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Dead Rising
Deadrising boxart.jpg
North American box art.
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Director
Yoshinori Kawano
Producer

Keiji Inafune
Writer(s) Makoto Ikehara
Composer(s) Hideki Okugawa
Marika Suzuki
Engine MT Framework with Havok Physics
Platform(s) Xbox 360
Release date(s) NA August 8, 2006
EU September 8, 2006[1]
JP September 28, 2006
Genre(s) Survival horror, action adventure, sandbox
Mode(s) Single player
Rating(s) BBFC: 18[2]
CERO: Z
ESRB: M
OFLC: MA15+
PEGI: 18+
Media DVD
Input methods Gamepad

Dead Rising (デッドライジング) is an action-adventure, survival horror video game, developed by Capcom and produced by Keiji Inafune. Originally developed as an exclusive title for the Xbox 360 video game console, a Wii console remake was released in February 2009 titled Dead Rising: Chop Till You Drop.[3] Dead Rising was released on August 8, 2006 in North America and in Japan on September 28, 2006.[4][5] The game was a commercial success. It has been introduced into the Xbox 360 "Platinum Hits" lineup, and a cell phone version has recently been released. A sequel, entitled Dead Rising 2, is being developed by Blue Castle Games alongside many of the previous developers of Dead Rising. The game is set to release sometime in 2010.

Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies. Frank must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using any available object as a weapon. The player can complete several main and optional missions to earn Prestige Points (PP) and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.

Contents

Development

The main influences for the game were zombie movies from the 1960s and 1970s, especially those of George A. Romero. Despite its similarities to George Romero's classic Dawn of the Dead, it is in no way related. On the cover it states that that the game is in no way related to or authorized by George A. Romero. Keiji Inafune wanted to show a more comical view of zombies rather than the serious view portrayed in the Resident Evil series.[citation needed]

A playable demo was released on the Xbox Live Marketplace for download on the Xbox 360 on August 4, 2006.[6][7]

On March 30, 2007, a compact disc soundtrack featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabella, and an outline of the mall.

Character design

Keiji Inafune, designer of Mega Man and Dead Rising, wanted the main character Frank West to be different from the usual Japanese main character. Instead of having a young and beautiful protagonist, he wanted an everyman that looked average rather than beautiful or ugly.[8]

Frank's default attire includes a black jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and even children's masks. Many of Dead Rising's costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from Ghosts 'n Goblins, Mega Man X–style armor, and a Servbot head.

Gameplay

The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. Time in the game passes twelve times faster than real-time (i.e. one day in-game is two hours in real time); therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives such as rescuing survivors or defeating psychopaths. As Frank West, the player attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing case files by accomplishing specific tasks or by being "in the right place at the right time" reveal cutscenes which serve as the story's exposition.

Dead Rising does not prevent players from ignoring all missions, since missions are not the sole focus of the game. Once players have passed a certain point at the beginning of the game, they have complete free rein and can do whatever they please – save or kill other survivors; wander aimlessly through the mall, sampling food and trying on clothes; or simply kill zombies – just so long as, by the end of the game, they have reached the helipad in order to be able to catch the exit helicopter. Several of the game's 50 Achievements even reward this method of play.

The setting of Dead Rising, the fictional Willamette Parkview Mall, is modeled after a stereotypical American mall with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, movie theater, park, and an underground maintenance tunnel system (all filled with zombies). There are six main sections to the mall, each with a variety of shops, each filled with objects which can be used as weapons or to improve Frank's health.

Electronic Gaming Monthly reported that there can be up to 800 zombies on the screen at once.[9] During the day the zombies are sluggish and weak, but at night they become more active, gain a significant increase in toughness, sport glowing red eyes and increase in numbers.[10] This was also used in the Mall stage of Tatsunoko vs. Capcom: Ultimate All-Stars the zombies in the back get glowing red eyes when the stage gets dark.

Encounters with surviving human characters

Scoops serve as optional side quests for the game. They are different from Cases, which are the main storyline quests, and are linear (meaning that if the player fails to complete a certain Case in time, they will be unable to complete all subsequent cases). Scoops are non-linear, though most to all are timed, and completely optional. They are assigned to the player by answering transceiver calls from Otis the Janitor, who is watching the mall via security cameras. Scoops will usually direct the player to a location in the mall to investigate another survivor of the zombie attack. These people are either Innocent Victims, whom Frank can escort to the security room for points, or Psychopaths, who are insane and must be killed. Eventually, all survivors, innocent and psychotic, will disappear from the game, presumably because they were overpowered by zombies (this does not include people that the player has saved, or characters essential to the storyline).

There are 49 survivors that can be located throughout the mall. There is no penalty for ignoring their pleas for help, or killing them. Saving them earns the player points, and if they are killed, either by the player, zombies, or a psychopath, a picture of their corpse may be taken for additional points.

Most of the psychopaths are either hiding out in the mall after committing some villainous deed, or were driven insane by the horrors of the zombie outbreak. They include a paranoid neo-Confederate gun shop manager, a Vietnam War veteran experiencing a war flashback as the result of zombies killing his granddaughter, a pyromaniac, a sadistic police woman, a murderous cult whose leader sacrifices "nonbelievers", a grocery store manager gone mad, a mischievous young photographer, a huge butcher, a father and his two sons using sniper rifles, and an insane chainsaw-juggling clown. Some are found by chance, others by Otis notifying Frank of some type of disturbance. After a certain part in the game, escaped convicts in a military jeep patrol the park, making passage through it more dangerous. Out of all of the psychopaths only one (or two if you spare him) will show remorse for what they did.

Experience system

Dead Rising incorporates an experience system that allows Frank to improve his offensive and defensive capabilities as the game progresses. By taking photographs of different situations in gameplay the player can earn "Prestige Points", a form of experience points that allows the player to increase Frank's combat abilities. Photos are automatically evaluated and assigned a genre: either, horror, outtakes, erotica, or drama (although some photos are assigned no genre). These points are also gained by helping survivors, killing zombies, or other minor actions within the game, such as riding the mall's roller coaster. Certain milestones may also be rewarded, such as "1000 zombies killed" or "Perfect Photo". Many attacks that Frank can learn are based on those used in professional wrestling. One new skill or ability is sometimes awarded when Frank gains a new level.

Should the player start a new game, all experience progression the player has already made can be carried over to the new game. In that way, the player may choose to ignore the plot completely and gain more Prestige Points to level up and use in a later game.

Weapons

Frank attacks zombies with a 2x4.

Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, ranging from powerful to near-useless.[11] Weapons will break down or run out of ammunition with use and be discarded, though certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear, or mannequins which break into their component parts (arms, legs, and torso). Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory.

Many of the more useless weapons in the game exist purely for humorous effect, such as a toy Megabuster, from Capcom's Megaman X, that shoots tennis balls, or a glowing plastic Light Saber that the player can acquire in the mall's toy store in paradise plaza. Upon completing certain hidden objectives, lethal versions of these weapons become available for the player's use.

Some strategic elements are present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different "Juices", which provide temporary effects like invulnerability and boosts in speed.

The best weapons to use are guns, katanas, hammers, and outdoor weapons like hedge cutters and chainsaws. Foods that heal fairly well would be orange juice, wine, meat (uncooked), coffee creamer, mixed drinks, milk, and yogurt.

Game modes and save system

Dead Rising features three modes of play:

  • 72 Hour Mode: Frank has three days to solve the mystery of the zombie outbreak. This is the main mode of play.
  • Overtime Mode: This mode starts on the fourth day when Ed is bitten by a zombie on the helicopter and Frank is dropped to his knees not caring what the small group of zombies surrounding do to him. An extra day that wraps up the events of 72 Hour mode. This is only available once the player achieves the "A" ending in 72 Hour Mode.
  • ∞ (Infinity) Mode: A sandbox mode where Frank must last as long as he can. Frank can now die of hunger, with the health bar depleting by one every 100 seconds to represent this. Food is now limited and no longer exists in unlimited or replenishing supply anywhere within the mall. The transceiver, some watch functions, and the save system are disabled. Everyone, including survivors, are now enemies and will drop character-related items and food when killed. The game continues until Frank's inevitable demise. Infinity mode is only available after successfully completing Overtime Mode.

Dead Rising has an unusual save system: only one game-in-progress can be saved per memory device per Xbox 360 profile. Whenever the player is killed Dead Rising allows players to save their current level and abilities, then restart the game with their level and abilities applied from the beginning. The system is a deliberate game mechanic, borrowed from the Capcom RPG Breath of Fire: Dragon Quarter; the two games share some development team members. The save system was implemented to give players a sense of responsibility for their actions when making various decisions throughout the game.[12]

Plot

The game focuses on the exploits of Frank West, a photojournalist investigating why the fictional town of Willamette, Colorado has been sealed off by the Colorado Army National Guard. Frank is dropped on top of the city's mall by helicopter; he tells the pilot, Ed DeLuca, to return in 72 hours. Upon entering the mall, Frank finds zombies mobbing the front entrance, eventually being let in by a panicked older woman looking for her dog. A Homeland Security officer named Brad urges everyone to retreat to the security room. Frank is the only one to reach the room with Brad and upon entering, the janitor, Otis Washington, welds the door shut. Brad then leaves the security room via the air ducts. Jessie, also of Homeland Security, recognizes an old man she identifies as Dr. Barnaby in one of Frank's photos, but neither Brad nor Jessie are willing to share what they know. After receiving a transceiver and map from Otis in order to be kept informed of the mall's events, Frank returns to the mall through the air ducts. He encounters survivors who need his assistance to the security room, as well as other people driven to madness by the zombie infestation, known as Psychopaths.

As the story unfolds, Frank and Brad have a series of violent encounters with Carlito, a mysterious man, while Frank continues to come across a beautiful woman named Isabella. Frank and Brad are eventually able to bring Barnaby and later, Isabella to the security room. Isabella reveals she is Carlito's sister and that Barnaby was the head of an American research laboratory in the fictional Central American city of Santa Cabeza, the hometown of Carlito and Isabella. When Frank questions him, he confesses that the research facility was attempting to find methods of mass-producing cattle, but instead, Barnaby and his team genetically engineered a wasplike insect that would turn living organisms into zombies by stinging to inject a number of eggs, which quickly hatch into parasitic larvae, into the victim's bloodstream; "zombification" occurs when one such larva fully develops within the brainstem, killing the host and taking control of its body. After one of the Queen insects escaped and infected the town of Santa Cabeza, the US government sent a special forces team in to wipe out the entire city. The massacre was covered up under the pretenses that it was a raid on drug trade operations. Outraged over the slaughter of his people and home, Carlito released these insects in Willamette to obtain revenge and blackmailed Dr. Barnaby into coming to the mall. After Barnaby reveals the true nature of the infection he becomes a zombie himself and attacks, but is shot in the head by Brad before he can harm Frank.

The zombie outbreak in Willamette is only the tip of the iceberg; as Isabella later explains, Carlito has much bigger plans. Hidden beneath the mall are five bombs that when detonated will propel immature queen larvae into the stratosphere, making a worldwide zombie pandemic a possibility. Frank is able to disarm the bombs, but Brad is turned into a zombie while pursuing Carlito. Frank and the remaining survivors turn their attention towards escaping to safety. Isabella reveals that Carlito has a hideout in the mall containing a laptop full of information, as well as a jamming device preventing Jessie from calling for outside help. Jessie tracks Carlito to an underground meat processing plant via the security cameras and Frank rescues him from an insane butcher, but is unable to acquire the laptop password from Carlito before he dies from his wounds. However, Carlito's dying request is to give Isabella his locket which helps her figure out the laptop password and deactivate the jamming device.

Jessie places a call for help, only to be told that another cleanup mission has been authorized instead; special forces soldiers arrive in the mall shortly thereafter, killing all zombies and survivors to cover up the incident. Frank makes his way back to the security room, only to find it empty, save for two dead soldiers killed by Jessie, now zombified from Barnaby's earlier attack. A note reveals that Otis has commandeered a helicopter and flown himself and the remaining survivors to safety. After avoiding capture by the special forces soldiers, Frank makes his way back to Carlito's hideout and asks Isabella to come with him to the helipad; she refuses. Frank makes his way back to the helipad to meet Ed. The helicopter arrives on time, but as Ed prepares to land a stowaway zombie aboard the helicopter attacks him, causing Ed to lose control of the helicopter and crash into the park at the center of the mall. The game seemingly ends as Frank slumps to his knees in defeat, doing nothing to avoid the small group of zombies approaching him.

Overtime mode

Still on the helipad, Frank is saved by Isabella, who shoots a zombie just as it is about to bite him. Frank passes out; he comes to in Carlito's hideout, where Isabella tells him that he may be infected, giving Frank just 24 hours before he becomes a zombie. However, Isabella believes she may be able to manufacture a cure from various items found in the mall, prompting Frank to scavenge for them. With the items Frank finds Isabella is unable to manufacture a cure, but instead comes up with a symptomatic treatment which will temporarily prevent Frank from becoming a zombie. While accessing Carlito's laptop they discover documents suggesting that he has placed 50 similarly treated, larvae-infected children with foster parents across the country.

Turning towards efforts to escape, Frank discovers a tunnel underneath the park, uncovered by Ed's helicopter crash. The tunnel is packed with zombies, but with some more items gathered by Frank, Isabella is able to create a pheromone which repels them. Frank overpowers two Special Forces soldiers guarding the end of the tunnel and commandeers their vehicle to escape. They are intercepted by a tank which overturns their vehicle, but Frank disables the tank in process. The special forces leader, Brock, emerges from the tank and reveals that he was behind the original cleanup operation in Santa Cabeza. Frank jumps atop the tank, engages Brock in hand-to-hand combat and eventually knocks him into a mob of zombies on the ground below. With Isabella still trapped on top of the overturned vehicle, Frank turns and screams into the sky.

The epilogue states that Frank managed to escape Willamette and reported on the incident, forcing the government to admit partial responsibility for the livestock research program. Isabella's fate is unclear, and the information about Carlito's foster children plan was never proven. The game ends on the quote: "And yet he complained that his belly was not full." (This is a slight misquotation from the English nursery rhyme Robin the Bobbin, a poem about a glutton who eats people.)

Characters

Frank West
  • Frank West (voiced by T.J. Rotolo): The protagonist of Dead Rising, Frank is an overly zealous freelance photographer and photojournalist, who once covered a war. He originally came to Willamette for the "scoop of a lifetime", thinking that the incident was a simple riot. Throughout the game Frank attempts to uncover the truth behind the zombie outbreak by investigating recent events and questioning the people he encounters. Normally an "Average Joe", Frank is forced to take on the role of hero and rescue the many people trapped within various sections of the mall.
  • Isabella Keyes (voiced by Kim Mai Guest): The younger sister of Carlito. Very little is known about her, but she worked at Dr. Barnaby's laboratories in Santa Cabeza as a medical technician. She initially works against Frank and the others, but later chooses to aid them in stopping her brother.
  • Carlito Keyes (voiced by Alex Fernandez): The older brother of Isabella. Carlito tries to kill Frank and Brad at every turn, and is behind the outbreak in Willamette. Most of the game is spent trying to uncover the motivation of and story behind Carlito and his connection to the zombies.
  • Brad Garrison (voiced by T. J. Storm): A DHS agent who reluctantly fights alongside Frank throughout the story. He assumes the responsibility of trying to locate Dr. Barnaby early in the game. At first he is uneasy to be around a member of the press and even goes so far as to stereotype Frank as a crooked paparazzi. However, he soon grows to trust Frank. It is while Frank is disposing of Carlito's bombs that Brad and Carlito have their final showdown, and Brad is thrust alone into the maintenance tunnel among thousands of zombies. Upon searching for Brad immediately after disposing of the bombs, Frank finds him mortally wounded and watches him transform into a zombie.
  • Jessica McCarney (voiced by Laura Napoli): Brad's rookie partner. She is charged with watching the monitors for information on the people responsible for the outbreak. Like Brad, she is distrustful of Frank, and patronizes him for being a civilian. However, she grows to trust Frank. She is bitten by Dr. Barnaby and becomes unknowingly infected.
  • Otis Washington: An elderly mall janitor. Otis tries in vain to stop Frank from chasing Brad back into the mall, and winds up handing over a map and spare transceiver. He periodically sends the player information and scoops over Frank's transceiver. If Frank is unable to reach the stairs of the Entrance Plaza when the zombies are first let in, and instead is knocked out, it is Otis that drags him from the chaos. After the special forces arrive, a note left by Otis can be found in the security room. It reveals that he managed to escape, along with all of the survivors Frank had saved, by hijacking a military helicopter. Unlike all the other main characters, he has no voice actor.
  • Dr. Russell Barnaby (voiced by Phil Proctor): A ruthless genetic researcher whose work leads to the events in the game.
  • Ed DeLuca (voiced by Dave Wittenberg): The helicopter pilot who delivered Frank to Willamette, scheduled to return in three days to retrieve Frank.

Survivors

The citizens of Willamette who were not initially killed or rendered undead by the zombie outbreak are referred to as "survivors." Many survivors can be escorted safely to the security room, and will often provide Frank with competent cover if given firearms or other weapons; others may be injured, cowardly, traumatized, hostages, or even drunk, requiring Frank to lead them directly to the exit point and possibly rendering him unable to use his weapons. Otis will periodically update Frank with information on certain survivors and their locations, though some survivors must be found without assistance. Certain missions or "unannounced" survivors are time-sensitive: if Frank takes too long to begin a scoop their health will decrease, and in some cases of large rescues from certain psychopaths they may die off one by one. Successful rescues will earn PP for Frank; the player may also choose to leave the survivors to die, or kill them himself.

Psychopaths

In addition to battling thousands of zombies, Frank West must also deal with psychopaths: humans who have either gone mad due to the zombie outbreak or are otherwise corrupt or evil, and who serve as the game's bosses. In addition to granting access to certain areas or further advancing the plot, many psychopaths leave behind unique weapons which remain available at their specific location throughout the rest of the game.

Soundtrack

Dead Rising Original Soundtrack was released in Japan on March 30, 2007 as a limited edition, bundled with a T-shirt. A non-limited edition of the same soundtrack was released on June 20, 2007

Reception

Reviews and awards
Publication Score Award
IGN
8.3/10 [11]
Most Innovative Design for Xbox 360
OXM
8.5/10
EGM
7.5/10
GameSpy
4.5/5 [13]
Game Informer
9.25/10 [14]
GameSpot
8.4/10 [15]
Best Action Adventure Game of 2006
Best Sound Effects
Best Use of Xbox 360 Achievement Points
Edge
8/10
X-Play
4/5
Best Original Game of 2006
1UP.com
B+ [12]
TeamXbox
8.7/10 [16]
Compilations of multiple reviews
Game Rankings
85% (based on 90 reviews)
Metacritic
85% (based on 76 reviews)

Dead Rising has earned generally positive reviews. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment.

IGN stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called Dead Rising "one of the more unique and entertaining titles on the Xbox 360."[11] GameSpot said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."[15]

A point of contention was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[17][18] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[19][20][21]

Dead Rising has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006.[22] GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game",[23] "Best Sound Effects",[24] and "Best Use of Xbox 360 Achievement Points".[25] Additionally, the game won "Action Game of the Year" at the 2006 Spike TV Video Game Awards. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on X-Play.

According to Capcom, Dead Rising had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.[26]

Reaction in Germany

Due to its graphic violence and thus obvious fulfilment of at least one of German BPjM's indexing criteria, the Unterhaltungssoftware Selbstkontrolle, Germany's board responsible for rating entertainment software, has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age.[27] Following a decision of Hamburg's county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany.[28] Owning and playing the game is still legal for private use.

Legal issues

The MKR Group, who holds the copyright to both the 1978 Dawn of the Dead film and its 2004 remake, sent letters on February 6, 2008 to Capcom, Microsoft, and Best Buy, claiming that Dead Rising infringes on the copyrights and trademarks of these films. In a complaint filed February 12, 2008 to seek an injunction that would pre-emptively counter an anticipated complaint from MKR, Capcom asserted that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under today's copyright laws; Capcom further pointed to the warning "label" on the box cover as a preemptive measure that was intended to separate the game from the films and avoid any customer confusion.[29][30][31] The MKR Group subsequently filed a lawsuit in February 2008 after failing to reach an agreement with Capcom over the dispute.[32]

The lawsuit was dismissed in October 2008, with United States Magistrate Judge Richard G. Seeborg stating that MKR failed to demonstrate the similarity of any protected element of Dawn of the Dead to that of Dead Rising, with many of the elements MKR claimed were similar being part of the "wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak".[33]

Technical issues

Dead Rising has drawn complaints from gamers that have standard definition sets and smaller high definition sets for having difficulty reading the on-screen text. This is due to Capcom's decision to develop exclusively for high-definition televisions, as the game had been touted as one of the first truly "next generation" titles available for the Xbox 360. On August 10, 2006, a Capcom representative posted the following on Xbox.com:

Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc.

Unfortunately it does take time to resolve any issue and we would want to fix the issue appropriately as any changes to any game can create additional problems from the result of change; that's just how game programming works and that's why games go through extensive game testing programs and approvals.[34]

A week later, Capcom released a statement saying they would not be fixing the problem and suggested some DIY solutions:

Unfortunately Dead Rising was optimized for High Definition TV's. Due to this, the font in the game might be difficult to read on standard definition TV's. If you are having a hard time reading the text, please try the following: 1). Adjust the settings on your TV or monitor. 2). Try using component cables instead of standard composite. 3). Setting the TV to widescreen ratio (even though you may not have a widescreen TV) may help in some cases.[35]

Using a computer monitor is also a solution to the problem, as the Xbox 360 supports a number of common monitor resolutions high enough to render the text readable.[36]

While the small text within Dead Rising cannot be fixed, Capcom responded quickly to avoid similar criticism on the same issue for their next major Xbox 360 game, Lost Planet: Extreme Condition. When the demo was released in late 2006, it also had significant amounts of small text, and responding to these complaints, Capcom adjusted the game prior to release to detect the use of a standard TV and increased the font size as needed.[37]

Future development

Downloadable content

Many costumes are made available to the player once completing certain tasks, such as a Special Forces uniform, wrestling boots, even Jason Voorhees' hockey mask and Mega Man's armor. Soon after Dead Rising was released in the United States, Capcom released nine downloadable "keys" to Xbox Live Marketplace that would unlock different lockers in the Security Room, providing the player with nine new outfit options.[38] On May 31, 2007, three more keys were made available over Xbox Live.

Dead Rising: Chop Till You Drop

A port of Dead Rising for the Wii, named Dead Rising: Chop Till You Drop, was released in February 2009.[3] This version of the game came about after the positive reception of the Wii version of Resident Evil 4. The game is built on the RE 4 Wii engine, and includes additional features from that game including an over-the-shoulder camera approach and motion controls utilizing the Wii Remote.[3] However it lacks some of the features of the Xbox 360 version, such as the large number of zombies on screen at any time or the photo system.[39][40][41]

Mobile phone version

In 2008, Capcom Interactive Canada released a version of the game for mobile phones. The game stays true to the sandbox design and plot of the Xbox 360 version, despite being pared down for the smaller screen and platform.

The mobile version of Dead Rising was generally well received by reviewers, earning a B+ from 1UP.com[42] and a 7.3/10 from IGN.[43]

Sequel

A sequel to Dead Rising for the Xbox 360, PlayStation 3, and PC, is currently under development by Blue Castle Games,[44] confirming earlier rumors[45] and a viral video[46] of the game's existence. The game is stated to take place several years after the events of Dead Rising with the outbreak taking over much of America. The game will be set in a former gambling paradise known as "Fortune City". The trailer which was released was first leaked and then later released officially.[44]

Other appearances

Frank West appeared as a playable character in the fighting game Tatsunoko vs. Capcom: Ultimate All-Stars. His main special moves revolve around using zombies and the various makeshift weapons from the game, whilst his hyper combos involve wearing the Mega Man X costume and using a Servbot helmet on his opponent.[47]

Also, Frank West is a playable character in Capcom's "Lost Planet: Colonies". He is able to be selected as a character in the online multiplayer after achieving level 100. He appears in the game with only his blue boxer shorts.[48]

See also

References

  1. ^ "Dead Rising Banned in Germany?". 1up.com. http://www.1up.com/do/newsStory?cId=3152252&did=1. Retrieved 2006-08-14. 
  2. ^ "BBFC Dead Rising rating". 2006-11-17. http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/27db0dcedff2140e802571c0002f9109. Retrieved 2008-01-07. 
  3. ^ a b c Linde, Aaron; Faylor, Chris (2008-07-21). "Dead Rising Wii Screenshots Have Few Zombies, Details and Release Info Arrive (Updated)". Shacknews. http://www.shacknews.com/onearticle.x/53780. Retrieved 2008-07-21. 
  4. ^ "Release Dates". www.capcom.com. http://www.capcom.com/release_dates.xpml. Retrieved 2006-06-17. 
  5. ^ "Game Profile: Dead Rising". xbox360.ign.com. http://xbox360.ign.com/objects/748/748396.html. Retrieved 2006-06-17. 
  6. ^ "Dead Rising Demo Lurches onto Marketplace". Xbox Live Marketplace. http://www.xbox.com/en-US/live/marketplace/d/deadrising/demo.htm. Retrieved 2006-08-04. 
  7. ^ Major Nelson (2006-08-04). "Demo: Dead Rising". www.majornelson.com. http://www.majornelson.com/archive/2006/08/04/Dead-Rising-Demo.aspx. Retrieved 2008-01-23. 
  8. ^ Villoria, Gerald (2006-02-21). "Keiji Inafune Interview". Gamespy. IGN Entertainment. http://xbox360.gamespy.com/xbox-360/dead-rising/690415p1.html. Retrieved 2008-01-08. 
  9. ^ Boyer, Crispin (July 1 2006). "Dead Rising". Electronic Gaming Monthly. http://bailey83221.livejournal.com/87562.html. 
  10. ^ Pereira, Chris (2006-05-28). "Dead Rising Preview for Xbox 360". www.VGcore.com. VGcore. http://xbox360.vgcore.com/previews/256.html. Retrieved 2006-06-17. 
  11. ^ a b c Onyett, Charles (2006-02-17). "Dead Rising Hands On: You've got 72 hours to murder the dead". IGN.com. IGN Entertainment. http://xbox360.ign.com/articles/689/689267p1.html. Retrieved 2008-01-08. 
  12. ^ a b Mielke, James (2006-04-08). "1UP reviews Dead Rising". 1up.com. 1UP. http://www.1up.com/do/reviewPage?cId=3152674&did=1. Retrieved 2008-01-08. 
  13. ^ Tuttle, Will (2006-08-08). "GameSpy reviews Dead Rising". GameSpy. http://xbox360.gamespy.com/xbox-360/dead-rising/724190p1.html. Retrieved 2006-12-01. 
  14. ^ Mason, Lisa; Reiner, Andrew (September 2006). "Dead Rising: Review". Game Informer (GameStop Corp). http://www.gameinformer.com/NR/exeres/1D43F129-390F-4B06-90F3-30534991DA3E.htm. Retrieved 2008-01-08. 
  15. ^ a b Navarro, Alex (2006-08-08). "GameSpot reviews Dead Rising". GameSpot. http://www.gamespot.com/xbox360/action/deadrising/review.html. Retrieved 2006-12-01. 
  16. ^ Ahearn, Nate (2006-08-06). "TeamXbox reviews Dead Rising". TeamXbox. http://reviews.teamxbox.com/xbox-360/1203/Dead-Rising/p1/. Retrieved 2006-12-01. 
  17. ^ Ahearn, Nate "NateDog" (2006-08-06). "Dead Rising Review (Xbox 360)". Team XBox. http://reviews.teamxbox.com/xbox-360/1203/Dead-Rising/p1/. Retrieved 2007-04-03. 
  18. ^ Martins, Andrew "Warlock". "Dead Rising - Xbox 360 Review". XGP. http://www.xgpgaming.com/content.php?category=Xbox&id=3995&type=review. Retrieved 2007-04-03. 
  19. ^ Ramsoomair, Scott. "You've got Red on you". VG Cats. http://www.vgcats.com/comics/?strip_id=205. Retrieved 2008-01-08. 
  20. ^ Buckley, Tim (2006-08-12). "Steve's Day at the Mall Pt. 4". Ctrl+Alt+Del. http://www.cad-comic.com/comic.php?d=20060812. Retrieved 2008-01-09. 
  21. ^ Parsons, Zack "Geist Editor" (2006-08-11). "Otis Rising". Something Awful. http://www.somethingawful.com/d/news/otis-rising.php. Retrieved 2008-01-09. 
  22. ^ "IGN.com presents The Best of 2006: Xbox 360 - Most Innovative Design". IGN.com. http://bestof.ign.com/2006/xbox360/31.html. Retrieved 2008-01-11. 
  23. ^ "GameSpot's Best Action Adventure Games of 2006". GameSpot. 2006-12-20. http://www.gamespot.com/special_features/bestof2006/genre/index.html?page=2. Retrieved 2006-12-21. 
  24. ^ GameSpot.com – Best of 2006
  25. ^ GameSpot.com – Best of 2006
  26. ^ Gantayat, Anoop (2007-01-10). "A Million Dead Have Risen: Dead Rising reaches Platnum Status". ING.com. ING Entertainment. http://xbox360.ign.com/articles/754/754312p1.html. Retrieved 2008-01-08. 
  27. ^ dreisechzig.net » Dead Rising is not banned (yet)
  28. ^ Dead Rising - Beschlagnahmung offiziell bestätigt auf Xbox360Welt.com - Das inoffizielle Xbox 360 Magazin
  29. ^ Gardner, Eriq (2008-02-13). "Zombies Attack!!: Is a Japanese Video Game Too Similar To 'Dawn of the Dead'?". The Hollywood Reporter. http://reporter.blogs.com/thresq/2008/02/at-last-zombies.html. Retrieved 2008-02-14. 
  30. ^ Miller, Ross (2008-02-14). "Dead Rising, Dawn of the Dead similarities spark legal filings". joystiq.com. http://www.joystiq.com/2008/02/14/dead-rising-dawn-of-the-dead-similarities-spark-legal-filings/. Retrieved 2008-02-14. 
  31. ^ Aaron Linde and Chris Faylor (2008-02-14). "Capcom Sues to End Dead Rising Trademark Dispute". Shacknews. http://www.shacknews.com/onearticle.x/51335. Retrieved 2008-02-15. 
  32. ^ "Producer, game firm in rights battle over zombies". Reuters. 2008-02-26. http://www.reuters.com/article/entertainmentNews/idUSN2526490820080226. Retrieved 2008-02-27. 
  33. ^ Sinclair, Brendan (2008-11-19). "Dead Rising wins copyright case". Gamespot. http://www.gamespot.com/news/6201348.html. Retrieved 2008-11-19. 
  34. ^ Gauger, Eliza (2006-08-11). "Capcom Responds to Tinytext Dead Rising Whining". Kotaku.com. Gawker Media. http://kotaku.com/gaming/tiny/capcom-responds-to-tinytext-dead-rising-whining-193577.php. Retrieved 2008-01-08. 
  35. ^ Kuo, Li C. (2006-08-17). "Capcom Tips For Dead Rising on SDTV". gamespy.com. IGN Entertainment. http://xbox360.gamespy.com/xbox-360/dead-rising/726315p1.html. Retrieved 2008-01-08. 
  36. ^ "Xbox 360: Video Cable Comparisons". gamespot.com. CNET Networks, Inc.. http://uk.gamespot.com/features/6139690/p-2.html. Retrieved 2008-01-08. 
  37. ^ Sinclair, Brendan (2006-12-28). "Capcom addressing Lost Planet text issue". gamespot.com. CNET Networks, Inc.. http://www.gamespot.com/news/6162420.html. Retrieved 2008-01-08. 
  38. ^ Berardini, César A. (2006-08-09). "Capcom releases first content download for Dead Rising". Teamxbox.com. IGN Entertainment. http://news.teamxbox.com/xbox/11527/Capcom-Releases-First-Content-Download-for-Dead-Rising/. Retrieved 2008-01-07. 
  39. ^ "Dead Rising: Chop Till You Drop". Nintendo Power. September 2008. 
  40. ^ Faylor, Chris (2008-07-15). "Dead Rising Heading to Wii". Shacknews. http://www.shacknews.com/onearticle.x/53711. Retrieved 2008-07-16. 
  41. ^ Gifford, Kevin (2008-07-17). "What's New in Wii Dead Rising". 1UP.com. http://www.1up.com/do/newsStory?cId=3168849. Retrieved 2008-07-17. 
  42. ^ "Dead Rising (Wireless)". 1up.com. http://www.1up.com/do/gameOverview?cId=3164912. Retrieved 2008-06-12. 
  43. ^ "IGN: Dead Rising Review". ign.com. http://wireless.ign.com/articles/844/844753p1.html. Retrieved 2008-06-12. 
  44. ^ a b Burnes, Andrew (2009-02-09). "Dead Rising 2 Announced For PC & Consoles". IGN. http://ve3d.ign.com/articles/news/44628/Dead-Rising-2-Announced-For-PC-Consoles. Retrieved 2009-02-09. 
  45. ^ Minkley, Johnny (November 7, 2008). "Blue Castle making Dead Rising 2". Eurogamer. http://www.eurogamer.net/article.php?article_id=285199. Retrieved 2008-12-02. 
  46. ^ "Could This Be Dead Rising 2?". http://kotaku.com/5148320/could-this-be-dead-rising-2. 
  47. ^ Kotaku: Frank West vs Tatsunoko vs Capcom
  48. ^ Frank West Boxer Shorts

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Dead Rising
Box artwork for Dead Rising.
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Yoshinori Kawano, Keiji Inafune
Engine MT Framework
Release date(s)
Genre(s) Action
System(s) Xbox 360, Wii
Players 1
Mode(s) Single player
Rating(s)
ESRB: Mature
CERO: Ages 18 and up
PEGI: Ages 18+
BBFC: 18
OFLC: Mature
Followed by Dead Rising 2
Series Dead Rising
This is the first game in the Dead Rising series. For other games in the series see the Dead Rising category.
For the mobile game, see Dead Rising (Mobile).

Dead Rising (Dead Rising: Chop Till You Drop on the Wii) is a third-person action game of the horror/zombie/survivor genre. The player controls Frank, a free-lance journalist intent on discovering the strange happenings in the fictional town of Willamette, Colorado.

Story

Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it is overrun by something that appears to be a riot. After jumping out of the helicopter onto the landing pad of the local mall, he finds out that it isn't a riot, but that the dead have risen. It will be a true struggle to survive the endless stream of undead, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.

System differences

With the success of Dead Rising on the Xbox 360, and Resident Evil 4 Wii Edition, Capcom decided to make Chop Till You Drop, a port of the game from the Xbox 360 to the Nintendo Wii with changes from player feedback. The gameplay is quite identical to Resident Evil 4 Wii Edition, except that you don't need to take photos anymore. Compared to the Xbox 360 save system, in which you have one save slot for the entire game and only a few save spots, the Wii has multiple save slots and save spots. Also, since the Nintendo Wii's processor isn't as powerful, the graphics and the number of zombies was reduced. There are also fewer subplots, a timer timing how long you complete a mission, a few additional weapons and a few new enemies.

Table of Contents


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Dead Rising

Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Release date August 8, 2006 (NA)
September 8, 2006 (EU)
September 14,2006 (AU)
September 28, 2006 (JP)
Genre Third-person action
Mode(s) Single player
Age rating(s) ESRB: M
Platform(s) Xbox 360
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Dead Rising is a game developed by Capcom Production Studio 1 and published by Capcom.

Contents

Plot

This game follows Frank West, a photojournalist who is trapped in a shopping mall that is overrun with zombies over the course of three days. On September 20th, a helicopter carries Frank West into the town of Williamette, Colorado. The helicopter's pilot, Ed DeLuca, tells him that there's nothing remarkable about Williamette aside from its new megamall, but Frank has gotten a tip that something big is happening in the city. Since it's under military quarantine and there's what seems to be riots in the streets, Frank's tip seems to be correct.

Frank has the pilot drop him on the roof of the Williamette Parkview Mall, where he meets a strange man (Carlito) who tells him the town has become "hell." Inside.

Frank then decides to investigate further into the mall, and he comes across a group of survivors holding out in the centre of the mall, behind a barricade while a panicked old women restlessly searches for her dog. A survivor informs Frank that what he thinks are rioting people- are in fact zombies. He orders Frank to search for items that can be used for the barricade instead of eyeing girls up, he also encounters an aggressive old man who thinks Frank has summoned him to this location. Meanwhile the old women discovers her dog outside surrounded by zombies and attempts to rescue it, but fails letting thousands upon thousands of zombies into the mall. Suddenly a survivor named Brad shouts for the survivors to get to the stairs. Frank makes it- but unfortunately the other survivors are massacred. (Glitch- Even if you save a survivor by picking them up and going upstairs with them, the survivor list labels them as dead.)

He then encounters two survivors Brad Garrison and Jessia Mcarney who are very secretive about there intentions at the mall, then Brad states that they can use the airducks to get back into the mall as it would be suicide to go through the door to the centre of the mall and zombies are too compartmentilized (dumb) to use the airducks. Frank asks why he would want to go back into the mall, but Brad doesn't reply.

When the player is about to enter the mall, Frank hears footsteps and assumes its a zombie approaching and grabs the fire extinguisher, and is about to attack when he realizes just in time it's Jessica. She tells him that Brad is in dangerous touble at the food court and was relocating there to assist him, however her leg is hurt badly from the fall. Frank then offers to assist Brad as a form of repayment and asks for Jessica's handgun. She eventually accepts his offer.

When the player arrives Brad is pinned down by Carlito's fire and the player is tasked to outflank Carlito, after defeating Carlito he retreats. Brad says that he and Jessica are part of homeland security, they were tasked to apprehened Dr. Russell Barnaby who has some kind of involvment in the outbreak.

The player has a series of gun battles with Carlito one of which  he attempts to kill Dr. Barnaby, and results with Brad getting woundered and the player having to retrieve some piankillers, etc. This results in a battle with a psycopath shop owner, where when defeated Frank discovers that the shop owner kidnapped a beautiful women (later to be known as Isabella Keyes). She confuses the player by saying he knows northing of the Cebeza incident. She is encountered a second time outside the food store on a motor bike and (yet again) another battle. When she is defeated Frank tries to negotiate with her, where his attempts initiailly fail, and Isabella gives Frank a nasty kick in the groin. However she surrenders soon after, telling Frank that she doesn't know if Carlito will meet him, they come to a truce and arrange a meeting place in the north plaza. When she arrive a zombie is in hot pursuit of her dragging her to the floor, then it tries infecting her by contact of an open wound- if the player does save her she is already wounded by a bullet from Carlito's gun, she claims it was an accident. The player then has to escort her to the safety of the security room.

At the time Dr. Russell Barnaby still claims that the outbreak is due to a drug trade- however Isabella informs them that the drug trade is a cruel government cover-up, she knows this because she helped initially. Their conversation is then interuptted by Jessica screaming while thundering through the door, with Dr. Barnaby showning extreme signs of zombification. He decides to confess to his crimes and explains they were genetically altering sheep for mass-producing, however, Dr. Barnaby and his team went off course and started altering wasp's. Which introduced a new species of wasplike creatures which reproduced by injecting hosts with larva-like creatures, although, it comes with a horrfic twist. When the larva begin to grow inside the host bloodsteam it slowly lowers there senses and intelligence by moving up to there brainstem taking their ability to reason and hunts on the most basic of survialism by feeding on human flesh. One queen wasp-like creature escaped the reseach laboratory and massacred the town, then the army intervened, killing anything that moved. After the event the government in fear of panic and losing trust covered it up with a perfect terrorist drug story. Dr. Barnaby collapses and under goes zombification, just as the player is about to be attacked by Dr. Barnaby- Brad shoots him in the head killing the larva and the host.

The outbreak at the mall was only the beginning and as a last result Carlito has spread five bombs throughout the mall and upon their detonation they will spread queen larva thoughout the atmosphere which would make a worldwide pandemic a high possiblity. This is the most critical part of the game as the  bay is absolutely full of zombies and Carlito is always on your back. Eventually when the player disarms the bombs, Brad, while fending off Carlito is fatally wounded in combat. In the end Carlito kicks Brad into the tunnels and leaves him for the dead. When the player arrives- he is too late, for Brad is massivily wounded, and worse yet he can function with half his organs hanging out of his torso. Unfortunately Brad suffers a fate worse than death, zombifiction. There is northing the player can do except watch Brad slowly degrade into a mindless killing machine. Before he turns he requests Frank not to inform Jessica about his fate and to kill him as he doesn't want to be a walking corpse- however it's entirely up to the player if he kills Brad-bie.

Shortly after Isabella suggests that they take a trip to Carlitos hideout located in the North plaza, but she needs the player to defend her from the oncoming hordes of zombies. As soon as they arrive at the destination it's clear how Carlito was able to stay out of the monitering; with special entrances, water, intercom and a laptop. Isabella attempt's to hack Carlitos laptop. However it is password protected and she struggles to activate it, and Frank leaves Isabella to her work.

Jessica keeps watch on the monitors for Carlito to appear, while Frank re-enters the mall and does errands such as; killing zombies, psycopaths etc., Jessica however starts to appear a bit nervous about something. Carlito appears on the monitors and is being brutally dragged off by what seems to be a huge butcher. When Frank arrives at the meat processing room the Butcher says that his consumers deserve the best quality meat and that rotten zombie flesh isn't good enough. Although Frank is intimidated by the Butcers extreme size, he realizes that he needs Carlito to tie up all the loose ends and another Psycopath battle happens. Upon the Butchers defeat Frank stops the grinding machine and releases Carlito. Carlito explains that he was extremely angry about the Carbeza incident and only wanted revange- but his bloodlust was nothing compared to his love for his sister and to give his locket to his sister. One of his most effective lines in the story was "arn't zombies great, all they do is eat and breed like you red and blue americans". With everything mostly explained, Carlito takes his last breath and dies. When Frank returns he gives Isabella the locket as Carlito asked. After a few tearful, heartfelt seconds Isabella figures out the password and hacks the computer. Soon after Jessica calls Frank and tells him that help is not coming and that the military is being sent in to "clean" the place up. Later the military shows up and some soldiers are seen talking to Jessica about evac. One of the guards then leaves. Jessica soon turns around and attacks the guard still in the room and rips out his throat, proving that she had become infected when attacked by Dr. Barnaby.

Gameplay

The game takes place in the Williamette Parkview Megamall over the course of three days. Frank must survive those three days to complete the game. The game itself lasts for six hours (2 real-time hours= 1 in-game day).

Frank can't survive the zombies with just his fists and a bunch of great wrestling moves. As it says on the box, "Anything and EVERYTHING is a weapon. Some can be found by killing zombies or taking them from stores. Others are a little harder to get. You may have to do a little searching of kill a psychopath or two to get them. You can also chose to ignore the storyline completely if you wish and spend the time leveling up, sampling food (one thing you may notice is that Frank DRINKS bread), trying on clothes, getting achievements, the list goes on.

There are three gameplay modes:

  1. 72 Hour mode- The standard mode of play, in which Frank has three days to solve the mystery of the zombie outbreak.
  2. Overtime mode- This is an extra 24 hours added on to 72 hour mode. This is unlocked by getting ending A (completing the main storyline completely and returning to the helipad by noon on day three).
  3. Infinity mode- This is unlocked after completing Overtime mode and saving. In this mode, EVERYBODY (INCLUDING SURVIVORS) is an enemy. Also in this mode, Frank can die of hunger, losing a square of health every 100 seconds. There is a limited supply of food, so you have to compete for it with everyone else. When you kill a survivor (or psychopath) they drop a cardboard box, filled with food, weapons, and character-related items. Think carefully about what your next move will be...

Weapons

2X4
A piece of Wood normally used in construction. You find it in generally any area. It's most commonly found in the North Plaza. It is a bit slow but it quite powerful. It breaks after a medium amount of damage has been done.
Baseball Bat
Instantly recognisable as one of the classic zombie weapons, the baseball bat is effective. Frank swings it horizontally, attacking multiple foes at once. However, the bat breaks comparatively quickly. It is also possible to charge up the attack for a home-run swing. Found in most sporting goods stores.
Bench
The bench is an excellent ramming weapon. Frank West picks up the bench by the end and charges towards the enemy like a battering ram, knocking over a large number of enemies and causing moderate damage. Also great for barracades.
Bowling ball
This weapon can be used to smash the zombies skulls open. When thrown Frank West tosses it as though he was bowling, instantly throwing aside zombies,this weapon can be found in many sporting goods shops, there is also an achievement for knocking ten zombies aside with one throw
Buckets
These can be used in 3 ways: hit zombies with it, throw it at zombies, OR you can shove it onto a zombies head. Remember: If the zombie can't see you, it can't kill you! Servbot heads work the same way. Found in hardware stores and sometimes in the North Plaza.
CD
Used like the gems with same effect (see below). The difference is that you can not attack multiple enemies with one shot.
Ceremonial Sword (Cultist Leader)
This sword is basically the katana only better. It is unlocked after defeating the Cultist Leader (to do this you must first rescue Jennifer from being "cleansed" by the cultists) in Movieland theater #4 or #5. This sword is stronger than the katana, has better reach, and will last longer before it craps out. Spawns in the same theater that you defeat the Cultist in.
Chainsaw
Usually found in hardware stores, the chainsaw is petrol driven, so has to be switched on to do the terrible damage it is capable of. It runs out of petrol quickly. There are two attacks with the chainsaw, a quick swing or a brutal spin, you gain PP for every enemy you kill with the spin attack. However, it is not necessary to swing it around; You can just run around without attacking and any zombie in your way will take damage.
Cash Register
Found in almost every store, the cash register is quite common and very useful when a baseball bat or 2x4 is not within reach.kills zombies in around two hits but will almost always break on impact if thrown.has two basic attacks:vertically slamming into zombie (tap X button once)and following the slamming attack two horizontal swings (press X three times).
Small Chainsaws (Adam the Clown)
If Adam the Clown disappointed his family with his choice of career, he didn't disappoint us with his choice of weaponry. His mini chainsaws do maximum damage against other psychopaths and slice limbs like butter. It is like a chainsaw except it is much smaller and is just as strong. It also lasts longer. This item is respawnable in the same area. This item is one of the only ones that can be strengthened three times as much (When picking up three types of magazines. They are the Entertainment magazine, the Engineering Magazine, and the Criminal Biography Magazine. With these three in effect the player can kill over 3,000 zombies).
Dumbbell
It is used very similarly to the Bowling Ball. The difference is that you cannot throw it like a bowling ball. Found in the Fitness Area in the Al Fresca Plaza.
Excavator
The Excavator is similar to the chainsaw in that it is a two handed weapon. When used Frank stabs it into the nearest thing around. The Zombie starts spinning and with that Frank is able to hit other enemies with the zombie that is spinning around on the Excavator's shaft. Found in the North Plaza.
Fire Axe
The Fire axe is a quick, one-hit kill weapon found in Crislip's Home Saloon. (North Plaza). And found in infinite mode by killing the sniper rifle family in the park
Frying Pan
The frying pan is used to club enemies. Frank is a wizard in the kitchen, whipping up delicious smoothies with ease. When zombies get too close, however, Frank likes to grab a frying pan for a decent, face-smashing melee weapon. Also, put it on the stove (+ 500 PP), heat it up, and use it to melt off zombie face for a one-hit kill (+ 2000 PP). If you don't want to melt zombie face, heating the pan will still do more damage than a cool one.
Gems
Found in jewelry stores and can be thrown with high power. It is almost impossible to kill a zombie with gems before you reach level 35 (or so) but their are still fun to throw. Smash the glass, snatch and run.
Golf Club or Hockey Stick
The golf club comes with some golf balls. Frank hits one, and a golf ball hits a targeted foe. The attacks can be powered up by depressing the attack button. This can be found in the sporting stores. The Hockey Stick works the same way but with hockey pucks.
Guitar
This instrument makes for a kill that is music to your ears. There are two kinds of guitars in the game: acoustic and electric. However, there is no difference between the two combatwise. Swing it around, swing it again, and then smash it to the ground for a devastating blow! Can be found in music stores (Try Tunemasters)
Gumball Machine
It's the candy that makes this weapon so hilarious. It works just like any other heavy object in Dead Rising, but it's filled with happy colored gumballs to add that extra bit of humiliation you need to bestow upon your zombie victims. When thrown and smashed the gumballs will make the poor zombies lose their balance and fall over (and over and over). This makes it a great weapon if you want to escape or if you want a hilarious picture (extra PP).
Battle Axe
This weapon is found in the antiques shop behind the glass. It is very powerful and kills zombies as easily as the Katana. It is slow but has a very large range for killing multiple Zombies in less swings. It breaks after mild usage.

Hands

This is the players only infinite weapon in dead rising, although at level one these attacks are extremely weak and only good for keeping zombies back. However as the player raises levels Frank can karate chop, disembowel, football tackle etc.to his enemies
Hunk of Meat(Hand) and coat hanger
When you see a zombie eating a hand (called "hunk of meat" in the game), kick him and pick it up as he drops it. Now you can jam it into his mouth and prevent him from biting you. It is a VERY weak weapon but fun to watch. The coat hanger can be found in some stores and can be uses in the same way as the bloody hand.
Handgun
The Handgun is the first firearm you get in the game (That's if the player missed getting the shotgun in the beginning of the game). It doesn't have much stopping power and has 30 shots. It is useful for taking out single Zombies or Early bosses. It is found in many places. They can be found in the "Huntin Shack", in Garbage Cans, and a majority of the police zombies carry guns which they drop if attacked (Although it is not necessary to kill them. You only have to hit them, or bump into them). It appears to be either Colt 45. M1911 or an AMT Hardballer.
Hedge Clippers
The hedge clippers are found in the hardware stores in both Al'Fresca and North Plaza. The hedge clippers are a one-hit kill weapon but aren't very durable and can only really attack one enemy at a time. Although you can hold the attack button to get extra PP (30) for killing zombies, however this takes longer.
Hunting Knife
The Hunting Knife is used with highly effective swipes. The weapon is effective, but with short 'killing distance', leaving Frank prone to being surrounded. These are common items found easily in every area. They are most commonly found in the hands of yellow Trench Coat zombies (Formerly Cultists) or on the living members of same.
Katana
This weapon is found in the "Paradise" Plaza or in the Antiques shop. An unlimited supply of Katana, along with the Broadsword, can also found in Ripper's Blades in the North Plaza next to the supermarket. For the "paradise" plaza, you find it by jumping off the ledge near the Orange Juice stand in the Food Court of the Plaza. (Columbian Roastmasters) It is a very quick and effective weapon. It breaks quickly. It is one of the best weapons to use against the SpecOps at the later part of the game. Can be enhanced with the Criminal book.
Lawn Mower
Grab this lawn utility out in the courtyard and go to town. Zombies are slow and stupid enough to just stand around while you mow them to a bloody pulp. As a bonus, you're adding some fertilizer to the grass to make sure it grows tall and green. Now you can save yourself and the environment.
Lead pipe
The lead pipe is fairly slow but deadly. It kills in one blow and is therefor very similar to the 2x4. When you throw the lead pipe at an enemy it may impale into them which yields a small amount of PP.
Toy "lightsaber"
This "weapon" works the same way as you'd expect it to. Not the best choice of weaponry, but it gives of a bright red glow. This is great at night because it gives you better range of sight and it only needs to be in your inventory to give light. So you can have light AND the chainsaw. Found in most kids stores.
Machete
The machete is a fairly durable and deadly weapon. It's a one-hit kill weapon similar to the katana. You obtain this weapon after killing Cliff in Cirslip's Home Saloon and respawns in the same area afterwards.
Toy Mega Buster
The Mega Buster is a toy that is found at Movie Land. It shoots out small yellow balls, has 30 shots, and is a weak weapon. It is a toy version of MegaMan's Mega Buster (Which is an unlockable weapon. See Below).
Real Mega Buster
The Real Mega Buster is the most powerful gun in the game. It is unlocked after doing the "Zombie Genocider" Achievement (Where you must kill Willamette's populace of 53,594 Zombies), beating the game, and saving. It is found in the same room as all the other unlockable clothing and items are, lying on the ground. It can easily take care of bosses and enemies. It has great range (1 shot can travel about as far as a full length of Leisure Park), 300 shots, and every time the player runs out of bullets it respawns in the same area. It can kill enemies in one hit and psychopaths in 5 to 10.

Motor Bike

This weapon is obtianed by beating Isabella boss battle in act 5, it is the only engine vehicle to be discovered in the mall zombies don't stand a chance against it. But it breaks alot more easier than a Van or Car of the game, but is more agile, although it's agility is limited by the tight areas. And zombies can't knock you off.
Molotov Cocktails
The crude, but useful homemade fire bombs are obtained after managing to save Paul after you defeat him (if you choose to save him by putting out his flaming pants) as a gift for doing so.
Nail Gun
The Nail Gun is found in construction areas around North Plaza as well as Crislip's Home Saloon. The Nail Gun holds 50 Nails and does little damage compared to the Handgun.
Parasol
The parasol is used similar to a shopping cart (see below) for clearing crowds. The parasol however does not damage enemies.
Push Broom
The push broom works as two different weapons; the full broom is a rather slow weapon as Frank must charge up and slam the broom into a zombie forcing it to the ground, after about three attacks the broom head head breaks off making it now just the broom stick and a much better weapon:it is now a lot quicker and a lot more effective as you can now quickly impale zombies with ease.as for locations you can find in bathrooms,behind the counters in some stores and Movieland.
Potted Plants
The potted plants can be found all kinds of places around the mall so you won't have to really have to look for them. There are three sizes of them in the game: small:not much to say here you pick them up smash it on a zombies head or you can throw it whichever suits you. Medium:almost exactly the same as small only larger. Large:probably the weakest and most useless of them all, you can't just walk up and smash it the heads of a zombie instead you use the plant part to whack the zombie and do little damage.the only way it can kill is if it is thrown but it doesn't really kill even then so yeah not the best choice of weaponry in the game...
Shopping Cart & Weapon Cart
The shopping carts can be found just about anywhere in the mall, to use one simply press X while looking in the direction you wish to go. After killing Steven in Seon's Food and Stuff (North Plaza) you may use the Weapon Cart. The Weapon Cart works in the same way as the normal shopping cart except for the fact that it kills enemies when you hit them rather than just knock them out of the way.
Showerhead
When you first see the showerhead on the ground, you may pass it up for a lead pipe or a baseball bat. You'd be missing out on one of the greatest death animations in the game. Slam this baby onto a zombie's noggin and watch the blood spout out. You can also get a picture of it for some extra PP. Try the warehouse first.
Shotgun
The Shotgun is a powerful gun as most would know it. When it shoots it can take out several enemies because of it's range. But as it is powerful at close range, it is considerably weaker if shooting at enemies from afar. The Shotgun is one of the best guns to have around as it can take out many zombies easily making it useful in escaping or clearing a path. They can be found at the "Huntin' Shack" in the North Plaza (at limited supply though). It can also be found at the start of the game in the middle of a large group of zombies eating from one of the corpses near the center of the Entrance Plaza, just after the mall gets overrun and the mission is to to get up the stairs to safety. It appears to be a standard Civilian/Police Issue Shotgun, probably a Mossburg 590 or Remington 870.
Sickle
As it turns out, the Grim Reaper's tool is great for use against the undead as well as the living. No self-respecting zombie killer would go without this long reaching weapon. Grab a zombie by the head and pull them in for the kill or just swing it around and take off some legs, either way you're going to end up with fantastic results.
Skateboard
I know what your thinking "sweet time shred all over them zombies!" well sadly the skateboard is weak. You take it, you ride it, you hit a few zombies it breaks, though it is surprisingly useful in the second fight with Carlito. Try Paradise Plaza first.
Sledgehammer
Make a horizontal swing by holding the attack key or make a powerful skullcracking vertical smash. If used right the sledge hammer is extremely deadly but can take a while to master. Found in hardware stores, ontop the warehouse shelves and (if you are lucky) in the kiosk in movieland. Try McHandy's Hardware shop
Sniper Rifle
The Sniper Rifle is a useful weapon for taking out bosses. Like most Sniper Rifles the gun is good at long distances. Although the gun is preferred for bosses rather than Zombies. The reason being that zombies are quite easy to kill with any weapon, whereas the Sniper Rifle only shoots one bullet at a time. It is not useful for clearing crowds of zombies thus it is often best to save the snipers for the bosses that need many strong hits to take down. It appears to be a Remington 700. Max of 30 bullets.
Soccer Ball
This doesn't really seem like the best choice of weapons, but there is a bright side. Pick it up, kick it at some zombies, and watch them scatter! A well placed kick will send them sprawling. Great when you need to clear a path from afar. Can be found on the roof and in most sporting goods stores.
Saliva
Yes you read right. Saliva (or spit) can be used by going into aiming mode when Frank is unarmed. He spits, the zombies get it in the face, they stop. But it doesn't do any damage WHATSOEVER. However, by making and drinking a "spitfire" smoothie, Frank's spit becomes deadly!
Stun Gun
Similar to Tasers. Frank can kill a zombie in a single zap, but the battery lasts for approximately 33 kills. Useful to give to survivors.
Submachine Gun
This weapon is rare to find, as it is placed in high and difficult to reach places. This weapon has a medium amount of power and kills easily. It has 100 bullets and is very fast. It appears to be a Micro Uzi. Very useful against Adam the Clown if you don't have the Real Megabuster. (see above) Try the Al'Fresca Plaza fountain first.
TV (Both HD and Plasma)
There is nothing special about the TV. It's a heavy, slow and deadly weapon.
Assault Rifle
Weapons used by the Special Forces that have been sent to clear out the mall. It contains 150 rounds and appears to be an LR300 or an FN SCAR. If you empty an entire magazine without missing a single shot, you'll get the "Perfect Gunner" achievement.
Heavy Machine Gun
This M2 Browning machine gun is mounted on the back of a Military Humvee, stolen by escaped Convicts. It is possible for Frank to pry the weapon from the vehicle and use it himself, although it is so big it cannot be stored in the inventory and movement is restricted.

Smoothies

OJ & OJ=Nectar: Nectar attracts Queen Bees to Frank while in effect.

OJ & Coffee Creamer or Wine= Quickstep: Quickstep make Frank run faster for a limited time.

OJ & Pie= Untouchable: Untouchable makes zombies stop lunging at you for a limited time. But you will still take damage from anything else.

Coffee Creamer & Pie= Zombait: Zombait, as the name suggests, is zombie bait. Drink it, and zombies will be lured to you. Useful for drawing attention away from survivors that need assistance.

Condiment & Condiment= Spitfire: Spitfire make your saliva deadly... 'nuf said.

External Links

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