The Full Wiki

More info on Deimos Rising

Deimos Rising: Wikis

  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Deimos Rising
Developer(s) Ambrosia Software
Publisher(s) Ambrosia Software
Designer(s) David Wareing
Platform(s) Mac, Windows
Release date(s) 2001 December 6[1]
Genre(s) Scrolling shooter
Mode(s) Single player Two player

Deimos Rising is a computer game by Ambrosia Software, similar to many top-scrolling arcade shooters. The sequel to Mars Rising, it is available on Apple Macintosh and Windows platforms. It is similar to the scrolling arcade shooter, Xevious. The player commands a fighter-bomber airplane known as a VacFighter through twelve progressively more difficult levels. Some of the levels are named after ancient locations or battles, such as Thermopylae or Carthage.

The game builds on its predecessor by using greater colour depth (16 bit colour, rather than 8 bit as in Mars Rising), alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Deimos Rising
Box artwork for Deimos Rising.
Developer(s) Swoop Software
Publisher(s) Ambrosia Software
Release date(s)
Genre(s) Shooter
System(s) Windows, Mac OS
Players 1-2
Mode(s) Single player, Multiplayer
System requirements (help)
Mac OS
CPU clock speed

266MHz

System RAM

40MiB

Preceded by Mars Rising

Deimos Rising is a computer game by Ambrosia Software, similar to many top-scrolling arcade shooters. The sequel to Mars Rising, it is available on Apple Macintosh and Microsoft Windows platforms. It is similar to the scrolling arcade shooter, Xevious. The player commands a fighter-bomber airplane known as a VacFighter through twelve progressively more difficult levels. Some of the levels are named after ancient locations or battles, such as Thermopylae or Carthage.

The game builds on its predecessor by using greater colour depth (16 bit colour, rather than 8 bit as in Mars Rising), alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices







Got something to say? Make a comment.
Your name
Your email address
Message