/. Retrieved 2009-02-14.  
  23. ^ "Crisis Core: Final Fantasy VII for PSP Review". http://www.gamespot.com/psp/rpg/crisiscorefinalfantasyvii/review.html. Retrieved 2009-02-13.  
  24. ^ "IGN: Crisis Core: Final Fantasy VII Review". http://psp.ign.com/articles/860/860615p1.html. Retrieved 2009-02-13.  
  25. ^ D.F. Smith (2008-03-25). "X-Play reviews Crisis Core: Final Fantasy VII". G4tv.com. http://www.g4tv.com/xplay/reviews/1749/Crisis_Core_Final_Fantasy_VII.html. Retrieved 2008-03-25.  
  26. ^ "X-Play rereviews Crisis Core: Final Fantasy VII". G4tv.com. 2008-04-01. http://www.g4tv.com/xplay/features/21036/Crisis_Core_Final_Fantasy_VII_ReReview.html. Retrieved 2008-04-01.  

External links


Strategy wiki

Up to date as of January 23, 2010
(Redirected to Crisis Core: Final Fantasy VII article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Crisis Core: Final Fantasy VII
Box artwork for Crisis Core: Final Fantasy VII.
Developer(s) Square Enix
Publisher(s)
Release date(s)
Genre(s) Action-RPG
System(s) PSP
Rating(s)
CERO: Ages 12 and up
ESRB: Teen
Series Final Fantasy

Crisis Core: Final Fantasy VII is an action role-playing game exclusively for the PlayStation Portable. This is a direct prequel to Final Fantasy VII in which the player controls Zack, a fledgling member of SOLDIER, and interacts with a number of characters from the original.

Story

Seven years prior to the events of Final Fantasy VII...

The world is caught in a struggle between the people's thirst for energy and their yearning to be free. The land lies on the brink of crisis and the only thing growing as fast as the Shinra Electric Power Company's riches is its list of enemies. Thanks to its monopoly on mako energy and growing influence across the planet, Shinra has become the envy-and target of everyone. As the sole excavator and purveyor of the world's one true natural resource, Shinra is not about to let anything get in the way of its expansions. But this sort of unbridled greed can only run unchecked for so long before rebellious factions take root.

Shinra is no stranger to violent protest and has historically countered any uprising with its own private army. But its no longer enough-Shinra now needs SOLDIER.

SOLDIER operatives are the company's elite guard and, equally important, have become the face of Shinra. Organized into three classes, it is the hope and dream of newcomers to one day ascend to SOLDIER 1st class and be mentioned in the same breath as the legendary Sephiroth. SOLDIER 1st Class operatives not only defend the company, but are a boon to public relations. Members like Sephiroth, Angeal, and Genesis even have their own fan clubs!

It was this desire to one day become a hero like Sephiroth that drew young Zack to SOLDIER. At age 16 he's only a 2nd Class operative and still receives regular training and mentoring from his friend Angeal. Angeal accompanies Zack on his training missions and teaches him in the ways of combat, concentration, and honor. The word honor gets thrown around rather carelessly by some, but not by Angeal. When he says it he means it-and Zack knows it.

As Zack's role in SOLDIER evolves and his missions grow in importance, he begins to uncover the most sinister of secrets within Shinra. And yet, even when faced with horrifying truths that make him question his own origins, it is the mentoring of Angeal that keeps him centered and focused. He is SOLDIER and nothing will ever change that.

Table of Contents

Getting Started
  • Controls
  • Characters
  • Battle
  • Limit Skills
Appendices
  • Materia & Abilities
  • Items
  • Shops
  • Secrets
Enemies
  • Shinra Soldiers
  • Wutai Forces
  • G Clones
  • Machines
  • Wildlife
  • Bosses
Walkthrough
  • 00: Prologue
  • 01: Embrace Your Dreams
  • 02: Betrayal
  • 03: Monster
  • 04: An Angel's Dream
  • 05: Where Are You?
  • 06: Protect Your Honor
  • 07: Departure
  • 08: See You Soon
  • 09: Escape the Nightmare
  • 10: Heroes
Missions
  • Shinra Electric Power Company
  • Monster Research Project
  • Genesis's Forces
  • To End the War with Wutai
  • Hojo's Laboratory
  • Seeking Precious Items
  • Seeking Priceless Items
  • Zack, the Materia Hunter
  • Great Cavern of Wonders
  • Mysteries of the World

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


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