Demon's Souls: Wikis


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Demon's Souls
Demon's Souls Cover.jpg
Developer(s) From Software
SCE Japan Studio
Publisher(s) JP Sony Computer Entertainment
NA Atlus[1]
Designer(s) From Software
Hidetaka Miyazaki (director)
Masanori Takeuchi (producer)
Eiichi Nakajima (executive producer)
Sony Computer Entertainment
Takeshi Kaji (producer)
Takahiro Kaneko (executive producer)
Composer(s) Shunsuke Kida
Platform(s) PlayStation 3
Release date(s) JP February 5, 2009
NA October 6, 2009[2]
Genre(s) Role-playing game
Mode(s) Single-player, online multiplayer
Rating(s) CERO: D
Media Blu-ray Disc
System requirements 54MB free HDD space
Input methods Gamepad

Demon's Souls (デモンズソウル Demonzu Souru?) is a fantasy action role-playing video game developed primarily by From Software (with assistance from SCE Japan Studio) exclusively for the PlayStation 3. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment and in North America on October 7, 2009, published by Atlus. The game has not been released in Europe or Australia.[3][4]

Set in a dark fantasy medieval Europe-inspired world, players take control of a custom hero who has journeyed to the fictional kingdom of Boletaria that has since been ravaged by an accursed fog that brought forth demons that feast on the souls of mortals. The game has been described as a spiritual successor to the King's Field series,[5] a previous series of games from the same developer, with the gameplay involving a character creation system with emphasis on gathering loot through combat with enemies in a non-linear series of varied locations across the in-game world, while involving a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings that can be found in other players' game worlds.

Upon its release in Japan and North America, Demon's Souls was met with a positive response from critics, winning numerous awards. Praised for its dark fantasy art design, variation in combat choice and integrated online multiplayer, the game is particularly notable for its high difficulty level with many critics praising it as a genuine challenge for players.



The player confronting a red dragon.

Demon’s Souls is an action role-playing game where players engage in combat with demons across a variety of fantasy worlds. Players take control of the main character in a third-person view who, at the start of the game, can be customized in their gender, appearance, name and starting class.[6] There are up to 10 starting classes ranging from knights and barbarians to thieves and magicians, each with their own set of statistics, starting gear and weapons and type of magic used that emphasize certain approaches to combat depending on the player’s preference.[7]

As players kill demons, they gain souls which are an all purpose in-game currency that can be used to buy, repair and upgrade weapons along with increasing player statistics such as strength, luck or endurance.[8] Along with souls, players can also retrieve items such as weaponry and ore for upgrading. When a player is first killed in combat during a level, they are sent to the beginning of the level once with all non-boss enemies re-spawned, with the player returning in a soul form with lower maximum health and loss of all unused souls.[9] If the player manages to return to where they were last killed, they regain the lost souls, but if they are killed before then, the souls are lost permanently. Upon defeating a boss, player can re-spawn where it was, further into the level than before its defeat. When not engaged in levels, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and move between regions, along with major developments in the story. After completing the initial portion of the first region, player can choose to progress through any other of the newly available regions.

Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are less, yet when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World only affects the region where an action was taken.[10]


When connected to the PlayStation Network, online play is integrated into the single-player experience. Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their moments, indicating how that person died, potentially helping the player avoid the same fate in advance. Players can also leave messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses, among general comments.[11]

When playing with other players, co-operative play allows up to three characters team up in the host's game world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In competitive play, players can invade a player's adventure as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game whereas if killed themselves, the host gains a portion of the Black Phantom's souls.[12]


The story is set in the medieval Europe-inspired fictional kingdom of Boletaria, ruled by the aging King Allant XII. Because of his greed, the king searched for power and prosperity for his kingdom through a dark ritual by channeling the power of souls that eventually brought unprecedented prosperity to Boletaria. Boletaria ruled supreme until a thick and colorless "Deep Fog" covered the land's outskirts, cutting off the kingdom from the outside world. Neighboring kingdoms sent scouts to investigate but none returned after entering the fog.[13] It was only after Vallarfax of the royal Twin Fangs broke free from the fog that the rest of the world could be told of Boletaria's plight. Through the channeling of souls, the King Allant had inadvertently awakened the Old One, the great demon that was once in an eternal slumber, residing below the Nexus, a soul realm that "binds together the northern land of Boletaria". With the Old One's awakening, a dark fog had swept in that within it unleashed demons who feasted on the souls of mankind, where those left alive without a soul became insane and violent. Without resistance, the fog slowly begins to spread beyond Boletaria[14]

The Maiden in Black beckons to the Old One.

Many brave warriors attempted to breach the fog and save Boletaria while others were swayed at the prospect of harnessing the demon's souls, either way however many were lost to the fog.[15] The player takes control of one such warrior who breaches the fog and enters the lost kingdom,[16] but shortly after entering however, the lone hero adventurer is killed by a great demon. Following his or her death, the hero is brought forth into the Nexus in their soul form. It is in the Nexus they are greeted by the Maiden in Black, a mysterious and blinded patron of the Nexus who knowing the hero's ability gives them the quest to travel to each region of Boletaria and retrieve the demon's souls to gain power and eventually free the corrupted kingdom of Boletaria from the Old One. [17]

One by one the hero slays the mighty demons that reside in many of Boletaria's notable locations; the Boletarian Palace, Stonefang Tunnel, Tower of Latria, Shrine of Storms and Valley of Defilement. It is also in these places where they encounter the few remaining great men and women of Boletaria (both noble and corrupt), with many driven insane or trapped in within the kingdom and seek the sanctuary of the Nexus. Once the hero claims all the demon's souls, the Maiden in Black leads them down below the Nexus to the Old One itself. The Maiden in Black beckons the Old One who invites the hero insides its own interior where the now deformed King Allant XII remains.[18] During the final battle Allant claims that because of humanity's own violence and suffering, the Old One is being merciful by putting "an end to our tragic realm of existence."[19] Upon Allant's defeat, his last words are a warning to the hero: "You fool. Don't you understand? No one wishes to go on." [20]

During the end game the hero makes one last choice to either slay or walk away from the Maiden in Black. If the hero walks away, they have not succumbed to the temptation of the souls when the fog is lifted and the Maiden departs with the Old One back into the fog into its slumber once again, saving Boletaria and the rest of the world, yet with it losing all knowledge of souls arts.[21] If however they kill the Maiden in Black, they have instead themselves become lustful for the power of souls, condemning the world with the hero as its ruler at the side of the Old One.[22]


Before the start of the two year[23] development period, according to lead director Hidetaka Miyazaki, the studio had previously ruled out the following game to be a new installment to the King's Field series.[23] Instead SCEJ producer Takeshi Kajii described the game to as a "spiritual successor" to King's Field, where he stated "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too", explaining the development choice as opportunity to more creative and potentially innovative, stating "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."[5] Many elements from the King's Field series however can be found including the dark fantasy setting, role-playing elements and high difficulty. Besides King's Field, Kajii also mentioned fantasy-themed gamebooks such as Fighting Fantasy and Titan as inspiration for many location and character designs.[24] Other style of characters such as the "Adjudicator" boss taking some influences from pagan folklore, yet rather than exactly deriving from other designs, instead the design process involved "mixing a couple of images of primitive gods together" to create a "raw concept" with "an unusual and chaotic feel".[23]

Miyazaki commented on the game's notorious considerable difficulty as "never the goal" but rather focus on creating a real sense of accomplishment. Difficulty was rather described as "one way to offer an intense sense of accomplishment through forming strategies, overcoming obstacles, and discovering new things."[23] Other locations of the game were described as "places of evil intent" such as the Tower of Latria embodying man-made evil and the Valley of Defilement embodying natural evil, with the difficulty heightening their sense of dread and evil for both gameplay and atmosphere.[23] The threat of death that also sees players potentially losing all their hard earned souls was also created to emphasize this mood, that "if the Souls could be recovered anytime, there would be no suspense or sense of accomplishment". Boss battles were primarily designed to be "varied and exciting" to make sure "players didn’t get tired of the same fight" and like the rest of the game "encourage them to figure out different tactics, to think on their feet".[23] Takeshi Kajii actually felt that the boss battles were not the hardest element; "You say boss, but it’s not just the boss. It’s everything including the road up to the boss that makes this game really hard. If you find patterns to destroy the boss, it’s not that hard. It’s how you get to the boss that makes this a difficult game."[25]

When developing the integrated online feature, Miyazaki felt many new games had what he considered "too much communication in online games which can become a burden for some people", instead integrating the online experience subtly, with certain online elements like the ghostly figures of other human players adding the dark mood of the game.[26] When implementing the system of allowing players to leave useful messages, instead of allowing players to write any message they want, a list of pre-written messages was chosen instead not only to make the process quick and easy to use since player's cannot pause gameplay, but also was to prevent the system from becoming "a large chat, which detracts from the feel of the world."[25]


Demon's Souls was announced in late 2008 and was only dated for a release in Japan, which would later cover localized versions for other parts of east Asia, including China and South Korea.[27] The first release in Japan and Asia on February 5, 2009 was by Sony Computer Entertainment, who did not have any plans to release the game elsewhere. Following the game's Asian release and positive reception, in May Atlus announced plans to publish Demon's Souls in North America, promoting the game at the Electronic Entertainment Expo 2009 (E3) before eventually being released in North America on October 7 that year. The North American version runs on separate online servers, with players of that version not being able to interact with people playing on other regional versions. The same applies to saved games; saves from Asian versions that will not work with the North American version.[28]

Regarding a possible European release, Eurogamer contacted Atlus USA over the matter where their spokeperson Aram Jabbari gave the statement "I'm not aware of any plans/publishers for bringing the game to Europe at this time. Hopefully the game continues to generate word of mouth and positive critical reception and a European publisher takes notice." Additionally, other publishers known for releasing From Software and Atlus games in Europe like Tecmo Koei and Ubisoft said they had no plans to release Demon's Souls.[3]

Merchandise and other media

Demon's Souls Soundtrack
Soundtrack by Shunsuke Kida (composed and arranged)
October 6, 2009 (2009-10-06) (North America)
Genre Video game soundtrack
Length 72:14 (one CD)

An exclusive strategy guide, Demon's Souls Official Perfect Guide, was released in 2009 in Japan, published by Enterbrain as a softcover book containing 192 pages of complete data of weapons, armor, items, area maps and secrets. Two full sets of armor from the characters Garl Vinland and Biorr of the Twin Fangs were released for use in the PlayStation Home application in Japan.

Upon its release in North America, Demon's Souls was also released with a Deluxe Edition in a slipcase, along with a 160-page guide book. Prior to the game's release, at the time pre-orders from GameStop for either the standard or Deluxe version included an official soundtrack disc and art book.[29]


The soundtrack was composed and arranged by Shunsuke Kida. The soundtrack was only released in North America, avalible through pre-orders from GameStop for the game's North American release.[30]


Aggregate scores
Aggregator Score
GameRankings 90.02% [31]
Metacritic 89/100 [32]
Review scores
Publication Score
Edge 9/10[33]
Eurogamer 9/10[34]
Famitsu 29/40(9/7/7/6)
GamePro 4/5 stars [35]
GameSpot 9/10[36]
GamesRadar 9/10[37]
GameTrailers 8.9/10[38]
IGN 9.4/10[39]
Official PlayStation Magazine (US) 8/10[40]
Dengeki 95/85/85/85

Demon's Souls sold 39,966 copies in its first week in Japan,[41][42] and boosted PlayStation 3 sales in the region.[43] It has sold 134,585 copies in Japan as of December 2009.[44] In North America, Demon's Souls debuted at the eleventh place of the October 2009 charts according to NPD Group, with over 150,000 copies sold,[45] selling up to 250,000 by the first quarter of 2010.[46]

Upon its release in Japan, Demon's Souls was received well by critics. Dengeki scored the game 95/85/85/85. Famitsu gave it a 29 out of 40(9/7/7/6).

Upon release in North America, critical response was very favorable with an average critic score of 90% at GameRankings [31] and 89/100 at Metacritic.[32] Despite the game's high difficultly, many reviewers found it to be a positive aspect, making the game more rewarding to play. GameSpot called the high difficulty "fair", saying players will "undoubtedly take a lot of damage until you learn the subtleties of fighting each enemy, but combat feels just right."[36] IGN echoed this view, encouraging players who "can remember the good ol' days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly."[39] Game Informer called it "one of the first truly great Japanese RPGs of this generation, and certainly the most remarkable."[47] Official PlayStation Magazine however, while commending the game overall, said Demon's Souls was "best left to the most masochistic, hardcore gamer."[40]

GameZone commented on the online aspect as being "innovative" and "perfectly blended into the game",[48] while Game Revolution felt it "turns a solitary experience into a surprisingly communal one."[49] On the technical and design side Games Radar called it "graphically stunning, too, looking more like the old Ultima games than anything that’s ever come out of Japan,"[37] while Game Trailers said the game "nails the dark fantasy look" along with what they considered "music from actual instruments". although they mentioned certain issues with the physics engine being "jittery".[38] Shortly after its North American release, ScrewAttack named Demon's Souls as the eighth best PS3 exclusive to date.[50]

Despite not having been released in Europe, European critics reviewed import copies. Eurogamer called Demon's Souls "stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding"[34] while Edge explained their positive view on the difficulty by stating "if gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons" concluding "for those who flourish under Demon’s Souls’ strict examination, there’s no greater sense of virtual achievement."[33]

Demon's Souls favorable review scores made the fiscal performance of the game unique because of the lack of a supporting marketing campaign. Gaming analyst Jesse Divnich commented "Demon's Souls is probably one of the most statistically relevant games released in the gaming world as it helps answer an often asked question: how much would a high quality game sell if it was supported by no mass marketing, released by a little known publisher (no offense to Atlus), and was a new intellectual property.” [51] With the critical and commercial success of the game, Sony Computer Entertainment VP of international software Yeonkyung Kim later admitted that was a "mistake" over passing on publishing the game themselves, instead allowing Atlus, initially due to concerns over its difficulty and unusual design decisions.[46]


In their 2009 Best and Worst Awards, GameSpot awarded Demon's Souls with Overall Game of the Year,[52] Best PS3 game,[53] Best Role-Playing game[54] and Best Original Game Mechanic (for the online integration).[55] Game Trailers award it Best RPG [56] and Best New Intellectual Property [57] while RPGFan awarded it Best RPG for the PS3 [58] and Best Console Action-RPG.[59] IGN also awarded the game Best RPG for the PS3.[60] X-Play awarded the multiplayer Best Gameplay Innovation.[61] PC World awarded it Game of the Year.[62] RPGamer awarded Demon's Souls RPG of the Year 2009, including Best Graphics and Best PS3 RPG.


  1. ^ Michael Cunningham (2009-20-05). "Demon's Souls Unleashed by Atlus". RPGamer. Retrieved 2010-03-17. 
  2. ^ "Demon’s Souls Release Date, Atlus Says “Stop Importing It”". Gossip Gamers. 2009-07-05. Retrieved 2010-03-17. 
  3. ^ a b Robert Purchese (2009-07-07). "Demon's Souls UK release uncertain News". Eurogamer. Retrieved 2010-03-17. 
  4. ^ "European release of Demon’s Souls “in limbo”". PS3 Attitude. 2009-07-07. Retrieved 2010-03-17. 
  5. ^ a b Kevin Gifford (2008-10-01). "Sony Reveals Demon's Souls". 1UP. Retrieved 2010-03-17. 
  6. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. p. 5. 
  7. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. pp. 22-23. 
  8. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. pp. 16-17. 
  9. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. p. 6. 
  10. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. p. 11. 
  11. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. p. 19. 
  12. ^ Atlus, ed (2009). Demon's Souls official game manual (North American). Atlus. pp. 20-21. 
  13. ^ Narrator: King Allant the twelfth, by channeling the power of souls brought unprecedented prosperity to his northern kingdom of Boletaria. That is until the colorless Deep Fog swept across the land. Boletaria was cut-off from the outside world, and those who dared penetrate the Deep Fog never returned. From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  14. ^ Narrator: But Vallarfax of the royal Twin Fangs broke free from the fog and told the world of Boletaria's plight. That the Old King Allant had aroused the Old One, the great beast below the Nexus, from its eternal slumber. And that a colorless fog had swept in, unleashing terrible demons. The demons hunt down men and claim their souls. Those who lose their souls, also lose their minds.From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  15. ^ Narrator: ...the power of a mature demon's soul is beyond human imagination. The legend spread quickly. Mighty warriors were drawn to the accursed land but none have returned.From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  16. ^ Narrator: But Boletaria has one final hope. A lone warrior who has braved the baneful fog. Has the land found its savior, or have the demons found a new slave?From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  17. ^ Maiden in Black: Souls of the lost withdrawn from its vessel. Let strength be grant so the world might be mended... so the world might be mended.From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  18. ^ King Allant: You have been chosen by the Old One.From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  19. ^ King Allant: Surely you have seen for yourself the pain and suffering that fills this world! But fight poison with poison.. God is merciful, and so, created the Old One. The Old One will feed upon our souls, and put an end to our tragic realm of existence!From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  20. ^ King Allant:You fool. Don't you understand? No one wishes to go on.From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  21. ^ Narrator:The Old One, along with the maiden, were swept back into the lulling fog. Boletaria was spared from the demons, but also lost its knowledge of soul arts. The souls lost during the pandemonium were never retrieved. From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  22. ^ Narrator:The Old One sensed a new and powerful demon by its side. And before long, the world will be engulfed by the Deep Fog... Bring more souls! From Software. Demon's Souls. (Atlus). PlayStation 3. (2009-10-06)
  23. ^ a b c d e f MTV Video Games (2009-10-28). "Demon’s Souls Director Discusses Difficulty, Sequels, And More". MTV. Retrieved 2010-01-27. 
  24. ^ Phil Kollar (2009-11-05). "'Demon's Souls' Producer Talks Inspiration And Future Plans". Game Informer. Retrieved 2010-01-27. 
  25. ^ a b "Demon’s Souls Director Didn’t Think Demon’s Souls Was *That* Hard". 2009-10-28. Retrieved 2009-07-10. 
  26. ^ "Demon’s Souls Director: “I Wanted It To Be Easier”, No Plans For Sequel Yet". PS3Hyper. 2009-04-20. Retrieved 2009-07-10. 
  27. ^ MTV Video Games (2008-11-09). "Demon's Soul dated for Japan". PlayStation Universe. Retrieved 2010-02-14. 
  28. ^ Jeff Rubenstein (2009-07-06). "PlayStation Eye Chat: Demon’s Souls". Sony. Retrieved 2010-03-08. 
  29. ^ Mike Fahey (2009-07-06). "Demon Souls Dated And Bundled With Swag". Kotaku. Retrieved 2010-03-08. 
  30. ^ Patrick Gann. "RPGFan Soundtracks Review - Demon's Souls Soundtrack CD". Kotaku. Retrieved 2010-03-08. 
  31. ^ a b "Demon's Souls at Game Rankings". Game Rankings. Retrieved 2010-01-28. 
  32. ^ a b "Demon's Souls at Metacritic". CNET. Retrieved 2010-01-28. 
  33. ^ a b "Edge Magazine: Demon’s Souls Import Review". Edge Magazine. 2009-10-09. Retrieved 2010-01-27. 
  34. ^ a b Keza McDonald (2009-04-23). "Eurogamer: Demon’s Souls Import Review". Eurogamer. Retrieved 2010-01-27. 
  35. ^ Herring, Will (December 2009). "Demon's Souls". GamePro (IDG Entertainment): 76. 
  36. ^ a b Kevin VanOrd (2009-10-06). "GameSpot Demon’s Souls Review - Brutally challenging and utterly engrossing, this innovative role-playing game is one of the year's best.". GameSpot.;read-review. Retrieved 2010-01-27. 
  37. ^ a b Ed Zitron (2009-09-21). "Games Radar Demon’s Souls Review - One of the few must-buy PS3-exclusive RPGs". Game Radar. Retrieved 2010-01-28. 
  38. ^ a b "Game Trailers Demon’s Souls Review". Game Trailers. 2009-10-06. Retrieved 2010-01-28. 
  39. ^ a b Sam Bishop (2009-10-09). "IGN Demon’s Souls Review - One of the most rewarding, challenging PS3 games finally hits the US.". IGN. Retrieved 2010-01-27. 
  40. ^ a b Playstation: The Official Magazine (US) Demon's Souls. Playstation: The Official Magazine. December 2009. p. 80. 
  41. ^ Tanaka, John (2009-02-23). "Demon's Souls Sells out in Japan". IGN. News Corporation. Retrieved 2009-04-12. 
  42. ^ Ben Dutka (2009-02-12). "Demon's Souls Caps Impressive First Week Of Sales In Japan". PSX Extreme. Retrieved 2010-03-17. 
  43. ^ Robert Purchese (2009-02-13). "Eurogamer Demon's Souls boosts Japan PS3 sales". Eurogamer. Retrieved 2010-03-17. 
  44. ^ "Sony PS3 Japanese Chart". Retrieved 2010-03-17. 
  45. ^ Matt Matthews (2009-13-11). "NPD: October Top 20 Sees Impressive Demon's Souls Showing". Gamasutra. Retrieved 2010-03-17. 
  46. ^ a b GameSpot Staff (2010-03-16). "Demon's Souls sells roughly a quarter million - Report". GameSpot. Retrieved 2010-03-16. 
  47. ^ Phil Kollar (2009-10-20). "Game Informer Demon’s Souls Review - From Software Gives RPG Players Tough Love". Game Informer. Retrieved 2010-01-28. 
  48. ^ Adam Dodd (2009-09-21). "GameZone Demon’s Souls Review". Game Informer. Retrieved 2010-01-28. 
  49. ^ Jesse Costantino (2009-10-15). "Game Revolution Demon’s Souls Review". Game Revolution. Retrieved 2010-01-28. 
  50. ^ "ScrewAttack's Top Ten PS3 Exclusive: 2009 Edition". Game Trailers. 2009-11-25. Retrieved 2010-01-28. 
  51. ^ "Analysts predict cold October for game industry".;title;3. Retrieved 2010-03-14. 
  52. ^ "Gamespot's Best and Worst of 2009 - Game of the Year 2009". GameSpot. Retrieved 2010-03-07. 
  53. ^ "Gamespot's Best and Worst of 2009 - Best PS3 Game". GameSpot. Retrieved 2010-03-07. 
  54. ^ "Gamespot's Best and Worst of 2009 - Best Role-Playing Game". GameSpot. Retrieved 2010-03-07. 
  55. ^ "Gamespot's Best and Worst of 2009 - Best Original Game Mechanic". GameSpot. Retrieved 2010-03-07. 
  56. ^ "Game Trailers Best of 2009 - Best RPG". Game Trailers. Retrieved 2010-03-07. 
  57. ^ "Game Trailers Best of 2009 - Best New Intellectual Property". Game Trailers. Retrieved 2010-03-07. 
  58. ^ "RPGFan's Best of 2009 - Best RPG for the PS3". RPGFan. Retrieved 2010-03-07. 
  59. ^ "RPGFan's Best of 2009 - Best Console Action-RPG". RPGFan. Retrieved 2010-03-07. 
  60. ^ "IGN Game of the Year Awards 2009: Best PlayStation 3 RPG". IGN. Retrieved 2010-03-17. 
  61. ^ "X-Play Game of the Year Awards 2009: Best GamePlay Innovation". G4 TV. 2009-12-15. Retrieved 2010-03-17. 
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External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki


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Demon's Souls
Box artwork for Demon's Souls.
Developer(s) From Software
Japanese title デモンズソウル
Release date(s)
Genre(s) Action RPG
System(s) PlayStation 3
Mode(s) Single player, Multiplayer
CERO: Ages 17 and up
ESRB: Mature

Demon's Souls is a console role-playing game from From Software exclusively for the PlayStation 3. With a dark fantasy theme, the player will set off into the heart of Boletaria, a kingdom of warriors that was destroyed after the appearance of beasts and demons. The game is described as a spiritual successor to the King's Field games.

One of the game's features is a seamless transition between multiplayer and single player games, with other players invading the player's game as spirits to either help or hinder the player's progress. Similarly, once the player dies, they also have the ability to enter another player's game in an attempt to regain their own life.

Table of Contents

Getting Started
  • Enemies
  • Items
  • Souls
  • Spells
  • Trophies
  • Weapons


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Demon's Souls

Developer(s) From Software
Publisher(s) SCE (JP)
Atlus[1] (NA)
Release date February 5, 2009 (JP)
February 26, 2009 (Asia)
April 28, 2009 (KO)
October 7, 2009 (NA)
Genre Role-playing game
Mode(s) Single-player, Online multiplayer
Age rating(s) CERO: D, ESRB: M
Platform(s) PlayStation 3
Media Blu-ray Disc
System requirements 54MB free HDD space
Credits | Soundtrack | Codes | Walkthrough

Demon's Souls (デモンズソウル Demonzu Souru?) is a fantasy action RPG developed by From Software for the PlayStation 3. With a dark fantasy theme, the game was described as a spiritual successor to the King's Field games.[2] Demon's Souls won GameSpot's 2009 Game of the Year award.[3]



Players can customize their own characters, setting the name, gender, hair style and other characteristics. Players face off against a variety of beasts and demons, making use of a variety of different weapons. There are several forms of magic that can be used in a defensive manner. After a player is killed, they become a Soul, and continue playing, though with less health. After defeating a particular demon or using a particular item, the player is restored to life. Souls are collected through collecting the souls of dead soldiers and heroes, as well as siphoning energy from enemies killed in combat. These Soul Points can be exchanged for equipment or to improve player stats.

The hub world that takes place between missions is the Nexus, a small area where the player can interact with NPCs, shop, and store equipment. The actual game world is divided into five stages, accessible via portals. The first is Boletaria Palace, the ruins of the castle where Boletaria's ruler once lived. Second is the Stonefang Tunnel, a mine that was corrupted and overrun by goblin-like creatures. Third is the Tower of Latria, a dark, abandoned prison tower. Next is the Shrine of Storms, a cliff-side ruin infested by the undead and besieged by flying creatures known as Storm Beasts. Last is the Valley of Defilement, a deep gorge in the earth full of poisonous leeches, trolls, and sheer drops.

The game includes integrated online features. Players can find messages on the ground containing hints and advice that other players have left, as well as bloodstains where other players have died which allow them to view how those players' deaths occurred. Ghosts of other players currently in the same stage also appear randomly, though no interaction takes place. Co-operative play allows three players to team up and play through different levels in the game through Soul Links, until a demon is defeated, when the Soul returns to life. In competitive play, a player who is a Soul can force themselves into another player's adventure, where they're known as Black Phantoms, and play against their opponent. If the Black Phantom kills the other player, the Phantom is returned to life in their own game. If the Black Phantom is defeated, a portion of the invading player's souls is transferred to the victor.


The game surrounds the search for power and prosperity of King Allant XII who channeled the power of souls. He brought unprecedented prosperity to his northern kingdom of Boletaria. That is, until a thick and colorless fog covered the land's outskirts, cutting off the kingdom from the outside world. Those who entered the fog never returned. Vallarfax of the royal Twin Fangs broke free from the fog and told the world of Boletaria's plight. The aging King Allant XII had awakened the Old One, the great beast below the Nexus, from its eternal slumber and that a dark fog had swept in, unleashing soul-craving demons. The ones that lost their souls also lost their minds. Chaos reigned, the mad attacking the sane. The Demons grow stronger and more powerful with each soul they devour. The legend was told from man to man; mighty warriors entered the cursed lands, but none have returned.


SCEJ producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."[4]


Deluxe Edition cover art

There are four different versions currently available:

  • Japanese: English voiceovers; menus and subtitles in Japanese.
  • Asian (Hong Kong/Singapore): Both full English and Chinese voicework, menus and text.[5]
  • Asian (Korean): English voicework; both English and Korean text and subtitles.[6]
  • North American: English voice and text. New text translation by Atlus.

Atlus is publishing the game in North America.[1] Atlus has confirmed that people with the North American version will be on separate servers, and not able to interact with people playing other versions. Save games from the non-North American version will not be able to be transferred to the North American version.[7][8]

Merchandise and other media

An exclusive strategy guide "Demon's Souls Official Perfect Guide" was released in 2009. The softcover book is 192 pages and published by Enterbrain. The guide contains complete data of weapons, armor, items, area maps and secrets.[9]

In North America there are two versions of the game. The Deluxe edition costs $10 more and includes a 160-page guide book along with a slipcase that will house both the game and guidebook. This edition is only available to North American residents, although pre-ordering either version will net gamers an art book.[10] According to the Atlus Faithful newsletter, the game will also include a bundled soundtrack for both versions.[11]


Aggregate scores
Aggregator Score
GameRankings 90.02% [12]
Metacritic 89/100 [13]
Review scores
Publication Score
Edge 9/10[14]
Eurogamer 9/10[15]
Famitsu 9/7/7/6
GameSpot 9/10[16]
GamesRadar 9/10[17]
IGN 9.4/10[18]
Dengeki 95/85/85/85
RPGFan 86%[19]
PSW Magazine 9/10[20]

The game was received fairly well by Japanese media and gamers. Dengeki scored the game 95/85/85/85, Famitsu gave it a more mixed review with the scores 9/7/7/6. The game sold 39,966 copies in its first week in Japan,[21][22] and also reportedly boosted PS3 sales in the region.[23] It has sold 134.585 copies in Japan as of December 2009.[24] In North America, Demon's Souls debuted at the eleventh place of the October 2009 charts according to NPD, with over 150,000 copies sold.[25]

Famitsu reviewer Paint Yamamoto, rated the game 9: "This is a game you learn how to play by losing -- you'll face sudden death frequently. But! Keep playing... and you'll realize how deep it really is. If you're looking to experience rich RPG elements, by all means play Demon's Souls!!."

Famitsu "casual" reviewer Maria Kichiji rated the game 6 "It's super-difficult... 'Souls' are needed for everything from shopping to power ups, and the entire game is unforgiving. Even worse, there are almost no hints. Demon's Souls is far too stoic... it's not a game for everybody."[26]

Reviews from Western critics have been very favorable. Edge and Eurogamer gave the game a 9/10 score, and reviewer Keza MacDonald wrote "It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it.".[15] RPGFan gave Demon's Souls 86%,[19] and PixelVerdict gave it 5/5.[27] PixlBit offered one of the lowest reviews, 3/5 stars, stating it can be "a magnificent, engaging experience [for players] who can tolerate high difficulty ... however, the average player will be overwhelmed with the challenge, or completely put-off by the repetition."[28] ScrewAttack named it the eighth best PS3 exclusive.[29] GameSpot and GameTrailers both gave Demon's Souls the title of RPG Game of the Year.[30][31] GameTrailers also gave it the "Best New IP of 2009",[32] award and GameSpot awarded it as both Best PS3 Game and Game of the Year.[33][34]


  1. 1.0 1.1
  2. 1UP on Sony's Demon's Souls revealing
  3. [1]
  4. 1UP: Sony Reveals Demon's Souls
  5. PlayStation Hong Kong Demon's Souls
  6. PlayStation Korea Demon's Souls
  7. Playstation Blog Interview
  8. Atlus Blog
  9. Enterbrain Official Information
  10. Demon Souls Dated And Bundled With Swag.
  12. Demon's Souls for PlayStation 3 - GameRankings
  13. Demon's Souls (ps3) reviews at
  14. Edge Review scores
  15. 15.0 15.1 Eurogamer Demon's Souls Review
  16. [2]
  17. Demon's Souls Review
  18. [3]
  19. 19.0 19.1 RPGFan Demon's Souls Review
  20. Demon's Souls GameRankings
  21. Tanaka, John (2009-02-23). Demon's Souls Sells out in Japan. IGN. News Corporation. Retrieved on 2009-04-12.
  22. PSXextreme about Demon's Souls Sales
  23. Eurogamer Demon's Souls boosts Japan PS3 sales
  24. Sony PS3 Japanese Chart
  25. NPD: October Top 20 Sees Impressive Demon's Souls Showing
  26. Something Awful Forums
  27. PixelVerdict Demon's Souls Review
  28. PixlBit Demon's Souls (PlayStation 3) Review
  29. - ScrewAttack - Top Ten PS3 Exclusives
  30. GameTrailers Game of the Year Awards 2009: Best Role-Playing Game
  31. Genre Awards: Best Role-Playing Game
  32. [h GameTrailers Game of the Year Awards 2009: Best New IP]
  33. Platform Awards: Best PS3 Game
  34. The 2009 Game of the Year - GameSpot's Best Games of 2009

External links

  • Official Japanese Website at SCEJ (Japanese)
  • Official American Website at Atlus
  • Official Forum at Atlus
  • Official North American Wiki at Atlus
  • Demon's Souls at GameRankings
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