Daedal Macabre is an online, text-based, computer
role-playing game (RPG)
Multi-User Dungeon in the
Medieval/Fantasy category. Set in a scenario where everything can
be played, from dragons battling each other to the
forces of good
and evil led by their gods, and in the middle, the mercenaries lay
waiting for riches and plunder!
But there has been a rumour that
one of the gods accidentally ripped open a dimensional portal
leading to places
unknown.....
History
Originally known
as RodHead, because the original owner was Rod. It was later
renamed to Daedal Macabre. Daedal Macabre
(DM for short) Alpha
stage started on January 21st 1998. Beta stage took place on April
1st 1998. Ownership later
changed hands to Yuki. At that time, DM
allowed multiple individual character creations. In 2000, DM
installed an
account system to reduce the probability of
Multiplaying.
Daedal Macabre is orginally
based off
ROM
Version 2.4 beta Original DikuMUD and based on the MERC 2.1 code.
However heavy modifications were made and there are now bare
traces of ROM contained in it. DM's code mainly consists
of C and
uses Ivan's OLC(
Online Creation) for building
areas.
The World of Thera
DM is a large
medieval fantasy world which currently has two
continents and several islands. The major
continent contains the
majority of the population. There are three cities in DM; Brengaard
(renamed after
Midgaard), New Thalos and Ailandar. In the last
half of the decade, Brengaard was used as the main city. However,
currently each city has been allocated a certain alignment. Those
who are of good alignment starts off in Brengaard,
evil in New
Thalos and neutral in Ailandar. Each of these cities are separated
by a huge desert.
Though in rumours, there is only one plane of
reality, DM boasts of three different planes of reality; the
solarian
plane, normal plane and demonic
plane.
Gameplay
DM combines the traditional
hack and slash with
advanced mid round combat skills.
Role-playing is mandatory to
discourage the
use of
twinking. There
are many ways to play this game; clanwars, godwars, storyline
quests,
immortal-run quests, clan quests.
There are 51 mortal
levels. Once a character reaches level 51, the player can choose
whether to
remort. The
\
character will be set back to level 12 with additional racial
skills/spells and bonuses. However to achieve the remort
stage,
the character needs certain requirements which usually is a mix of
hours, questpoints and mobkills (monster
kills).
DM boasts
customized equipment where Non-Player-Character as well as
Player-Characters (merchants) can forge their own
equipment and
name it too! DM currently has a list of 172 materials; ore, gem,
wood and cloth.
Character Creation
Based slightly off the
Advanced
Dungeons & Dragons 2nd edition, players can create and
customise their character to
their needs.
In character creation,
players are allowed to choose different races, classes, perks,
disadvantages, statistics,
alignment, city to recall to and
finally spell/skill customisation.
Races and
Sub-races Humanoid (human, centaur, gnoll, goblin,
hobgoblin, orc, half-orc, kobold, minotaur, tabaxi, githyanki,
githzerai) Demihumans (kender, dark kender, halfling, quickling,
shape shifter) Dwarves (mountain dwarf, hill dwarf, sundred
dwarf, duergar) Elves (valley elf, moon elf, wild elf, sea elf,
snow elf, high elf, drow) Giants (hill giant, storm giant, frost
giant, fire giant, stone giant, ogre, half ogre) Gnomes (tinker
gnome, deep gnome, dark gnome, forest brownie, cave brownie)
Demons (black abashi, blue abashi, green abashi, red abashi, white
abashi) Solars (sephilim, nephilim) Mysticals (gargoyle,
leprechaun, pen'gwyn, titan, troll, wraith) Nymphs (defiled imp,
scorn imp, sprite, water nymph, wood nymph) Metallic dragons
(brass dragon, bronze dragon, gold dragon, copper dragon, silver
dragon) Chromatic dragons (red dragon, blue dragon, green
dragon, white dragon, black dragon) Oxidized dragons (ethereal
dragon, shadow dragon, crystal dragon, rust dragon, rainbow
dragon) Remort races (treant, illithid, succubus, incubus,
lich, drider, elemental)Classes Warrior
(ranger, paladin, fighter) Mage (necromancer, wizard) Cleric
(monk, druid, healer, caster priest) Rogue (assassin, thief)
Psionicist Bard Trader (merchant) Dragons{|
class="wikitable"
|-
! Perks
! Disadvantages
|-
|
Lightsleep
| One leg
|-
| Genius
| One arm
|-
|
Nightvision
| One hand
|-
| Ambidexterity
| One eye
|-
|
Combat Sense
| One ear
|-
| Lucky
| Insane
|-
| Rich
|
Mute
|-
| Fast
| Depth
|-
| Godblessed
| Frail
|-
|
Translator
| Twitch
|-
| Dangersense
| Unlucky
|-
|
Questor
| Godcursed
|-
| Gifted
| Clumsy
|-
| Robust
|
Confused
|-
| Leader
|
|-
| Ironskin
|
|}
Additional
Features
Players are allowed to build their own
townhomes/mansions and own personalised shops for a small fee.
Fishing, Mining, Digging for treasures, Farming. Customised
Spells with damage types. Special pets and familiar spirit.
Racial Languages. Customised Equipment.Deities
Admon (Deity of Faith, Hope and Honor) Anordil (Deity of
Nature) Rajamara (Mysterious and Unknown Deity) Naz'Goth
(Demonic God) Myrkul (God of Death) Lloth (Goddess of Chaos,
Deity of Drows) Gaia (Goddess of Nature) The Creator (The God
of Good)Clans
Aider: A group of player helpers who
help everyone in need. Artisan: Skilled Merchants bonded
together by trade. They literally control the economy. Avares:
Originally, knights of Rose, they sought to uphold their code of
Honour in this threacherous world. Apostle: These clerics of
Apostle, seek to destroy all evil, hostile or not. Esper: Much
is not known of this clan, safe that they hold the key to the
world's knowledge. Horde: Led by their god, Naz'Goth, these
demons' only purpose is to kill the angels. Chivalry: Known as
the lawkeepers of Brengaard, their members uphold the law,
imprisoning thieves and murderers. Morbus: Their only goal is to
bring back Myrkul, the God of Death and bend on the destruction of
the world through pain and suffering. Rogue: A small band of
thieves...they are so secret, the identities of their members are
unknown. Warlock: The higher learning place for any mage, they
train the young ones in the art of magical combat. Silvanim: The
tree clan. The guardians and protectors of nature. They worship
Gaia, mother nature. Barbarian: A band of ruthless, barbaric
warlords. They like battle and seek to gamble their gold away in
the bars. Ethereal: A secretive organisation. When either the
light or the dark forces become bigger than the other, the
ethereals step in to restore the balance.Mortals and
Immortals
Generally, both players and staff are from majorly the
United States and parts of Europe. However there are several
players from Taiwan, Malaysia, Singapore, Indonesia, New Zealand
and Australia. The players and staff are
newbie-friendly and usually help where they
can.
The team of friendly immortals work hard, especially the
coders to introduce new features, races and fix bugs. The
world
of Daedal Macabre is always in motion, updates added
everyday.
External Links
Old Daedal Macabre Website
Daedal Macabre
Website The
Cartographers Macabre
Rank on Mudconnect Rank on
TopMudSites macabre&meta= Daedal Macabre on
Google Daedal
Macabre Forum Daedal Macabre on
LiveJournalConnection Links
telnet://daedalmacabre.org:9000 Java
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