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Crysis
Crysis Box Wiki.JPG
Developer(s) Crytek Frankfurt
Publisher(s) Electronic Arts
Valve Corporation (Steam)
Distributor(s) Electronic Arts
Designer(s) Bernd Diemer (producer
Cevat Yerli (director)
Sten Hubler (lead designer)[1]
Composer(s) Inon Zur
Engine CryEngine 2
Version 1.21 (March 6, 2008[2])
Platform(s) Microsoft Windows
Release date(s) NA November 13, 2007
AUS November 15, 2007
EU November 16, 2007
NZ November 23, 2007
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M[3]
OFLC: MA15+
PEGI: 16+
Media DVD DL, Steam
System requirements See Development

Crysis is a science fiction first-person shooter video game developed by Crytek Frankfurt, published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy.[4] A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective.[5][6] Crysis, Crysis Warhead and a multiplayer expansion called Crysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May 2009.

The game is based in a future where an ancient alien spacecraft has been discovered beneath the ground on an island near the coast of the East Philippines.[7] The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which was inspired by a real-life military concept.[8] In Crysis, the player fights both North Korean and extraterrestrial enemies, in various environments on and around a tropical island in the Pacific near Korea.

The game has been noted for its visual quality and is widely used as a benchmarking tool for graphics enthusiasts.

Contents

Gameplay

As with Crytek's previous game Far Cry, Crysis is an open-ended first-person shooter game with many ways to meet objectives.[9]

The player controls a special forces soldier codenamed Nomad whose weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military prototype "Nano Suit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion; and Cloak renders Nomad almost completely invisible and suppresses movement noise.[10]

The suit's integral mask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements.[11] If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.[12]

Weapons

The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles, an Alien energy-based mini-gun like weapon (MOAC and MOAR attachment), and the TAC gun (a micro nuclear missile launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

Vehicles

A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft, and a larger Patrol Boat available in custom made maps using the Sandbox editor. All vehicles (Humvees, pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean attack helicopter and a fictional American VTOL aircraft, each of which can transport six passengers and two crew. Crytek also included an Amphibious APC vehicle, a version of the IFV that can travel on water and land. The vehicle was only available for those who pre-ordered the game, however.

Damage modeling is limited in wheeled vehicles, most noticeably the ability to burst their tires. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but maintain their ability to operate via the wheels which would normally drive the tracks. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if all the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include jet aircraft, excavator, forklift and for reasons of scale, destroyers. None of the alien machines can be commandeered by players either.

Multiplayer

An overhead view of an early version of a multiplayer map in Crysis.

Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.[13]

Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits.[14] All players begin armed with only a pistol and a basic nanosuit.[14][15] You may find weapons and vehicles throughout the map, but the majority of weapons must be bought by using "Prestige Points."

The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapons in the form of a TAC Tank, a TAC launcher, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them.

One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to create any of the aforementioned superweapons. Apart from the superweapons, other things able to be found are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, explosives, and a gauss rifle, a sniper type weapon able to kill another player in one shot.

The advanced weapons available for purchase from the Prototype Factory (aside from nuclear weapons) require 50% energy . Weapons that you can buy are the handheld minigun, the MOAC which has infinite ammo and fires ice shards, and you can also buy the MOAR which is an upgrade that can be attached to the MOAC causing it to fire a beam that will instantly freeze all enemies and some vehicles.

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[14] Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community.[16] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[17]

Plot

The game begins in the year 2020 when North Korean forces led by General Kyong take control of the fictional Lingshan Islands. A group of American civilians led by Dr. Rosenthal send out a distress call indicating that they discovered something that could change the world. Nomad is a member of Raptor Team, a U.S. Army Delta Force detachment that is sent to evacuate the civilians on the island. They perform a HALO jump onto one of the islands, but an unknown flying entity disrupts the jump and the team is separated. As they regroup, while fighting with the KPA, two members of the team are killed by an unknown entity and the team finds the hostages' boat frozen in the middle of the island. The first hostage the team rescues turns out to be a CIA spy who was monitoring Dr. Rosenthal's work. Nomad finds another hostage dead with ice shards in his back as the KPA battle the unknown entity. After Nomad regroups with Prophet, the unknown entity grabs Prophet and flies away.

A day/night cycle operates during the course of the single-player campaign

Nomad makes his way to Dr. Rosenthal who has found an artifact predating humanity by 2 million years that resembles the entity that has been attacking the team. The artifact then emits a massive negative temperature explosion that freezes Dr. Rosenthal. Nomad's Nanosuit is able to maintain his internal temperature.

The U.S. then begins an invasion of the island led by Major Strickland. As the U.S. forces continue to the main excavation site, the main mountain on the island begins to fall apart, revealing a two-kilometer high structure inside. Nomad enters the excavation site at the mountain's base, but is captured by Kyong's men and watches as Kyong kills one of the hostages and then detonates charges to open the structure. An energy pulse emanates from the structure and kills Kyong's men. Kyong then attacks Nomad in his own Nanosuit until Nomad kills him. As the mountain continues to collapse, a VTOL evacuates the last hostage, who is Dr. Rosenthal's daughter Helena, but is unable to rescue Nomad.

Nomad is trapped and decides to continue into the alien structure. It soon turns into a zero gravity environment. Nomad uses his hydro-thrusters to maneuver and he encounters hostile sentient aliens. He also sees an invasion force consisting of many Alien machines. Nomad finds an escape, but the alien structure creates a massive sphere of energy that freezes everything inside to -200°. Once outside, Nomad is attacked by various Alien machines before finding Prophet. Prophet was able to engineer a weapon using the aliens' technology. The two leave the ice sphere and rescue Helena, whose VTOL crashed. Prophet leaves with Helena on another VTOL. At the U.S. evacuation point, one of the last VTOLs rescues Nomad from an unstoppable exosuit, which kills Major Strickland. As they leave the island, the VTOL's pilot is killed and Nomad must fly back to the USS Constitution (CVN-80) carrier strike group.

Once there, he is debriefed by Rear Admiral Richard Morrison who explains that a nuclear strike has been ordered against the ice sphere. Helena warns him that the aliens might absorb the energy, but the admiral ignores her. Prophet flies a VTOL back to the island against orders. Despite Prophet's return, the nuclear missile is launched at the ice sphere. The explosion causes the ice sphere to expand and prompts a massive alien counterattack.

Nomad is ordered to repair one of the carrier's damaged nuclear reactors. While he does this, Helena sends an experimental signal through Nomad's suit that causes several alien machines to absorb too much power and overload. Psycho pilots a VTOL with Helena on board. As Nomad returns to the flight deck, Rear Admiral Morrison is killed and Nomad takes the prototype TAC-Cannon, which is essentially a nuclear grenade launcher. On the flight deck, Nomad fights a similar exosuit from before. A massive alien warship then appears and Helena manages to deactivate its shields by sending a signal through Nomad's Nanosuit. Nomad destroys it with the TAC-Cannon. Nomad jumps onto Psycho's VTOL as the warship crashes into the carrier and destroys it.

As the three leave, they learn that a U.S. Naval fleet from Japan is en route, but decide to return to the ice sphere. They then receive a transmission from Prophet, who is still alive inside the ice sphere.

Factions

United States Army

Raptor Team is the U.S. Army Delta Force unit to which the protagonist, Nomad, belongs. At full strength, it consisted of five men, Aztec, Jester, Psycho, Nomad and the team leader, Prophet. The true names of the characters are revealed in the CryEngine 2 Sandbox 2 editor that comes with the game. Aztec and Jester die quickly during the course of the game, with Aztec being ripped apart by an unknown enemy, along with a surrounding squad of enemy Koreans. The three remaining men are contacted by Joint Special Operations Command (JSOC) - their ultimate overseer, though later in the game they are more directly in touch with USS Constitution personnel.

  • Nomad (First Lieutenant Jake Dunn): The player character. His face is unseen throughout the game, and he pursues mission goals with single-minded fervor. The player assumes this role throughout the game, and other than the end of the last cutscene, the entire game is viewed from Nomad's perspective.
  • Psycho (Sergeant Michael Sykes): A former British SAS Operative, who later joined Delta Force, but has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game, dropping in and out to attend to other objectives, allowing Nomad to continue with the brunt of the single player campaign. Psycho is a gung-ho and straightforward soldier who is very enthusiastic about obliterating the enemy. Psycho's solo adventures form the basis of the standalone expansion, Crysis Warhead, in which he assumes the role of the protagonist.
  • Prophet (Major Laurence Barnes): The Raptor squad's leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Major Strickland assumes mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. After this he seems to have a much deeper understanding of the aliens than anyone else, having jury-rigged a complex alien turret into a man-portable weapon similar to a minigun. At the end of the game, he heads back to the island directly against orders, announcing that he intends to destroy the aliens himself. He is again assumed to be killed when the U.S. Navy nukes the island, but at the end of the game Nomad and Psycho receive a transmission from Prophet, still alive on the island, and head back to find him. When he is last seen in the armory, it is mentioned that he upgraded his thrusters, which were used by Nomad in the alien complex to balance himself in zero gravity and that he wants to "finish this.".
  • Jester (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It took him a short distance away before discarding him, at which point his heavily damaged body is vaporised.
  • Aztec (Harold Cortez): Part of the initial team, he is brutally killed by an alien at the start of the game along with a four-man KPA patrol.

United States Marine Corps

Locally led by Major Strickland, the United States Marine Corps contributes most of the military hardware in the game along with the Marines themselves. They operate from the USS Constitution carrier strike group, deploying via a sizable number of United States Navy VTOL aircraft and tanks. Major Strickland takes over mission command after Prophet goes missing, but himself falls in battle later on: to distract a massive alien machine from attacking nearby evacuating aircraft, he deliberately stays behind to draw its attention, sacrificing himself.

United States Navy

The aliens' impact on the island results in blizzards and frozen scenery

Represented in-game by the USS Constitution carrier strike group, the United States Navy is led by Rear Admiral Richard Morrison, U.S. Navy. All of the American aircraft seen throughout the game belong to the U.S. Navy. The U.S. Navy also seem to be in possession of considerable ordnance, as seen when they deploy an F-35C fighter jet armed with a nuclear missile. The carrier strike group meets its ultimate demise at the hands of relentless waves of alien machines and also a massive alien "War Ship." At the conclusion of the game Helena informs Nomad that there is another fleet of U.S. Navy ships en route from Japan that will arrive within the hour.

Civilians

Doctor Rosenthal's archeology team is on the island to search for remnants of the alien race he discovered clues of elsewhere in the world at the behest of North Korea. He brings with him his daughter Helena (also a scientist), another scientist named Badowski, an unnamed scientist and unknowingly, a CIA agent sent to secretly monitor him. The CIA agent is rescued by Raptor Team during the hidden alien spaceship's first ominous rumblings early in the game and is not seen again. The scientist Badowski is the first to be killed, found by Nomad in the jungle with numerous ice shards lodged in his back. Dr. Rosenthal is killed when he is flash-frozen by a flying alien craft that he excavated and it intermittently activates. Helena's unnamed colleague is shot in the head by General Kyong after Kyong doesn't have any use for him anymore. Helena survives and will likely feature in any sequels.

North Korean Army

The Korean People's Army (North Korean Army), is the antagonist during the first half of the game. In the game's fictional setting, North Korean leader Kim Jong-Il was succeeded by his son, Kim Jong-chul sometime in 2008. Kim revolutionizes the North Korean economy making it one of the wealthiest countries in the world in terms of technodollars. Using this new wealth the KPA buys the newest military hardware from China, making it a formidable power. In the game, it is also mentioned that North Korea has a fully developed nuclear program.[18] The North Koreans in the game are led by Colonel General Ri-Chan Kyong, an infamous North Korean military officer. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from infantry to tanks and aircraft. According to Kyong, the North Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source. It is later revealed that they have Nanosuit technology, to which Nomad promptly replies, "They look like cheap knock-offs." Their Nanosuits are limited solely to Kyong himself and his elite units. Kyong is encountered midway during the game as a boss character. Most of the fortifications on the island are built by them, including machine guns and concussion mines.

Aliens

Operating out of their massive ship embedded in the rock, the Aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small units able to maneuver indoors to flying machines and massive war ships capable of sinking destroyers by ramming them head-on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale[citation needed].

Development

 System Requirements
Minimum Recommended
Microsoft Windows[19]
Operating System Windows XP Windows Vista
CPU Intel Pentium 4 (2.8GHZ for XP ; 3.0GHZ for Vista) Intel Core 2 Duo,Core 2 Quad @ 2 GHZ, AMD Athlon 64 X2 4200+
Memory 1 GB RAM for XP ; 2 GB RAM for Vista
Hard Drive Space 12GB of free space
Graphics Hardware DirectX 9.0c Compatible Graphics card with 256 MB VRAM DirectX 10 Compatible Graphics card with 512 MB VRAM (Nvidia 8800GTS or better)
Sound Hardware DirectX 9.0c compliant Sound card
Network 1 Mbit/s internet connection for online play

Game engine

An in-game screenshot of Crysis, showing the game's volumetric lighting effects. The game's graphics are considered by many as some of the best in any videogame.[20][21][22]

Crysis uses Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game.[23] The game runs on a new engine (CryEngine 2) that is the successor to Far Cry's CryEngine. CryEngine 2 is among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[24]

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1 GB of texture data, and 85,000 shaders.[4]

Crysis is often used as a benchmark in computer tests, as Crysis with the highest settings and resolutions requires a very powerful PC. At its time the game was so demanding on modern computer hardware that the catchphrase "Yeah, but can it play Crysis?" was frequently added to graphics card reviews.[25]

Demo

On August 27, 2007, Crytek announced a single-player demo would be released on September 25; however, the date was pushed back to October 26.[26][27] The demo featured the entire first level, Contact, as well as the sand box editor.[28][29] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[28] However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as Object Motion Blur.[30]

Sandbox editor

The Crysis Sandbox editor.

Crysis contains a level editor called Sandbox, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.[31]

As stated in the readme file accompanying Sandbox, Windows XP Professional x64 Edition or Windows Vista x64 are the only officially supported operating systems for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.

Special Edition

Overview of box art and content in the Crysis Special Edition retail box.

The limited or collector's edition of Crysis is called Special Edition. The three-disc Crysis Special Edition contains the following:[32]

  • Steelbook casing (Not available in American Version)
  • Crysis game DVD
  • Crysis Black T-Shirt with Crysis on the front and EA Games on the sleeve
  • Crysis Bonus Content DVD including:
    • "Making of Crysis" & "Meet the Developers" featurette
    • Initial Crysis concept video
    • Additional "key trailers"
    • Showreel of original concept and production artwork
    • High-resolution screenshots
    • Storyboards
  • A 28-page game manual
  • A 16-page concept art booklet
  • An exclusive in-game multiplayer "Amphibious APC" vehicle*
  • Official soundtrack CD by composer Inon Zur

*The Amphibious APC is currently unavailable to most pre-orders and Special Edition owners. Electronic Arts is still working out a solution.[33]

Soundtrack

The Crysis Special Edition Soundtrack was composed by Inon Zur, and released on November 27, 2007.

Crysis Special Edition Soundtrack

Reception

 Reception
Aggregate scores
Aggregator Score
Metacritic 91% (56 reviews)[34]
Review scores
Publication Score
Edge 9/10[35]
Eurogamer 9/10[36]
Game Informer 9/10[37]
GamePro 4.75/5 stars[38]
GameSpot 9.5/10[39]
GameSpy 4.75/5 stars[40]
GameTrailers 8.8/10[41]
IGN 9.4/10[21]
PC Gamer UK 92%
PC Gamer US 98%[22]
PC Zone 92%[42]
X-Play 3/5 stars[43]
Awards
Entity Award
GameSpot 2007 Best Shooter
PC Gamer 2007 Game of the Year
Gamereactor 2007 Best Action Game

Reviews

Crysis was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying with Half-Life 2 and Sid Meier's Alpha Centauri.[22] The UK edition of the magazine awarded the game 92%, describing the game as "A spectacular and beautiful sci-fi epic." GameSpot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made."[39] GameSpy gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.[40] X-Play gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.[43] GamePro honored Crysis with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming," but criticized the steep hardware requirements.[38] IGN awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time."[21]

Awards

GameSpot awarded Crysis Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."[44]

PC Gamer awarded Crysis Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. PC Gamer also remarked that "Crysis has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, Crysis is mesmerizing."

Gamereactor — who gave Crysis a perfect ten — awarded Crysis Best Action Game of 2007, saying that "the action genre is forever changed."

IGN awarded Crysis its Editor's Choice Award, saying that "the Halo 2 type ending... wasn’t enough to deter me from heartily recommending action fans pick this one up."

Sequels

Crysis was announced to be the first game in a trilogy by Crytek.[4] Despite this, the next game released under the Crysis name is not the second chapter in the trilogy.[45] Released for Microsoft Windows on September 16, 2008 in North America and September 19, 2008 in Europe, Crysis Warhead is a stand-alone expansion that allows the player to play the story told in the original Crysis, but this time from the viewpoint of Sgt. Michael Sykes, also known as "Psycho". The multiplayer element in Crysis Warhead is now called Crysis Wars.[46] On May 30, 2009, Crytek announced the second chapter in the Crysis trilogy, which will continue where the first game ended. Set to release in 2010, Crysis 2 is currently in development for Microsoft Windows, PlayStation 3 and Xbox 360.[47] In addition to seeking a United States trademark on the name Crysis,[48] Crytek is seeking to trademark the names Crysis Wars,[49] World in Crysis,[50] and Crysis Warhead.

References

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  2. ^ "Crysis Patch 1.2.1 Hotfix". Crymod Modding Portal. 2008-03-06. http://www.crymod.com/filebase.php?fileid=1194. Retrieved 2008-03-06. 
  3. ^ Crysis TV Spot, GameTrailers. Retrieved November 10, 2007.
  4. ^ a b c "InCrysis Interview with Cevat Yerli". InCrysis. http://www.incrysis.com/index.php?option=com_content&task=view&id=559. Retrieved 2007-11-16. 
  5. ^ "Crysis Warhead sequel". Kotaku. http://kotaku.com/5013404/crysis-warhead-revealed. Retrieved 2008-06-05. 
  6. ^ Cry-Alex (2008-06-05). "Crysis Warhead Announced". CryMod. http://www.crymod.com/thread.php?threadid=29356. Retrieved 2008-06-05. 
  7. ^ "Crysis Story Updated". 2007-07-20. http://www.crysis-online.com/?id=344. Retrieved 2007-11-26. 
  8. ^ Logan Booker (2007-09). "Inside Crysis: The Attack of The Lag". Atomicpc. http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=60160. Retrieved 2007-09-24. 
  9. ^ "Crysis Q&A - Development Updates and Open-Ended Gameplay". GameSpot. July 26, 2007. http://www.gamespot.com/pc/action/crysis/news.html?sid=6175656. Retrieved 2008-09-26. 
  10. ^ "Crysis game guide (NanoSuit)". GameSpot. http://www.gamespot.com/features/6182906/p-2.html. Retrieved 2008-09-26. 
  11. ^ "Crysis preview". Gaming Target. 2006-12-13. http://gamingtarget.com/article.php?artid=6311. Retrieved 2007-09-21. 
  12. ^ "Crysis most innovative game of 2007". MMOABC. 2007-09-21. http://my.mmoabc.com/article/Michael/1748.html?login=no. Retrieved 2007-09-21. 
  13. ^ Bishop, Stuart (September 14, 2007). "Huge Crysis multiplayer update from Crytek". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=172123. Retrieved 2008-09-26. 
  14. ^ a b c "Multiplayer". inCrysis. http://www.incrysis.com/wiki/index.php/Crysis_Multiplayer. Retrieved 2007-09-23. 
  15. ^ "Power Struggle summary". Joystiq. 2007-08-22. http://www.joystiq.com/2006/08/22/crysis-multiplayer-to-feature-10-hour-matches-multiple-day-nigh/. Retrieved 2007-09-23. 
  16. ^ Chris Remo (2007-01-16). "Crytek's Jack Mamais on Crysis". Shacknews. http://www.shacknews.com/featuredarticle.x?id=224&page=3. Retrieved 2007-08-17. 
  17. ^ Ellie Gibson (2007-08-20). "Interview with Cevat Yerli on Crysis Multiplayer". Eurogamer. http://www.eurogamer.net/article.php?article_id=81656. Retrieved 2007-08-21. 
  18. ^ http://www.youtube.com/watch?v=48b7HlKNcnw
  19. ^ Kollar, Philip (September 10, 2007). "Crysis Specs Announced, Time to Bulk Up". 1UP. http://www.1up.com/do/newsStory?cId=3163542. Retrieved 2008-09-26. 
  20. ^ [tt_news]=110&tx_ttnews[backPid]=1&cHash=d311f7d35f Best Graphics Award for Crysis
  21. ^ a b c Adams, Dan "IGN: Crysis Review". ign.com. 2007-11-12. http://pc.ign.com/articles/834/834614p1.html. Retrieved November 12. 
  22. ^ a b c "PC Gamer reviews Crysis: 98%". play. 2007-10-31. http://play.tm/wire/cluster/1590706. Retrieved November 13. 
  23. ^ "What is Crysis?". inCrysis. http://www.incrysis.com/wiki/index.php/What_is_Crysis%3F. Retrieved 2007-09-25. 
  24. ^ "Technical details". GameSpot. 2007-09-22. http://www.gamespot.com/pc/action/crysis/news.html?sid=6154899&page=2&q=. Retrieved 2007-09-22. 
  25. ^ Antony Leather (2009-12-15). "Crysis - Did you upgrade?". bit-tech.net. http://www.bit-tech.net/blog/2009/12/15/crysis-did-you-upgrade/. Retrieved 2009-12-15. 
  26. ^ Bishop, Stuart (September 24, 2007). "Crysis demo delayed by a month". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=172479. Retrieved 2008-09-26. 
  27. ^ Gibson, Steve (September 21, 2007). "Crysis Demo Delayed, Now October 26th". ShackNews. http://www.shacknews.com/onearticle.x/49088. Retrieved 2008-09-26. 
  28. ^ a b Bishop, Stuart (August 28, 2007). "Crysis demo out September 25". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=170871. Retrieved 2008-09-26. 
  29. ^ "Crysis demo coming September 25, to include "huge surprise"". GamerNode. http://www.gamernode.com/News/3900-Crysis-demo-coming-September-25-to-include-huge-surprise/index.html. Retrieved August 27, 2007. 
  30. ^ "Crysis: DirectX 10 vs. DirectX 9". gamespot. 2007-11-05. http://www.gamespot.com/features/6182140/index.html?sid=6182140&part=rss&subj=6182140. Retrieved November 5. 
  31. ^ Jason Ocampo (2007-10-05). "GameSpot hands-on preview". GameSpot. http://www.gamespot.com/pc/action/crysis/news.html?sid=6180454. Retrieved 2007-10-08. 
  32. ^ "Crysis Special Edition Details Revealed". IGN. August 20, 2007. http://games.ign.com/articles/816/816330p1.html. Retrieved 2008-09-26. 
  33. ^ "Crysis Special Edition/Pre-Order APC Trouble". support.ea.com. 2007-12-13. http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=18431. Retrieved December 13. 
  34. ^ "Crysis Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/crysis?q=crysis. Retrieved 2008-04-21. 
  35. ^ Edge (issue 183, Christmas 2007). Future Publishing. 2007. pp. 84–85. 
  36. ^ "Crysis Review". Eurogamer. 2007-11-13. http://www.eurogamer.net/article.php?article_id=87423. Retrieved 2008-04-21. 
  37. ^ "Crysis". Game Informer. 2007-11-13. http://gameinformer.com/NR/exeres/87EE9412-0676-4104-8D1D-3576A683D7CD.htm. Retrieved 2008-04-21. 
  38. ^ a b Morell, Chris (November 14, 2007). "Crysis review". GamePro. http://www.gamepro.com/computer/pc/games/reviews/147188.shtml. Retrieved 2008-01-09. 
  39. ^ a b "PC Crysis Review". GameSpot. 2007-11-13. http://www.gamespot.com/pc/action/crysis/review.html?sid=6182739&tag=topslot;title;1&om_act=convert&om_clk=topslot. Retrieved November 13. 
  40. ^ a b Kosak, Dave (December 5, 2007). "Crysis Review (PC)". GameSpy. http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/839785p1.html. Retrieved 2008-07-28. 
  41. ^ "Crysis Review". GameTrailers. 2007-11-13. http://www.gametrailers.com/gamereview.php?id=2509. Retrieved 2008-04-21. 
  42. ^ "PC Review: Crysis". PC Zone. 2007-11-13. http://www.computerandvideogames.com/article.php?id=175533. Retrieved 2008-04-21. 
  43. ^ a b "Crysis Review". G4tv.com. 2008-01-06. http://www.g4tv.com/xplay/reviews/1685/Crysis.html. Retrieved January 6. 
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  46. ^ "Deployment Date Set for Crysis Warhead". Crytek. 2008-08-01. http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=126&tx_ttnews%5BbackPid%5D=1&cHash=0cbb148a6b. Retrieved 2008-08-14. 
  47. ^ [2]
  48. ^ TARR system. (November 2007) Trademark Applications and Registrations Retrieval for 78709643. Obtained November 23, 2007.
  49. ^ TARR system. (November 2007) Trademark Applications and Registrations Retrieval for 77120123. Obtained November 23, 2007.
  50. ^ TARR system. (November 2007) Trademark Applications and Registrations Retrieval for 77120140. Obtained November 23, 2007.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Crysis
Box artwork for Crysis.
Developer(s) Crytek
Publisher(s)
Engine CryEngine 2
Release date(s)
 March 62008 (Version 1.21)
Genre(s) First-person shooter
System(s) Windows, Steam, Direct2Drive
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Mature
PEGI: Ages 16+
OFLC: Mature Accompanied & Restricted
USK: Ages 18+
System requirements (help)
CPU clock speed

2.8GHz

System RAM

1GiB

Disk space

12GiB

Video RAM

256MiB

DirectX version
Version 9.0c
Website http://www.ea.com/crysis/
Followed by Crysis Warhead
Series Crysis
This is the first game in the Crysis series. For other games in the series see the Crysis category.

Crysis is a science fiction first-person shooter computer game developed by German company Crytek and published by Electronic Arts. It is the first game of a planned trilogy. It was released on November 13, 2007 in North America, November 15 in Australia, November 16 in Europe, November 23 in New Zealand, and November 29 in Japan. Initial NPD sales numbers were taken as a sign that the game had flopped. However, during EA's Q3 2008 Earnings Conference Call, it was stated that Crysis had sold over one million copies worldwide in the fiscal quarter and that the game continues to exceed sales expectations.

Crysis is based in a fictional future where an ancient alien spacecraft has been discovered beneath the Earth on an island near the coast of China. The single player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which, according to Crytek senior game designer Bernd Diemer, was inspired by the United States' Future Force Warrior 2020 program. In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a zero-gravity area) and a U.S. Navy aircraft carrier. Crysis supports Direct3D 10 for graphics rendering, and includes the same editor that was used by Crytek to create the game.

Plot

Set in August 2020, Crysis follows Lieutenant Jake Dunn — codenamed "Nomad" — a United States Army Delta Force operative. As Crysis begins, an American team of archaeologists are taken captive by the North Korean Army, just as they were making an important discovery in the South China Sea. The United States responds by deploying a team of Delta Force soldiers — supported by the USS Constitution Carrier Strike Group — who begin to engage the North Koreans' large military installations. During this phase of the game, the setting is a tropical environment, similar to that in Far Cry, Crytek's previous game. At the end of the first section, the mountain at the center of the island begins to crumble revealing a two-kilometer high alien structure beneath the surface, out of which aliens begin attacking both the US Military and North Koreans.

Nomad enters the alien ship in this section and begins to explore the zero gravity environment, retrieving valuable information about the alien invaders, who periodically attack him. On exiting, Nomad discovers the ship has affected the surrounding area around the island by creating an ice sphere, killing every living being within it. After narrowly escaping the sphere using a VTOL, the final section of the game takes place on the USS Constitution.

The squad leader, Prophet, keeps telling everyone that they must go back to the island, but they do not listen. Prophet then takes the alien weapon that he acquired while inside the ice sphere and goes AWOL and flies back to the island. A nuclear strike is ordered on the island, but this just gives the alien ship more energy to put into the shield, also doubling the shield in size. Prophet is presumably killed when the nuke hits the island. Nomad and the other Delta Force operatives battle with a large alien vessel, resulting in the destruction of both the USS Constitution and the alien vessel. The entire Carrier Strike Group is destroyed also. Helena informs Nomad that a U.S. Navy fleet is en route from Japan, and will arrive within the hour. They then get a transmission from Prophet, who is indeed alive, and inside the Ice Sphere on the island. Nomad, Helena, and Psycho then home in on Prophet's position and start flying towards the ice sphere, at which point the game ends.

Table of Contents

Walkthrough
  1. Contact
  2. Recovery
  3. Relic
  4. Assault
  5. Onslaught
  6. Awakening
  7. Core
  8. Paradise Lost
  9. Exodus
  10. Ascension
  11. Reckoning
  • Instant Action
  • Power Struggle
Appendices

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Crysis

Developer(s) Crytek
Publisher(s) Electronic Arts
Engine CryENGINE2
Release date November 15 2007 (AU)
November 16 2007 (NA & EU)
Genre First-person shooter
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: M
PEGI: 18+
Platform(s) Microsoft Windows
Media DVD
Input Keyboard, Mouse
Credits | Soundtrack | Codes | Walkthrough


Crysis is a science fiction first-person shooter computer game developed by German company Crytek and published by Electronic Arts, and is the first game of a planned trilogy.[1] It was released on November 13, 2007 in North America, November 15 in Australia, November 16 in Europe, November 23 in New Zealand, and November 29 in Japan. Initial NPD sales numbers were taken as a sign that the game had flopped.[2] However, during EA's Q3 2008 Earnings Conference Call, it was stated that Crysis had sold over one million copies worldwide in the fiscal quarter and that the game continues to exceed sales expectations.[3]

Crysis is based in a fictional future where an ancient alien spacecraft has been discovered beneath the Earth on an island near the coast of China.[4] The single player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which, according to Crytek senior game designer Bernd Diemer, was inspired by the United States' Future Force Warrior 2020 program.[5] In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a zero-gravity area) and a U.S. Navy aircraft carrier. Crysis uses Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game.[6]

Gameplay

As with Far Cry, Crysis is an open-ended game with many ways to meet objectives.[7] An addition to the previous Far Cry formula is that most weapons may be modified with devices such as suppressors, telescopic sights, and targeting lasers.

The protagonist, callsign Nomad, is also capable of selecting various modes in his military prototype "Nano Muscle Suit." The suit is capable of four modes: armor, strength, speed, and cloak. These modes allow him to absorb and heal damage, lift and throw heavy items and enemies, reload and run faster, become invisible and reduce noise output, respectively.[8] Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; energy is recharged most quickly while in armor mode. The suit can be quickly switched between modes using a rapid mouse gesture system, which adds a strong tactical element to combat.

The suit's integral mask has its own HUD, displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. Onboard utilities include a two-way radio, PDA and audio-visual logging capability, with features like image zoom and night vision provided by optional equipment (given by default in single-player).

The artificial intelligence (AI) in Crysis also aims to be realistic and believable. Enemy soldiers constantly employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.[9] While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, waxing cars, patrolling, saluting superior officers, etc. Sometimes these actions depend on whether or not the player was detected earlier. If Nomad has not been sighted in some missions, he can find some enemies sleeping upon arriving to his destination. In contrast if he has been spotted they will all be alert.[10]

References

  1. InCrysis Interview with Cevat Yerli. Retrieved on 2007-11-16.
  2. Crysis, UT3 Sales Fall Flat : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online
  3. inCrysis - Guide to the game Crysis - EA: Crysis Sales Strong - Exceeded Expectations
  4. Crysis Story Updated (2007-07-20). Retrieved on 2007-11-26.
  5. Logan Booker (2007-09). Inside Crysis. Atomicpc. Retrieved on 2007-09-24.
  6. What is Crysis?. inCrysis. Retrieved on 2007-09-25.
  7. GameSpot interview with Cevat Yerli. GameSpot (2007-07-26). Retrieved on 2007-09-21.
  8. Nanosuit abilities. inCrysis. Retrieved on 2007-09-21.
  9. Crysis preview. Gaming Target (2006-12-13). Retrieved on 2007-09-21.
  10. Crysis most innovative game of 2007. MMOABC (2007-09-21). Retrieved on 2007-09-21.
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Simple English


Crysis is a first person shooter computer game involving science fiction. In the game, humans must survive an invasion by aliens. This is the first game to use all of the features of DirectX 10. It's a free-to-explore game. This game takes place in 2020 on an island south of China that is hit by a meteor. Both the North Korean and American army gets involved, but the North Korean Army gets there first. Both armies later find out that the meteor is an alien ship. At that time an alien invasion threatens the whole world. Meanwhile, the American forces attack the island to take control from the Koreans.

Contents

Main features

  • Real Time Ambient (means surroundings) Maps: CryENGINE 2 pre-calculates the amount of ambient light in indoor surfaces, improving the quality of lighting when applying new light sources and shadows. This means current light position and color can be dynamically added to light intensity (means strength or density of lights) applied in interiors.
  • Dynamic Soft Shadows: natural looking shadows.
  • Light Beams: Like ones you will find between the leaves of trees.
  • Long Range View Distance: of about 8 kilometers range.
  • Parallax Occlusion Mapping: for greater sense of depth. In other words to let the hero concentrate on an attractive thing. Such as an explosion.
  • 3D Ocean Technology: to create a realistic ocean depends on wind and wave variables.
  • Facial Animation: to let the faces in the game look realistic as they react with the environment.
  • Object Motion Blur: this feature will help to blur things when they move fast.
  • Depth of Field: like of the camera's.
  • Breakable Buildings: So someone can break anything in the game.
  • Breakable Vegetation System: Even the jungles can be affected by weapons.
  • Advanced Rope Physics: These ropes can even be affected even by the rain.
  • Next-Gen Physics System: allows game developers to make a full-of-life games.

Story

You play a soldier called Nomad. You and three soldiers look for missing people on an island. You find that Koreans attacked the island. America attacks the island. In the middle of the fighting, aliens come out of a mountain. Aliens then make a cold sphere(round circle) on the island. America shoots a nuke at the sphere. The sphere becomes bigger, because it took the energy from the explosion. You then fight a big alien on a big ship.

Game information

The publisher is EA Games and it is developed by Crytek. It was released on November 16 2007. Crytek promised another Crysis game to continue the story.

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