| Dead Rising | |
|---|---|
![]() North American box art. |
|
| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | Capcom |
| Designer(s) | Director Yoshinori Kawano Producer Keiji Inafune |
| Writer(s) | Makoto Ikehara |
| Composer(s) | Hideki Okugawa Marika Suzuki |
| Engine | MT Framework with Havok Physics |
| Platform(s) | Xbox 360 |
| Release date(s) | NA August 8, 2006 EU September 8, 2006[1] JP September 28, 2006 |
| Genre(s) | Survival horror, action adventure, sandbox |
| Mode(s) | Single player |
| Rating(s) | BBFC: 18[2] CERO: Z ESRB: M OFLC: MA15+ PEGI: 18+ |
| Media | DVD |
| Input methods | Gamepad |
Dead Rising (デッドライジング) is an action-adventure, survival horror video game, developed by Capcom and produced by Keiji Inafune. Originally developed as an exclusive title for the Xbox 360 video game console, a Wii console remake was released in February 2009 titled Dead Rising: Chop Till You Drop.[3] Dead Rising was released on August 8, 2006 in North America and in Japan on September 28, 2006.[4][5] The game was a commercial success. It has been introduced into the Xbox 360 "Platinum Hits" lineup, and a cell phone version has recently been released. A sequel, entitled Dead Rising 2, is being developed by Blue Castle Games alongside many of the previous developers of Dead Rising. The game is set to release sometime in 2010.
Dead Rising's story centers on Frank West, a photojournalist who ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies. Frank must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using any available object as a weapon. The player can complete several main and optional missions to earn Prestige Points (PP) and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.
Contents |
The main influences for the game were zombie movies from the 1960s and 1970s, especially those of George A. Romero. Despite its similarities to George Romero's classic Dawn of the Dead, it is in no way related. On the cover it states that that the game is in no way related to or authorized by George A. Romero. Keiji Inafune wanted to show a more comical view of zombies rather than the serious view portrayed in the Resident Evil series.[citation needed]
A playable demo was released on the Xbox Live Marketplace for download on the Xbox 360 on August 4, 2006.[6][7]
On March 30, 2007, a compact disc soundtrack featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabella, and an outline of the mall.
Keiji Inafune, designer of Mega Man and Dead Rising, wanted the main character Frank West to be different from the usual Japanese main character. Instead of having a young and beautiful protagonist, he wanted an everyman that looked average rather than beautiful or ugly.[8]
Frank's default attire includes a black jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and even children's masks. Many of Dead Rising's costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from Ghosts 'n Goblins, Mega Man X–style armor, and a Servbot head.
The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. Time in the game passes twelve times faster than real-time (i.e. one day in-game is two hours in real time); therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives such as rescuing survivors or defeating psychopaths. As Frank West, the player attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing case files by accomplishing specific tasks or by being "in the right place at the right time" reveal cutscenes which serve as the story's exposition.
Dead Rising does not prevent players from ignoring all missions, since missions are not the sole focus of the game. Once players have passed a certain point at the beginning of the game, they have complete free rein and can do whatever they please – save or kill other survivors; wander aimlessly through the mall, sampling food and trying on clothes; or simply kill zombies – just so long as, by the end of the game, they have reached the helipad in order to be able to catch the exit helicopter. Several of the game's 50 Achievements even reward this method of play.
The setting of Dead Rising, the fictional Willamette Parkview Mall, is modeled after a stereotypical American mall with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, movie theater, park, and an underground maintenance tunnel system (all filled with zombies). There are six main sections to the mall, each with a variety of shops, each filled with objects which can be used as weapons or to improve Frank's health.
Electronic Gaming Monthly reported that there can be up to 800 zombies on the screen at once.[9] During the day the zombies are sluggish and weak, but at night they become more active, gain a significant increase in toughness, sport glowing red eyes and increase in numbers.[10] This was also used in the Mall stage of Tatsunoko vs. Capcom: Ultimate All-Stars the zombies in the back get glowing red eyes when the stage gets dark.
Scoops serve as optional side quests for the game. They are different from Cases, which are the main storyline quests, and are linear (meaning that if the player fails to complete a certain Case in time, they will be unable to complete all subsequent cases). Scoops are non-linear, though most to all are timed, and completely optional. They are assigned to the player by answering transceiver calls from Otis the Janitor, who is watching the mall via security cameras. Scoops will usually direct the player to a location in the mall to investigate another survivor of the zombie attack. These people are either Innocent Victims, whom Frank can escort to the security room for points, or Psychopaths, who are insane and must be killed. Eventually, all survivors, innocent and psychotic, will disappear from the game, presumably because they were overpowered by zombies (this does not include people that the player has saved, or characters essential to the storyline).
There are 49 survivors that can be located throughout the mall. There is no penalty for ignoring their pleas for help, or killing them. Saving them earns the player points, and if they are killed, either by the player, zombies, or a psychopath, a picture of their corpse may be taken for additional points.
Most of the psychopaths are either hiding out in the mall after committing some villainous deed, or were driven insane by the horrors of the zombie outbreak. They include a paranoid neo-Confederate gun shop manager, a Vietnam War veteran experiencing a war flashback as the result of zombies killing his granddaughter, a pyromaniac, a sadistic police woman, a murderous cult whose leader sacrifices "nonbelievers", a grocery store manager gone mad, a mischievous young photographer, a huge butcher, a father and his two sons using sniper rifles, and an insane chainsaw-juggling clown. Some are found by chance, others by Otis notifying Frank of some type of disturbance. After a certain part in the game, escaped convicts in a military jeep patrol the park, making passage through it more dangerous. Out of all of the psychopaths only one (or two if you spare him) will show remorse for what they did.
Dead Rising incorporates an experience system that allows Frank to improve his offensive and defensive capabilities as the game progresses. By taking photographs of different situations in gameplay the player can earn "Prestige Points", a form of experience points that allows the player to increase Frank's combat abilities. Photos are automatically evaluated and assigned a genre: either, horror, outtakes, erotica, or drama (although some photos are assigned no genre). These points are also gained by helping survivors, killing zombies, or other minor actions within the game, such as riding the mall's roller coaster. Certain milestones may also be rewarded, such as "1000 zombies killed" or "Perfect Photo". Many attacks that Frank can learn are based on those used in professional wrestling. One new skill or ability is sometimes awarded when Frank gains a new level.
Should the player start a new game, all experience progression the player has already made can be carried over to the new game. In that way, the player may choose to ignore the plot completely and gain more Prestige Points to level up and use in a later game.
Dead Rising is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, ranging from powerful to near-useless.[11] Weapons will break down or run out of ammunition with use and be discarded, though certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear, or mannequins which break into their component parts (arms, legs, and torso). Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory.
Many of the more useless weapons in the game exist purely for humorous effect, such as a toy Megabuster, from Capcom's Megaman X, that shoots tennis balls, or a glowing plastic Light Saber that the player can acquire in the mall's toy store in paradise plaza. Upon completing certain hidden objectives, lethal versions of these weapons become available for the player's use.
Some strategic elements are present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different "Juices", which provide temporary effects like invulnerability and boosts in speed.
The best weapons to use are guns, katanas, hammers, and outdoor weapons like hedge cutters and chainsaws. Foods that heal fairly well would be orange juice, wine, meat (uncooked), coffee creamer, mixed drinks, milk, and yogurt.
Dead Rising features three modes of play:
Dead Rising has an unusual save system: only one game-in-progress can be saved per memory device per Xbox 360 profile. Whenever the player is killed Dead Rising allows players to save their current level and abilities, then restart the game with their level and abilities applied from the beginning. The system is a deliberate game mechanic, borrowed from the Capcom RPG Breath of Fire: Dragon Quarter; the two games share some development team members. The save system was implemented to give players a sense of responsibility for their actions when making various decisions throughout the game.[12]
The game focuses on the exploits of Frank West, a photojournalist investigating why the fictional town of Willamette, Colorado has been sealed off by the Colorado Army National Guard. Frank is dropped on top of the city's mall by helicopter; he tells the pilot, Ed DeLuca, to return in 72 hours. Upon entering the mall, Frank finds zombies mobbing the front entrance, eventually being let in by a panicked older woman looking for her dog. A Homeland Security officer named Brad urges everyone to retreat to the security room. Frank is the only one to reach the room with Brad and upon entering, the janitor, Otis Washington, welds the door shut. Brad then leaves the security room via the air ducts. Jessie, also of Homeland Security, recognizes an old man she identifies as Dr. Barnaby in one of Frank's photos, but neither Brad nor Jessie are willing to share what they know. After receiving a transceiver and map from Otis in order to be kept informed of the mall's events, Frank returns to the mall through the air ducts. He encounters survivors who need his assistance to the security room, as well as other people driven to madness by the zombie infestation, known as Psychopaths.
As the story unfolds, Frank and Brad have a series of violent encounters with Carlito, a mysterious man, while Frank continues to come across a beautiful woman named Isabella. Frank and Brad are eventually able to bring Barnaby and later, Isabella to the security room. Isabella reveals she is Carlito's sister and that Barnaby was the head of an American research laboratory in the fictional Central American city of Santa Cabeza, the hometown of Carlito and Isabella. When Frank questions him, he confesses that the research facility was attempting to find methods of mass-producing cattle, but instead, Barnaby and his team genetically engineered a wasplike insect that would turn living organisms into zombies by stinging to inject a number of eggs, which quickly hatch into parasitic larvae, into the victim's bloodstream; "zombification" occurs when one such larva fully develops within the brainstem, killing the host and taking control of its body. After one of the Queen insects escaped and infected the town of Santa Cabeza, the US government sent a special forces team in to wipe out the entire city. The massacre was covered up under the pretenses that it was a raid on drug trade operations. Outraged over the slaughter of his people and home, Carlito released these insects in Willamette to obtain revenge and blackmailed Dr. Barnaby into coming to the mall. After Barnaby reveals the true nature of the infection he becomes a zombie himself and attacks, but is shot in the head by Brad before he can harm Frank.
The zombie outbreak in Willamette is only the tip of the iceberg; as Isabella later explains, Carlito has much bigger plans. Hidden beneath the mall are five bombs that when detonated will propel immature queen larvae into the stratosphere, making a worldwide zombie pandemic a possibility. Frank is able to disarm the bombs, but Brad is turned into a zombie while pursuing Carlito. Frank and the remaining survivors turn their attention towards escaping to safety. Isabella reveals that Carlito has a hideout in the mall containing a laptop full of information, as well as a jamming device preventing Jessie from calling for outside help. Jessie tracks Carlito to an underground meat processing plant via the security cameras and Frank rescues him from an insane butcher, but is unable to acquire the laptop password from Carlito before he dies from his wounds. However, Carlito's dying request is to give Isabella his locket which helps her figure out the laptop password and deactivate the jamming device.
Jessie places a call for help, only to be told that another cleanup mission has been authorized instead; special forces soldiers arrive in the mall shortly thereafter, killing all zombies and survivors to cover up the incident. Frank makes his way back to the security room, only to find it empty, save for two dead soldiers killed by Jessie, now zombified from Barnaby's earlier attack. A note reveals that Otis has commandeered a helicopter and flown himself and the remaining survivors to safety. After avoiding capture by the special forces soldiers, Frank makes his way back to Carlito's hideout and asks Isabella to come with him to the helipad; she refuses. Frank makes his way back to the helipad to meet Ed. The helicopter arrives on time, but as Ed prepares to land a stowaway zombie aboard the helicopter attacks him, causing Ed to lose control of the helicopter and crash into the park at the center of the mall. The game seemingly ends as Frank slumps to his knees in defeat, doing nothing to avoid the small group of zombies approaching him.
Still on the helipad, Frank is saved by Isabella, who shoots a zombie just as it is about to bite him. Frank passes out; he comes to in Carlito's hideout, where Isabella tells him that he may be infected, giving Frank just 24 hours before he becomes a zombie. However, Isabella believes she may be able to manufacture a cure from various items found in the mall, prompting Frank to scavenge for them. With the items Frank finds Isabella is unable to manufacture a cure, but instead comes up with a symptomatic treatment which will temporarily prevent Frank from becoming a zombie. While accessing Carlito's laptop they discover documents suggesting that he has placed 50 similarly treated, larvae-infected children with foster parents across the country.
Turning towards efforts to escape, Frank discovers a tunnel underneath the park, uncovered by Ed's helicopter crash. The tunnel is packed with zombies, but with some more items gathered by Frank, Isabella is able to create a pheromone which repels them. Frank overpowers two Special Forces soldiers guarding the end of the tunnel and commandeers their vehicle to escape. They are intercepted by a tank which overturns their vehicle, but Frank disables the tank in process. The special forces leader, Brock, emerges from the tank and reveals that he was behind the original cleanup operation in Santa Cabeza. Frank jumps atop the tank, engages Brock in hand-to-hand combat and eventually knocks him into a mob of zombies on the ground below. With Isabella still trapped on top of the overturned vehicle, Frank turns and screams into the sky.
The epilogue states that Frank managed to escape Willamette and reported on the incident, forcing the government to admit partial responsibility for the livestock research program. Isabella's fate is unclear, and the information about Carlito's foster children plan was never proven. The game ends on the quote: "And yet he complained that his belly was not full." (This is a slight misquotation from the English nursery rhyme Robin the Bobbin, a poem about a glutton who eats people.)
The citizens of Willamette who were not initially killed or rendered undead by the zombie outbreak are referred to as "survivors." Many survivors can be escorted safely to the security room, and will often provide Frank with competent cover if given firearms or other weapons; others may be injured, cowardly, traumatized, hostages, or even drunk, requiring Frank to lead them directly to the exit point and possibly rendering him unable to use his weapons. Otis will periodically update Frank with information on certain survivors and their locations, though some survivors must be found without assistance. Certain missions or "unannounced" survivors are time-sensitive: if Frank takes too long to begin a scoop their health will decrease, and in some cases of large rescues from certain psychopaths they may die off one by one. Successful rescues will earn PP for Frank; the player may also choose to leave the survivors to die, or kill them himself.
In addition to battling thousands of zombies, Frank West must also deal with psychopaths: humans who have either gone mad due to the zombie outbreak or are otherwise corrupt or evil, and who serve as the game's bosses. In addition to granting access to certain areas or further advancing the plot, many psychopaths leave behind unique weapons which remain available at their specific location throughout the rest of the game.
Dead Rising Original Soundtrack was released in Japan on March 30, 2007 as a limited edition, bundled with a T-shirt. A non-limited edition of the same soundtrack was released on June 20, 2007
| Publication | Score | Award |
|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Best Sound Effects Best Use of Xbox 360 Achievement Points |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Compilations of multiple reviews | ||
|
|
|
|
|
|
|
|
Dead Rising has earned generally positive reviews. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment.
IGN stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called Dead Rising "one of the more unique and entertaining titles on the Xbox 360."[11] GameSpot said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."[15]
A point of contention was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, switch weapons, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.[17][18] Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within Dead Rising.[19][20][21]
Dead Rising has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006.[22] GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game",[23] "Best Sound Effects",[24] and "Best Use of Xbox 360 Achievement Points".[25] Additionally, the game won "Action Game of the Year" at the 2006 Spike TV Video Game Awards. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on X-Play.
According to Capcom, Dead Rising had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.[26]
Due to its graphic violence and thus obvious fulfilment of at least one of German BPjM's indexing criteria, the Unterhaltungssoftware Selbstkontrolle, Germany's board responsible for rating entertainment software, has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age.[27] Following a decision of Hamburg's county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany.[28] Owning and playing the game is still legal for private use.
The MKR Group, who holds the copyright to both the 1978 Dawn of the Dead film and its 2004 remake, sent letters on February 6, 2008 to Capcom, Microsoft, and Best Buy, claiming that Dead Rising infringes on the copyrights and trademarks of these films. In a complaint filed February 12, 2008 to seek an injunction that would pre-emptively counter an anticipated complaint from MKR, Capcom asserted that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under today's copyright laws; Capcom further pointed to the warning "label" on the box cover as a preemptive measure that was intended to separate the game from the films and avoid any customer confusion.[29][30][31] The MKR Group subsequently filed a lawsuit in February 2008 after failing to reach an agreement with Capcom over the dispute.[32]
The lawsuit was dismissed in October 2008, with United States Magistrate Judge Richard G. Seeborg stating that MKR failed to demonstrate the similarity of any protected element of Dawn of the Dead to that of Dead Rising, with many of the elements MKR claimed were similar being part of the "wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak".[33]
Dead Rising has drawn complaints from gamers that have standard definition sets and smaller high definition sets for having difficulty reading the on-screen text. This is due to Capcom's decision to develop exclusively for high-definition televisions, as the game had been touted as one of the first truly "next generation" titles available for the Xbox 360. On August 10, 2006, a Capcom representative posted the following on Xbox.com:
| “ | Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc.
Unfortunately it does take time to resolve any issue and we would want to fix the issue appropriately as any changes to any game can create additional problems from the result of change; that's just how game programming works and that's why games go through extensive game testing programs and approvals.[34] |
” |
A week later, Capcom released a statement saying they would not be fixing the problem and suggested some DIY solutions:
| “ | Unfortunately Dead Rising was optimized for High Definition TV's. Due to this, the font in the game might be difficult to read on standard definition TV's. If you are having a hard time reading the text, please try the following: 1). Adjust the settings on your TV or monitor. 2). Try using component cables instead of standard composite. 3). Setting the TV to widescreen ratio (even though you may not have a widescreen TV) may help in some cases.[35] | ” |
Using a computer monitor is also a solution to the problem, as the Xbox 360 supports a number of common monitor resolutions high enough to render the text readable.[36]
While the small text within Dead Rising cannot be fixed, Capcom responded quickly to avoid similar criticism on the same issue for their next major Xbox 360 game, Lost Planet: Extreme Condition. When the demo was released in late 2006, it also had significant amounts of small text, and responding to these complaints, Capcom adjusted the game prior to release to detect the use of a standard TV and increased the font size as needed.[37]
Many costumes are made available to the player once completing certain tasks, such as a Special Forces uniform, wrestling boots, even Jason Voorhees' hockey mask and Mega Man's armor. Soon after Dead Rising was released in the United States, Capcom released nine downloadable "keys" to Xbox Live Marketplace that would unlock different lockers in the Security Room, providing the player with nine new outfit options.[38] On May 31, 2007, three more keys were made available over Xbox Live.
A port of Dead Rising for the Wii, named Dead Rising: Chop Till You Drop, was released in February 2009.[3] This version of the game came about after the positive reception of the Wii version of Resident Evil 4. The game is built on the RE 4 Wii engine, and includes additional features from that game including an over-the-shoulder camera approach and motion controls utilizing the Wii Remote.[3] However it lacks some of the features of the Xbox 360 version, such as the large number of zombies on screen at any time or the photo system.[39][40][41]
In 2008, Capcom Interactive Canada released a version of the game for mobile phones. The game stays true to the sandbox design and plot of the Xbox 360 version, despite being pared down for the smaller screen and platform.
The mobile version of Dead Rising was generally well received by reviewers, earning a B+ from 1UP.com[42] and a 7.3/10 from IGN.[43]
A sequel to Dead Rising for the Xbox 360, PlayStation 3, and PC, is currently under development by Blue Castle Games,[44] confirming earlier rumors[45] and a viral video[46] of the game's existence. The game is stated to take place several years after the events of Dead Rising with the outbreak taking over much of America. The game will be set in a former gambling paradise known as "Fortune City". The trailer which was released was first leaked and then later released officially.[44]
Frank West appeared as a playable character in the fighting game Tatsunoko vs. Capcom: Ultimate All-Stars. His main special moves revolve around using zombies and the various makeshift weapons from the game, whilst his hyper combos involve wearing the Mega Man X costume and using a Servbot helmet on his opponent.[47]
Also, Frank West is a playable character in Capcom's "Lost Planet: Colonies". He is able to be selected as a character in the online multiplayer after achieving level 100. He appears in the game with only his blue boxer shorts.[48]
| Dead Rising | |
|---|---|
![]() |
|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Designer(s) | Yoshinori Kawano, Keiji Inafune |
| Engine | MT Framework |
| Release date(s) | |
| Genre(s) | Action |
| System(s) | Xbox 360, Wii |
| Players | 1 |
| Mode(s) | Single player |
| Rating(s) | |
| Followed by | Dead Rising 2 |
| Series | Dead Rising |
Dead Rising (Dead Rising: Chop Till You Drop on the Wii) is a third-person action game of the horror/zombie/survivor genre. The player controls Frank, a free-lance journalist intent on discovering the strange happenings in the fictional town of Willamette, Colorado.
Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it is overrun by something that appears to be a riot. After jumping out of the helicopter onto the landing pad of the local mall, he finds out that it isn't a riot, but that the dead have risen. It will be a true struggle to survive the endless stream of undead, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.
With the success of Dead Rising on the Xbox 360, and Resident Evil 4 Wii Edition, Capcom decided to make Chop Till You Drop, a port of the game from the Xbox 360 to the Nintendo Wii with changes from player feedback. The gameplay is quite identical to Resident Evil 4 Wii Edition, except that you don't need to take photos anymore. Compared to the Xbox 360 save system, in which you have one save slot for the entire game and only a few save spots, the Wii has multiple save slots and save spots. Also, since the Nintendo Wii's processor isn't as powerful, the graphics and the number of zombies was reduced. There are also fewer subplots, a timer timing how long you complete a mission, a few additional weapons and a few new enemies.
| Dead Rising | |
![]() |
|
| Developer(s) | Capcom Production Studio 1 |
| Publisher(s) | Capcom |
| Release date | August 8, 2006 (NA) September 8, 2006 (EU) September 14,2006 (AU) September 28, 2006 (JP) |
| Genre | Third-person action |
| Mode(s) | Single player |
| Age rating(s) | ESRB: M |
| Platform(s) | Xbox 360 |
| Input | Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Dead Rising is a game developed by Capcom Production Studio 1 and published by Capcom.
Contents |
This game follows Frank West, a photojournalist who is trapped in a shopping mall that is overrun with zombies over the course of three days. On September 20th, a helicopter carries Frank West into the town of Williamette, Colorado. The helicopter's pilot, Ed DeLuca, tells him that there's nothing remarkable about Williamette aside from its new megamall, but Frank has gotten a tip that something big is happening in the city. Since it's under military quarantine and there's what seems to be riots in the streets, Frank's tip seems to be correct.
Frank has the pilot drop him on the roof of the Williamette Parkview Mall, where he meets a strange man (Carlito) who tells him the town has become "hell." Inside.
Frank then decides to investigate further into the mall, and he comes across a group of survivors holding out in the centre of the mall, behind a barricade while a panicked old women restlessly searches for her dog. A survivor informs Frank that what he thinks are rioting people- are in fact zombies. He orders Frank to search for items that can be used for the barricade instead of eyeing girls up, he also encounters an aggressive old man who thinks Frank has summoned him to this location. Meanwhile the old women discovers her dog outside surrounded by zombies and attempts to rescue it, but fails letting thousands upon thousands of zombies into the mall. Suddenly a survivor named Brad shouts for the survivors to get to the stairs. Frank makes it- but unfortunately the other survivors are massacred. (Glitch- Even if you save a survivor by picking them up and going upstairs with them, the survivor list labels them as dead.)
He then encounters two survivors Brad Garrison and Jessia Mcarney who are very secretive about there intentions at the mall, then Brad states that they can use the airducks to get back into the mall as it would be suicide to go through the door to the centre of the mall and zombies are too compartmentilized (dumb) to use the airducks. Frank asks why he would want to go back into the mall, but Brad doesn't reply.
When the player is about to enter the mall, Frank hears footsteps and assumes its a zombie approaching and grabs the fire extinguisher, and is about to attack when he realizes just in time it's Jessica. She tells him that Brad is in dangerous touble at the food court and was relocating there to assist him, however her leg is hurt badly from the fall. Frank then offers to assist Brad as a form of repayment and asks for Jessica's handgun. She eventually accepts his offer.
When the player arrives Brad is pinned down by Carlito's fire and the player is tasked to outflank Carlito, after defeating Carlito he retreats. Brad says that he and Jessica are part of homeland security, they were tasked to apprehened Dr. Russell Barnaby who has some kind of involvment in the outbreak.
The player has a series of gun battles with Carlito one of which he attempts to kill Dr. Barnaby, and results with Brad getting woundered and the player having to retrieve some piankillers, etc. This results in a battle with a psycopath shop owner, where when defeated Frank discovers that the shop owner kidnapped a beautiful women (later to be known as Isabella Keyes). She confuses the player by saying he knows northing of the Cebeza incident. She is encountered a second time outside the food store on a motor bike and (yet again) another battle. When she is defeated Frank tries to negotiate with her, where his attempts initiailly fail, and Isabella gives Frank a nasty kick in the groin. However she surrenders soon after, telling Frank that she doesn't know if Carlito will meet him, they come to a truce and arrange a meeting place in the north plaza. When she arrive a zombie is in hot pursuit of her dragging her to the floor, then it tries infecting her by contact of an open wound- if the player does save her she is already wounded by a bullet from Carlito's gun, she claims it was an accident. The player then has to escort her to the safety of the security room.
At the time Dr. Russell Barnaby still claims that the outbreak is due to a drug trade- however Isabella informs them that the drug trade is a cruel government cover-up, she knows this because she helped initially. Their conversation is then interuptted by Jessica screaming while thundering through the door, with Dr. Barnaby showning extreme signs of zombification. He decides to confess to his crimes and explains they were genetically altering sheep for mass-producing, however, Dr. Barnaby and his team went off course and started altering wasp's. Which introduced a new species of wasplike creatures which reproduced by injecting hosts with larva-like creatures, although, it comes with a horrfic twist. When the larva begin to grow inside the host bloodsteam it slowly lowers there senses and intelligence by moving up to there brainstem taking their ability to reason and hunts on the most basic of survialism by feeding on human flesh. One queen wasp-like creature escaped the reseach laboratory and massacred the town, then the army intervened, killing anything that moved. After the event the government in fear of panic and losing trust covered it up with a perfect terrorist drug story. Dr. Barnaby collapses and under goes zombification, just as the player is about to be attacked by Dr. Barnaby- Brad shoots him in the head killing the larva and the host.
The outbreak at the mall was only the beginning and as a last result Carlito has spread five bombs throughout the mall and upon their detonation they will spread queen larva thoughout the atmosphere which would make a worldwide pandemic a high possiblity. This is the most critical part of the game as the bay is absolutely full of zombies and Carlito is always on your back. Eventually when the player disarms the bombs, Brad, while fending off Carlito is fatally wounded in combat. In the end Carlito kicks Brad into the tunnels and leaves him for the dead. When the player arrives- he is too late, for Brad is massivily wounded, and worse yet he can function with half his organs hanging out of his torso. Unfortunately Brad suffers a fate worse than death, zombifiction. There is northing the player can do except watch Brad slowly degrade into a mindless killing machine. Before he turns he requests Frank not to inform Jessica about his fate and to kill him as he doesn't want to be a walking corpse- however it's entirely up to the player if he kills Brad-bie.
Shortly after Isabella suggests that they take a trip to Carlitos hideout located in the North plaza, but she needs the player to defend her from the oncoming hordes of zombies. As soon as they arrive at the destination it's clear how Carlito was able to stay out of the monitering; with special entrances, water, intercom and a laptop. Isabella attempt's to hack Carlitos laptop. However it is password protected and she struggles to activate it, and Frank leaves Isabella to her work.
Jessica keeps watch on the monitors for Carlito to appear, while Frank re-enters the mall and does errands such as; killing zombies, psycopaths etc., Jessica however starts to appear a bit nervous about something. Carlito appears on the monitors and is being brutally dragged off by what seems to be a huge butcher. When Frank arrives at the meat processing room the Butcher says that his consumers deserve the best quality meat and that rotten zombie flesh isn't good enough. Although Frank is intimidated by the Butcers extreme size, he realizes that he needs Carlito to tie up all the loose ends and another Psycopath battle happens. Upon the Butchers defeat Frank stops the grinding machine and releases Carlito. Carlito explains that he was extremely angry about the Carbeza incident and only wanted revange- but his bloodlust was nothing compared to his love for his sister and to give his locket to his sister. One of his most effective lines in the story was "arn't zombies great, all they do is eat and breed like you red and blue americans". With everything mostly explained, Carlito takes his last breath and dies. When Frank returns he gives Isabella the locket as Carlito asked. After a few tearful, heartfelt seconds Isabella figures out the password and hacks the computer. Soon after Jessica calls Frank and tells him that help is not coming and that the military is being sent in to "clean" the place up. Later the military shows up and some soldiers are seen talking to Jessica about evac. One of the guards then leaves. Jessica soon turns around and attacks the guard still in the room and rips out his throat, proving that she had become infected when attacked by Dr. Barnaby.
The game takes place in the Williamette Parkview Megamall over the course of three days. Frank must survive those three days to complete the game. The game itself lasts for six hours (2 real-time hours= 1 in-game day).
Frank can't survive the zombies with just his fists and a bunch of great wrestling moves. As it says on the box, "Anything and EVERYTHING is a weapon. Some can be found by killing zombies or taking them from stores. Others are a little harder to get. You may have to do a little searching of kill a psychopath or two to get them. You can also chose to ignore the storyline completely if you wish and spend the time leveling up, sampling food (one thing you may notice is that Frank DRINKS bread), trying on clothes, getting achievements, the list goes on.
There are three gameplay modes:
Hands
Motor Bike
OJ & OJ=Nectar: Nectar attracts Queen Bees to Frank while in effect.
OJ & Coffee Creamer or Wine= Quickstep: Quickstep make Frank run faster for a limited time.
OJ & Pie= Untouchable: Untouchable makes zombies stop lunging at you for a limited time. But you will still take damage from anything else.
Coffee Creamer & Pie= Zombait: Zombait, as the name suggests, is zombie bait. Drink it, and zombies will be lured to you. Useful for drawing attention away from survivors that need assistance.
Condiment & Condiment= Spitfire: Spitfire make your saliva deadly... 'nuf said.
|
|
This article is a stub. You can help by adding to it.
Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles. |
|
|