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NOTE: Please maintain the following formatting of
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Counter-Terrorist and Terrorist
The words should be
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de_dust in Counter-Strike 1.6
de_dust in Counter-Strike: Condition Zero
de_dust in Counter-Strike: Source
The
de_dust series of maps are some of the most
popular maps in the online multiplayer games
Counter-Strike and
Counter-Strike: Source. All of
the maps feature 'defusion' (derived from 'bomb defusal') style
play, where a group of Terrorists must plant a bomb at one of two
locations in the map. The mission of the Counter-Terrorists is to
prevent the planting of the bomb either by killing all the
Terrorists, or by defusing the bomb once it is placed. If neither
team fully eliminates the other, the Terrorists win if the bomb
explodes; otherwise, the Counter-Terrorists
win.
de_dust
de_dust was amongst the first three defusion
maps, released in
Counter-Strike BETA 4 (
11th May 1999) alongside
de_prodigy and
de_nuke. By the middle of
2000, de_dust had become the most-played CS map and
later the most played map of any
FPS, due to
its style and simplicity, which appealed to new players. de_dust is
quickly fading in competitive play for newer balanced and varied
maps, but remains a heavily played map in public servers. De_dust
has also been recreated in other First Person Shooters, such as
Unreal Tournament 2004.
Many feel
that de_dust is an advantageous map to the Counter-Terrorists as
they can easily cover the only two routes the Terrorists can take.
Often, if the Terrorists "rush" to a given bombsite at the start of
a round, they have a significant chance of victory. Therefore, many
servers rotate between de_dust and the more balanced sequel,
de_dust2, which has since become the more popular of the two
maps.
de_dust was the only map available in the first version of
CS: Source beta, and is also available in the full
release.
Dust was originally designed by David Johnston
('
DaveJ') with textures
created by Christopher Ashton ('
MacMan'). It was renovated internally by
Ritual Entertainment for the game
Counter-Strike: Condition
Zero, and later given a far more significant reworking by
Valve
Software for
Counter-Strike: Source.
It
should be noted that de_dust is no longer prevalent on many servers
due to its planting glitches. Often, it takes only two Terrorists
to climb up a large box at either bombsite (this is accomplished
with one Terrorist ducking, the other jumping on top of him, and
then both jumping to propel the top one above to the box). This
makes it impossible for a single Counter-Terrorist to disarm the
bomb. The Terrorists will then kill every Counter-Terrorist except
for one, flee, and reap the
spoils.
de_dust2
de_dust2 is the other of
the two dust maps in Counter-Strike. de_dust2 favours a more
balanced approach than de_dust and is more popular on
servers.
In the Counter-Strike 1.6 version of de_dust2, its
creator,
DaveJ, placed what
many called an
easter egg in the Bombsite B section to
commemorate the mapper Justin DeJong (also known as N0TH1NG) who
committed suicide. Justin DeJong made the maps
cs_siege and
cs_docks.
de_dust_pcg
The third map in the series,
de_dust_pcg, was created by the original author
for
Counter-Strike: Source alongside
tutorials for the British version of
PC Gamer, but is not an official map and players
must obtain it themselves if they wish to play it. It did not
obtain mass appeal, partly due to its distinct departure from
several key aspects of the Dust theme and non-inclusion with the
game.
External links
Official Counter-Strike Website
David Johnston's Website
Planet Half-Life page about
David Johnston