The Full Wiki

Dawn of Fantasy: Wikis

Advertisements
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Dawn of Fantasy
Dawn of Fantasy logo
Developer(s) Reverie World Studios
Publisher(s) TBA
Designer(s) Konstantin Fomenko, John Lockwood, Gordon Farell, Alexander Flegler, Oleksiy Maksymenko, Andy Joslin (Known as Impeached) and others[1]
Platform(s) Microsoft Windows, Xbox 360
Release date(s) 2010
Genre(s) MMORTS
Mode(s) Single-player, Multiplayer
Rating(s) TBA
Media DVD

Planned for a Spring 2010 release, Dawn of Fantasy is Reverie World Studio’s first title and an upcoming MMORTS (Massively Multiplayer Online Real Time Strategy game) for Windows and the Xbox 360.[2]

Dawn of Fantasy is set in the mythical realm of "Mythador". There will be a single player campaign. In the multiplayer modes, there will be skirmish type battles as well as an MMO mode.

Contents

Game engine

The game engine is fully 3D and includes a Day/Night cycle, level of detail correction, shadows, bloom, and HDR effects.

Gameplay

Story driven single player, and multiplayer modes are both planned. The game is primarily a RTS with micromanagement automatically handled by the computer. Games focus around the construction of a home city, with a variety of objectives.

Advertisements

Economies & Resources

Economies in Dawn of Fantasy revolve around four primary resources: food, wood, stone, and gold. Each race features a unique economy, each catering to a different playstyle. Food is typically used in training new soldiers, wood goes toward new buildings, stone goes toward walls, towers, and siege, and gold is used for toward select units and upgrades.

The humans have a traditional RTS economy with the peasant as the standard villager unit. They gather food from farms or livestock, mine stone and gold, and chop down trees for wood. Peasants require drop-off points, such as horse carts, mills, or the townhall, for all resources. Unlike the elves or orcs, the humans can build farms on specified plots to provide a constant, but slow, source of food.

The orcs have Labourers and Marauders as their villager units. These units serve as the foundation for not only the orc economy, but the military as well. You can task your huts to train either labourers or marauders, at which point battalions of these worker units will be in constant, automatic production at no cost to you. The marauders are fierce archer huntsmen capable of hunting wildlife; while the labourer units are capable of chopping wood, mining stone and gold and building buildings anywhere on the map in an open space – not restricted in building placement like the other two races. Players can send labourers and or marauders into orc military buildings to train them, resulting in them coming out as a new warrior units.

The elven economy is largely automated, especially in late-game, and features the Warden as their standard economic unit. Wardens can be trained as either male or female. Both units are identical in abilities, except the females wield a bow and arrow while the males are melee units. The wardens can gather fruit and mine stone and gold. Being one with their majestic forests, the elves do not chop down trees for wood or hunt the forests’ animals, although they can breed deer to release into the forest in exchange for food. To supplement this, the elves construct their buildings on great trees which provide a constant trickle of wood. Each elven residencies also provide a trickle of a resource of the players’ choice, and, through the Alchemy Lab building, players can trickle some resources into another resource (ie: drain food, wood, and stone, to get a generous trickle of gold). And at the Symbiosis Shrine, players can summon forest spirits, to provide an increased trickle of wood, or spend resources to summon another resource – spend wood and food to summon an enchanted gold mine.

Races

Orcs, Men, and Elves are the three unique playable factions. Dragons and Dwarves were excluded for an assumed expansion pack.

Single player

The single player campaign is played from the point of view of the humans, and centers around the story of a young noble.

Multiplayer

Multiplayer Dawn of Fantasy revolves around Reverie World Studios' engine, Reverie Online. The primary multiplayer mode centers on base building and conquest, up to 8 players can be active at one time. An alternative MMORTS (Massively multiplayer online real-time strategy) mode is also planned which allows players to transfer their assets from previous matches forward to other games. A skill matching system will also be included - pitting players against opponents with similar skill levels based on previous matches.

References

External links


Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message