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DJ Hero
A game cover, with the logo for "DJ Hero" in the center of a mosaic of numerous images and words (representing the various genres within the game), bordered by a grey boxes with text and pictures identifying the turntable controller and contents of the package.
Developer(s) FreeStyleGames
Publisher(s) Activision
Platform(s) PlayStation 2, PlayStation 3, Wii, Xbox 360
Release date(s) NA October 27, 2009[1]
AUS October 28, 2009
EU October 29, 2009
Genre(s) Music video game, Rhythm game
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 12
ESRB: T
OFLC: PG
PEGI: 12+
Media Blu-ray (PS3), DVD (PS2/Xbox 360), Wii Optical Disc (Wii)
Input methods Turntable controller, Guitar controller

DJ Hero is a music video game developed by FreeStyleGames and published by Activision as a rhythm game similar to Guitar Hero. It was released on October 27, 2009 in North America and on October 29, 2009 in Europe. The game is based on turntablism, the act of creating a new musical work from one or more previously-recorded songs using record players and sound effect generators, and features 94 remixes of two different songs from a selection of over 100 different songs across numerous genres. To score points, the player must press buttons to activate accented beats, adjust their crossfade between the two songs, and "scratch" the turntable on the game's custom controller in time to marks that scroll on the screen to score points and perform well for the virtual crowd. The game features both a single player Career mode and cooperative and competitive multiplayer modes. The game also features a mode for selected songs for a DJ player to play alongside another player using a Guitar Hero guitar controller. Many DJ and mix artists have contributed to the game both in the game's development, the creation of mixes, and in lending their images for playable avatars in the game; these including DJ Shadow, Z-Trip, DJ AM, Cut Chemist, J.Period, Grandmaster Flash, DJ Jazzy Jeff, Daft Punk, and Eminem.

DJ Hero was generally well-received by game journalists, praising the departure from the Guitar Hero series-style of gameplay, the use of the turntable controller to simulate the motions of a DJ and how the game's difficulty curve helps the player to become skilled on it, and the game's soundtrack; several smaller issues were identified as potential improvements for a possible sequel. However, the game did not perform as strong as expected by industry analysts, believed to be due to the waning interest in music games during 2009; regardless, DJ Hero is stated by NPD Group to be the highest-grossing new intellectual property of 2009 in North America.

Contents

Gameplay

A video game screen. At the bottom, a curved arc shows three colored lines (green, red, and blue) that have round gems on them as well as move back and forth along the arc. A meter shows a scoring value and number of stars. Above and behind this, two human characters are using shown using a turntable mixer; the two characters are wearing black, futuristic objects and wear helmets to mask their identity.
DJ Hero presents the player with three tracks corresponding to the buttons on the turntable controller, along with features to insert beats or to adjust the crossfader. The game features avatars of several popular mix artists, including Daft Punk, shown here.

DJ Hero primarily simulates turntablism, a musical style used by disc jockeys to create a new mashup song by incorporating one or more previously-recorded songs played on record players along with sound effect generators. The game features score attack gameplay similar to the Guitar Hero games. The controller consists of a wireless deck consisting of a movable turntable that supports 3 "stream" buttons, an effects dial, a crossfader, and a "Euphoria" button; a hidden panel contains additional controller buttons to interact with the gaming console outside of the game.[2] A portion of the controller can be detached and reattached to adapt the unit for left-handed players.[3] Notes travel in an arc across a spinning record on screen, and the player holds down one of the 3 stream buttons to play notes; two buttons reflect the two songs used in that particular mix, and the third represents samples to add to the mix which can be adjusted with the effects dial.[2] The player must also constantly adjust the crossfader to match onscreen symbols, which alters the relative volume of the songs as to bring one song to the forefront of the mix for a short time.[2] Certain tracks are shown on screen as a series of up or down arrow, representing scratching sections, requiring the player to turn the turntable in the direction of the arrows while holding down the button to score points, mimicking the scratching of the record needle on vinyl albums.[2] "Euphoria" is equivalent to Guitar Hero's Star Power, collected by successfully completing specific phrases in the song mix, and can be released by pressing the Euphoria button, doubling the player's current multiplier.[2] There is also a "Rewind" meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance.[2][3] The player must continue to perform well or their performance meter will drop and the music track will cut out. Failing the song is not possible, unlike in Guitar Hero games.[2]

A single player career mode is available, as well both competitive and cooperative multiplayer modes ("DJ vs DJ"), playable locally or remotely. Ten songs have been specially mixed to also support gameplay with Guitar Hero and other compatible guitar controllers in a "DJ vs Guitar" mode.[2][3] Players can also use a microphone for a non-scoring addition to the mix.[2] A Party Play mode allows the game to automatically play the songs with the ability for a player to jump in and play at any time.[2]

Development

A color photograph taken of an unboxing of the game; the contents of the game are laid out to show the main box, an opened black case with foam packing inside holding the turntable controller and game, and another foam compartment holding a set of aluminum tubes (the legs to be attached to the case to make it into a stand). The box cover is nearly all black, showing the DJ Hero logo in the center.
The "Renegade" edition of DJ Hero includes the turntable controller and a case that can be converted into a stand for the controller. The turntable controller includes a rotatable turntable and three "stream" buttons, a crossfader, effects dial, and Euphoria button.

Activision had initially applied for a trademark on the name DJ Hero in early 2008, leading to speculation that Activision was making plans to compete against Konami's Beatmania series of music video games with their own DJ game as a possible spinoff of their popular Guitar Hero series.[4] FreeStyleGames, a small developer of music games, was employed to help produce localized downloadable content for Guitar Hero games and develop another yet-to-be announced music game.[5] This game was later revealed to be DJ Hero.[6][7] Activision CEO Robert Kotick confirmed the existence of DJ Hero in an interview with CNBC on January 20, 2009, revealing a release "later this year". [8] Activision CFO Thomas Tippl stated that DJ Hero would be aimed at a broader audience than the Guitar Hero games primarily through the use of more contemporary music in its soundtrack.[9] Producer Will Townsend stated they opted for a wide variety of music to "make sure that everybody has something in there that they want."[2] DJ Hero has been designed as a party game and to make the player "the life of the party", and has been developed with many gameplay modes to put the player "in control of the music", according to Townsend.[2]

FreeStyleGames' in-house team included 16 employees developing the remixes, headed by Dan Neil to ensure the overall quality of the soundtrack.[10] The team used a combination of MIDI software along with the music sequencer program, Ableton Live; the MIDI information was used to construct the gameplay elements such as crossfading and scratching with additional custom export software.[10] Because of this nature, Neil stated that it was much easier to alter a mix to meet certain gameplay goals, taking only a few minutes to complete, compared with the development of songs for Guitar Hero.[10]

The team worked alongside artists and DJ's for incorporation of songs into the game.[10] Neil stated they brought to artists and DJ's working prototypes of the game and hardware to show them what the sampled music and final mixes sounded like, garnering interest from these groups.[10] This led to securing of rights from several groups for their songs, though this did occur late in the development process.[10] Mixing with celebrity DJ's was performed either though electronic communications, or at FreeStyleGames' studios or the homes or studios of the DJ's themselves; the team outlined the goals of the game and requested mixes that emphasized the gameplay featured, but avoided hampering the creativity of the artists.[10]

DJ Shadow was brought in by Activision during November and December 2008, at least a year into the development into the game, to help select individual songs, help with creating the mixes, and provide additional input for the game, and will also be a playable DJ avatar in the game.[11][12] He was able to identify old effects samples that were used in the past for scratching for the developers to include the game.[11] To create the mixes, DJ Shadow first created a "dry version" of each mix which did not include any embellishments. DJ Shadow then proceeded to build off that to create the "wet version" with added effects that was used as the base for the gameplay's mixes.[11] Artists Eminem and Jay-Z have also served as consultants for the game; a special edition of DJ Hero will be branded with their names, and include a limited edition of the controller, a music CD of their songs, a DJ stand, and a travel case for the units. This version was later titled "Renegade Edition."[13] Jay-Z stated that he "[loved] the freedom" that the game gives him, and was able to work closely with Activision to put in new mixes that he envisioned, and considered the game "a DJ's universe", while Eminem believed DJ Hero was a game that he could "see [himself] actually playing".[13] DJ's Z-Trip and DJ AM both created mixes for the game and will also be playable DJ's in the game; Z-Trip will also help demonstrate the game at the 2009 E3 Conference.[14][15] Cut Chemist and J.Period will also be assisting in creating mixes for the game.[12][16] Grandmaster Flash, DJ Jazzy Jeff, and Daft Punk have contributed remixes to the soundtrack and will also appear as playable avatars.[17][18][19] In the case of Daft Punk, a special venue inspired by the group's Alive 2007 tour has been created by Freestyle games, which Tim Riley, Vice President for Music Affairs at Activision, stated "is the next best thing to being at a Daft Punk concert".[20] David Guetta has also contributed three mixes that will be available as downloadable content for the game, and will be the game's spokesperson in Europe.[21] As part of the game's promotion, the DJ Hero controller appears in the music video for Kid Cudi's "Make Her Say".[22]

On August 28, 2009, DJ AM, a significant contributor to DJ Hero, was found dead in his apartment in New York City. His death did not affect the release of the game. Tim Riley, vice president of music affairs for Activision, stated that "We are deeply saddened by the loss of DJ AM. We hope that his work on the game will be a fitting tribute to his creative spirit and musical talent".[23]

Neversoft's Brian Bright revealed that the use of Guitar Hero guitar controllers within DJ Hero arose when they tried to create mixes of guitar-heavy and rock tracks in the game; they felt something was missing in these mixes and added in the Guitar Hero-style of play alongside it.[24] Bright has stated that, while too late for the planned release of Guitar Hero 5, they are looking towards future instrument controller interoperability, including use of the DJ Hero controller into gameplay for future Guitar Hero titles, or using drum controllers within DJ Hero.[24]

Activision revealed a month before the game's release that it is actively seeking artists for downloadable content and a sequel to the game.[25] One DJ in speculation to appear is DJ BJ, including mixer DJ Qbert.[26] DJ David Guetta has stated that he is set to work on the game's sequel to arrive late in 2010.[27] Activision CEO Bobby Kotick stated that despite low sales of DJ Hero, they are committed to continuing the series, with the sequel due in 2010.[28] The sequel, DJ Hero 2, was further confirmed during an Activision investors report for 2009, citing it as one of only 2 major Guitar Hero titles to be expected from Activision in 2010, with an expected late-2010 release date.[29]

Legal conflicts

On April 15, 2009, the publishers of Scratch: The Ultimate DJ, Genius Products and Numark, sued against Scratch's developer, 7 Studios and Activision. The lawsuit contends that Activision purchased 7 Studios to both gain access to proprietary technology and to delay publication of the game so DJ Hero could come out first.[30] The Los Angeles Superior Court in which the suit was filed did not grant the requested restraining order against Activision on DJ Hero. Activision states that Scratch was already delayed by as early as October 2008, before they made contact with 7 Studios, and their acquisition of the developers did not impede them from completing Scratch.[31] However, on April 20, the court reversed its decision, awarding Genius and Numark a temporary restraining order, and ordered the "immediate return" of all of the material from 7 Studios from Activision,[32] including all source code related to Scratch.[33] 7 Studios subsequently filed a counter-suit against Genius Products, claiming that they engaged in "unlawful and unsavoury business practices" that limited 7 Studios from completing the game as planned.[34]

Soundtrack

Over 100 individual songs based on master recordings have been licensed by Activision, composed into 93 DJ mixes by both participating internationally-known DJs and an in-house remix team; some mixes will feature the same song as both parts of the mix, as in turntablism.[35][2] All mixes used in the soundtrack will be unique making their first appearance in the Guitar Hero series through this game.[36] Such mix artists include DJ Shadow, DJ Z-Trip, DJ AM,and Daft Punk in addition to other mix artists listed below.[2][37] Initial industry speculation stated that DJ Tiësto would be involved with the game, but this was eventually denied.[38] Mix Master Mike of the Beastie Boys was reported to have signed an exclusivity deal with 7 Studios to appear in their game Scratch: The Ultimate DJ, meaning that he would also not appear on DJ Hero.[37]

The individual songs themselves have been pulled from a large number of music genres, including pop, grunge, soul, R&B, techno, hip hop, and house.[2][9][39][40] In addition to mixes using individual songs from both Eminem and Jay-Z, including Jay-Z's "Izzo (H.O.V.A.)" and "Dirt Off Your Shoulder".[13] Eminem also stated that he will have additional songs included later in the year as downloadable content for the game[13], such as the "Jay-Z vs. Eminem Mix Pack" released in March 2010 [41], featuring three mash up-style songs combining the works of both artists. Universal Music Group is providing much of the content for the game.[9][18]

Reception

Reviews

 Reception
Aggregate scores
Aggregator Score
GameRankings 88.4%[42]
Metacritic 85/100[43]
Review scores
Publication Score
1UP.com B[44]
Eurogamer 8/10[45]
Game Informer 9/10[46]
GameSpot 8/10[47]
IGN 9/10 (US)[48]
9.3/10 (UK)[49]
7/10 (AU)[50]
Giant Bomb 4/5 stars[51]

DJ Hero has received positive reviews from the gaming press, who consider the title as a fresh restart of the music genre given the large number of titles based on guitar play.[45][48] The turntable peripheral was considered to be well designed to meet the needs of the game.[48][52] The unit's weight, size, and shape, and ability to cater to both left- and right-handed players was commended.[47][44] Many reviewers noted a need to alter the action of the crossfader, either by having better physical feedback to the player to indicate the center of the knob's track, or by reducing the width of the track to better handle the rapid crossfade maneuvers.[47][45][51] Reviewers also noted that there was a certain weight to the turntable portion of the controller which made scratching imprecise, particularly with the inner blue button where only minimal torque can be applied.[51][44] The learning curve of the game across the various mixes was highly commended by reviewers for helping players to get used to the new controller. When progressing from "Medium" to "Hard" and "Expert" levels and encountering more complex mixes, reviewers thought the game felt transformed, bringing a difficult but more rewarding experience to the player as they begin emulating every part of a real DJ's motions.[46][48] Johnny Minkley of Eurogamer considered that while the learning curve is steep, with the "Easy" difficulty being "less thrilling and engaging" compared to Guitar Hero, the game was "structured fabulously to nudge you gradually closer to the summit" with each successive career set and difficulty mode.[45] Cam Shae of IGN Australia felt that the changes in "Hard" mode over "Medium" were somewhat excessive, introducing both more crossfade effects and button-pressing, and felt these could have been introduced separately in "Hard" and "Expert" modes.[50] Richard Li of 1UP.com noted that the inability to fail a song is both "is both a bane and a boon"; newer players would not feel frustration at trying to get used to the controller and would be able to quickly unlock all the sets in the game's career mode, but without knowing where they failed, they would not have an idea of where they need to hone their skills to improve their performance at the game.[44] The omission of a practice mode was noted by Dameon Hatfield of IGN, believing it would help in some of the more complex mixes by the DJ celebrities.[48] Reviewers believed that the small faults in DJ Hero can be easily fixed for potential sequels.[53]

Reviewers found the on-disc soundtrack to be generally strong; Hatfield believed that "the entire soundtrack is superb and could easily stand on its own outside the game".[48] Matt Helgeson of Game Informer considered it to be one of the "most adventurous" soundtracks of any music game, and said though it often relied too much on pop hits, it remained true to the spirit of the DJ mix scene.[46] Minkley thought the game to have "vital, varied, surprising and vast musical content" and to be a fresh experience compared to previous music games.[45] Other reviewers felt the soundtrack had some weak areas. Shae noted that many of the mixes felt like "random mash-ups that take disparate songs", which would be appropriate for a live DJ, but does not reflect well on the art of mixing that can be performed today.[50] Li noted a clear distinction in the quality of the mixes between the early sets—those mostly created in-house by FreeStyleGames—and the latter sets centered around the work of famous DJs.[44] While Ben Kuchera of Ars Technica felt the soundtrack was good, he asserted that individual songs were unrecognizable because of modifications made to them for the mixes, and that they were more difficult to adjust to within the gameplay itself.[54]

Many reviews for DJ Hero felt the addition of the non-scoring freeform samples during certain parts of mixes were unnecessary and difficult to use, and with the limited number of samples available, ultimately would lead to overuse and would made the mixes sound worse.[51][48][45] Reviewers were critical of the game's lackluster multiplayer modes. The DJ-vs-DJ mode was considered poor as both players play the same mix, in consideration of current band-based music games where different players can play different parts of a song.[48] This leads to minimal engagement between players, with each just attempting to maximize their score whenever possible on the controller.[45] While some reviewers considered the DJ-vs-Guitar modes to be fun,[48] others felt it was more a novelty due to the current tracks offered for this mode in the game.[46] The game's graphics were also considered as a negative, often using many strobing lights and creating concerns about possible epilepic seizures that could occur while watching the game.[51] The character designs of the non-celebrity avatars also continued to have the same Muppet-like appearances that occur in the Guitar Hero series, and are overly stereotyped.[46]

Time named DJ Hero one of the ten best video games of 2009, considering it "the new contender for best party game".[55] USA Today considered DJ Hero the best music game of the year.[56] DJ Hero also won Best Soundtrack at the Spike Video Game Awards 2009.[57] DJ Hero has been nominated for the "Outstanding Achievement in Soundtrack" Interactive Achievement Award from the Academy of Interactive Arts & Sciences.[58]

Sales

Prior to DJ Hero's release, game industry analysts had projected the title would sell 1.6 million units in its first fiscal quarter; however, after disappointing sales performances of Guitar Hero 5 and The Beatles: Rock Band in the month prior to DJ Hero's release, analysis had lowered that expectation to 600,000 units.[59] NPD Group figures for the month of October reported only 123,000 units of the game were sold in the United States,[60] below the 175,000 units projected by analysts.[61] November sales in North America were estimated at 211,000 units.[62] Through January 2010, the game has sold 789,000 units in North America.[63] Ars Technica, in considering the game as a "flop" in its present market due to these numbers, attributes the failure being due to four factors: the game was not suited for social play, the cost was prohibitive in the current market, the mixes in the game were relatively unknown despite the individual songs being well-known, and there was a lack of familiarity with how a turntable works for mixing compared with a guitar or drum kit.[54] However, despite these figures, Activision claims that DJ Hero is the highest-grossing new intellectual property of 2009 in North America based on NPD data, which reporters attribute to the game's higher cost.[64]

See also

References

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  2. ^ a b c d e f g h i j k l m n o "DJ Hero: Drop the Needle". Game Informer. June 2009. pp. 46–51. 
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  19. ^ Kreps, Daniel (2009-09-11). "Daft Punk Bring Exclusive Mixes, Mash-Ups and Masks To “DJ Hero”". Rolling Stone. http://www.rollingstone.com/rockdaily/index.php/2009/09/11/daft-punk-bring-exclusive-mixes-mash-ups-and-masks-to-dj-hero/. Retrieved 2009-09-12. 
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  38. ^ Plunkett, Luke (December 19, 2008). "DJ Tiësto's Management Says He's Not In Activision's DJ Hero". Kotaku. http://kotaku.com/5113937/dj-tistos-management-says-hes-not-in-activisions-dj-hero. Retrieved 2009-01-30. 
  39. ^ CVG Staff (2009-07-02). "Dizzee Rascal joins DJ Hero". Computer and Video Games. http://computerandvideogames.com/article.php?id=218737. Retrieved 2009-07-02. 
  40. ^ Johnston, Stephan (2009-05-15). "Tons Of 'DJ Hero' Details Revealed". G4TV. http://g4tv.com/thefeed/blog/post/695604/Tons-Of-DJ-Hero-Details-Revealed.html. Retrieved 2009-05-16. 
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