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Darwinia may refer to:

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Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Darwinia
Box artwork for Darwinia.
Developer(s) Introversion Software
Publisher(s)
Stomp
Distributor(s)
Pinnacle Software
Release date(s)
Windows
Mac OS
Steam
MSN Games
Genre(s) Action, Real-time strategy
System(s) Linux, Mac OS X, Microsoft Windows, Xbox Live Arcade
Mode(s) Single player
Rating(s)
PEGI: Ages 7+
OFLC: Parental Guidance
ESRB: Everyone
Followed by Multiwinia

Darwinia does not fall into any one game genre, as it mixes elements from strategy, action, puzzle, hacker, and God games alike. Its retro styling coupled with colourful 3D design is unlike most games on the market. The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Virii in a Great War.

Story

Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.

However, the player arrives in the midst of an emergency. Darwinia has been infected by a computer virus, and Dr. Sepulveda is near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.

Table of Contents

Appendices
Demo Walkthrough
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Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Darwinia

Developer(s) Introversion Software
Publisher(s) Introversion Software
Ambrosia Software
Cinemaware
Marquee/eGames
Stomp
Release date March 4, 2005
Genre RTS
Mode(s) Single-player
Age rating(s)
Platform(s) Windows, Linux, Mac OS X, Xbox 360
Credits | Soundtrack | Codes | Walkthrough


Darwinia is the second game by Introversion Software. Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.

However, the player arrives in the midst of an emergency. Darwinia has been infected by a virus, and Dr. Sepulveda is near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.


This article uses material from the "Darwinia" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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