| Dark Chronicle | |
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| Developer(s) | Level-5 |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Tomohito Nishiura |
| Aspect ratio | 480i (SDTV) |
| Platform(s) | PlayStation 2 |
| Release date(s) | JP November 28, 2002 NA February 17, 2003 EU September 10, 2003 UK September 12, 2003 |
| Genre(s) | Action RPG |
| Mode(s) | Single-player |
| Rating(s) | ELSPA: 11+ ESRB: Teen OFLC: G8+ PEGI: 12+ |
| Media | DVD-ROM |
| Input methods | Gamepad |
Dark Chronicle (ダーククロニクル) (released as Dark Cloud 2 in North America) is a console role-playing game developed by Level-5 and released by Sony Computer Entertainment on November 28, 2002 in Japan, February 17, 2003 in North America, September 10, 2003 in Europe and September 12, 2003 in the United Kingdom. It is the sequel to the game Dark Cloud, and features some of the same world-building mechanics. Returning from the original game is the concept of time travel, though in a much greater capacity. Players control two main characters, Max and Monica, who come from the present and future, respectively, to foil the plot of Emperor Griffon.
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The core gameplay of Dark Chronicle is an action RPG with some elements from dungeon crawl games. The player proceeds through a series of randomly created dungeon rooms, which are periodically interrupted by set rooms where they either witness a cutscene or fight a boss. In the dungeons the player will find various materials to use in item construction and Geostones, which are necessary for the Georama.
Outside of dungeons the main focus is the Georama system, where the player is tasked with rebuilding certain locations in order to restore the future. By retrieving Geostones from the dungeons the player is given guidelines for the town as well as plans to make objects (such as houses, bridges and shops) required for filling said guidelines. Along with rebuilding the infrastructure, the town must be populated with inhabitants from Max's home town of Palm Brinks.
The goal for each Georama map is to complete as many of the ten objectives for each map as possible. While some objectives are requisite for advancing the plot, most are optional and provide bonus items when completed. The theme of rebuilding a decimated world is carried over from Dark Cloud, although this time using a large machine named the 'Carpenterion'. Completion of each Georama map in the present repairs the future, unlocking new items and cut scenes which help with the overall gameplay.
Three of the features of Dark Chronicle are fishing, Spheda, and the Georama. Players can bring their fish in to weigh-in contests, or raise them in a fully-fledged "fish tank" feature and enter them in races. Spheda is the name of Dark Chronicle's version of golf. Other features include NPC recruiting, photography, an invention system, and a powerful and customizable robot that can be used for a limited amount of time in battle. In the game, the robot is referred to as the "Ridepod".
Another notable feature of Dark Chronicle is the focus upon weapon growth instead of the traditional focus on character growth. When monsters are defeated, they drop absorption points (ABS), which, when collected, raise the experience of the weapon that dealt the final blow. When a weapon accumulates enough ABS, it will level up and gain Synthesis Points. Synthesis Points are used to infuse a weapon with an item that has been "spectrumized," which results in the weapon gaining specific stats depending upon the item(s) that were spectrumized. Almost every item in the game can be spectrumized and synthesized to weaponry. Weapons themselves can also be spectrumized, but the resulting spectrumized weapon will not carry over much of its stats unless it is level five or higher. Weapons also have the capability to be "built-up." In order to be built-up, a weapon must meet certain criteria. In most cases, a weapon needs to have at least a certain number of several stats in order to be built-up, though some weapons also require the player to have defeated certain types of enemies. Some weapons can be built-up into more than one new weapon. When a weapon is built-up, it gains strength and starts over at level one. Built-up weapons are much stronger than weapons that have not been built-up, and tend to earn more synthesis points when they level up.
Weapons also have durability. Every time a melee weapon hits a monster, or every time a ranged weapon is fired, the durability of the weapon decreases. If it reaches zero, then the player can no longer use the weapon until it is repaired.
Max and Monica, the protagonists of the series, can recruit non-player characters into their team by performing certain tasks in Palm Brinks. The characters are not controllable and do not appear on the battlefield, but through the 'Characters' portion of the menu, the player can access a party member's special abilities. Some party members also have an influence on the battle, for example increasing certain drops or adjusting enemy behavior. Outside of dungeons (in the train and in Georama locations), some of these characters sell items.
The story centers around Max, a young inventor who lives in the town of Palm Brinks. Max works at Cedric's workshop where he spends time away from his father when he receives a ticket to the carnival. While at the carnival, he is attacked by the ringleader, Flotsam, after overhearing a conversation between him and the mayor about the "outside world" and the Atlamillia stones. Discovering that Flotsam has been threatening and bribing the mayor, Max runs from Flotsam and his clowns who try to take the Atlamillia pendant that Max has with him. Max escapes, concerned about Flotsam and the mayor's conversation about the outside world, a place he previously had no knowledge of. Max manages to get away from Flotsam's henchmen by hiding in the sewers, where he tells his friend Donny that he believes that this is the opportunity to see the outside world that he was previously ignorant of. By fighting his way through the sewers and escaping monsters, Flotsam's circus troops, and a huge robot named Halloween, Max quickly gathers together his mechanic partners and his mentor Cedric and boards a train out of Palm Brinks. Flotsam chases them down, and attempts to blow up the train, but he is almost killed by a young girl called Monica. Princess Monica Raybrandt travelled back through time when her father, King Raybrandt was assassinated by the Dark Assassin Gaspard. Monica is much more informed of the situation than the less-worldly Max is at that time. She tells Max that an evil emperor is controlling time by using his Atlamillia, the Sun Stone, and is also attempting to destroy the world of the past so that he can rule the future. Together, they journey through many towns, rebuilding each of them and ultimately restoring the past in order to defeat Griffon. There are four areas: Sindain, Balance Valley, Veniccio, and Mount Gundor. Each area has a dungeon that the player must defeat and retrieve stones from. Once all of the stones have been collected, Max and Monica form a Chrono Union at Kazarov Stonehedge to bring Moon Flower Palace (Griffon's residence) to the present.
Griffon can summon the Star of Oblivion when he has acquired the Sun Stone (which he already possesses) the Earth Stone (Max's Atlamillia) and the Moon Stone (Monica's Atlamillia). The Sun Stone is much more powerful than the Earth and Moon Stones, as it can travel 10,000 years into the past and future, while the Max and Monica's stones each travel 100 years into the future or past, respectively.
Upon defeating him, it is revealed that Griffon is in fact a young moon person named Sirus, who has been possessed by the Dark Element. Max and Monica are able to retrieve the pendant, defeat Dark Element, and deflect the meteor in time to save the world. The defeat of the dark element also unlocks the spheda practice area, and several other extras.
After completing the main game, a bonus chapter appears. Max, initially without the aid of Monica, enters the Zelmite mines in Palm Brinks. After a short interval, Max and Monica meet again, and fight several bosses (including Metal Flotsam). The bonus chapter concludes with a battle against the fake Dark Genie from Dark Cloud 1, and the expansion of the Blackstone Railroad.
There are four areas: Sindain, Balance Valley, Veniccio, and Heim Rada. (Moon Flower Palace is an area also but the georama is fixed)
Sindain (Forest) - This is the first region and is where georama is introduced; this is also where you get Monica in your party. The train has come to a halt because giant boulders are blocking the path, so Monica leads you into Sindain where nothing remains but a Firbit house and withered tree in a pond. Once inside, you learn the Firbit tribe needs help saving their members, so they open up the path to the dungeon Rainbow Butterfly Woods. The future is Jurak Mall, and you must rebuild the present to restore ancient spirit Jurak in the future. Once the dungeon has been completed the Rainbow Butterfly (previously controlled by Griffon) gives you a letter and the boulders have been removed. The Firbit agree to use the carpenterion (machine that enables georama) to help you rebuild the world.
Balance Valley (Plateau/Grassland/Valley) - This region has the first georama restriction, there are 4 plateaus and when you place buildings on top of them they will sink under the weight and become lowered. To complete the georama, you must keep the 4 plateaus balanced. Lin, a girl living in a hut is sick and Monica brings up Lao Chao, a chef in the future Starlight Valley who can create a remedy. You go into Starlight Canyon, after the dungeon is cleared, Max and Monica accompany Lin and use a starglass to travel to the past to save Lin's master (a sage) from Gaspard. In the end, Lin's master is not saved but Lin becomes a sage herself and in the future, she uses the moon stone and tells you to go to Veniccio. Once again, the railroad tracks are cleared after that.
Veniccio (Ocean) - The Ocean surprises Max as he has never seen it, you spot a hut and inside is Pau and an injured Baby Shingala. When Pau tries to get medicine for it the Shingala escapes to the dungeon Ocean Roar Cave and you must find it. The georama restriction is that you must build a pier before putting buildings on the map because of the water. After you rescue Shingala, you move to the end and fight Dr. Jamming, Gaspard's henchmen. Then arriving into the future, Lunatic Wisdom Lab, plans are formulated to build a "train" Ixion that can travel 10,000 years into the past into Emperor Griffon's time so that you can defeat him. However, the resistance forces in the future are being attacked by Griffon's forces so you must move to Heim Rada to rebuild Paznos, the future's ultimate fighting machine. Max also realizes that his mother is the head of the resistance and she is from the future. With this, you return to the past and head off to Heim Rada. Once again the tracks are cleared.
Heim Rada (Volcano) - Upon arriving, you see Gaspard's deathship and embers realizing the town there was probably destroyed by him. At first, the restriction is any wood buildings will be burned but this restriction will be removed after you destroy the machine atop the volcano. You head to the dungeon Mount Gundor and after destroying the fire squall (ember machine) and battleship, Monica jumps in and Max must continue alone to save her. At the end, when you defeat Gaspard, he changes heart but Griffon turns him into a demon. You slay him and in the end, Paznos is completed and it destroys Griffon's forces (golems). You also learn that Ixion has also been completed and you travel into the past to defeat Griffon himself.
The 2-disc Dark Chronicle (Dark Cloud 2) soundtrack, composed by Tomohito Nishiura, was released to the Japanese public in late 2003. In 2004, a remix album was made, "Dark Chronicle Premium Arrange", consisting of remixes of some of the more famous tracks from the game by various other composers.
| Dark Chronicle Original Soundtrack | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| # | Title | Length | |||||||
| 1. | "Never-ending Adventure (Rush's Theme)" | ||||||||
| 2. | "The Dark Battle" | ||||||||
| 3. | "Prologue" | ||||||||
| 4. | "Premonition of Something About to Happen" | ||||||||
| 5. | "Carnival Night" | ||||||||
| 6. | "The Circus" | ||||||||
| 7. | "Red-Haired Boy" | ||||||||
| 8. | "Secret Conversation" | ||||||||
| 9. | "It's Showtime!" | ||||||||
| 10. | "Moonlight Tango" | ||||||||
| 11. | "Palm Brinks" | ||||||||
| 12. | "At the Station" | ||||||||
| 13. | "Underground Water Channel" | ||||||||
| 14. | "The Battle" | ||||||||
| 15. | "Fading Consciousness" | ||||||||
| 16. | "Dim Light" | ||||||||
| 17. | "Menu" | ||||||||
| 18. | "Halloween" | ||||||||
| 19. | "Around the World" | ||||||||
| 20. | "Shop" | ||||||||
| 21. | "Crazy Buggy" | ||||||||
| 22. | "Holy Prayer" | ||||||||
| 23. | "Sindain" | ||||||||
| 24. | "Rainbow Butterfly Woods" | ||||||||
| 25. | "Calm Moment" | ||||||||
| 26. | "Furbit's Theme" | ||||||||
| 27. | "Tree Spirit Jurak" | ||||||||
| 28. | "Butterfly Dance" | ||||||||
| 29. | "Rainbow Butterfly" | ||||||||
| 30. | "Peace of the World" | ||||||||
| 31. | "Fish On!" | ||||||||
| 32. | "Balance Valley" | ||||||||
| 33. | "Shifting Windows" | ||||||||
| 34. | "Starlight Valley" | ||||||||
| 35. | "Unfulfilled Wishes" | ||||||||
| 36. | "Fire Approaches the Lighthouse" | ||||||||
| 37. | "Starlight Temple" | ||||||||
| 38. | "Turning Toward Hope" | ||||||||
| 39. | "Veniccio" | ||||||||
| 40. | "Calm Moment, Part 2" | ||||||||
| 41. | "Ocean's Roar Cave" | ||||||||
| 42. | "Fish Race!" | ||||||||
| 43. | "Lunatic Wisdom Laboratory" | ||||||||
| 44. | "Dr. Jaming" | ||||||||
| 45. | "Tutorial" | ||||||||
| 46. | "Launch! Time Train Ixion" | ||||||||
| 47. | "Battle For the Future" | ||||||||
| 48. | "Time is Changing" | ||||||||
| 49. | "Secret Energy" | ||||||||
| 50. | "Heim Rada" | ||||||||
| 51. | "Time of Separation" | ||||||||
| 52. | "Mount Gundor" | ||||||||
| 53. | "Flying Warship Death Ark" | ||||||||
| 54. | "Gundorada Workshop" | ||||||||
| 55. | "Mother" | ||||||||
| 56. | "Flame Demon Gaspard" | ||||||||
| 57. | "Memories" | ||||||||
| 58. | "Ancient Mural" | ||||||||
| 59. | "Locked Palace" | ||||||||
| 60. | "Sun" | ||||||||
| 61. | "Kazarov Stonehenge" | ||||||||
| 62. | "Flower Garden" | ||||||||
| 63. | "Moon Flower Palace" | ||||||||
| 64. | "Garden of Memories" | ||||||||
| 65. | "Premonition" | ||||||||
| 66. | "Unknown History" | ||||||||
| 67. | "Paznos' Launch!" | ||||||||
| 68. | "Giant Looming Shadow" | ||||||||
| 69. | "Dark Ruler, Emperor Griffon" | ||||||||
| 70. | "Sad Fate" | ||||||||
| 71. | "Spiral of Deams" | ||||||||
| 72. | "Dark Element" | ||||||||
| 73. | "Zelmite Mines" | ||||||||
| 74. | "Dark Genie (Dark Cloud Main Theme)" | ||||||||
| 75. | "Beyond the Aurora" | ||||||||
| 76. | "Time is Changing (Japanese Acoustic)" | ||||||||
| 77. | "Time is Changing (English)" | ||||||||
| Dark Chronicle Premium Arrange | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| # | Title | Length | |||||||
| 1. | "Owaranai Bouken (Never-ending Adventure (Rush's Theme)) - Yasunori Mitsuda" | ||||||||
| 2. | "Gekka Kyuuden (Moon Flower Palace) - Shinji Hosoe" | ||||||||
| 3. | "Dark Element - Motoi Sakuraba" | ||||||||
| 4. | "Sun - Yōko Shimomura" | ||||||||
| 5. | "Moonlight Tango - Noriyuki Iwadare" | ||||||||
| 6. | "TenbinDani (Balance Valley) - Kenji Itō" | ||||||||
| 7. | "Hana no Teien (Flower Garden) - Yōko Shimomura" | ||||||||
| 8. | "Stella Mahou Jiin (Starlight Temple) - Kenji Itō" | ||||||||
| 9. | "Honoo no Majin Monster Gaspard (Flame Demon Monster Gaspard) - The Black Mages" | ||||||||
| 10. | "Ankoku no Tatakai (The Dark Battle) - Motoi Sakuraba" | ||||||||
| 11. | "Majin (Demon (Dark Cloud Main Theme)) - Noriyuki Iwadare" | ||||||||
| 12. | "Time is changing - Shinji Hosoe" | ||||||||
Graphically, Dark Chronicle departs from the style of Dark Cloud completely by using cel-shading. The main characters have a higher polygon count than the supporting characters, composed of 2500 to 3000 polygons as opposed to 1500 to 2000. The game's graphics were created with Softimage 3D. Event scenes utilized the same models that were used in the normal gameplay, both of which were generated in real time. Because of this, even costume changes could be carried over from gameplay to events. Akihiro Hino, a Level-5 producer, stated that smooth transitions between gameplay and event scenes help increase the empathy for the game. Soft textures were used to create a uniform feel for the visuals and minimize the computer generated appearance of the cel-shading. Texturing was also occasionally used to emulate lighting. The game's production took almost two years. The CG production and game development occurred concurrently.[1]
Dark Chronicle sold 235,917 copies in Japan by the end of 2002.[2] The game has been widely praised by reviewers. At the time of its release, IGN said "Dark Cloud 2 is arguably the best looking PS2 game out there, period".[3]. Game Rankings awarded the game with a 87%[4]. Metacritic awarded the game with a 87 out of 100[5]. Total Playstation gave the game 8 out of 10[6]. Gaming Target gave the game a 9.5 out of 10[7]
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| Dark Cloud 2 | |
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| Developer(s) | Level-5 |
| Publisher(s) | Sony Computer Entertainment |
| Release date(s) | |
| Genre(s) | Action, RPG |
| System(s) | PlayStation 2 |
| Players | 1 |
| Mode(s) | Single player |
| Rating(s) | |
| Media | DVD-ROM |
| Input | DualShock 2 |
| Portal: RPGs | |
Dark Cloud 2 at Dark Cloud Wiki |
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| Dark Cloud 2 | |
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| Developer(s) | Level-5 |
| Publisher(s) | Sony |
| Release date | February 17, 2003 (NA) |
| Genre | Action RPG |
| Mode(s) | Single player |
| Age rating(s) | ESRB: T |
| Platform(s) | PlayStation 2 |
| Credits | Soundtrack | Codes | Walkthrough | |
Dark Cloud 2 is the sequel to Dark Cloud. Like Dark Cloud, Dark Cloud 2 was developed by Level-5 and published by Sony.
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This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
| Dark Chronicle | |
|---|---|
| Developer(s) | Level-5 |
| Publisher(s) | Sony Computer Entertainment |
| Aspect ratio | 480i (SDTV) |
| Platform(s) | PlayStation 2 |
| Release date(s) | JP November 28, 2002 NA February 17, 2003 PAL September 10, 2003 |
| Genre(s) | Action RPG |
| Mode(s) | Single-player |
| Rating(s) | ELSPA: 11+ ESRB: Teen OFLC: G8+ PEGI: 12+ |
| Media | DVD-ROM |
| Input methods | DualShock 2 |
Dark Cloud 2, known in Japan and PAL regions as Dark Chronicle (ダーククロニクル?), is a role-playing video game made by Level-5 and released by Sony Computer Entertainment for the PlayStation 2 game console. It is the sequel to Dark Cloud also for the PlayStation 2.
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