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Deja Vu II
Developer(s) ICOM Simulations, Inc.
Publisher(s) MindScape
Engine MacVenture
Platform(s) Apple IIGS
Commodore Amiga
Atari ST
Game Boy Color
Apple Macintosh
Nintendo Entertainment System
Release date(s) 1988 (Mac)
1989 (Amiga, Apple IIGS, Atari ST)
1990 (DOS)
Genre(s) Adventure
Mode(s) Single-player
Media Two 3,5" 800k floppies (Mac)
Input methods Mouse/Keyboard (Computer)

Deja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: a Nightmare Comes True, set in the world of 1940s hard-boiled detective novels and movies. It was the last game made in the MacVenture series.



In this follow-up set in the late 1940s our hard-boiled hero Theodore 'Ace' Harding once again regains consciousness, this time in a room at the Las Vegas Lucky Dice Hotel and Casino. It soon becomes apparent that the Vegas mobster Tony Malone is missing a hundred grand ($112,000 in the Game Boy Color version) after the events that took place in Deja Vu (I): a Nightmare Comes True and that Ace has become the scapegoat.

Deja Vu II takes place in a sparsely populated Las Vegas reminiscent of the movie Bugsy, with just a few locations to explore. However, the player has the option to take the train to other cities including Chicago (if the player attempts to go to Los Angeles or St. Louis, the main character is killed by one of the antagonists, Stogie), where locations from Deja Vu I are revisited. Connections to this background story are well explained, and the game is completely playable by itself. In fact, there are situations where experience with Deja Vu I can be a disadvantage by creating certain expectations, for instance: the phone in the office at Joe's Bar is not openable in Deja Vu I, in Deja Vu II it contains an important item. To get to the office the player has to climb the fire ladder from the street, which is "too high" to reach in Deja Vu I.

Like the other MacVenture games there is a time limit, in this case the hitman Stogie Martin, who periodically reminds Ace to "come up with the dough". Although no longer affected by drug-induced amnesia (as in Deja Vu I), the player still experiences memory flashbacks when encountering certain environments or photographs.

Together with its predecessor Deja Vu II is considered by some fans to be the most difficult of these games and requires a lot of lateral thinking. As in Deja Vu I, the gameplay has a final part where evidence collected during the game has to be planted in the right places. This part is among the trickiest in the game, since the significance of each tidbit can be hard to assess.


Computer Gaming World, reviewing the Macintosh version, gave the game a negative review, saying, "Linear text games with "Guess The Commands" are right down on the bottom of my list of boring ways to waste time." An example pointed out in the review is that the command "operate - flashlight" wields the flashlight as a weapon, while "Flashlight - operate - flashlight" is needed to turn it on.[1]


  • When around Joe's Bar, an old woman periodically comes out of nowhere, punches you with her handbag and disappears again after screaming various phrases, including:
    • "Stop floridation! (sic) Save our precious essence!" — a reference to General Jack D. Ripper from the movie Dr. Strangelove.
    • "Soylent green is people!" — a line from the movie Soylent Green.
    • "They're coming to take me away! Ha ha!" — a reference to the song of the same name by Napoleon XIV.
    • "Save the furniture!
    • "Roach phlegm must be eliminated!
  • If you forget to put your pants on at the beginning of the game (a mistake that will cause you to be arrested for gross indecency, being sent to jail, and losing the game), Stogie Martin comments before going away: "By the way, I've never seen purple underpants before!" — a line from the movie Back to the Future.
  • At the cemetery one of the tombstones is engraved "Here lies Scott Adler, a man who wanted his sunny side up," a macabre reference to developer Darin Adler's younger brother.
  • The NES port was completed but never officially released. A finished prototype is in existence but has not yet surfaced.
  • Along with the first game, Déjà Vu II was re-released in the compilation "Déjà Vu I & II: The Casebooks of Ace Harding" for the GameBoy Color on December 30th, 1999. [2]

See also

  • Deja Vu: a Nightmare Comes True


  1. ^ Arneson, Dave (May 1989), "Seems Like Old Times", Computer Gaming World: 36, 50  
  2. ^ "IGN: Deja Vu & Deja Vu II: The Casebooks of Ace Harding". IGN. Retrieved 2008-07-11.  

External links



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